Level Contest Japan
- Emral
- Posts: 941
- Joined: 10 years ago
- https://enjl.talkhaus.com/
Level Contest Japan
Download
一 (Random Grassland is so Random, Droplet Dell, One day at the Sunny Beach)
二 (Sunset Athletic, Jellectro's Undersea)
三 (Above a Blinding Star)
四 (An Unexpected Foe, Precambrian Subcon, Deflation)
五 (Cirno, I Choose You!, Hilly Park)
六 (Old Temple)
七 (Gimmick Purgatory)
八 (Ninji's Oriental Forest)
九 (Phoba's Castle)
十 (Funkay Factory Jam, Urban Ping)
十一 (Laser Factory, Diaphanous Diffraction Randomizer)
十二 (SYSTEM ERROR, Binary Blitz)
十三 (Binary Blitz, Scaffolding of Reality)
十四 (Classic Arcade, Toad's Christmas Medley)
十五 (Dream Land, Sixteen Bit Stroll, Haven Frost)
十六 (Bad Ideas)
十七 (Isolated Icy Islands, Negative Space)
十八 (Veggie Pile, damnaer prei, Remastered Road)
十九 (Serious Tank)
二十 ((minimal)(maximal))
二十一 ((minimal)(maximal))
二十一B ((minimal)(maximal))
二十二 ((minimal)(maximal))
二十三 ((minimal)(maximal))
二十四 (Green Gringo Grassland, Raining Grassland, Yoshi021's Castle)
二十五 (Upside-down volcano)
二十六 (Castle of Time (No Relation))
二十七 (I Lost My Keys, Help!, Underground Factory)
二十八 (Chuck Mines)
二十九 (Bowser's Fiery Factory)
三十 (Pause)
三十一 (Lilac Star Heights, Sidekick Struggles)
三十二 (Night Mountain, Wolfcano Ruins)
三十三 (Toad Run, Bullet Heaven)
三十四 (Bullet Bonanza, Perilous Peak)
三十五 (Yoshis at the Crag)
三十六 (Darkness Switch Tunnel)
三十七 (Hop! Step! Swamp!, key!!)
三十八 (Dark Yoshi's Tower, Mushroom and Brick)
三十八 (Ying Yang)
一 (Random Grassland is so Random, Droplet Dell, One day at the Sunny Beach)
二 (Sunset Athletic, Jellectro's Undersea)
三 (Above a Blinding Star)
四 (An Unexpected Foe, Precambrian Subcon, Deflation)
五 (Cirno, I Choose You!, Hilly Park)
六 (Old Temple)
七 (Gimmick Purgatory)
八 (Ninji's Oriental Forest)
九 (Phoba's Castle)
十 (Funkay Factory Jam, Urban Ping)
十一 (Laser Factory, Diaphanous Diffraction Randomizer)
十二 (SYSTEM ERROR, Binary Blitz)
十三 (Binary Blitz, Scaffolding of Reality)
十四 (Classic Arcade, Toad's Christmas Medley)
十五 (Dream Land, Sixteen Bit Stroll, Haven Frost)
十六 (Bad Ideas)
十七 (Isolated Icy Islands, Negative Space)
十八 (Veggie Pile, damnaer prei, Remastered Road)
十九 (Serious Tank)
二十 ((minimal)(maximal))
二十一 ((minimal)(maximal))
二十一B ((minimal)(maximal))
二十二 ((minimal)(maximal))
二十三 ((minimal)(maximal))
二十四 (Green Gringo Grassland, Raining Grassland, Yoshi021's Castle)
二十五 (Upside-down volcano)
二十六 (Castle of Time (No Relation))
二十七 (I Lost My Keys, Help!, Underground Factory)
二十八 (Chuck Mines)
二十九 (Bowser's Fiery Factory)
三十 (Pause)
三十一 (Lilac Star Heights, Sidekick Struggles)
三十二 (Night Mountain, Wolfcano Ruins)
三十三 (Toad Run, Bullet Heaven)
三十四 (Bullet Bonanza, Perilous Peak)
三十五 (Yoshis at the Crag)
三十六 (Darkness Switch Tunnel)
三十七 (Hop! Step! Swamp!, key!!)
三十八 (Dark Yoshi's Tower, Mushroom and Brick)
三十八 (Ying Yang)
Last edited by Emral 6 years ago, edited 45 times in total.
I do things. You can find them on my talkhaus site. https://enjl.talkhaus.com/
Here is another link. This one lets you draw.
https://enjl.talkhaus.com/draw.html
Here is another link. This one lets you draw.
https://enjl.talkhaus.com/draw.html
- jayScribble
- FEEL THE FORCE
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- Joined: 11 years ago
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- Location: Over there
Re: Level Contest Japan - importing contests form overseas
The interactions with the dolphins with other NPCs in that last level, while buggy, is also very amusing to me.
Have a 3DS friend code and PM me if you added me: 1289-8788-1766
Three important threads for me:
- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
- Posts: 4218
- Joined: 12 years ago
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Re: Level Contest Japan - importing contests form overseas
man, that second level did an absolutely terrible job at tutourializing the telegraphing things to the player.
- FourteenthOrder
- (zeal on discord)
- Posts: 697
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- Pronouns: she/her
Re: Level Contest Japan - importing contests form overseas
I never ended up submitting anything to this because the level I started working on just wasn't fun and I was too stressed about things to polish it, but I'm excited to see what people have made!
- Mata Hari
- Posts: 2523
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Re: Level Contest Japan - importing contests form overseas
Where is the music for that second level from
Re: Level Contest Japan - importing contests form overseas
Man, this looks like a fun project so far! I approve of not showing any scores in the game - it makes it feel like a collab instead, which are usually a lot of fun no matter which community designed them. Hopefully this also means no drama and pointless placements discussions as well!
I think it's also pretty nice that it doesn't seem to be an enormous project like MAGLX2 was, 72 exits seem very reasonable.
Kind of disappointed that the nationality of the users are not shown with a little flag on the overworld or something, I thought that was an interesting part of the original contest idea. It's not like that actually matters of course
I think it's also pretty nice that it doesn't seem to be an enormous project like MAGLX2 was, 72 exits seem very reasonable.
Kind of disappointed that the nationality of the users are not shown with a little flag on the overworld or something, I thought that was an interesting part of the original contest idea. It's not like that actually matters of course
this is getting laundromatic
- Emral
- Posts: 941
- Joined: 10 years ago
- https://enjl.talkhaus.com/
Re: Level Contest Japan - importing contests form overseas
Owlboy. I think it's the Strato theme.
I do things. You can find them on my talkhaus site. https://enjl.talkhaus.com/
Here is another link. This one lets you draw.
https://enjl.talkhaus.com/draw.html
Here is another link. This one lets you draw.
https://enjl.talkhaus.com/draw.html
Re: Level Contest Japan - importing contests form overseas
I love that second level
Re: Level Contest Japan - importing contests form overseas
hey kids its your friend random invisible water here
also, yeah, agreeing with the guy in the comments about the wigglers, that's how nonboss wigglers have been in the platformers every time, why change it?
also, yeah, agreeing with the guy in the comments about the wigglers, that's how nonboss wigglers have been in the platformers every time, why change it?
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
- alleightbits
- START PLAY!
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Re: Level Contest Japan - importing contests form overseas
How were you supposed to tell where the border between water and air was in that second level? It feels tedious, especially with a bottomless pit.
- Voltgloss
- Ask, and you shall be given. Think, and you shall find.
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Re: Level Contest Japan - importing contests form overseas
Seemed like it was keyed to the background of all things?8bitgamer123 wrote: ↑6 years ago How were you supposed to tell where the border between water and air was in that second level? It feels tedious, especially with a bottomless pit.
Re: Level Contest Japan - importing contests form overseas
Woah, I didn't realize that if you go too far under the ocean, it runs out of water. You learn something new every day!
I heavily disagree with the placement of Horikawa's Summer Home. The level was way too short and offered no interesting gameplay. It was also missing a midpoint.
I heavily disagree with the placement of Horikawa's Summer Home. The level was way too short and offered no interesting gameplay. It was also missing a midpoint.
- Super Maks 64
- Just your usual SMW hacker
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Re: Level Contest Japan - importing contests form overseas
Second level and it already has 1F0 ;) .
I guess the background was supposed to be the indication for the water transition, but it would have been better if the indication was in the foreground.
Making the Dolphins have top colission with npc's is strange considering it didn't do that much with that idea.
The modifications in the compilation and the overworld so far are amazing and I'm looking forward to seeing other parts of the overworld.
I guess the background was supposed to be the indication for the water transition, but it would have been better if the indication was in the foreground.
Making the Dolphins have top colission with npc's is strange considering it didn't do that much with that idea.
The modifications in the compilation and the overworld so far are amazing and I'm looking forward to seeing other parts of the overworld.
Re: Level Contest Japan - importing contests form overseas
Does the overworld actually mark levels you've completed in any way? Since the path is opened from the beginning that makes it seem like keeping track of what levels you've already beaten might end up being a tad tedious.
- FrozenQuills
- hehe haha 2024
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Re: Level Contest Japan - importing contests form overseas
oh right i submitted to this contest. probably won't see my level for a while though lol
meanwhile the overworld is one of the best smbx overworlds ive ever seen
meanwhile the overworld is one of the best smbx overworlds ive ever seen
avatar by crayonchewer!
- raocow
- the death of the incredible huge
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Re: Level Contest Japan - importing contests form overseas
I'm sharing the same worry
gotta say though, of course I've only played a tiny portion of levels but man these have been real fun.
the chillaxest of dragons
- Ivy
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Re: Level Contest Japan - importing contests form overseas
Wigglers are one cohesive sprite? This is an outrage! When they die, they just flop off the screen in unison instead of having each segment slowly wiggle downwards. Terrible!
3DS FC: 2793-0650-7690 | Switch: SW-2766-9108-9399 | Steam: ivysaur1996 (ivy)
- Emral
- Posts: 941
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- https://enjl.talkhaus.com/
Re: Level Contest Japan - importing contests form overseas
I could make a patch I think.
I do things. You can find them on my talkhaus site. https://enjl.talkhaus.com/
Here is another link. This one lets you draw.
https://enjl.talkhaus.com/draw.html
Here is another link. This one lets you draw.
https://enjl.talkhaus.com/draw.html
- Sturg
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Re: Level Contest Japan - importing contests form overseas
That water-to-nonwater transition in the 2nd level looked super jank, especially since the background, the indication for the transition, consistently moved on the y-axis. I really liked the colors of that level though, super swell.
I enjoyed how the day passed in the dolphin level. I like it when people put that kind of effort in their levels to create that nice feeling of progression.
I know it's been said but oh mama that OW
I enjoyed how the day passed in the dolphin level. I like it when people put that kind of effort in their levels to create that nice feeling of progression.
I know it's been said but oh mama that OW
RIP FISH NIPPLE BANNER
Re: Level Contest Japan - importing contests form overseas
at least two of my levels are pretty notable!
- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
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Re: Level Contest Japan - importing contests form overseas
what is it with people making levels in smbx so dang long :/
- Kshaard
- Dodo/
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Re: Level Contest Japan - importing contests form overseas
Maybe it's something psychological about being able to see a lot more on-screen at once compared to SMW?
This is someone's signature.
"I don't like that universe I just created by accident . . ."
- ShadowTurtle
- I barely ever talks here so don't be weirded out when I do.
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Re: Level Contest Japan - importing contests form overseas
Wow i didn't think raocow would actually beaten my level in like 11 minutes. especially because iguzamini took like half an hour to beat it.
- raocow
- the death of the incredible huge
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Re: Level Contest Japan - importing contests form overseas
you have to consider the editing though!
the chillaxest of dragons
- ShadowTurtle
- I barely ever talks here so don't be weirded out when I do.
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