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Level Contest Japan

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jayScribble
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Re: Level Contest Japan - platforming currency

Post by jayScribble »

Those Torpedo Teds with those rifles in the first level are actually named "Sniper Bill", which I remember being an enemy in "Mario & Luigi Superstar Saga".
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Veruchai
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Re: Level Contest Japan - platforming currency

Post by Veruchai »

Todays video was great, especially Wolfcano Ruins having those super funny moments.

Getting that secret star based on author knowledge.
"This is fairy awkward."
Eating the red coin.

The added value of commentary.
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Mata Hari
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Re: Level Contest Japan - platforming currency

Post by Mata Hari »

I just noticed how incredibly... not right Mario's legs and bum are in the Propeller Block sprite

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Re: Level Contest Japan - platforming currency

Post by raocow »

Mata Hari wrote: 6 years ago Image
this is terrible
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S.N.N.
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Re: Level Contest Japan - platforming currency

Post by S.N.N. »

the one on the left looks like a small child throwing a tantrum

i'll never look at chucks the same again
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Re: Level Contest Japan - platforming currency

Post by Ashan »

jayScribble wrote: 6 years ago Those Torpedo Teds with those rifles in the first level are actually named "Sniper Bill", which I remember being an enemy in "Mario & Luigi Superstar Saga".
Correct
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I also just noticed the gun they're holding looks like the SNES Super Scope.
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Re: Level Contest Japan - platforming currency

Post by Lockirby2 »

Night Mountain was pretty cool. It's just the right difficulty that it's threatening, but not super likely to kill you if you're careful. That works very nicely with the "get the dragon coin" challenge for the star.

The platforming sections in Wolfcano Ruins were pretty fun, but I was bored during the fairy section and the platform piloting section, both of which were quite easy and dragged on for a long time. The fairy part never introduced enough obstacles, so I felt like I was just doing the same thing over and over again. I liked this secret star better than WerewolfGD's other secret star.
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Re: Level Contest Japan - platforming currency

Post by Emral »

Reminder that Wolfcano Ruins had parabeetles that never returned after the first few screens.
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Stink Terios
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Re: Level Contest Japan - platforming currency

Post by Stink Terios »

The first level really should save its dragon coins, especially since the second half is much more dangerous.

Wolfcano ruins is a level that I've come to hate once I discovered there was a hidden star. Like, I tried everything from getting all the random blue coins to noclipping everywhere and got nothing. Well, I found the star itself, but not how to get there.

But a exit-enabled item pipe? You can't do that! It's not okay!

Also, that raft ride randomly kills you in sloped lava and the stakes/pencils look like background objects, even though they aren't. This killed me many times.
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Re: Level Contest Japan - platforming currency

Post by 7NameSam »

I liked the part where

raocow got killed by a key

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Re: Level Contest Japan - platforming currency

Post by FrozenQuills »

The

key death

and

red coin projectile vomit

are A++ raocow moments.
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Re: Level Contest Japan - platforming currency

Post by Alice »

Mata Hari wrote: 6 years agoImage
Looks like they need more fiber in their diet.
7NameSam wrote: 6 years agoI liked the part where

raocow got killed by a key

The best part is that raocow knows not to stand under a falling key and yet still did it, lol.
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Re: Level Contest Japan - platforming currency

Post by Zha Hong Lang »

Enjl wrote: 6 years ago Reminder that Wolfcano Ruins had parabeetles that never returned after the first few screens.
Probably the least of its problems, though :P
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Re: Level Contest Japan - platforming currency

Post by Sugar »

I demand a refund, bullets don't shoot bullets.
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Re: Level Contest Japan - platforming currency

Post by Mata Hari »

...So what do the Toad Run switches do?
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Re: Level Contest Japan - platforming currency

Post by Emral »

Mata Hari wrote: 6 years ago ...So what do the Toad Run switches do?
I have NO idea what they were intended for.
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Re: Level Contest Japan - platforming currency

Post by SAJewers »

Enjl wrote: 6 years ago
Mata Hari wrote: 6 years ago ...So what do the Toad Run switches do?
I have NO idea what they were intended for.
From the YouTube comments:
Btw, toad run is an episode I am working on, right now I'm waiting for new lunalua tech so I can delete block. Also Unfortunately, I accidentally forgot the deadline of the contest and barely was able to make that many possible random parts. Also, those empty rooms are going to turn into a costume selector and relics viewer.
Also, kinda surprised this hasn't been controversy RE: Toad Run for whether or not it constitutes a level or not.
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Lockirby2
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Re: Level Contest Japan - platforming currency

Post by Lockirby2 »

Toad Run has some pretty cool tech, but it's obviously unfinished.

Bullet Heaven is pretty awesome. The bullets are slow and forgiving enough that you have time to react. Having multiple bullets in a row makes them really easy to bounce on in SMBX (in SMW this level wouldn't work nearly as well, especially with the sprite limitations). The level's concept is also really cool.
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Re: Level Contest Japan - platforming currency

Post by The0x539 »

Bullet Heaven has some pretty nice design. Not a fan of the banzai blaster graphics, though.
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Re: Level Contest Japan - platforming currency

Post by AlchemistHohenheim »

I feel like Bullet Heaven would've benefited from being like...half (or maybe 3/4) of the length it actually was, considering the difficulty of some of those jumps with the autoscrolling.
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Re: Level Contest Japan - platforming currency

Post by ShadowTurtle »

AlchemistHohenheim wrote: 6 years ago I feel like Bullet Heaven would've benefited from being like...half (or maybe 3/4) of the length it actually was, considering the difficulty of some of those jumps with the autoscrolling.
hahaha yeah. i kinda went a little too overboard when i'm designing this. i have a weird habit of making a level way longer then it is supposed to be.
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Dragon Fogel
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Re: Level Contest Japan - platforming currency

Post by Dragon Fogel »

I feel like some parts of that would be better if the level wasn't autoscrolling, but on the other hand it would probably be much harder to get the level to function if it weren't - if the screen moves on its own, you don't have to worry about when each set of bullets spawns.

Shortening the level would probably have been the best option overall.
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Blue
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Re: Level Contest Japan - platforming currency

Post by Blue »

That last bit made me kind of want to see a 1-1 remake but it's entirely made of bullet bills.
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Re: Level Contest Japan - platforming currency

Post by ShadowTurtle »

Blue wrote: 6 years ago That last bit made me kind of want to see a 1-1 remake but it's entirely made of bullet bills.
I'm just gonna go ahead and make that.
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