YUMP - Yeah! UTrue MTalkhaus Production
- Ashan
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Re: YUMP - Yeah! Updated Mthe Pthread
That can't be it.
Kick you? Like maybe the hack would want to kick the player? That would be rude of it.
Kick you? Like maybe the hack would want to kick the player? That would be rude of it.
- Dragon Fogel
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Re: YUMP - Yeah! Updated Mthe Pthread
ROCK YOU, obviously.
- jayScribble
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Re: YUMP - Yeah! Updated Mthe Pthread
Well, the "k you" has been answered in today's video, as the easiest first room.
Speaking of rooms, man raocow really should had explored more of the early rooms to make things easier for repeated paths to his last death.
Speaking of rooms, man raocow really should had explored more of the early rooms to make things easier for repeated paths to his last death.
Have a 3DS friend code and PM me if you added me: 1289-8788-1766
Three important threads for me:
- Voltgloss
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Re: YUMP - Yeah! Updated Mthe Pthread
i knew yump would not disappointjayScribble wrote: ↑6 years ago Well, the "k you" has been answered in today's video, as the easiest first room.
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Re: YUMP - Yeah! Updated Mthe Pthread
Right, so raocow is going to finish Browser's Castle tomorrow due to lack of difficulty increase. Got it.
/s
/s
- Ashan
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Re: YUMP - Yeah! Updated Mthe Pthread
God, that first room just being a fakeout room with no actual obstacles was so perfect. Just the way everything turned out, raocow being punished for not checking the other rooms first. You couldn't write this.
- Dragon Fogel
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Re: YUMP - Yeah! Updated Mthe Pthread
Why did the 4 in the Hall of Pi turn into another 1, though? I'm curious about how that happened.
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Re: YUMP - Yeah! Updated Mthe Pthread
When you collect a coin (or hit certain kinds of blocks) in SMW, it saves the X coordinate of that block. Any coins (previously mentioned blocks turn into brown blocks) then don't appear after entering another room/reloading current room.Dragon Fogel wrote: ↑6 years ago Why did the 4 in the Hall of Pi turn into another 1, though? I'm curious about how that happened.
So he collected the purple coins in the first room which ate the 4.
yo.
- Kapus
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Re: YUMP - Yeah! Updated Mthe Pthread
I'm going to miss yump : (
even after gay sht i still loved it
even after gay sht i still loved it
Last edited by Kapus 6 years ago, edited 1 time in total.
Re: YUMP - Yeah! Updated Mthe Pthread
What is this thread about, updated "pthreads"?
Re: YUMP - Yeah! Updated Mthe Pthread
Last room was "2 Podoboos, a Twomp and a saw jump in a row." (Less with a cape)
Re: YUMP - Yeah! Updated Mthe Pthread
actually the last room is pretty hard with a cape simply because holding the spinjump button makes you fall slower, so you can't really get on the grinder as easily
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- Ashan
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Re: YUMP - Yeah! Updated Mthe Pthread
Code: Select all
#include <pthread.h>
Re: YUMP - Yeah! Updated Mthe Pthread
I didn't even know you could un-glide while spin-jumping. I thought it was like spitting fireballs where it's just an automatic effect of spinning that you can't control, which I guess is a testament to how much raocow really does just always hold the button.
Re: YUMP - Yeah! Updated Mthe Pthread
not to unearth the level that broke raocow but i was looking through the yump baserom and the way gay sht was made cracked me up
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- Ashan
- The world has become a place
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Re: YUMP - Yeah! Updated Mthe Pthread
It's a really tricky thing to do when there's that much precision required. Especially since holding the button when you land on a sparky is what launches you high, so if you want to time a land, you may have to let go of the button to fall faster, but then you have to quickly hold it again to get the high spin jump. And even on top of that all, it's worse that the sparkies were moving clockwise because that made them moving right and then down as it's passing over the top of the muncher where you need to land on it. I feel like it would have been easier if they were going counterclockwise. Overall, it was a very non-ideal setup but I guess that was the point.
Re: YUMP - Yeah! Updated Mthe Pthread
By the way, shoutout to nathanisbored who beat every single room in Browser's Castle without using any savestates whatsoever, even in the maze hub. The stream of him playing the second half was more than 10 hours long.
is there an integer overflow when you become 256 years old
Re: YUMP - Yeah! Updated Mthe Pthread
Possibly Kaizo
also raocow you should do a tour of the ow to show all the authors! edit: shouldve finished watching the video before posting
is there an integer overflow when you become 256 years old
- Ashan
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Re: YUMP - Yeah! UTrue MTalkhaus Production
Not so much Kaizo as it is a difficult timing stage. I always think of hidden blocks, Bullet Bill jumps, or those jumping Chuck gates, and we've already seen you do both of those already. Heck, you had a harder shell jump because the pressure for failure was higher in that one castle.
Re: YUMP - Yeah! UTrue MTalkhaus Production
The argh-the-shell-killed-the-spiny thing can be avoided by throwing the shell up just before you land on the spiny.
The cave trap is inspired by Gah! 2:
The next level by me shows less mercy however.
The cave trap is inspired by Gah! 2:
The next level by me shows less mercy however.
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Re: YUMP - Yeah! UTrue MTalkhaus Production
that last statement is accurate
the chillaxest of dragons