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xnamkcor
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Re: Mega Man & Bass: Mega Man 7.8 Final Mix

Post by xnamkcor »

Kilgamayan wrote: 6 years ago
Stink Terios wrote: 6 years ago R&F's OST is so goooooooooood
trufax

The entire thing is solid from top to bottom and Dynamo Man and Pirate Man hang with the best any other game has to offer.
Probably thanks to Sony.
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Re: Mega Man & Bass: Mega Man 7.8 Final Mix

Post by Bean »

I'd need to look at the art book again for developer comments, but I think the reasoning behind Capcom making this game was that they didn't want Nintendo fans feeling left out after MMX4 & MM8 were released on the PS1 and Saturn. Why they put this on the Super Famicom in 1998 is the real mystery.
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Re: Mega Man & Bass: Mega Man 7.8 Final Mix

Post by xnamkcor »

Bean wrote: 6 years ago I'd need to look at the art book again for developer comments, but I think the reasoning behind Capcom making this game was that they didn't want Nintendo fans feeling left out after MMX4 & MM8 were released on the PS1 and Saturn. Why they put this on the Super Famicom in 1998 is the real mystery.

Because making a game in 1998 for the N64 would have been too difficult, especially a good game meant for MegaMan fans.
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Re: Mega Man & Bass: Mega Man 7.8 Final Mix

Post by Bean »

Yeah, that era of gaming was really anti-2D which is why I wasn't too fond of it. RPGs were great and all, but 2D platformers started to become a rarity on consoles, and that was a shame.
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Re: Mega Man & Bass: Mega Man 7.8 Final Mix

Post by Alice »

AlchemistHohenheim wrote: 6 years agoIn which raocow says "No, I don't want to leave the shop yet" twice and is then confused about why he can't leave the shop.
That tends to happen when one doesn't bother reading what's being said.
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Re: Mega Man & Bass: Mega Man 7.8 Final Mix

Post by xnamkcor »

Alice wrote: 6 years ago
AlchemistHohenheim wrote: 6 years agoIn which raocow says "No, I don't want to leave the shop yet" twice and is then confused about why he can't leave the shop.
That tends to happen when one doesn't bother reading what's being said.
Did you not want me to repeat what I said again? Yes? No?
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Re: Mega Man & Bass: Mega Man 7.8 Final Mix

Post by raocow »

actually, what was happening was that pressing.. one of the buttons, I forget which, puts your cursor on no and triggers it, getting you out of that textbox but still in the shop. The button situation in these menus is really confusing when it changes every game.
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Re: Mega Man & Bass: Mega Man 7.8 Final Mix

Post by xnamkcor »

raocow wrote: 6 years ago actually, what was happening was that pressing.. one of the buttons, I forget which, puts your cursor on no and triggers it, getting you out of that textbox but still in the shop. The button situation in these menus is really confusing when it changes every game.
In case nobody mentioned it yet, there are two translation patches by the same team. One with the Mega/Light names. One with the Rock/Right names.

PS: It's canonically Light. Fight Me.
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Re: Mega Man & Bass: Mega Man 7.8 Final Mix

Post by Stink Terios »

Actually, now that raocow mentions it, I also had a hell of a time trying to leave the shop the first time I played the game.
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Re: Mega Man & Bass: Mega Man 7.8 Final Mix

Post by xnamkcor »

Ok. You can wait until the GBA release to play as Bass. But in the name of her majesty, please, play the SFC version. Use the Mega/Proto translation if you want...
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Re: Mega Man & Bass: Mega Man 7.8 Final Mix

Post by BobisOnlyBob »

xnamkcor wrote: 6 years ago Ok. You can wait until the GBA release to play as Bass. But in the name of her majesty, please, play the SFC version. Use the Mega/Proto translation if you want...
and deny us the comparative experience? raocow survived the Game Gear, he'll survive the GBA :lol:
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Re: Mega Man & Bass: Mega Man 7.8 Final Mix

Post by xnamkcor »

BobisOnlyBob wrote: 6 years ago
xnamkcor wrote: 6 years ago Ok. You can wait until the GBA release to play as Bass. But in the name of her majesty, please, play the SFC version. Use the Mega/Proto translation if you want...
and deny us the comparative experience? raocow survived the Game Gear, he'll survive the GBA :lol:
Ok, but then he has to also play Challenger From The Future.

PS: If the GB games counts as their own games, will raocow play Xtremes?
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Re: Mega Man & Bass: Mega Man 7.8 Final Mix

Post by FourteenthOrder »

xnamkcor wrote: 6 years ago
BobisOnlyBob wrote: 6 years ago
xnamkcor wrote: 6 years ago Ok. You can wait until the GBA release to play as Bass. But in the name of her majesty, please, play the SFC version. Use the Mega/Proto translation if you want...
and deny us the comparative experience? raocow survived the Game Gear, he'll survive the GBA :lol:
Ok, but then he has to also play Challenger From The Future.

PS: If the GB games counts as their own games, will raocow play Xtremes?
Challenger from the Future and the Xtremes are all on the coming up next list!
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Re: Mega Man & Bass: Mega Man 7.8 Final Mix

Post by Bean »

xnamkcor wrote: 6 years agoOk, but then he has to also play Challenger From The Future.

PS: If the GB games counts as their own games, will raocow play Xtremes?
The first post in the Coming Up Next thread has the list. Trying to get Gunvolt on there myself since it's basically the other spiritual successor that ain't MN9.
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Re: Mega Man & Bass: Mega Man 7.8 Final Mix

Post by xnamkcor »

Kilgamayan wrote:
Stink Terios wrote: 6 years ago R&F's OST is so goooooooooood
trufax

The entire thing is solid from top to bottom and Dynamo Man and Pirate Man hang with the best any other game has to offer.
Stink Terios wrote: 6 years ago R&F's OST is so goooooooooood


Volume warning? RT=Ringtone

Edit: Looks like the FLACs either wrong, or I neglected dropping for the loop correctly on some. Sorry. Will fix soon.
Last edited by xnamkcor 6 years ago, edited 1 time in total.
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Re: Mega Man & Bass: Mega Man 7.8 Final Mix

Post by Stink Terios »

Bean wrote: 6 years ago
xnamkcor wrote: 6 years agoOk, but then he has to also play Challenger From The Future.

PS: If the GB games counts as their own games, will raocow play Xtremes?
The first post in the Coming Up Next thread has the list. Trying to get Gunvolt on there myself since it's basically the other spiritual successor that ain't MN9.
Oof, I'm not sure that will work. Gunvolt is game that has no reason to exist if you aren't going for super SSS+ ranks, it's probably gonna be super boring.
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Re: Mega Man & Bass: Mega Man 7.8 Final Mix

Post by Crow »

Stink Terios wrote: 6 years ago it's probably gonna be super boring.
i mean, he played the dos games
i've honestly never played a video game in my life
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Re: Mega Man & Bass: Mega Man 7.8 Final Mix

Post by Grounder »




Astro Man in a nutshell.
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Re: Mega Man & Bass: Mega Man 7.8 Final Mix

Post by Super Llama »

Stink Terios wrote: 6 years ago R&F's OST is so goooooooooood
I actually prefer the GBA soundtrack. It uses the soundfont from Battle Network, so it came out pretty good.

Compare Tengu Man's theme (since it's my favorite from the soundtrack.)
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Re: Mega Man & Bass: Mega Man 7.8 Final Mix

Post by Bean »

The best way to handle the last rising block of each set is to bait them. In other words, step on them then step right back off so you aren't carried up into the spikes. The disappearing block patterns in this game are nuts, and this stage is meant to be the seventh one in a weakness chain run, so you're getting that level of difficulty. Then again, that means the second bot's stage is kind of nuts, too.

There's a lot to say with the Astro Man fight, so I'll bullet point it and condense it with the spoiler box.
-When he does the attack with the holograms, if you're fast enough with your slides, you can stay ahead to jump up and shoot him before you have to slide away again.

-When he's making his friends, let one stay around. You'll still have to dodge a series of attacks, but they're pretty easy to avoid once you see what's going on. That's the best time to get your hits in.

-With the orbs, and you only dodged the way the game wants you to once at the very end, stay under Astro Man and jump over the orbs as they come back to the center.

-That random homing dive is the worst thing about this fight. It always follows the holograms, but sometimes he'll do it just because he's a jerk.

-This boss is not Cold Man.
Oh, and in the official translation for the game, Star Man is all about that space exploitation, not exploration. More Capcom typos, yo.
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Re: Mega Man & Bass: Mega Man 7.8 Final Mix

Post by Le Neveu de Rameau »

It's a pity raocow doesn't have the Roll-talky-thing at this point, as otherwise we'd learn that Astro Man's stage is weird, but funny to talk about.
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Re: Mega Man & Bass: Mega Man 7.8 Final Mix

Post by Sugar »

this much, difficulty disparity, even though, they are on the same, level, in the tech tree
Hahahaha, you haven't seen the worst yet. Second level of the tree is where the game gets truly evil.

That said, Cold Man is intentionally designed to be easy, as in to be a starting stage.
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Re: Mega Man & Bass: Mega Man 7.8 Final Mix

Post by Mea »

Parama wrote: 6 years ago
Stink Terios wrote: 6 years ago it's probably gonna be super boring.
i mean, he played the dos games
At least with those we could laugh at how awful everything was. It was interesting to watch in that respect. I played through one of the stages I was unfamiliar with just now and it took me less than 6 minutes without using any dashes or skipping any of the dialogue. And speaking of the dialogue, there's a LOT of talking going on in the stages. rao's either going to have to talk over the talking, disable the stage dialogue (why deprive viewers from part of the story/experience?) or play the original localization release version of the first game (please don't). If he doesn't disable the talking, then there's the dialogue text HUD that takes up like a fourth of the screen that might be kind of annoying to watch.

Since it's impossible to die, the game takes on a boring invincible run and gun feeling to it. If he decides to play the switch version, then he could enable Gutless mode to preserve kudos but otherwise it's all lost with a single hit so there's no satisfaction there either.

Gunvolt 2 could be interesting since it's harder and Copen is in it and it might be cool to see how the MMX/Zero formula evolved with his gameplay, but I don't think the rao can quite handle his super technical controls. And most of the LPing difficulties are still present here.

Maybe instead of a whole LP, he could play like two stages from each game to show where the series has gone to. Copen especially I think would be interesting to show off. But again, maybe like a single level in one video.
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Re: Mega Man & Bass: Mega Man 7.8 Final Mix

Post by Blue »

Super Llama wrote: 6 years ago I actually prefer the GBA soundtrack. It uses the soundfont from Battle Network, so it came out pretty good.

Compare Tengu Man's theme (since it's my favorite from the soundtrack.)
Wow, that's seriously impressive. Capcom really managed to knock it out of the park with that OST considering how utter trash the GBA's audio system is.
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Re: Mega Man & Bass: Mega Man 7.8 Final Mix

Post by xnamkcor »

Blue wrote: 6 years ago
Super Llama wrote: 6 years ago I actually prefer the GBA soundtrack. It uses the soundfont from Battle Network, so it came out pretty good.

Compare Tengu Man's theme (since it's my favorite from the soundtrack.)
Wow, that's seriously impressive. Capcom really managed to knock it out of the park with that OST considering how utter trash the GBA's audio system is.
And by "audio system", you mean the general CPU sending audio to a DAC?
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