As GlitchMr already said, this level used to be a kaizo balloon level. The author deemed it redundant because there already is another kaizo balloon level in YUMP.
The redesigned version was made two days ago.
The author discovered this gimmick via nuclear facility. The fake keys are caused by sprite slot shenanigans. The exit sublevel was also picked to be sublevel 1F0 (same number as the infamous glitch tile) on purpose.
The redesigned version was made two days ago.
The author discovered this gimmick via nuclear facility. The fake keys are caused by sprite slot shenanigans. The exit sublevel was also picked to be sublevel 1F0 (same number as the infamous glitch tile) on purpose.
This was supposed to be a fake youtube-style kaizo level. The level's not really difficult at all, the only difficulty comes from the traps and the kaizo blocks. This level's author hates real kaizo, so aside from these cheap traps the level is relatively easy and short.
Usually the creators of these levels are about 10 years old and like to be edgy, so the name of HELL and the red hellish pallette fit this level perfectly. And most importantly, 666 time. There is lava below the mega mole section so you can observe the dead banzai bill + lava glitch.
The death hole uses the maximum number of screens available in vertical levels.
Usually the creators of these levels are about 10 years old and like to be edgy, so the name of HELL and the red hellish pallette fit this level perfectly. And most importantly, 666 time. There is lava below the mega mole section so you can observe the dead banzai bill + lava glitch.
The death hole uses the maximum number of screens available in vertical levels.
An edit of Ludwig's castle. The level name comes from the fact that the weird orange rocks in the background makes the author think "prehistoric" for some bizarre reason, hence DINOSAUR CASTLE. The main gimmick of the first half was stolen from a level by ft029 in his currently unreleased hack - he showed a gif of that weird layer 1 vs layer 2 rock priority drawing. Therefore the author just randomly placed layer 1 rocks for fun and profit. Second half was mainly just the author messing with layer 2. The falling layer 2 room used to require a lot tighter timing, and the sumo lighting at the beginning of the third room used to be a thwomp. The boss was also just regular Ludwig until another level used him, so they made the big boo fight. The Super Mouths are an emote in the jumphalf discord now.
Also I love that fantastic port of Wacky Workbench Past. It killed me. It's really good.
Also I love that fantastic port of Wacky Workbench Past. It killed me. It's really good.