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Shard1697
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Re: Mega Man Zero 3 - Omega Man

Post by Shard1697 »

Yeah, especially since you have boss refights in the near future to do. You could always take off the double health and have a more real fight with them, not to mention the final boss.
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Re: Mega Man Zero 3 - Omega Man

Post by Negative »

This time here are a total of 3 audio dramas, depicting X rallying the 4 guardians to fight against Weil's tyranny, from beyond the internet.




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Mea
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Re: Mega Man Zero 3 - Omega Man

Post by Mea »

Are those audio dramas considered canon?
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Re: Mega Man Zero 3 - Omega Man

Post by Leet »

Everything is canon, says I
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
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Re: Mega Man Zero 3 - Omega Man

Post by Heavy Sigh »

MAVERICK FACTS! OMEGA

"Ware wa meshia nari! (我はメシアなり!, "I am the Messiah!")"
Omega (オメガ Omega), dubbed "the Devil Reploid", "the Ultimate Reploid" and "perfect ruler" by Project Elpizo, is a massive Reploid created during the four years of the Elf Wars. He is Dr. Weil's greatest creation and was made to be the perfect ruler, namely by imprisoning and utilizing the Dark Elf in order to mass-control Reploids remotely, thus preventing them from becoming Mavericks.

In his default form, Omega is a large Reploid with a distinct knight-like theme with a long coat. His color scheme predominantly features white with black in the center of the torso and the face of the head. He has long, pale pink hair rising from the top of the helmet that reaches his feet. He has detachable arms, which feature gigantic hands with black spiked wrists and razor sharp claws.

Omega's true form is the original body of Zero. It is the same as the fake body Zero had during the Mega Man Zero series, but with a darker red colour scheme due to absorbing the Dark Elf.

Personality

Omega is first depicted as a silent, but loyal servant of Dr. Weil. However, as the story progresses, he is revealed as an insane Reploid with a god complex. He is a bloodthirsty tool in Dr. Weil's ambitions and is absolutely obedient to his commands, very similar to what Zero was intended to be for Dr. Wily. After returning to Earth after spending a century of exile in space, he had developed a grudge against Zero, because he was defeated by Zero despite the latter no longer being in possession of his original body. Also, Omega's ability to speak was reduced to minimum in his exterior armor; in fact, the only words he ever says in this form are a long, drawn out "Zero" and "Lord Weil". Other than that, he happily agrees with Weil's insane purpose for him, as a "messiah" of the new world order and "God of Destruction".

In the manga, Omega is a joke character with no ties to Zero at all.

History
The Elf Wars

After the Maverick Wars had been ended by the powers of the Mother Elf deleting the Sigma Virus, Dr. Weil, a weapon researcher and DNA revival specialist who had worked at the same laboratory as the unknown ancestor of Ciel (who had researched Zero's body in order to find a way to end the war), felt unsatisfied with the solution. Scarred by Sigma's repeated uprisings, he believed that that it wasn't enough to simply cure the Reploids of the virus, as they still posed a threat to society due to their free will, and so began his own, radical solution. Project Elpis was the end result: to create a Reploid that, by using the power of the Mother Elf to control all the Reploids in the world, would prevent them becoming Mavericks in the first place.

However, since the world was at peace, he needed to give the government a reason to sanction Project Elpis. He secretly stole the Mother Elf and reprogrammed her into the Dark Elf to create Maverick outbreaks by brainwashing Reploids. Baby Elves, small copies of the Dark Elf, were mass-produced to cause violent Maverick outbreaks worldwide.

As new Mavericks caused terror and destruction never seen before, the government heeded Dr. Weil's pleas and sanctioned Project Elpis to bring this new and devastating conflict to an end. For the project, he was given Zero's body, which possessed the necessary virus data for creating the perfect ruler, Omega.

For Omega to control all Reploids worldwide, a massive armor was constructed around Omega to control the Mother Elf. In addition the armor also boosted Zero's body to its absolute limits and granted it the ability to regenerate any damage (Due to the limitations of the GBA, it was unable to display Omega's mobility and agility). Along with the armor, Omega received new weapons, suitable for his new size and weight. Unknown to everyone, Omega was absolutely loyal to Dr. Weil's orders. With Omega completed by fusing with the Dark Elf, the baby elves would be redundant.

In the fourth (and what would be the last) year of the war, Zero, in possession of a fragile new body Ciel's ancestor created for him, would wake up so he could fight alongside X against the new threat. At some point during the conflict, which were now known as the Elf Wars, Zero reclaimed the Dark Elf from the mavericks and used her to bring the uprisings to an end.

It was then where Weil revealed his true colors and ordered Omega and a group of Mechaniloids, similar to Neo Arcadia's later Golem models, to attack his former allies. However, because Zero reclaimed the Dark Elf in time, Omega was unable to fuse with the Dark Elf. He was defeated after a hard battle by X and Zero.

Defeated, Omega activated a powerful shield ability, at the cost of sacrificing his movement ability. Unable to destroy it, and with the mixed loyalties of the Eight Gentle Judges arguing for a less violent solution, Omega was imprisoned within a spaceship and shot into space, destined to spend the rest of eternity in exile around the earth. However, things would take a different path...

Normal/Golden Omega

Omega's first form is his original body, the "Devil Reploid". He is at his most recognizable in this stage. His claw-like hands can detach as Fefnir found out to his cost. He's also extremely durable; Fefnir and Leviathan could not permanently hurt him.

This stage later evolved into the Golden state after absorbing the Dark Elf, boosting his power yet again and granting him the ability to take control of all Reploids on the planet at once. The main difference between the original and Golden states is the amount of damage that Omega delivers, the speed of his attacks, and the last saber attack.

It should be noted that Omega was originally intended to be much more powerful in either form. Due to game limitations he's just a motionless, floating enemy that could only move his hands and sword.

Hoop Shot: Omega's arms will detach from his body and strafe the room, firing large energy shots resembling lines of rings. The right arm hovers over the battlefield and fires downward, and the left arm moves up and down on the right side of the screen, firing lasers that dodged by jumping over them or dashing under them (depending on their height). The claws and lasers move faster in his second encounter.
Omega Laser: Omega will spawn three lasers in front of his torso. The lasers will hit three certain spots (near him, between him, and at the back of the room) and reflect off them. Trajectory is faster in the second encounter.
Piercing Sword: Omega will draw his saber and hover it over the battlefield, trying to line it up with Zero. Periodically, he will slam his saber into the ground - the third and final strike will send debris everywhere.

Fusion Omega

Omega takes this form using the full power of the Dark Elf. With three heads (His own, X's, and Zero's), a sword so massive the tip can't be seen, and a colossal cannon, Fusion Omega is a far more formidable opponent. The monster's only weak point is the central face, a relatively tiny target. Despite these new abilities, this form still pales in comparison to the final form. Again, Fusion Omega's movement and attack patterns were limited due to game mechanics and the size of the Game Boy Advance screen.

Spark Chaser: Fusion Omega will summon a laser that follows the player's horizontal path and only turns 90 degrees.
Triple Laser: Fusion Omega will fire lasers from his eyes (X head fires farthest, Fusion Omega head middle, Zero head shortest).
Exceed Buster: Fusion Omega will fire three huge energy shots in a row. Can be dodged more easily with a charged Recoil Rod or a double jump.
Exceed Buster Neo: Fusion Omega will fire a laser beam; dash to dodge.
Binding Ball: Fusion Omega will summon a red sphere, following you and trapping you. If you get caught, it will drag you back to him, dissipating when it touches Fusion Omega.

Omega Zero

Resting inside the central head of Fusion Omega is Zero's original body (with Omega's mind), upgraded by Weil to draw out its full power; Omega's normal form is just an external armor for it. Omega starts off the battle shouting out his famous phrase before his hair sprouts out and a white aura surrounds his body. Omega wields a buster hand gun (O-Buster) and a magenta-colored saber (O-Saber), both of which appear more powerful than Zero's versions, however they all cause less damage (For example: Omega's charged Saber Attack causes 5 Points of damage, while Zero's version does 8 points of damage)

トリプルスラッシュ (Triple Slash): the regular attack, a 3-hit O-saber combo.
チャージセイバー (Charge Saber): Omega slams the ground with the O-Saber, causing rubble to fall from above.
アークブレード (Arc Blade): Omega spins in the air with the O-Saber, sending crescent waves in seven directions.
ダブルチャージウェーブ (Double Charge Wave): Omega fires two charged shots with his buster, followed by a crescent wave with the O-Saber.
龍炎刃 (Ryuenjin): Omega does a rising slash with the O-Saber.
滅閃光 (Messenkou): Omega pounds the ground, unleashing a spread shot in five directions.
裂光覇 (Rekkoha): Omega pounds the ground, raining vertical beam pillars down to surround him, rendering him briefly invulnerable.
EX Skill: 乱舞 (Ranbu, "Wild Dance"): Omega lunges at the opponent and executes a deadly 7-hit combo with his saber. If Zero successfully dashes underneath him just as Omega Zero leaps, Omega Zero will just turn around and still try to connect the attack.

Trivia
Before Zero and Omega Zero do battle, the latter shouts a Japanese line, "Ware wa meshia nari!", which translates to "I am the Messiah!".
Considering that Omega is in fact an external upgrade to Zero's original body, it could be considered that technically, Omega is Zero's desired ultimate armor comparable to that of X's.
With the change in his appearance, Omega Zero's attacks also differed from the original incarnations seen in the X series:
The Z-saber combo is slightly altered between the X and Zero series, and Omega Zero uses the latter variation.
The Buster Combo is slowed down, and, with good timing, Zero can easily dodge each shot with a jump. And the crescent shot doesn't home in on Zero, not like the most recent incarnation seen in X5 and X6 (the latter when used by the Zero Nightmare).
Omega has the most amount of health in the Zero series, with nine health bars in total (three for each form).
In the background of the stasis chamber during the final battle with Omega, a piece of the rubble is identical to the iconic W of Dr. Wily and on the left, an L is resting on a giant head similar to that of X's head.
Omega Zero's Ranbu is a nod to a Street Fighter attack named the Shun Goku Satsu, a move perfected by Akuma.
Omega ties with Sigma as the largest Reploid of the series. Fusion Omega as large as Gamma Sigma from Mega Man X5, with both forms so massive that only their faces and part of their torso is revealed on screen.
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ano0maly
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Re: Mega Man Zero 3 - Omega Man

Post by ano0maly »

If you felt that you should have used the gun more, raocow, use the gun more. I don't think you used it at all after saying that.

So yeah. A good finale to a fun game with a lot of features and options to play around with...and yet there are several things I have issues with regarding how this game ended.

First, about Dr. Weil. He insists that he's a full human

at both end of MMZ3 and end of MMZ4

, but who cares? He's basically treated as a robot.

There's even a Biometal derived from him and his ship in the ZX series, and Biometals are supposed to be from famous Reploids.



I wonder if it was really necessary to break out of the previous formula of a two-part final boss for what we got with Omega. The first phase is pretty much a repeat of the intro stage boss. He gains like one new attack, if memory serves correctly - despite becoming more powerful after absorbing the Dark Elf. The second phase has a differently shaped Omega figure alongside X and Zero figures for some reason, I don't know why. I guess they were toning down the earlier parts to try to build up the climax more, when Omega is revealed to be "Zero" in the final phase.

The biggest disappointment is how Omega's explosion relates to the plot. Capcom, in Mega Man Zero Official Complete Works, said that

Harpuia, Fefnir, and Leviathan died when Omega blew up - this is used as the explanation establishing why they are Biometals in Megaman ZX.

I remember this being a poorly received plot point by the fans way back when I played this game and looked up people talking about MMZ and ZX. Like, when you defeat him, you see him actually explode, but after the score & rank screen he's still there.

So you slash him and this time his explosion becomes so deadly that it destroyed the Guardians before they could escape? I don't get why Zero's body being destroyed would create such an explosion, nor why the Mother Elf only saved Zero.





Also yeah, this game has some mini games you can play at the title screen. It would have been nice if someone sent a save file that had those unlocked, but... they look pretty hard and time-consuming to get. Here's a video showcasing them.


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Re: Mega Man Zero 3 - Omega Man

Post by LunarRainbowShyGuy »

Once again I haven't bothered to S rank the final stage (although my average is high enough that I could probably get it if I were to beat the stage without dying). I don't have much to say about this stage, other than pointing out that a few of these bosses can potentially be different than their initial fights (and in my case they were). The bunny's arena will always be full of water this time, and the eel's arena will always be the one seen here. While these fights were different for me I didn't have too much trouble learning how to deal with the different environments.

Now the boss at the end, Omega, is not an easy boss and my restrictions (no chips, no elves, no sub tanks) made it even harder. The first form is pretty easy, I don't think I really need to say anything about it. The second form on the other hand gave me a lot of trouble, to the point that I actually got a game over and lost even more lives on my second attempt, for a total of I think 7 lives. The thing that gave me the most trouble was the three shot barrage it would shoot out; without a double jump dodging it is really precise. After dying a bunch of times I had the thought of keeping a charged recoil rod ready to jump over it, which helped a lot, and also helped me with that snaking projectile that also gave me a lot of trouble (and of course this is yet another thing you can only do with attack mode type B). Once I figured that out I was able to beat it without too much trouble.

Then there's the final form: Zero's original body. Through playing really carefully I was actually able to beat this form on my first try, though it certainly wasn't easy; when I did beat him my heart was pounding from the intensity of the fight. I found this form to be incredibly fun to fight; I almost want to go back through this final stage just to fight it again. Also this fight provides one last reason why attack mode type B is the best: so that you don't spend a bunch of time at the end jumping around like a goof. Before I start talking about other things here, I want to say that I really enjoy the music during the ending and the credits.

A week or two ago I was thinking that it was fascinating that a robot designed by Dr. Wily was still doing big things 200 years later, though considering the twist at the end of this game I thought it would be better to wait until now to say it. Of course the Zero that you play as isn't the one built by Dr. Wily, but it is his design (although now I'm wondering whether they somehow found the original schematics for Zero, or if they just reverse engineered him).

Since raocow was talking about the difficulty of this game, I figure this is a good time for me to give my opinion of what a good difficulty of a game is. I think the best kind of game is one that is moderately easy, but can be made difficult through self imposed challenges. This game does that pretty well, with lots of things that can make things easier, such as cyber elves and boss weaknesses, but if you want you can make things harder by not using them. There's also the ranking system, which is mostly irrelevant for a casual playthrough, but if you want a challenge you can go for certain ranks. What I'm saying here is that Mega Man Zero 3 is a good game and I had fun playing it again.
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Re: Mega Man Zero 3 - Omega Man

Post by Shard1697 »

hey raocow how much money would I need to pay you to get you to do a hardmode run of this game later on

ps: Omega's EX attack is a dash followed by a big combo that will just oneshot you if you don't have any HP boosts
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good work getting an A rank, idiot
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Re: Mega Man Zero 3 - Omega Man

Post by Truhan »

I can't believe meowcow namedropped 20XX in yesternight's video.
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Re: Mega Man Zero 3 - Omega Man

Post by Paragraph »

Congratulations on beating this smoothly and while having a bunch of fun doing so! If you think the game was easy on you, consider that you could finally use Elves; having double health that's constantly refilled is a huge boon especially to your playstyle. If you liked it so much and want more, why not try a Elfless run while keeping your rank at A? That's quite challenging! You can also try Hard Mode if you really feel like punishing yourself...remember: no charging, no combos!

It's great that you managed to stay completely unspoiled as to the body swap thing, it's pretty much THE big reveal of the entire series and people have been diligently putting it behind spoiler bars from day one in this thread. So good job, everyone! Though honestly, considering how often Zero has been rebuilt (sometimes by himself), he was pretty much Theseus' boat from the get-go.

The Omega fight is an amazing bookend to this trilogy, not that Zero 4 doesn't also have an awesome final boss, but it's hard to top the mirror match.

In fact, Omega is so good, we'll see him again.

Also:

This entire album is amazing, by the way, I've kept linking things from it. Check it out in full!

And to finish out gameplay, the final revenge of not control Type B. Just...perfect.
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Re: Mega Man Zero 3 - Omega Man

Post by Mea »

So in scouring the internet for random info on these games, I can across the old capcom website where the developers gave some responses to the fate of the Four Guardians post MMZ3 (since it's not a secret anymore that they won't be the sequel). The date is 2 months after the release of MMZ4 in Japan, just for reference.

I know word of god in the complete collection later says that the Four Guardians die in the explosion today, it might be interesting to peak into their thoughts earlier on.

Translation
(begins with a fan mail asking why the Four Guardians aren't in MMZ4)
(developer response below)

Thank you for sharing your love of the Four Guardians.

To tell the truth, there was an unused idea during the early planning stages of MMZ3 of having Zero fighting the Four Guardians in a final last battle at the end. But we the development team also became attached to them and said to ourselves that having them defeated would be a waste. Thus leading to their presence at the end of MMZ3.

Continuing on to MMZ4, Weil's new "Operation Ragnarok" will be leading the fate of all of humanity into disaster. The Four Guardians can't keep up their rivalry with Zero with this new development.

And that's because they are "Warriors that were born to protect humanity." Perhaps they are also fighting their battles somewhere unseen to protect humanity, just like Zero.

To be honest, we regret not being able to depict the fate of the Four Guardians in MMZ4, but hearing the words of their fans are very encouraging. We can't promise anything, but if we are given the chance, we would love to show the players what the Four Guardians are up to in some way.
There's a Q&A corner for ZX too which I might translate every now and again if it has anything interesting. Also X8 I think.
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Re: Mega Man Zero 3 - Omega Man

Post by ztarwuff »

Paragraph wrote: 5 years ago Also:

This entire album is amazing, by the way, I've kept linking things from it. Check it out in full!
Yup. That music is a fan favourite, as far as I can tell. It was remastered for the Rockman Zero 3 soundtrack, Telos, and the Mega Man Zero Collection soundtrack, Mythos.

Telos version:


Mythos version:
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Re: Mega Man Zero 3 - Omega Man

Post by Ashan »

It would have been cool if the real Zero body was designed like the original Zero from the X series.
I know it's basically canon that Zero does look exactly like Zero always has and this is basically just a new art style, but... it could have been neat!
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Re: Mega Man Zero 3 - Omega Man

Post by raocow »

man x8 feels so good after x7 it's criminal
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Re: Mega Man Zero 3 - Omega Man

Post by Negative »

Here's most likely the last audio drama that i'll post (I don't believe Zero 4 has any). A look into the Elf Wars, and Zero's sealing afterwards.
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Re: Mega Man Zero 3 - Omega Man

Post by Kilgamayan »

raocow wrote: 5 years ago man x8 feels so good after x7 it's criminal
X8 was an objectively good game on the whole, honestly. It likely looked even better than that after X6 and X7, but even without those as a basis of comparison it's still a quality game. The armor system in particular is pretty excellent, even if X looks like a doofus wearing it.

(inb4 cries of select shitty stage design, response is that the game is good despite those design choices)
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Re: Mega Man Zero 3 - Omega Man

Post by Bean »

raocow wrote: 5 years agoman x8 feels so good after x7 it's criminal
Just think how it felt in real time having to wait seven years after X4 for another good Mega Man X game. It's got flaws, but this one is so much better in gameplay and presentation than the last five you've played since that it's not even funny.
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Re: Mega Man Zero 3 - Omega Man

Post by Leet »

Ashan wrote: 5 years ago It would have been cool if the real Zero body was designed like the original Zero from the X series.
I know it's basically canon that Zero does look exactly like Zero always has and this is basically just a new art style, but... it could have been neat!
I was basically expecting this, such a huge missed opportunity. The "art style" bullshit was so unnecessary to even explain and this would have been an incredible rug-pulling moment.
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
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Re: Mega Man Zero 3 - Omega Man

Post by Paragraph »

raocow wrote: 5 years ago man x8 feels so good after x7 it's criminal
Just a heads-up: while X8 plays amazing, some of its stages are indeed super garbage. I strongly recommend you don't take middle-right first, for example, it might start the post-intro videos off on a bit of the wrong note.
Second heads-up: I personally find X8 legitimately challenging, not "hm this boss/stage gimmick are sure some jank", but the game really does not pull its punches and expects you to get good at it. Both the sometimes weird, sometimes cool stage gimmicks and especially the bosses. Do expect a lot of game overs and longer recording times.

Though you might surprise me and just breeze through it! We'll see!
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Re: Mega Man X8 - An Epic of an Ending

Post by raocow »

yeah like x8 I actually owned and played but it's been many many years. I do remember about the two terrible levels with the their terrible gimmicks so at least I'll be bracing for them. I've forgotten everything else though :P
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Re: Mega Man Zero 3 - Omega Man

Post by Ashan »

Bean wrote: 5 years ago Just think how it felt in real time having to wait seven years after X4 for another good Mega Man X game.
Just think of how it's been the past 8 years when we had to wait for any Mega Man game at all after MM10
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Re: Mega Man Zero 3 - Omega Man

Post by Le Neveu de Rameau »

ano0maly wrote: 5 years ago First, about Dr. Weil. He insists that he's a full human

at both end of MMZ3 and end of MMZ4

, but who cares? He's basically treated as a robot.

There's even a Biometal derived from him and his ship in the ZX series, and Biometals are supposed to be from famous Reploids.

That's...kind of entirely the point and a central theme of series (and also what raocow was getting at with his transhuman comment). It's hardly a coincidence or oversight that Dr. Weil, a "bona fide human", not only looks more inhuman than the humanoid reploids (who are now often visually indistinguishable from normal humans, to the point where you're intended not to realize who's who until you're explicitly told that everyone in the resistance base not named Ciel, including the child and old man, are reploids), he also looks more inhuman than a lot of the Mutos reploids. Thus far, the distinction between human and reploid has been increasingly blurred on the reploid side, but Weil demonstrates its blurring on the human side as well.

ZX, in turn, will cause the distinction to blur still further on both sides, so his becoming a biometal, something normally derived from reploids, is perfectly in tune with that...



This is also ties in to what the series is getting at throughout the various installments with all those copies with very different brains, and original bodies with no brains at all, and copies with the original brains, and original bodies with very different brains. Weil makes quite a big deal about Zero being a "fake" (probably mostly to try to throw him off balance, but perhaps also for personal reasons) because he doesn't have his original body, but how much different is Weil, really? All right, he still has his original head in that lava lamp, but that's it--apart from that, his current body doesn't even remotely resemble his old one. Even if we're going to assert that the body is at least as important in making you *you* as the mind is (and I don't think we can give a simple yes/no answer to that question; our mind may be what we fundamentally regard as us, but it is affected by the condition of our body, and the body's shape and form has a profound influence on how we interact with and experience the world on a phenomenological level; the differences between Cyber Elf X and X-series-X may be attributable not only to more than a century of additional experiences, but also interacting the world for the past decade or so in a radically different way from when he had his body), one could still very well claim Zero has a better claim to being the original Zero than Weil the original Weil. Zero's body, at least, is a direct copy of his old one (which, by the way, is the thematic reason Omega looks exactly like his current version, as cool as him looking like X-style Zero in the Zero series art style would have been). He effortlessly manipulates it immediately after waking up, and there's never the vaguest hint of him not feeling at home in it. Weil, in contrast, very jealously guards that chunk of original meat he has, torn out of its original context and placed in a completely different one which doesn't at *all* function like his old body, neither in terms of inner workings, in terms of movement, or presumably even how his sensory facilities function. And he's been this way for a very long time, possibly the majority of his life experience occurring as this machine-human hybrid. To what degree is he really the original human Weil, and to what degree is he a (not even all that humanoid) robot with an organic brain? For ideological reasons he clings to the former, but the ground he stands upon is pretty shaking even by his own arguments.
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Re: Mega Man X8 - An Epic of an Ending

Post by ano0maly »

I wasn't referring to whether the body matters if your heart is the real thing, or whether the body of the human being looks like/functions like a human. I'm talking about how Weil brings up the fact in ways that are not relevant to the circumstance. He can insist all he wants but his words ring hollow.

At the end of MMZ4, he tells Zero after surviving the Ragnarok attack: "Did you think that I was a Reploid and you could fight me?" ... "but I'm pure human..." Why does he say that? Zero already knew Weil was human at the end of MMZ3 and he has no reason to think otherwise, no surprise there. And what does that have to do with Zero defeating him? It's not like he'll hesitate; Zero said back in MMZ3, "All I gotta do is dispose of you like any other Maverick." Even after that, Weil taunts Zero during the boss fight, "I am one of those humans you were sworn to protect! Do you have it in you to defeat me!?" to no avail.

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Shard1697
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Re: Mega Man X8 - An Epic of an Ending

Post by Shard1697 »

ano0maly wrote: 5 years ago He can insist all he wants but his words ring hollow.
Right, that's the point. That's why Zero isn't swayed at all, and does not hesitate.
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