(shouting)

YUMP - Yeah! UTrue MTalkhaus Production

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
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Ashan
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Re: YUMP - Yeah! Updated Mthe Pthread

Post by Ashan »

That can't be it.

Kick you? Like maybe the hack would want to kick the player? That would be rude of it.
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Dragon Fogel
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Re: YUMP - Yeah! Updated Mthe Pthread

Post by Dragon Fogel »

ROCK YOU, obviously.
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Re: YUMP - Yeah! Updated Mthe Pthread

Post by jayScribble »

Well, the "k you" has been answered in today's video, as the easiest first room.

Speaking of rooms, man raocow really should had explored more of the early rooms to make things easier for repeated paths to his last death.
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Re: YUMP - Yeah! Updated Mthe Pthread

Post by Voltgloss »

jayScribble wrote: 6 years ago Well, the "k you" has been answered in today's video, as the easiest first room.
i knew yump would not disappoint
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Re: YUMP - Yeah! Updated Mthe Pthread

Post by Mister Apple »

Right, so raocow is going to finish Browser's Castle tomorrow due to lack of difficulty increase. Got it.
/s
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Ashan
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Re: YUMP - Yeah! Updated Mthe Pthread

Post by Ashan »

God, that first room just being a fakeout room with no actual obstacles was so perfect. Just the way everything turned out, raocow being punished for not checking the other rooms first. You couldn't write this.
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Dragon Fogel
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Re: YUMP - Yeah! Updated Mthe Pthread

Post by Dragon Fogel »

Why did the 4 in the Hall of Pi turn into another 1, though? I'm curious about how that happened.
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Re: YUMP - Yeah! Updated Mthe Pthread

Post by 1234abcdcba4321 »

Dragon Fogel wrote: 6 years ago Why did the 4 in the Hall of Pi turn into another 1, though? I'm curious about how that happened.
When you collect a coin (or hit certain kinds of blocks) in SMW, it saves the X coordinate of that block. Any coins (previously mentioned blocks turn into brown blocks) then don't appear after entering another room/reloading current room.

So he collected the purple coins in the first room which ate the 4.
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Re: YUMP - Yeah! Updated Mthe Pthread

Post by Kapus »

I'm going to miss yump : (

even after gay sht i still loved it
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Re: YUMP - Yeah! Updated Mthe Pthread

Post by Noodle »

What is this thread about, updated "pthreads"?
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Re: YUMP - Yeah! Updated Mthe Pthread

Post by Veruchai »

Last room was "2 Podoboos, a Twomp and a saw jump in a row." (Less with a cape)
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Re: YUMP - Yeah! Updated Mthe Pthread

Post by ft029 »

actually the last room is pretty hard with a cape simply because holding the spinjump button makes you fall slower, so you can't really get on the grinder as easily
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Re: YUMP - Yeah! Updated Mthe Pthread

Post by Ashan »

Noodle wrote: 6 years ago What is this thread about, updated "pthreads"?

Code: Select all

#include <pthread.h>
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kitikami
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Re: YUMP - Yeah! Updated Mthe Pthread

Post by kitikami »

I didn't even know you could un-glide while spin-jumping. I thought it was like spitting fireballs where it's just an automatic effect of spinning that you can't control, which I guess is a testament to how much raocow really does just always hold the button.
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Re: YUMP - Yeah! Updated Mthe Pthread

Post by idol »

not to unearth the level that broke raocow but i was looking through the yump baserom and the way gay sht was made cracked me up

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Re: YUMP - Yeah! Updated Mthe Pthread

Post by Zha Hong Lang »

idol wrote: 6 years ago not to unearth the level that broke raocow but i was looking through the yump baserom and the way gay sht was made cracked me up

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Ashan
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Re: YUMP - Yeah! Updated Mthe Pthread

Post by Ashan »

kitikami wrote: 6 years ago I didn't even know you could un-glide while spin-jumping. I thought it was like spitting fireballs where it's just an automatic effect of spinning that you can't control, which I guess is a testament to how much raocow really does just always hold the button.
It's a really tricky thing to do when there's that much precision required. Especially since holding the button when you land on a sparky is what launches you high, so if you want to time a land, you may have to let go of the button to fall faster, but then you have to quickly hold it again to get the high spin jump. And even on top of that all, it's worse that the sparkies were moving clockwise because that made them moving right and then down as it's passing over the top of the muncher where you need to land on it. I feel like it would have been easier if they were going counterclockwise. Overall, it was a very non-ideal setup but I guess that was the point.
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Re: YUMP - Yeah! Updated Mthe Pthread

Post by Kapus »

bowser's tool shed was pretty cool
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Re: YUMP - Yeah! Updated Mthe Pthread

Post by Lazy_ »

By the way, shoutout to nathanisbored who beat every single room in Browser's Castle without using any savestates whatsoever, even in the maze hub. The stream of him playing the second half was more than 10 hours long.
is there an integer overflow when you become 256 years old
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Re: YUMP - Yeah! Updated Mthe Pthread

Post by Lazy_ »

Possibly Kaizo
This is the first level ft029 made for YUMP. The old version did not even require red switch palace and was only one exit. But to provide more variety to the overworld, he added another exit (the one that is not in the cave).
The very first version of this level had most of the same setups, but it's different from now. For instance, there weren't 3 red parakoopas at the beginning (added to save the player time), and there was an item box instead of a mushroom falling from the sky. However, the item box could be hit from the side with a koopa shell, so he removed it.

When he sent the first half of this level for testing, he had not actually beaten the level without savestates yet. But Enjl beat the kaizo version quite quickly before he did!

The entire level is actually moved up several tiles. This is because of the chucks that rise up out of the ground once you have the red switch.

Originally, I thought the level not youtube enough, and I replaced lots of land with cement and put in more floating munchers, but ft persuaded otherwise. He wanted the level to seem normal when actually it is evil.
also raocow you should do a tour of the ow to show all the authors! edit: shouldve finished watching the video before posting
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Ashan
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Re: YUMP - Yeah! UTrue MTalkhaus Production

Post by Ashan »

Top tier Mario-ing
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Bean
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Re: YUMP - Yeah! UTrue MTalkhaus Production

Post by Bean »

Not so much Kaizo as it is a difficult timing stage. I always think of hidden blocks, Bullet Bill jumps, or those jumping Chuck gates, and we've already seen you do both of those already. Heck, you had a harder shell jump because the pressure for failure was higher in that one castle.
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Re: YUMP - Yeah! UTrue MTalkhaus Production

Post by ft029 »

The argh-the-shell-killed-the-spiny thing can be avoided by throwing the shell up just before you land on the spiny.

The cave trap is inspired by Gah! 2:

The next level by me shows less mercy however.
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Re: YUMP - Yeah! UTrue MTalkhaus Production

Post by raocow »

that last statement is accurate
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Re: YUMP - Yeah! UTrue MTalkhaus Production

Post by Lockirby2 »

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That's so Saizo.
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