That's kinda arguing semantics though really. How many players are going to be thinking "maybe I should R-scroll the screen since I'm stuck here" when faced with a trap like that?
YUMP - Yeah! UTrue MTalkhaus Production
Re: MYUP - Mmmmmh... YUMP!
Re: MYUP - Mmmmmh... YUM!
I believe that coin filter is broken in the same way berry thing is broken in the Blue Switch. The intent I believe was that Yoshi shouldn't grow, but because you can get a key with Yoshi's tongue it doesn't really matter. I'm not sure how level author missed it.
I'm not entirely sure how the sprite system works however, I know that it checks if sprites are dead (so you can stomp on Koopas all day long as long you don't kill them), but I suppose you need to ask level author for details or something.
(I'm pretty sure Lazy will explain it in regularly posted dev commentary, looking forward it)
I'm not entirely sure how the sprite system works however, I know that it checks if sprites are dead (so you can stomp on Koopas all day long as long you don't kill them), but I suppose you need to ask level author for details or something.
(I'm pretty sure Lazy will explain it in regularly posted dev commentary, looking forward it)
Re: MYUP - Mmmmmh... YUM!
perfect alibi
land of communism
y'all are gonna have get used to the unfairness! it's what the latter half of the game is about. no point in complaining about it to be honest
y'all are gonna have get used to the unfairness! it's what the latter half of the game is about. no point in complaining about it to be honest
Last edited by Lazy_ 6 years ago, edited 1 time in total.
is there an integer overflow when you become 256 years old
Re: MYUP - Mmmmmh... YUMP!
Well, since it's kinda literally the only thing you can try except glitching through blocks, so a fair few?
fart.
- morsel/morceau
- Posts: 401
- Joined: 14 years ago
- Location: exotic horse island
Re: MYUP - Mmmmmh... YUM!
Two great levels to-day. Making a level out of the sprite level table glitch was a stroke of genius. This might be (only might be--wait till you see) the most creative broad level concept in the hack. I also loved the call back aspect. And with another tour de force to-morrow, North Korea is the real land of plenty.
dont wanna jihad no more
Re: MYUP - Mmmmmh... YUM!
should probably continue yump myself but idk at this point
i tend to give up after a while of chipping away at a wall
i tend to give up after a while of chipping away at a wall
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
-
- Posts: 352
- Joined: 15 years ago
Re: MYUP - Mmmmmh... YUM!
...Could raocow not have cheesed land of communism by just flying over everything? Or did the main part of the level have a ceiling too?
- Dragon Fogel
- Master of Pointlessness
- Posts: 1418
- Joined: 10 years ago
Re: MYUP - Mmmmmh... YUM!
There are coins in the sky.
Granted, since the 1-Up filter is broken, that probably doesn't matter.
Granted, since the 1-Up filter is broken, that probably doesn't matter.
Re: MYUP - Mmmmmh... YUM!
Oh wow, you're right. I didn't even reflect upon that because cowrao broke that part so casually. I thought the gag was this: Star block only count if 30 coins were collected in the current sublevel. (My assumption.) Any coins collected in the first sublevel would stay collected to the next sublevel and ruin the strip of coins so you couldn't collect 30 coins there, and thus not grow the Yoshi. Of course, that wouldn't work, since you could bop the turn block with the Baby Yoshi (which turned out to be the actual gag.) So yes, a bit of an oversight. Would have been so simple to move the key to the left.GlitchMr wrote: ↑6 years ago I believe that coin filter is broken in the same way berry thing is broken in the Blue Switch. The intent I believe was that Yoshi shouldn't grow, but because you can get a key with Yoshi's tongue it doesn't really matter. I'm not sure how level author missed it.
I'm not entirely sure how the sprite system works however, I know that it checks if sprites are dead (so you can stomp on Koopas all day long as long you don't kill them), but I suppose you need to ask level author for details or something.
(I'm pretty sure Lazy will explain it in regularly posted dev commentary, looking forward it)
Re: MYUP - Mmmmmh... YUM!
Technically North Korea phased out communism from its official ideology by 2009. The Ryugyong Hotel reference at the end of the video was amusing though.
Re: MYUP - Mmmmmh... YUM!
A coin ceiling. Which you can actually see with your own eyes at his first playthrough of the level. (Timestamp 10:00) Somehow, he managed to dislodge the camera when collecting the feather.AlchemistHohenheim wrote: ↑6 years ago ...Could raocow not have cheesed land of communism by just flying over everything? Or did the main part of the level have a ceiling too?
- Ivy
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- https://ivy.talkhaus.com/
Re: MYUP - Mmmmmh... YUM!
Yeah, I'm glad to see we've finally made it to Pyongyang proper. What adventures await?
3DS FC: 2793-0650-7690 | Switch: SW-2766-9108-9399 | Steam: ivysaur1996 (ivy)
Re: MYUP - Mmmmmh... YUMP!
Except we're talking about a romhack based in bad Youtube levels. Where trapping the player is a legitimate occurrence all too often. And either way providing a way to kill yourself if you happen to think of R-scrolling is still shit design and only marginally better than providing no way. Also as raocow proved it's not the only thing you can try. He kinda did the thing that would be most obvious. You guys are trying to go about this the wrong way. You already know that there's a way to die. A blind player will not. This isn't a difficult concept so I dunno why you're struggling with this.
Re: MYUP - Mmmmmh... YUM!
tip: don't do one level more after turtle rock vinyard - a) you don't want a long video again i think, and b) level author made a redesigned version of level directly following turtle rock vinyard which hopefully will be submitted to you as fast as possible
and let's say it that way, by this point most levels are going to be quite long one level video thing, you have been warned, in a way it's similar to second half of JUMP
and let's say it that way, by this point most levels are going to be quite long one level video thing, you have been warned, in a way it's similar to second half of JUMP
Re: MYUP - Mmmmmh... YUM!
Ryugyong Hotel (cement)
House oHELPICANTSEE
Last edited by Lazy_ 6 years ago, edited 1 time in total.
is there an integer overflow when you become 256 years old
Re: MYUP - Mmmmmh... YUM!
that's one of the awful ghost houses
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
Re: MYUP - Mmmmmh... YUM!
by the way @ raocow and anyone else who might be playing this: the game was just updated. just redownload it from the smwc hacks section. this update fixes a few things such as the embarassing key break in land of communism. also an upcoming level that used to be brutal got nerfed a ton so it's in your best interest to update!!
is there an integer overflow when you become 256 years old
- Le Neveu de Rameau
- I'm a hoobsie roller; I got robots in my life
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Re: MYUP - Mmmmmh... YUM!
raocow, you are far too forgiving of levels which genuinely hate you and want you to suffer.
- Crow
- famous knife crow thumbnail responsibility holder
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Re: MYUP - Mmmmmh... YUM!
wow! second level today was total garbage!
i'm also getting a bit sick of the finnicky puzzly play-with-savestates levels but the one today wasn't as bad/as unforgiving
i'm also getting a bit sick of the finnicky puzzly play-with-savestates levels but the one today wasn't as bad/as unforgiving
i've honestly never played a video game in my life
- raocow
- the death of the incredible huge
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Re: MYUP - Mmmmmh... YUM!
one hour recording puzzle level coming up tomorrow, get hype
the chillaxest of dragons
- morsel/morceau
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Re: MYUP - Mmmmmh... YUM!
I remember ten years ago raocow was playing Super Challenge World and was very confused a lot of the time and used savestates to do stupidly difficult things when the actual solution was to do a slightly less stupidly difficult thing. YUMP is almost there! We may have found the only fully-functional time-bending rom hack.
dont wanna jihad no more
Re: MYUP - Mmmmmh... YUM!
I'm pretty sure that YUMP is the first step to creating a fully functional flux capacitor.
Re: MYUP - Mmmmmh... YUM!
Somebody on YouTubes asked whether this garbage ghost house has a secret exit (i think google destroyed youtube too much for me to bother commenting here).
There is only 1 exit, can confirm, it was marked in levels spreadsheet.
Anyway, out of curiosity i checked discord logs hoping to find why there is only one exit, and all the level author had to say about the level is.
Submission (at about the start of YUMP, back when the levels were designed with savestates in mind):
<Author> House oHELPICANTSEE (warning: unlike my other levels, I consider that one to be Kaizo, even if I beat it savestateless)
Later, 2 weeks later (in response to Lazy):
<Author> "originally I wanted every major contributor to have a level in the postgame but now it's just 40% [some author name] levels"
<Author> I cannot make levels hard enough for that myself.
<Author> Like, a "House oHELPICANTSEE" was my attempt at making a postgame level, but it's only "Hard 2" difficulty.
(hard 2 is a difficulty in level sheet, between "hard" and "kaizo", specified by, I believe Lazy after playing a level, note that back then level did not have Midway Point, i think that could have been a mistake, but it led this level to be after North Korea instead of lategame)
Even later, 2 weeks later than previous messages
<Author> @Enjl: 'i didn't know "fine" and "YUMP" can be put in the same sentence'
<Author> As far I'm concerned, YUMP actually had a legit level design.
<Author> Even if it was meant to be a terrible ROM hack, there is a legitimate good level design in it.
<Enjl> if your end result is a structure with a start and endpoint... yes, there is a level which was designed
<Lazy> epic nothing
<Author> Levels have neat concepts, even if intentionally poorly executed.
<Author> To be fair, with exception for House oHELPICANTSEE, I was somewhat interested in keeping my levels fun to play.
<Author> I honestly don't know what I was thinking with a House oHELPICANTSEE.
So apparently the author was going for a postgame level, and i have to question... why would they make a bad level just to be in postgame? Why not remove it from YUMP (and I think some levels were actually removed from YUMP - but from what I remember it was just really short levels that didn't do much in this ROM hack - considering there needed to be a space for additional levels). No explanation for why not have a secret exit, but if i had to guess, the author realized the level is already awful to play and decided to not frustrate the player by having to do it twice
Ah well, i guess the level was in a collab by being quite youtubish in terms of a style, and was left just due to that, perhaps the collab would be better without levels like that, but it's too late to change this, is it?
There is only 1 exit, can confirm, it was marked in levels spreadsheet.
Anyway, out of curiosity i checked discord logs hoping to find why there is only one exit, and all the level author had to say about the level is.
Submission (at about the start of YUMP, back when the levels were designed with savestates in mind):
<Author> House oHELPICANTSEE (warning: unlike my other levels, I consider that one to be Kaizo, even if I beat it savestateless)
Later, 2 weeks later (in response to Lazy):
<Author> "originally I wanted every major contributor to have a level in the postgame but now it's just 40% [some author name] levels"
<Author> I cannot make levels hard enough for that myself.
<Author> Like, a "House oHELPICANTSEE" was my attempt at making a postgame level, but it's only "Hard 2" difficulty.
(hard 2 is a difficulty in level sheet, between "hard" and "kaizo", specified by, I believe Lazy after playing a level, note that back then level did not have Midway Point, i think that could have been a mistake, but it led this level to be after North Korea instead of lategame)
Even later, 2 weeks later than previous messages
<Author> @Enjl: 'i didn't know "fine" and "YUMP" can be put in the same sentence'
<Author> As far I'm concerned, YUMP actually had a legit level design.
<Author> Even if it was meant to be a terrible ROM hack, there is a legitimate good level design in it.
<Enjl> if your end result is a structure with a start and endpoint... yes, there is a level which was designed
<Lazy> epic nothing
<Author> Levels have neat concepts, even if intentionally poorly executed.
<Author> To be fair, with exception for House oHELPICANTSEE, I was somewhat interested in keeping my levels fun to play.
<Author> I honestly don't know what I was thinking with a House oHELPICANTSEE.
So apparently the author was going for a postgame level, and i have to question... why would they make a bad level just to be in postgame? Why not remove it from YUMP (and I think some levels were actually removed from YUMP - but from what I remember it was just really short levels that didn't do much in this ROM hack - considering there needed to be a space for additional levels). No explanation for why not have a secret exit, but if i had to guess, the author realized the level is already awful to play and decided to not frustrate the player by having to do it twice
Ah well, i guess the level was in a collab by being quite youtubish in terms of a style, and was left just due to that, perhaps the collab would be better without levels like that, but it's too late to change this, is it?
Re: MYUP - Mmmmmh... YUM!
turtle rock vineyards
is there an integer overflow when you become 256 years old