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Mega Man - We're Here Forever!

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Re: Mega Man Powered Up - A Challenging Side Story

Post by Crow »

SOLDI-
SOLDI-
SOLDIER DO-
SOLDI-
SOLDIER DOOOOWWN

suzy seems to consistently make for the worst challenges here

also on that second to last challenge, the challenge is that they scroll offscreen if you don't freeze them or kill them fast enough, it looked like. the spikes are there so you can kill yourself if that happened
i've honestly never played a video game in my life
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Re: Mega Man Powered Up - A Challenging Side Story

Post by Ashan »

Even with that in mind, shouldn't that have been like challenge #3 instead of #9? There does seem to be some semblance of a difficulty curve from what I've seen.
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Re: Mega Man Powered Up - A Challenging Side Story

Post by FourteenthOrder »

soldier down

These challenges are such a mixed bag. I've only done a handful of them so far.
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Chirei
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Re: Mega Man Powered Up - A Challenging Side Story

Post by Chirei »

a moment of silence, for all the solders that were downed in these past two days :cry:
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Re: Mega Man Powered Up - A Challenging Side Story

Post by Paragraph »

I don't think the "gotcha lol" part at the end of the Suzy challenge is that much of an outlier in game design for these levels; the very next one has a whole bunch of situations in a row where if you don't freeze the flea first try, that's it, and you often can't see them coming.

However, the fleas are UP-FRONT with that and don't suddenly switch to it after an already hard level with a completely nonsensical jump as the "final" one - that's the issue. But "hehe bet you didn't see THAT one coming" is pretty much the name of the game here.
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Re: Mega Man Powered Up - A Challenging Side Story

Post by Kilgamayan »

For all those that missed it this past week:

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Re: Mega Man Powered Up - A Challenging Side Story

Post by Grounder »



The jumps in the last level were pretty bad, and I would hate the level too.

That said, you just had to do the same thing as the previous segment in the last bit. It's clear you were mentally worn out, but... Not sure how it took you three tries to figure out what you need to do there. :|

Good job cheesing the enemy survival level though, unironically.
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Re: Mega Man Powered Up - A Challenging Side Story

Post by Crow »

when he says "don't cry now"...... i cry everytime
i've honestly never played a video game in my life
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Dragon Fogel
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Re: Mega Man Powered Up - A Challenging Side Story

Post by Dragon Fogel »

I think for that last jump, you could have landed on the switch itself, as you did earlier in the video. It would probably have been easier to time.
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Re: Mega Man Powered Up - A Challenging Side Story

Post by Bean »

Bomb Man has four ways he can toss Hyper Bomb out.

Normal - Tosses it like Mega Man would.
Pressing Left or Right - Heater that can bounce far off walls or fit into tight spaces.
Holding Up - A high-arcing shot for precision on mid-range tosses.
Holding Down - Drops it at his feet. This version explodes faster than all the others for reasons I don't get.

The thing that made that last challenge not so fun aside from the long Game Boy-like jumps is if explosion isn't seen on screen, the switch block won't count as being hit. For that last part, dropping a bomb in mid-air then another immediately upon landing seems to work best, but you got there your way, so it's all good.

Tomorrow will have a couple tough ones, but nothing is as frustrating as that fifth challenge was.

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Re: Mega Man Powered Up - A Challenging Side Story

Post by Paragraph »

I really, really hate those bullshit jumps in every Mega Man. The platforming is never challenging on its own, because Mega Man doesn't have momentum. So to add "challenge", some designers think that making the jumps literally pixel-perfect is a great idea, because that will require you to show the important skill of "edging extremely close to the corner". Breaks flow, never fun, fuck this. The jumping is not and should never be the point of a Mega Man game, that's why you have weird platforming-only screens with single block jumps in Mega Man 1 and never again.
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Re: Mega Man Powered Up - A Challenging Side Story

Post by Mandew »

Bean wrote: 5 years ago Holding Down - Drops it at his feet. This version explodes faster than all the others for reasons I don't get.
that's because the explosion timer starts when the bomb hits the ground and stops bouncing
when you drop a bomb straight down it doesn't bounce like at all.
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Re: Mega Man Powered Up - A Challenging Side Story

Post by Ashan »

Dragon Fogel wrote: 5 years ago I think for that last jump, you could have landed on the switch itself, as you did earlier in the video. It would probably have been easier to time.
I'm pretty sure that's what he was trying at 14:46 and he couldn't slip in
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Re: Mega Man Powered Up - A Challenging Side Story

Post by Dragon Fogel »

Yes, but he could have by dropping one bomb first.
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Re: Mega Man Powered Up - A Challenging Side Story

Post by Crow »



which is better, this or megaman dos 3
i've honestly never played a video game in my life
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Re: Mega Man Powered Up - A Challenging Side Story

Post by Chirei »

Just as a heads up cow man, and I know it is very very far away in the future, but seeing you like this just for these challenges has me worried, so I worry about when you get to X Challenge, which I would argue is several magnitudes worse than the super final Hollow Knight Boss Rush to show off all the content.

No actual """story"""/battle spoilers here, but just what needs to be done to show off all unique challenges:

Imagine that every boss has about as much health as a Lv70 maverick in X5, and to even play all the battles, you have to clear the whole thing in Hard Mode, where they have DOUBLE the already insane amount of health. You also can't even choose to start on Hard Mode until you clear the game.

Even worse, only every third battle is unique across both volumes of X, so you have to redo the same fights twice to actually show all of them off.

The X Legacy Collections are fairly new, so I have no idea how save editing for these would even work.

Unlike this classic challenge set, you have to do three whole challenge sets in one attempt, and if you fail you get to redo not just one level, but THREE. Having done this on release on normal mode, I cannot fully express how frustrating this was to find out I did all that and don't even get the full package.



Really hope by the time this approaches that there's a plan, because if you thought Capcom fudged it up now, oh boy...
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Re: Mega Man Powered Up - A Challenging Side Story

Post by FourteenthOrder »

Wow, a lot of these challenges look just plain bad. That's really frustrating. :c
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Re: Mega Man Powered Up - A Challenging Side Story

Post by Grounder »

I regret suggesting rao do this now
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Re: Mega Man Powered Up - A Challenging Side Story

Post by Zummorr »

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Don't cry now.
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Re: Mega Man Powered Up - A Challenging Side Story

Post by SAJewers »

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Sharenite | RetroAchievements | NameMC | IGDB
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Re: Mega Man Powered Up - A Challenging Side Story

Post by Crow »

An Event Happened

all of these were absurdly short lol
i've honestly never played a video game in my life
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Re: Mega Man Powered Up - A Challenging Side Story

Post by Bean »

Tonight went well! Those first five challenges are pretty easy overall, so that's not much of a shock. Things will heat up tomorrow. No fire when wetty and all that.
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Re: Mega Man Powered Up - A Challenging Side Story

Post by Grounder »

snow would melt immediately in fire man's level :monstrosity:
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Re: Mega Man Powered Up - A Challenging Side Story

Post by Dragon Fogel »

The thing about this row is that there were a lot of "die in one hit and can't attack" challenges, which basically makes it more Mario than Mega Man. But it's also a better fit for your skillset than "make awkward shots with Bomb Man consistently".
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Re: Mega Man Powered Up - A Challenging Side Story

Post by xnamkcor »

I think those canons are in Wily 1 in MM1.
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