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Re: Mega Man Zero 3 - Omega Man
Re: Mega Man Zero 3 - Omega Man
Re: Mega Man Zero 3 - Omega Man
- Leet
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Re: Mega Man Zero 3 - Omega Man
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
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Re: Mega Man Zero 3 - Omega Man
"Ware wa meshia nari! (我はメシアなり!, "I am the Messiah!")"
Re: Mega Man Zero 3 - Omega Man
So yeah. A good finale to a fun game with a lot of features and options to play around with...and yet there are several things I have issues with regarding how this game ended.
First, about Dr. Weil. He insists that he's a full human
at both end of MMZ3 and end of MMZ4
, but who cares? He's basically treated as a robot.There's even a Biometal derived from him and his ship in the ZX series, and Biometals are supposed to be from famous Reploids.
I wonder if it was really necessary to break out of the previous formula of a two-part final boss for what we got with Omega. The first phase is pretty much a repeat of the intro stage boss. He gains like one new attack, if memory serves correctly - despite becoming more powerful after absorbing the Dark Elf. The second phase has a differently shaped Omega figure alongside X and Zero figures for some reason, I don't know why. I guess they were toning down the earlier parts to try to build up the climax more, when Omega is revealed to be "Zero" in the final phase.
The biggest disappointment is how Omega's explosion relates to the plot. Capcom, in Mega Man Zero Official Complete Works, said that
Harpuia, Fefnir, and Leviathan died when Omega blew up - this is used as the explanation establishing why they are Biometals in Megaman ZX.
I remember this being a poorly received plot point by the fans way back when I played this game and looked up people talking about MMZ and ZX. Like, when you defeat him, you see him actually explode, but after the score & rank screen he's still there.So you slash him and this time his explosion becomes so deadly that it destroyed the Guardians before they could escape? I don't get why Zero's body being destroyed would create such an explosion, nor why the Mother Elf only saved Zero.
Also yeah, this game has some mini games you can play at the title screen. It would have been nice if someone sent a save file that had those unlocked, but... they look pretty hard and time-consuming to get. Here's a video showcasing them.
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Re: Mega Man Zero 3 - Omega Man
Now the boss at the end, Omega, is not an easy boss and my restrictions (no chips, no elves, no sub tanks) made it even harder. The first form is pretty easy, I don't think I really need to say anything about it. The second form on the other hand gave me a lot of trouble, to the point that I actually got a game over and lost even more lives on my second attempt, for a total of I think 7 lives. The thing that gave me the most trouble was the three shot barrage it would shoot out; without a double jump dodging it is really precise. After dying a bunch of times I had the thought of keeping a charged recoil rod ready to jump over it, which helped a lot, and also helped me with that snaking projectile that also gave me a lot of trouble (and of course this is yet another thing you can only do with attack mode type B). Once I figured that out I was able to beat it without too much trouble.
Then there's the final form: Zero's original body. Through playing really carefully I was actually able to beat this form on my first try, though it certainly wasn't easy; when I did beat him my heart was pounding from the intensity of the fight. I found this form to be incredibly fun to fight; I almost want to go back through this final stage just to fight it again. Also this fight provides one last reason why attack mode type B is the best: so that you don't spend a bunch of time at the end jumping around like a goof. Before I start talking about other things here, I want to say that I really enjoy the music during the ending and the credits.
A week or two ago I was thinking that it was fascinating that a robot designed by Dr. Wily was still doing big things 200 years later, though considering the twist at the end of this game I thought it would be better to wait until now to say it. Of course the Zero that you play as isn't the one built by Dr. Wily, but it is his design (although now I'm wondering whether they somehow found the original schematics for Zero, or if they just reverse engineered him).
Since raocow was talking about the difficulty of this game, I figure this is a good time for me to give my opinion of what a good difficulty of a game is. I think the best kind of game is one that is moderately easy, but can be made difficult through self imposed challenges. This game does that pretty well, with lots of things that can make things easier, such as cyber elves and boss weaknesses, but if you want you can make things harder by not using them. There's also the ranking system, which is mostly irrelevant for a casual playthrough, but if you want a challenge you can go for certain ranks. What I'm saying here is that Mega Man Zero 3 is a good game and I had fun playing it again.
Re: Mega Man Zero 3 - Omega Man
ps: Omega's EX attack is a dash followed by a big combo that will just oneshot you if you don't have any HP boosts
good work getting an A rank, idiot
Re: Mega Man Zero 3 - Omega Man
Girls are a hoax created by the Japanese anime industry to scam otaku out of their money.
Re: Mega Man Zero 3 - Omega Man
It's great that you managed to stay completely unspoiled as to the body swap thing, it's pretty much THE big reveal of the entire series and people have been diligently putting it behind spoiler bars from day one in this thread. So good job, everyone! Though honestly, considering how often Zero has been rebuilt (sometimes by himself), he was pretty much Theseus' boat from the get-go.
The Omega fight is an amazing bookend to this trilogy, not that Zero 4 doesn't also have an awesome final boss, but it's hard to top the mirror match.
In fact, Omega is so good, we'll see him again.
Also:This entire album is amazing, by the way, I've kept linking things from it. Check it out in full!
And to finish out gameplay, the final revenge of not control Type B. Just...perfect.
Re: Mega Man Zero 3 - Omega Man
I know word of god in the complete collection later says that the Four Guardians die in the explosion today, it might be interesting to peak into their thoughts earlier on.
Translation
- ztarwuff
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Re: Mega Man Zero 3 - Omega Man
Yup. That music is a fan favourite, as far as I can tell. It was remastered for the Rockman Zero 3 soundtrack, Telos, and the Mega Man Zero Collection soundtrack, Mythos.
Telos version:
Mythos version:
- Ashan
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Re: Mega Man Zero 3 - Omega Man
I know it's basically canon that Zero does look exactly like Zero always has and this is basically just a new art style, but... it could have been neat!
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Re: Mega Man Zero 3 - Omega Man
Re: Mega Man Zero 3 - Omega Man
- Kilgamayan
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Re: Mega Man Zero 3 - Omega Man
X8 was an objectively good game on the whole, honestly. It likely looked even better than that after X6 and X7, but even without those as a basis of comparison it's still a quality game. The armor system in particular is pretty excellent, even if X looks like a doofus wearing it.
(inb4 cries of select shitty stage design, response is that the game is good despite those design choices)
Re: Mega Man Zero 3 - Omega Man
Just think how it felt in real time having to wait seven years after X4 for another good Mega Man X game. It's got flaws, but this one is so much better in gameplay and presentation than the last five you've played since that it's not even funny.
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Re: Mega Man Zero 3 - Omega Man
I was basically expecting this, such a huge missed opportunity. The "art style" bullshit was so unnecessary to even explain and this would have been an incredible rug-pulling moment.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
Re: Mega Man Zero 3 - Omega Man
Just a heads-up: while X8 plays amazing, some of its stages are indeed super garbage. I strongly recommend you don't take middle-right first, for example, it might start the post-intro videos off on a bit of the wrong note.
Second heads-up: I personally find X8 legitimately challenging, not "hm this boss/stage gimmick are sure some jank", but the game really does not pull its punches and expects you to get good at it. Both the sometimes weird, sometimes cool stage gimmicks and especially the bosses. Do expect a lot of game overs and longer recording times.
Though you might surprise me and just breeze through it! We'll see!
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Re: Mega Man X8 - An Epic of an Ending
- Ashan
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Re: Mega Man Zero 3 - Omega Man
Just think of how it's been the past 8 years when we had to wait for any Mega Man game at all after MM10
- Le Neveu de Rameau
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Re: Mega Man Zero 3 - Omega Man
That's...kind of entirely the point and a central theme of series (and also what raocow was getting at with his transhuman comment). It's hardly a coincidence or oversight that Dr. Weil, a "bona fide human", not only looks more inhuman than the humanoid reploids (who are now often visually indistinguishable from normal humans, to the point where you're intended not to realize who's who until you're explicitly told that everyone in the resistance base not named Ciel, including the child and old man, are reploids), he also looks more inhuman than a lot of the Mutos reploids. Thus far, the distinction between human and reploid has been increasingly blurred on the reploid side, but Weil demonstrates its blurring on the human side as well.
ZX, in turn, will cause the distinction to blur still further on both sides, so his becoming a biometal, something normally derived from reploids, is perfectly in tune with that...
This is also ties in to what the series is getting at throughout the various installments with all those copies with very different brains, and original bodies with no brains at all, and copies with the original brains, and original bodies with very different brains. Weil makes quite a big deal about Zero being a "fake" (probably mostly to try to throw him off balance, but perhaps also for personal reasons) because he doesn't have his original body, but how much different is Weil, really? All right, he still has his original head in that lava lamp, but that's it--apart from that, his current body doesn't even remotely resemble his old one. Even if we're going to assert that the body is at least as important in making you *you* as the mind is (and I don't think we can give a simple yes/no answer to that question; our mind may be what we fundamentally regard as us, but it is affected by the condition of our body, and the body's shape and form has a profound influence on how we interact with and experience the world on a phenomenological level; the differences between Cyber Elf X and X-series-X may be attributable not only to more than a century of additional experiences, but also interacting the world for the past decade or so in a radically different way from when he had his body), one could still very well claim Zero has a better claim to being the original Zero than Weil the original Weil. Zero's body, at least, is a direct copy of his old one (which, by the way, is the thematic reason Omega looks exactly like his current version, as cool as him looking like X-style Zero in the Zero series art style would have been). He effortlessly manipulates it immediately after waking up, and there's never the vaguest hint of him not feeling at home in it. Weil, in contrast, very jealously guards that chunk of original meat he has, torn out of its original context and placed in a completely different one which doesn't at *all* function like his old body, neither in terms of inner workings, in terms of movement, or presumably even how his sensory facilities function. And he's been this way for a very long time, possibly the majority of his life experience occurring as this machine-human hybrid. To what degree is he really the original human Weil, and to what degree is he a (not even all that humanoid) robot with an organic brain? For ideological reasons he clings to the former, but the ground he stands upon is pretty shaking even by his own arguments.
Re: Mega Man X8 - An Epic of an Ending
At the end of MMZ4, he tells Zero after surviving the Ragnarok attack: "Did you think that I was a Reploid and you could fight me?" ... "but I'm pure human..." Why does he say that? Zero already knew Weil was human at the end of MMZ3 and he has no reason to think otherwise, no surprise there. And what does that have to do with Zero defeating him? It's not like he'll hesitate; Zero said back in MMZ3, "All I gotta do is dispose of you like any other Maverick." Even after that, Weil taunts Zero during the boss fight, "I am one of those humans you were sworn to protect! Do you have it in you to defeat me!?" to no avail.