ft029 wrote: ↑5 years ago
But the map music is North Korean propaganda.
Really? Anyone got a full version?
Re: MUPY - My Unknown Patented Yarn
Posted: 17 Aug 2017, 12:19
by morsel/morceau
I was really hoping raocow would tell us that these levels illustrated the contrasting attitudes different people brought to the game again.
Re: MUPY - My Unknown Patented Yarn
Posted: 17 Aug 2017, 12:25
by Lazy_
THE LIFE OF MARIO
It's like this level but with more progression. The name is a reference to kanye west's album THE LIFE OF PABLO (the level's author was listening to his whole discography while they were making yump levels).
If you don't get the moon you're a pussy.
BOOM
Just a speedrun level. Its placement after nuclear facility is no coincidence.
ano0maly wrote: ↑5 years ago
Really? Anyone got a full version?
the lava rising up at mach speed, the amazing thunder effects, the tiger sprite...
Re: MYUP - Mmmmmh... YUP!
Posted: 17 Aug 2017, 15:51
by Crow
would've been way more clever if there was a p-switch at the top and you had to go all the way to the bottom of the level after pressing it
but i mean the level would've still sucked hardcore
Re: MYUP - Mmmmmh... YUP!
Posted: 17 Aug 2017, 16:03
by raocow
if only it had a midpoint
Re: MYUP - Mmmmmh... YUP!
Posted: 17 Aug 2017, 16:17
by Ashan
Is that fort name a retsupurae reference?
Re: MYUP - Mmmmmh... YUP!
Posted: 17 Aug 2017, 16:42
by AlchemistHohenheim
Was going to post the ProtonJon video, but I see the level commentary already did that for me.
Boom was pretty neat.
Re: MYUP - Mmmmmh... YUP!
Posted: 17 Aug 2017, 16:51
by ft029
it's actually possible to P-speed jump between the thwomps at the very end, although it's precise.
Some say that Kim Jong Un is building an invisible bridge to California...
Re: MYUP - Mmmmmh... YUP!
Posted: 18 Aug 2017, 05:45
by ano0maly
I gotta say, although the life of mario level looked tedious to play, it was sort of interesting to watch because it had elements of interesting design in there. I thought the branching trees were clever; I haven't really seen a case where the invisible coin blocks stop you with a ceiling in the middle of the climb, so you have to hop in from another branch and continue climbing from there. It's just that it's easy to turn into unfair or poor design when the blocks are, well, invisible.
I felt that BOOM really plays with your mind. Having a Thwomp above you makes you think you need to move away from it when that's not necessarily the case.
Re: MYUP - Mmmmmh... YUP!
Posted: 18 Aug 2017, 11:54
by jayScribble
All that practice for the last part, and only by
1/4 of a block that made the difference between precise timing and cheesing it
that raocow finishes the blue switch palace.
Re: MYUP - Mmmmmh... YUP!
Posted: 18 Aug 2017, 13:24
by xfix
Midway point would give a mushroom, and a point of his puzzle was to get a mushroom.
Also, wow, literally everybody breaks this level in different ways. Somehow.
The level's author felt that this hack needed a SCW reference so they went ahead and made one. This level was updated several times due to it being utterly broken. It can still be broken very easily though - you can do what raocow did, but you can also go in the red berry hole without yoshi, activate one of the note blocks, eat the berry, and exit. Of course you can also abuse the double berry glitch. You can also do this if you want to.
The author doesn't particularily mind these breaks. There is a reason why this level is in YUMP - it's a janky concept that works in theory, but not in practice.
Fun fact: if you go over the ceiling and go left for a very long time, you'll eventually get to a dead end with :chuckmagnetface: pixelart.
Re: MYUP - Mmmmmh... YUP!
Posted: 18 Aug 2017, 13:59
by morsel/morceau
The Mushroom House is one of my favourite levels (but I really love SCW). I notice the author has been updating the level since I played it. There was no checkpoint (let alone a midpoint) in that version.
Speaking of such things, I was thinking about checkpoint/midpoint (let's consider them synonymous) in actual real Nintendo games and worth-while romhacks.
SMB1: invisible cps, but not every level--say 65%
SMB2: every sublevel entrance, wasn't it?--say 250%
SMB: none, zilch, diddly-squat, zippo--0%
SMW: almost all apart from star/special/etc--say 85%
---
Average of all games: 100%
So we see Nintendo, after initially not knowing what to do, then going crazily to the edges, tending to the golden mean of 100%.
Now let's consider some romhacks.
JUMP: every level has at least one and some levels go a bit crazy--say 125%
VLDCX: every level has a midpoint, a moon, a 1-up checkpoint, 5 dragon coins and a secret exit-- say 150%
YUMP: although we've seen quite a few levels without midpoints, there is one level with so many cps it makes up for all of them --say 100%.
So YUMP, if it appears 'wrong' at the moment is actually nearest to the nintondo gold standard. Food for thought.
Re: MYUP - Mmmmmh... YUP!
Posted: 18 Aug 2017, 15:30
by Ashan
I like to live by the rule that if a game is going to cheese you, you get to cheese the game. I'm more than satisfied with that final berry solution.
Re: MYUP - Mmmmmh... YUP!
Posted: 18 Aug 2017, 15:40
by raocow
Tomorrow's another puzzle level with fiddly bits! get hype!
seriously though, I'm always pretty happy when I figure something out, but there's always someone out there with something to say...
Re: MYUP - Mmmmmh... YUP!
Posted: 18 Aug 2017, 17:07
by xfix
Secretly World 6 North Korea is a puzzle world. Who would have known.
Re: MYUP - Mmmmmh... YUP!
Posted: 18 Aug 2017, 18:43
by Lockirby2
YUMP has no unintended solutions.
Wow, raocow decimated that level.
Re: MYUP - Mmmmmh... YUMP!
Posted: 19 Aug 2017, 11:58
by Lazy_
bowser's evil test
A level inspired by the many evil levels in youtube hacks that would involve fooling the player and weird complicated looking puzzles. That's about it.
next time: more puzzle
Re: MYUP - Mmmmmh... YUMP!
Posted: 19 Aug 2017, 12:26
by Grounder
the jolteon of yump levels
Re: MYUP - Mmmmmh... YUMP!
Posted: 19 Aug 2017, 17:22
by AlchemistHohenheim
Video that may or may not be relevant to the title of today's level:
I'm legit not sure if the title being "bowser's evil test" was supposed to be an ElectricalBeast reference or just a coincidence.
Re: MYUP - Mmmmmh... YUMP!
Posted: 19 Aug 2017, 17:33
by Crow
level looked like it was meant to be played with savestates
Re: MYUP - Mmmmmh... YUMP!
Posted: 19 Aug 2017, 20:41
by Rockythetigre
I wonder when raocow will use savestates.
Re: MYUP - Mmmmmh... YUMP!
Posted: 19 Aug 2017, 23:36
by Alice
If it weren't for the very beginning forcing you to time up when you inevitably mess up and the last part of the Yoshi section being so overly cramped this didn't actually seem like too terrible a level in the end.
Re: MYUP - Mmmmmh... YUMP!
Posted: 20 Aug 2017, 01:40
by lolyoshi
Alice wrote: ↑5 years ago
the very beginning forcing you to time up when you inevitably mess up