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All the Mega Men - Everlasting Peace For Now

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
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Ashan
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Re: Mega Man (PC) - An Absolute CRORQ

Postby Ashan » 2 years ago

I don't know if it's cause I watched today's episode on a TV, or just this level in particular, but I'm now blind because of those tilesets.
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AlchemistHohenheim
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Re: Mega Man (PC) - An Absolute CRORQ

Postby AlchemistHohenheim » 2 years ago

Wow, that Dynaman fight took a whole...12 seconds, I think?
So this thread is a thing. Maybe check it out.

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Money
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Re: Mega Man (PC) - An Absolute CRORQ

Postby Money » 2 years ago

Truly, the greatest of the Wily Castles

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Dragon Fogel
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Re: Mega Man (PC) - An Absolute CRORQ

Postby Dragon Fogel » 2 years ago

I think Dynaman was dropping sticks of dynamite?

I guess you can sort of tie "dynamite" and "construction" together and that sort of explains the hardware store aesthetic but not really.

Still slightly better at it than SonicMan, I guess.
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Re: Mega Man (PC) - An Absolute CRORQ

Postby Paragraph » 2 years ago

MoneyMan wrote: Truly, the greatest of the Wily Castles
Still prettier than the MM5 one...

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Re: Mega Man (PC) - An Absolute CRORQ

Postby Kilgamayan » 2 years ago

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Divemissile
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Re: Mega Man (PC) - An Absolute CRORQ

Postby Divemissile » 2 years ago

Paragraph wrote:
MoneyMan wrote: Truly, the greatest of the Wily Castles
Still prettier than the MM5 one...
how can you not love Wily's Amazing Giant Dome With Satellite Zone?

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Re: Mega Man (PC) - An Absolute CRORQ

Postby Bean » 2 years ago

Sonic Man's weak to Nuclear Detonator, Volt to Sonic Wave, and Dyna to Force Field but takes double damage from the buster. CRORQ doesn't like Sonic Wave, and Wily's weak to the Force Field or running across the entire room and shooting him from afar.

See you on the Game Boy next time, I guess!

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Dragon Fogel
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Re: Mega Man (PC) - An Absolute CRORQ

Postby Dragon Fogel » 2 years ago

That was actually a decent concept for a final stage, and honestly three bosses is low enough that it didn't drag on too long. It's just, well, the stages themselves weren't too good to begin with, so referencing them doesn't exactly produce a thrilling experience.

The fact that the bosses are so underwhelming doesn't help the experience.

Good work on finishing this game like four days ago.
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Ashan
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Re: Mega Man (PC) - An Absolute CRORQ

Postby Ashan » 2 years ago

What the hell was that, they had a couple actual Mega Man enemies that they used like 3 times each at the end of the last stage!
I mean, they're not great recreations of Metool and Sniper Joe, but they're about on par with basically everything else in the game.
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Le Neveu de Rameau
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Re: Mega Man (PC) - An Absolute CRORQ

Postby Le Neveu de Rameau » 2 years ago

That was glorious.

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Re: Mega Man (PC) - An Absolute CRORQ

Postby xfix » 2 years ago

For your own sanity, as Mega Man 3 PC has 6 robot masters and still no save system (I suppose it's like Mega Man 1 for NES), you may be interested in using DOSBox with savestates (left ALT+F5 - save, left ALT+F9 - load, or just use GUI).

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Re: Mega Man (PC) - An Absolute CRORQ

Postby Kilgamayan » 2 years ago

Le Neveu de Rameau wrote: That was glorious.
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Re: Mega Man (PC) - An Absolute CRORQ

Postby Validon98 » 2 years ago

Mega Man for the DOS, AKA... uh... um... well it was a game. There were levels and bosses and enemies. There was indeed movement and sounds. By all formal definition, that was a video game.
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Re: Mega Man (PC) - An Absolute CRORQ

Postby raocow » 2 years ago

debatable about the sound part
well I guess there is 'sound' sound
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Re: Mega Man (PC) - An Absolute CRORQ

Postby raekuul » 2 years ago

It wasn't "sound" so much as "noise"

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Re: Mega Man (PC) - An Absolute CRORQ

Postby Divemissile » 2 years ago

the gameboy megamen too? nice!

i don't have anything else to say other than that i really really love elec man's theme in this game

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Re: Mega Man: Dr. Wily's Revenge - A New World of Trouble

Postby Bean » 2 years ago

Had this game been released the following year, I would've called the thread A Whole New World since Aladdin was a good movie, and it would've fit with the music-naming theme you're doing for the series. Oh well!

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Re: Mega Man: Dr. Wily's Revenge - A New World of Trouble

Postby Sebby19 » 2 years ago

Can someone give a quick breakdown of what each GB game pulled from each console game?
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Re: Mega Man: Dr. Wily's Revenge - A New World of Trouble

Postby Bean » 2 years ago

Sebby19 wrote: Can someone give a quick breakdown of what each GB game pulled from each console game?
Well, these games generally take from the two NES games they're based off of and throw in some new elements or gimmicks to mix with it. Even though this was released after Mega Man 3, DWR takes place before it. This is why Rush isn't in this one and why Mega Man can't slide.

That trend will continue through the first four games, so MMIV will take place between MM5 and MM6 and feature four bots from MM4 and four from MM5. The last one has an all-new set of bots and also takes place between the last two NES games. Either way, the GB games do their own things for better or worse. I think it's better for IV and V, a push on III, and this acceptably mediocre effort here.

I said this on the video tonight, but Mega Man II on the GB was not done by the same people that worked on DWR and III-V. You will quickly notice this when that one comes up. For now, enjoy a look at this team's first but worst attempt at Mega Man.

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Ashan
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Re: Mega Man: Dr. Wily's Revenge - A New World of Trouble

Postby Ashan » 2 years ago

I've never played any of these games before so this should be interesting.

I like how they made the boss doors work like automatic doors at the grocery store.
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Re: Mega Man: Dr. Wily's Revenge - A New World of Trouble

Postby RegiGiygas » 2 years ago

oh my god, i LOVE the gameboy mega mans. the first one especially is incredibly nostalgic and it is SUCH a treat to see raocow playing it. thank you sooooo much. i love this game. each level and the music of each level is ingrained in my head and i am just so darn gosh happy about this
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Re: Mega Man: Dr. Wily's Revenge - A New World of Trouble

Postby heycallmeZe » 2 years ago

Uuuuh, raocow, you do realize the Japanese name of the GB Mega Man series is Rockman World, right? (I found the rom in 2 seconds...no offense)

But anyway, to answer a certain someone:
Sebby19 wrote: Can someone give a quick breakdown of what each GB game pulled from each console game?
RMW 1: Cut, Ice, Elec, Fire; Bubble, Quick, Flash, Heat
RMW 2: Metal, Air, Crash, Wood; Needle, Hard, Magnet, Top
RMW 3: Snake, Gemini, Shadow, Spark; Dust, Dive, Drill, Skull
RMW 4: Bright, Pharaoh, Toad, Ring; Napalm, Crystal, Stone, Charge
RMW 5:

This game did not have bosses from the main series, instead the bosses were the Stardroids named after the planets

RMW/GBMM has two interesting features: Due to screen size limitations, each game presents the bosses in two groups (save this one...sort of. We'll get there shortly). You go through them four at a time. This would later appear in 7 and 8, the two that also completely deviate in basic structure in the main series.

The other feature is that, to further differentiate the GBMMs from the main series, Mega Man gets 9 weapons instead of 8 from bosses. How? You'll find out.

FOLLOW-UP BECAUSE I JUST FINISHED WATCHING: I played through the GBMM/RMWs a few years back. You essentially hint at one reason why people didn't like this game: The first four levels are rather long in length.
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Re: Mega Man: Dr. Wily's Revenge - A New World of Trouble

Postby YelseyKing » 2 years ago

Not that it makes a great deal of difference, but... uh, why *are* you mostly using Japanese ROMs, anyway, raocow?
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Re: Mega Man: Dr. Wily's Revenge - A New World of Trouble

Postby Paragraph » 2 years ago

MMI is fine, it's just weirdly difficult in parts and somewhat rough structually. I'm willing to cut it a lot of slack because it's a fine first effort, and because the team would go on to do III-V which are great, outstanding and amazing. You can already see how they're willing and able to do their own thing, with stages not only completely remixed to fit the shrunken screen, but also with new elements added wholesale.

The fans even make sense thematically, and they're used for more than just a throwaway room - they integrate seamlessly into the other stage gimmicks. Even though it's still pretty rough (and yes, long), I'd say this Elec Man stage is a far better one than the original. Things will only get better from here (we don't talk about MMII).


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