Yay, a lifefarm. And a power-up filter for some reason (Chillout removes your power-ups when entering the stage just like A2MT).
Also, the hardest level of World 4 is a castle level actually. This thing I think is on my list of 10 most difficult levels in ASMT, unlike the hardest lvl which doesn't manage to get on the list, still hard however.
Dragon Fogel wrote: ↑6 years ago
I keep watching these videos mainly to see the titles, even though I haven't been following your other A Thing series playthroughs at all.
Towards the end, (or at the very end?) you should go back for all the stuff you overlooked and call the video A Secrets Missed Thing.
Some days it takes longer to think of the title and description than to record the episode. But I'm totally stealing that title idea :D
GlitchMr wrote: ↑6 years ago
Also, the hardest level of World 4 is a castle level actually. This thing I think is on my list of 10 most difficult levels in ASMT, unlike the hardest lvl which doesn't manage to get on the list, still hard however.
You were the chosen one! It was said that you would destroy the Charlie, not join them. You were to save the horses, not murder them!
... kidding, although it's somewhat weird that you supposed to save the Yoshis, and yet the game outright forces you to do kill them in its level design, and there will be more of that in a game.
Yeah, the horse juggling part can be really tricky to pull off, especially for players without much experience. It's probably the first real "barrier" in the game, aside from maybe the flying level earlier in world three.
The interesting part about it is that it's definitely something you can learn. If you had to do it again it would be way easier - After a while you figure out exactly at what time and at which arc you need to throw the item to be able to catch it again in midair. It's probably not something that you have to do very often, but now that you know how to do it, it shouldn't be a problem should it ever come up again. So at least all that time spent learning how to do it wasn't for nothing?
Ryrir wrote: ↑6 years ago
...but now that you know how to do it, it shouldn't be a problem should it ever come up again. So at least all that time spent learning how to do it wasn't for nothing?
I agree, it was worth doing!
GlitchMr wrote: ↑6 years ago
it's somewhat weird that you supposed to save the Yoshis, and yet the game outright forces you to do kill them in its level design, and there will be more of that in a game.
I don't think Demo is on either side - she just wants to get the teleporter back and get the vegetables for her master. Everything that happens in ASMT is collateral damage, in my mind
If I recall correctly, the author of the white and black level actually forgot to put a level name alongside their submission. Since the project leaders couldn't get a hold of them once they actually compiled the levels, they decided to just call the level "Untitled". It's a pretty fitting name in my opinion.
The troll level plays a lot better if you just go for it and don't question everything. It's probably not a level that takes playstyles like yours into consideration, but some traps still worked so it's okay (:
ASMT keeps going so well, but I've heard an upcoming castle level will be troubling experience... Ep15 - A Sprinting Maniacally Thing
(link fixed, thanks GlitchMr!)
Just so everyone knows, I haven't forgotten about this or A2MT! Work has been extremely busy, needing late nights, and last weekend I wasn't free to record due to family commitments. Today I'm flying out to Denver for work, so I'll be working this weekend and all next week abroad. Also need to go to Boston for other work. I've brought recording equipment, so if I have time I'll record this and A2MT. Worst case it'll be one more week before they resume. YUMP has another week worth of episodes on YouTube, although the release time will be different all this week. Sorry about this, but work has to take priority, it can't be helped!