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Stink Terios
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Re: Mega Man Network Transmission - A Classic Case of Identity Crisis

Post by Stink Terios »

raocow wrote: 5 years ago holy cow popup is completely busted

no I'm glad to do this on video, this has to be shown. tomorrow :I
yesssss

e: sorry about not answering earlier, I was busy 'till now :v
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Bean
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Re: Mega Man Network Transmission - A Classic Case of Identity Crisis

Post by Bean »

Yeah, the way to get the PopUp chip is ridiculous. I'll wait until you show it off to talk about it, but it's not fun at all. If you had a save that gave you it, you should be grateful. Ha-ha.
Chelf
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Re: Mega Man Network Transmission - A Classic Case of Identity Crisis

Post by Chelf »

This is a dumb question raocow, but have you checked the save file section on GameFAQs at all? I dunno if any of those are useful.

https://gamefaqs.gamespot.com/gamecube/ ... sion/saves
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Re: Mega Man Network Transmission - A Classic Case of Identity Crisis

Post by xnamkcor »

Chelf wrote: 5 years ago This is a dumb question raocow, but have you checked the save file section on GameFAQs at all? I dunno if any of those are useful.

https://gamefaqs.gamespot.com/gamecube/ ... sion/saves
The one that implies it's more complete seems to be missing Double Jump.
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Re: Mega Man Network Transmission - A Classic Case of Identity Crisis

Post by Chelf »

xnamkcor wrote: 5 years ago
Chelf wrote: 5 years ago This is a dumb question raocow, but have you checked the save file section on GameFAQs at all? I dunno if any of those are useful.

https://gamefaqs.gamespot.com/gamecube/ ... sion/saves
The one that implies it's more complete seems to be missing Double Jump.
Unless I'm mistaken, don't you need double jump in order to get to the post game stuff anyways? It's been nearly 5 years since I last played the game.
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ano0maly
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Re: Mega Man Network Transmission - A Classic Case of Identity Crisis

Post by ano0maly »

Just a minor note - I don't think you should use episode 0's in ATMM, given that you even bothered to add the old MMX videos to this list and now you're breaking the numbering tradition
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Re: Mega Man Network Transmission - A Classic Case of Identity Crisis

Post by TheFinalSentinel »

ano0maly wrote: 5 years ago Just a minor note - I don't think you should use episode 0's in ATMM, given that you even bothered to add the old MMX videos to this list and now you're breaking the numbering tradition
For that matter, may as well keep on with the theme and give it a proper title.

If I might make a suggestion with 2 minutes of Googling, Stuck feels appropriate enough.
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Re: Mega Man Network Transmission - A Classic Case of Identity Crisis

Post by Leet »

ano0maly wrote: 5 years ago Just a minor note - I don't think you should use episode 0's in ATMM, given that you even bothered to add the old MMX videos to this list and now you're breaking the numbering tradition
...what do those two things have to do with eachother at all?

X videos are added so that ATMM is game complete. Episode 0s are for no progress videos. These are unrelated facts.
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
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Re: Mega Man Network Transmission - A Classic Case of Identity Crisis

Post by xnamkcor »

I don't know which he meant, but I the title for Episode 430, raocow uses the word "fornaly", which is spelled formally, and has the root word "formal", but I think he might have meant "formerly", which has the root word "former", which is a synonym of "previously".
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Re: Mega Man Network Transmission - A Classic Case of Identity Crisis

Post by Kilgamayan »

FWIW I'm pretty sure ProtoMan's blocks aren't random and that he can be baited to do what you want. He's just trickier to figure out how to manipulate than QuickMan, BrightMan, or ElecMan.
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Re: Mega Man Network Transmission - A Classic Case of Identity Crisis

Post by xnamkcor »

Hey, raocow, would you be willing to share your save that has the Double Jump?
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Re: Mega Man Network Transmission - A Classic Case of Identity Crisis

Post by Crow »

man i'm so ready for literally any other game in the series at this point

...X7 is coming up soon. i'm gonna regret saying this
i've honestly never played a video game in my life
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Re: Mega Man Network Transmission - A Classic Case of Identity Crisis

Post by Paragraph »

Parama wrote: 5 years ago man i'm so ready for literally any other game in the series at this point

...X7 is coming up soon. i'm gonna regret saying this
We've still got the best game in the series next, oh boyyyy
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Re: Mega Man Network Transmission - A Classic Case of Identity Crisis

Post by Chelf »

Parama wrote: 5 years ago man i'm so ready for literally any other game in the series at this point

...X7 is coming up soon. i'm gonna regret saying this
X7 is going to be a thing. A very bad thing, but a thing nonetheless. If the Megaman DOS games were funny bad, X7 is just awful bad.
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Re: Mega Man Network Transmission - A Classic Case of Identity Crisis

Post by raocow »

you might have heard of anticlimactic ends
you are not prepared for this

also we see the results of me thinking about the game system (and how to exploit it)
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Stink Terios
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Re: Mega Man Network Transmission - A Classic Case of Identity Crisis

Post by Stink Terios »

I'm excited.

By the way, getting PopUp is not actually difficult. It's just a boring, time-consuming task in which the greatest danger is nodding off and forgetting to shoot Rush.
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Re: Mega Man Network Transmission - A Classic Case of Identity Crisis

Post by Blue »

raocow wrote: 5 years ago you might have heard of anticlimactic ends
you are not prepared for this

also we see the results of me thinking about the game system (and how to exploit it)
Do you go invincible and mash the shoot button until he falls over or do you just skip that first part?
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Re: Mega Man Network Transmission - A Classic Case of Identity Crisis

Post by Kilgamayan »

My bet is on lucking into both Popup and all three components for Z-Cannon
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Re: Mega Man Network Transmission - A Classic Case of Identity Crisis

Post by raocow »

now now, I'm talking about a genuine exploit that can be reproduced 100% of the time
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Re: Mega Man Network Transmission - A Classic Case of Identity Crisis

Post by xnamkcor »

raocow wrote: 5 years ago now now, I'm talking about a genuine exploit that can be reproduced 100% of the time
Crooked Cartridge to bypass MIDI to get to the Zero Tree early?
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Re: Mega Man Network Transmission - A Classic Case of Identity Crisis

Post by raocow »

dang it I gave away too many clues
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Re: Mega Man Network Transmission - A Classic Case of Identity Crisis

Post by xnamkcor »

Chelf wrote: 5 years ago
xnamkcor wrote: 5 years ago
Chelf wrote: 5 years ago This is a dumb question raocow, but have you checked the save file section on GameFAQs at all? I dunno if any of those are useful.

https://gamefaqs.gamespot.com/gamecube/ ... sion/saves
The one that implies it's more complete seems to be missing Double Jump.
Unless I'm mistaken, don't you need double jump in order to get to the post game stuff anyways? It's been nearly 5 years since I last played the game.
I have no foundation for this, but I think that save might have been artificially created...

But probably not. I have almost no experience with this game. I'm still wrestling with the fact that telling the game I have a card in my deck isn't enough, I also seem to need to have a quantity of that card in my possession.
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Re: Mega Man Network Transmission - A Classic Case of Identity Crisis

Post by Grounder »

today

rao plays a game of munchkin
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Re: Mega Man Network Transmission - A Classic Case of Identity Crisis

Post by Ashan »

You know what? I think it actually made for a pretty entertaining video. Big overthought plan being foiled by the game actually not having that high of expectations for you. Got to see some other chips we'd never see otherwise, got raocow to actually take more than half a second to consider game mechanics, we got a plot twist at the end. I enjoyed!
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Re: Mega Man Network Transmission - A Classic Case of Identity Crisis

Post by Kilgamayan »

You can S rank that exploit by doing everything you did and then, after getting your Z-Cannon ready, waiting one last time for the custom gauge to fill up before entering the battle. Spam Z-Cannon, pull up the chip selection menu once it runs out, get Z-Cannon again, spam Z-Cannon again, the end. Don't even need a FullCust!

Anyway I love this game for all its faults and was glad to see it in action, even if most of that action was spent on people laughing at it and mocking it.
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