More like 5 to 10 times as long, just look at Colossus' endgame.
I enjoy most of levelengines levels though.
Paragraph wrote: ↑6 years ago This level suffers more than others from what I've seen as a clear trend by now: AxemJinx really, REALLY wants people to master an obstacle. This is why he repeats everything three (or five or seven...) times with minor, if at all, variations: It's a very starkly mechanical test to see if you can do it, then a little harder, then a little harder, then a little harder, then a little different, harder, harder, different, harder, harder. Many levels are designed like scientific experiments, and what's being researched is the player's ability. You cannot just tank this one hard part with a powerup here: you will overcome every obstacle with the power of your reflexes, muscle memory and tenacity. Rise to the Challenge indeed.
I mean, it's fascinating to watch how he fits the pieces together to create these unique, if on their own repetitive setpieces for you to grind through. But as the challenge level rises, its clinical nature becomes too apparent: it's just a series of escalating challenge loop tests - not a fun one.
LA:OSE
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