Rise to the Challenge redo - Ripcurl Reef
Re: Rise to the Challenge redo - Rope Bridge Rumble
raocow must've really enjoyed that second level since he insisted on playing the entire thing through a second time.
- Willhart
- Stalker, Doxxer, and Sexual Harasser
- Banned
- Posts: 2434
- Joined: 13 years ago
- Location: Finland
Re: Rise to the Challenge redo - Rope Bridge Rumble
Little look into the past.
- Voltgloss
- Ask, and you shall be given. Think, and you shall find.
- Posts: 1147
- Joined: 10 years ago
- Pronouns: he/him/his
- Location: exploring the world, now with friends
Re: Rise to the Challenge redo - Rope Bridge Rumble
I enjoy that YouTube autoplay usually sends me to vintage raocow videos after an episode of this. Has taken me to some of his older LP's that I likely never would have sampled otherwise.
Re: Rise to the Challenge redo - Ripsaw Rage
I'm disappointed with myself that I didn't keep "Rope Bridge Rumble" for forum title naming gimmick (I used it in previous one). Although I suppose those levels only have similar names, so it's alright.
Every time I have seen vines on Layer 2 gimmick, I always feel like everything in those sections was placed randomly, no real design, for some reason. I don't know why. Also, people make fun of raocow always dying at the end, but this time... wow.
(also, nobody made a post when "7 - the leaves still have things to say" was an episode, so for that one, name was "Tree Top Town", not that it matters)
Every time I have seen vines on Layer 2 gimmick, I always feel like everything in those sections was placed randomly, no real design, for some reason. I don't know why. Also, people make fun of raocow always dying at the end, but this time... wow.
(also, nobody made a post when "7 - the leaves still have things to say" was an episode, so for that one, name was "Tree Top Town", not that it matters)
- morsel/morceau
- Posts: 401
- Joined: 14 years ago
- Location: exotic horse island
Re: Rise to the Challenge redo - Ripsaw Rage
Why are the time limits so strange in this hack? Such as for cold clime cloud, instead of 700 or 800, 740. Is there a formula involved (e.g. designer's average time * 2 + either 100 or the number of days left to Michaelmas, whichever is greater) or what exactly?
dont wanna jihad no more
Re: Rise to the Challenge redo - Tearaway Toboggan
This level was the least fun for me. I gave up on it and moved on to other stuff after dying to the pyramid bullets and the bullet jumps a few times. The second half is like 350 SMW seconds, it has no theme, it has one-tile wide safe areas, and it's not as well designed or interesting as other stuff like Hoarfrost Hike or the mushroom guiding noteblock shenanigans.
Mosts Awards:
Re: Rise to the Challenge redo - Tearaway Toboggan
I'm not a big fan of bullet bill cannons in general since they can be so unpredictable, and if you do anything other than wait for them to shoot before trying to get past them, you can die from unlucky timing. When they're used like this with other enemies cornering you in tight spaces, very few safe spots where you can wait out the cannons, autoscroll enforcing your pace through the level, and several cannons on the screen at once increasing the chances of unlucky timing, it really brings out the worst in them.
That aside, I've been enjoying this hack quite a bit. It feels consistently solid, the gameplay is mostly interesting, and it feels like a cohesive product. I like the flavor text too. The whole story feels like it's being delivered completely deadpan, which is a nice change of pace from the typical joke-text you see in hacks or SMBX stuff.
That aside, I've been enjoying this hack quite a bit. It feels consistently solid, the gameplay is mostly interesting, and it feels like a cohesive product. I like the flavor text too. The whole story feels like it's being delivered completely deadpan, which is a nice change of pace from the typical joke-text you see in hacks or SMBX stuff.
- jayScribble
- FEEL THE FORCE
- Posts: 434
- Joined: 11 years ago
- Pronouns: it, they, that
- Location: Over there
Re: Rise to the Challenge redo - Tearaway Toboggan
Sometimes I wonder what a fire-breathing kangaroo would look like (besides what raocow said in today's video - that's one way to interpret it).
Have a 3DS friend code and PM me if you added me: 1289-8788-1766
Three important threads for me:
Re: Rise to the Challenge redo - Manic Mincers
oh dear next level
... uh... good luck, you will need it.
(does it even exist?)
... uh... good luck, you will need it.
(does it even exist?)
- ztarwuff
- What the heck is a flair and why am I being asked to write one for my profile?
- Posts: 550
- Joined: 10 years ago
- Location: Within 2 miles of the Imperial Crypt of Napoleon III
Re: Rise to the Challenge redo - Manic Mincers
Huh. Did raocow just tell me he was untrustworthy in a video?
- raocow
- the death of the incredible huge
- Posts: 4078
- Joined: 15 years ago
- Location: maybe the Wizards are the most complex, and the sales guys are up their daily
- https://raocow.talkhaus.com/
Re: Rise to the Challenge redo - Manic Mincers
uuuuuuuuuuuuuu just kill me
the chillaxest of dragons
Re: Rise to the Challenge redo - Manic Mincers
angrycow incoming, I suppose?
I can see why... this secret exit is garbage.
I can see why... this secret exit is garbage.
- Willhart
- Stalker, Doxxer, and Sexual Harasser
- Banned
- Posts: 2434
- Joined: 13 years ago
- Location: Finland
Re: Rise to the Challenge redo - Manic Mincers
Emojis seem to work here now. Also I hope it is not as bad as that one foggy mountain.
Re: Rise to the Challenge redo - Manic Mincers
Can't believe this game predicted the Nintendo Switch.
Also it seems that the game was being /too/ easy huh.
"Touhou is wrong" - Horikawa Otane
Re: Rise to the Challenge redo - Manic Mincers
So what's your take on the Triforce of Courage?raocow wrote:Stupidity = 100% courage. You never want to get there.
You sure you want to say that when a lot of your province is flooded?raocow wrote:That guy built his cabin next to the river. He's an idiot!
-Banned in Antarctica
Official raocow subscriber # 30,000Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
Re: Rise to the Challenge redo - Manic Mincers
That mushroom guiding secret exit took me 50 minutes tops.
Maybe I'm used to bs kaizo tricks, but I really don't think it's that terrible.
Maybe I'm used to bs kaizo tricks, but I really don't think it's that terrible.
Mosts Awards:
- raocow
- the death of the incredible huge
- Posts: 4078
- Joined: 15 years ago
- Location: maybe the Wizards are the most complex, and the sales guys are up their daily
- https://raocow.talkhaus.com/
Re: Rise to the Challenge redo - Manic Mincers
I'd consider 50 minutes to be pretty long compared to everythign else in this game up to this point.
the chillaxest of dragons
Re: Rise to the Challenge redo - Manic Mincers
Canadian media sources watch raocow, confirmed.
- morsel/morceau
- Posts: 401
- Joined: 14 years ago
- Location: exotic horse island
Re: Rise to the Challenge redo - Manic Mincers
I remember you can break the filter using a reserve item + screen-scrolling + good timing + button jabbing. The section is badly organised and would be better if each half was its own half-level, as in the Luigi's Adventure level that was its inspiration. The best mushroom guiding level is of course the one in Super Challenge World.
dont wanna jihad no more
- Zephyr_DragonLord
- The dragon awakens...!
- Posts: 1047
- Joined: 8 years ago
- First name: Zach
- Location: Somewhere between dreams and dormancy
Re: Rise to the Challenge redo - Toxic Tower!
Thank goodness that filter can be broken... that is a terrible section.
In fact, the first part was triggering me just be looking at it. It's simply an insult to good game design.
Second part is better, but needed less death by pits. That combined with the utter slog of the first section makes this a nightmare for someone less than an expert to do.
I also don't like the rest of that level, either... it doesn't do much that's terribly interesting, and what's there seems to be there just as enemy-based challenges. Repetitive and boring.
I like the game as a whole for now, but these few stains really hurt it.
Also, is it just me, or did Youtube change again? (for the worse; I liked the previous aspect ratio)
In fact, the first part was triggering me just be looking at it. It's simply an insult to good game design.
Second part is better, but needed less death by pits. That combined with the utter slog of the first section makes this a nightmare for someone less than an expert to do.
I also don't like the rest of that level, either... it doesn't do much that's terribly interesting, and what's there seems to be there just as enemy-based challenges. Repetitive and boring.
I like the game as a whole for now, but these few stains really hurt it.
Also, is it just me, or did Youtube change again? (for the worse; I liked the previous aspect ratio)
I am prone to almost everything... except spontaneous violence.
Any questions, concerns, or aspirations you have with me can go to the PM box... Now here's a quote:
(It was about time)
Any questions, concerns, or aspirations you have with me can go to the PM box... Now here's a quote:
raocow wrote:I know there is a population on Earth. They like to populate. I like to gesticulate. We're friends!
(It was about time)
- Le Neveu de Rameau
- I'm a hoobsie roller; I got robots in my life
- Posts: 994
- Joined: 8 years ago
- First name: Rameau's Nephew
- Location: Gettin' gibbly with the business
Re: Rise to the Challenge redo - Toxic Tower!
Playing games again years is always an interesting experience, due to the new perspective you've gained in the intervening period, as well as the way the experience compares to games you've played more recently, or, say, are currently in the process of playing. The dialogue works in two directions, mind, with the older work changing your perspective on more recent releases. I find it especially poignant that RttC should be replayed now, as it raised some essential questions about later games. Most notably: why wasn't Shovel Knight's Spectre Knight called Fright Knight? The opportunities, they are a wastin'.
Re: Rise to the Challenge redo - Manic Mincers
Yep, it's not even that hard if you know the timingmorsel/morceau wrote: ↑6 years ago I remember you can break the filter using a reserve item + screen-scrolling + good timing + button jabbing.
Re: Rise to the Challenge redo - Floodlit Fish
it took me until now to realize the naming gimmick. oops.
also what is it with axemjinx circa 2008 and his obsession with sprite spam? that last level felt more luck-based than anything.
also what is it with axemjinx circa 2008 and his obsession with sprite spam? that last level felt more luck-based than anything.
Re: Rise to the Challenge redo - Cliffside Blast
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
Re: Rise to the Challenge redo - Cliffside Blast
raocow did way better on those levels than I did. The lakitu + steep slope area took me at least half an hour.
The first half of Freezer Teaser almost made me give up. I would like to mention that levelengine tries to imitate this type of design in some of his levels, and it's the worst thing. Sprites all over the place, bullet shooters that make sure every tile of the level is unsafe, shell kickers and triangles. If the first half were twice as long, I would have been convinced that levelengine made it.
The first half of Freezer Teaser almost made me give up. I would like to mention that levelengine tries to imitate this type of design in some of his levels, and it's the worst thing. Sprites all over the place, bullet shooters that make sure every tile of the level is unsafe, shell kickers and triangles. If the first half were twice as long, I would have been convinced that levelengine made it.
Mosts Awards: