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Level Contest Japan

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
Enjl
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Level Contest Japan

Postby Enjl » 2 years ago

Download

(Random Grassland is so Random, Droplet Dell, One day at the Sunny Beach)
(Sunset Athletic, Jellectro's Undersea)
(Above a Blinding Star)
(An Unexpected Foe, Precambrian Subcon, Deflation)
(Cirno, I Choose You!, Hilly Park)
(Old Temple)
(Gimmick Purgatory)
(Ninji's Oriental Forest)
(Phoba's Castle)
(Funkay Factory Jam, Urban Ping)
十一 (Laser Factory, Diaphanous Diffraction Randomizer)
十二 (SYSTEM ERROR, Binary Blitz)
十三 (Binary Blitz, Scaffolding of Reality)
十四 (Classic Arcade, Toad's Christmas Medley)
十五 (Dream Land, Sixteen Bit Stroll, Haven Frost)
十六 (Bad Ideas)
十七 (Isolated Icy Islands, Negative Space)
十八 (Veggie Pile, damnaer prei, Remastered Road)
十九 (Serious Tank)
二十 ((minimal)(maximal))
二十一 ((minimal)(maximal))
二十一B ((minimal)(maximal))
二十二 ((minimal)(maximal))
二十三 ((minimal)(maximal))
二十四 (Green Gringo Grassland, Raining Grassland, Yoshi021's Castle)
二十五 (Upside-down volcano)
二十六 (Castle of Time (No Relation))
二十七 (I Lost My Keys, Help!, Underground Factory)
二十八 (Chuck Mines)
二十九 (Bowser's Fiery Factory)
三十 (Pause)
三十一 (Lilac Star Heights, Sidekick Struggles)
三十二 (Night Mountain, Wolfcano Ruins)
三十三 (Toad Run, Bullet Heaven)
三十四 (Bullet Bonanza, Perilous Peak)
三十五 (Yoshis at the Crag)
三十六 (Darkness Switch Tunnel)
三十七 (Hop! Step! Swamp!, key!!)
三十八 (Dark Yoshi's Tower, Mushroom and Brick)
三十八 (Ying Yang)
Last edited by Enjl on 29 Jul 2017, 11:31, edited 45 times in total.

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jayScribble
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Re: Level Contest Japan - importing contests form overseas

Postby jayScribble » 2 years ago

The interactions with the dolphins with other NPCs in that last level, while buggy, is also very amusing to me.
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SAJewers
hi
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Re: Level Contest Japan - importing contests form overseas

Postby SAJewers » 2 years ago

man, that second level did an absolutely terrible job at tutourializing the telegraphing things to the player.
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FourteenthOrder
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Re: Level Contest Japan - importing contests form overseas

Postby FourteenthOrder » 2 years ago

I never ended up submitting anything to this because the level I started working on just wasn't fun and I was too stressed about things to polish it, but I'm excited to see what people have made!
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Mata Hari
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Re: Level Contest Japan - importing contests form overseas

Postby Mata Hari » 2 years ago

Where is the music for that second level from

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Ryrir
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Re: Level Contest Japan - importing contests form overseas

Postby Ryrir » 2 years ago

Man, this looks like a fun project so far! I approve of not showing any scores in the game - it makes it feel like a collab instead, which are usually a lot of fun no matter which community designed them. Hopefully this also means no drama and pointless placements discussions as well!

I think it's also pretty nice that it doesn't seem to be an enormous project like MAGLX2 was, 72 exits seem very reasonable.

Kind of disappointed that the nationality of the users are not shown with a little flag on the overworld or something, I thought that was an interesting part of the original contest idea. It's not like that actually matters of course
this is getting laundromatic

Enjl
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Re: Level Contest Japan - importing contests form overseas

Postby Enjl » 2 years ago

Mata Hari wrote: Where is the music for that second level from
Owlboy. I think it's the Strato theme.

glitch4
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Re: Level Contest Japan - importing contests form overseas

Postby glitch4 » 2 years ago

I love that second level

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Grounder
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Re: Level Contest Japan - importing contests form overseas

Postby Grounder » 2 years ago

hey kids its your friend random invisible water here

also, yeah, agreeing with the guy in the comments about the wigglers, that's how nonboss wigglers have been in the platformers every time, why change it?
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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alleightbits
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Re: Level Contest Japan - importing contests form overseas

Postby alleightbits » 2 years ago

How were you supposed to tell where the border between water and air was in that second level? It feels tedious, especially with a bottomless pit.

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Voltgloss
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Re: Level Contest Japan - importing contests form overseas

Postby Voltgloss » 2 years ago

8bitgamer123 wrote: How were you supposed to tell where the border between water and air was in that second level? It feels tedious, especially with a bottomless pit.
Seemed like it was keyed to the background of all things?
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Lockirby2
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Re: Level Contest Japan - importing contests form overseas

Postby Lockirby2 » 2 years ago

Woah, I didn't realize that if you go too far under the ocean, it runs out of water. You learn something new every day!

I heavily disagree with the placement of Horikawa's Summer Home. The level was way too short and offered no interesting gameplay. It was also missing a midpoint.

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Super Maks 64
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Re: Level Contest Japan - importing contests form overseas

Postby Super Maks 64 » 2 years ago

Second level and it already has 1F0 ;) .

I guess the background was supposed to be the indication for the water transition, but it would have been better if the indication was in the foreground.

Making the Dolphins have top colission with npc's is strange considering it didn't do that much with that idea.

The modifications in the compilation and the overworld so far are amazing and I'm looking forward to seeing other parts of the overworld.

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Alice
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Re: Level Contest Japan - importing contests form overseas

Postby Alice » 2 years ago

Does the overworld actually mark levels you've completed in any way? Since the path is opened from the beginning that makes it seem like keeping track of what levels you've already beaten might end up being a tad tedious.

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FrozenQuills
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Re: Level Contest Japan - importing contests form overseas

Postby FrozenQuills » 2 years ago

oh right i submitted to this contest. probably won't see my level for a while though lol
meanwhile the overworld is one of the best smbx overworlds ive ever seen
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raocow
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Re: Level Contest Japan - importing contests form overseas

Postby raocow » 2 years ago

Alice wrote: Does the overworld actually mark levels you've completed in any way? Since the path is opened from the beginning that makes it seem like keeping track of what levels you've already beaten might end up being a tad tedious.
I'm sharing the same worry

gotta say though, of course I've only played a tiny portion of levels but man these have been real fun.
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Ivy
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Re: Level Contest Japan - importing contests form overseas

Postby Ivy » 2 years ago

Wigglers are one cohesive sprite? This is an outrage! When they die, they just flop off the screen in unison instead of having each segment slowly wiggle downwards. Terrible!
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Enjl
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Re: Level Contest Japan - importing contests form overseas

Postby Enjl » 2 years ago

raocow wrote:
Alice wrote: Does the overworld actually mark levels you've completed in any way? Since the path is opened from the beginning that makes it seem like keeping track of what levels you've already beaten might end up being a tad tedious.
I'm sharing the same worry

gotta say though, of course I've only played a tiny portion of levels but man these have been real fun.
I could make a patch I think.

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Sturg
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Re: Level Contest Japan - importing contests form overseas

Postby Sturg » 2 years ago

That water-to-nonwater transition in the 2nd level looked super jank, especially since the background, the indication for the transition, consistently moved on the y-axis. I really liked the colors of that level though, super swell.

I enjoyed how the day passed in the dolphin level. I like it when people put that kind of effort in their levels to create that nice feeling of progression.

I know it's been said but oh mama that OW
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The Destroyer of Worlds
I am become death
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Re: Level Contest Japan - importing contests form overseas

Postby The Destroyer of Worlds » 2 years ago

So, I organized this contest and did advertisement for it. I also tested the levels, made sure things worked, sanitized stuff, made sure music was present, etc.

So I had to play all the levels. I literally don't remember any of the ones rao played today haha. This is off to a blander start (other than the AMAZING map) - but JUST YOU WAIT. The quality is REMARKABLY high for this contest.
raocow wrote:Dang it Oyster this level is not called Peregrine Penguin and the Soft Bon-Bon, it clearly says Ghost House with a Ghost in It!

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7NameSam
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Re: Level Contest Japan - importing contests form overseas

Postby 7NameSam » 2 years ago

at least two of my levels are pretty notable!
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SAJewers
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Re: Level Contest Japan - importing contests form overseas

Postby SAJewers » 2 years ago

what is it with people making levels in smbx so dang long :/
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Kshaard
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Re: Level Contest Japan - importing contests form overseas

Postby Kshaard » 2 years ago

SAJewers wrote: what is it with people making levels in smbx so dang long :/
Maybe it's something psychological about being able to see a lot more on-screen at once compared to SMW?
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ShadowTurtle
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Re: Level Contest Japan - importing contests form overseas

Postby ShadowTurtle » 2 years ago

Wow i didn't think raocow would actually beaten my level in like 11 minutes. especially because iguzamini took like half an hour to beat it.

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raocow
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Re: Level Contest Japan - importing contests form overseas

Postby raocow » 2 years ago

you have to consider the editing though!
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