pge projectsmw centralirc.cat.bio

firefox related css updates (bbcode/shoutbox) - ctrl-f5 if they're still jacked up for you

Super ASPE Mario - All Stars Popsicle Edition

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
User avatar
Ryrir
Posts: 347
Joined: 3 years ago
Pronouns: he/him/his
Location: Switzerland

Super ASPE Mario - All Stars Popsicle Edition

Postby Ryrir » 3 weeks ago

Using my advanced powers of observation and deduction, I've come to the conclusion that raocow is probably going to play Super ASPE Mario for his next a-side.

ASPE Mario is an SMW romhack created by around 20 members of the Japanese hacking community. They organized themselves over twitter, and they even got some of the more well known members of the community (including the likes of Anikiti or Sui) to donate some levels.
The game itself contains 53 exits and spans over four worlds, but because of its steep difficulty curve this project might take longer than you'd think.
The hack seems to be inspired by the more "oldschool" of Japanese romhacks, which means that there are a lot of gimmick levels, some of which are very creative and that I've never seen before. However, as tends to be the case with these type of games, there are a couple of rage-inducing, bad levels in the project as well - but (at least in my opinion), the rest of hack more than makes up for it.
You can think of it like one of the later VIP hacks, if they ditched any and all of their vanilla levels and only kept the crazy gimmicky ones.

You can download the hack HERE, and find an English translation of all level names by leomon HERE. If you're wondering where some of the custom music is originally from, check out GlitchMr's post HERE!

(Helpful Tip: There's a lifefarm in 1-1 that works very similar to the one in VIP2. I can't quite shake the feeling that it's not an oversight either...)

1 - atheris nitschei
  • Lakeshore Trail (kona)
  • The Valley Where the Ghosts Reside (Anikiti)
2 - Vipera aspis
  • Book House (asutoro)
  • This Stage (waai)
3 - four-lined
  • EXPRESS (momonga)
  • Boing Boing Sweets! (kona)
  • Akarin! (waai)
4 - cottonmouth
  • R Lake (kokorochan)
  • Submerged Castle (sui)
5 - banded water
  • Inverted Castle (nori)
  • Flooded Hiking (kona)
6 - undulated pit
  • Watch Out! Underground Exploration (Masacchi)
7a - sahara rock / 7b - cape mountain
  • Summit of the Gods (660)
8 - St. Nicholas ground boa
  • Switching Factory (SIG)
  • The Great Christmas Mission!? (Rage)
9 - hog-nosed rattler
  • THE SKY (sui)
  • I Bought New Support Beams! (naari)
10 - rainbow boa
  • Rainy Mountain (SIG)
11 - lycodon capucinus
  • Recycling (Anikiti)
12 - monocled cobra
  • Recycling (Anikiti) [Dragon Coins]
  • The Castle of Ice! (kokorochan)
13 - Crotalus oreganus abyssus
  • Wanna Dance Yosakoi? (waai)
14 - snorkel viper
  • Examination! Underground Water Pulse (660)
  • The Cave of Many Slopes (Anikiti)
15 - centralian carpet
  • Rape Is A Crime, No Good, Absolutely (MIYABI)
16 - PARADISE FLYING
  • MARIO PAINT (Goblin Taikyaku Butai)
  • MY DONUTS (kokorochan)
17 - brazilian three-lined centipede
  • "It's Too Heavy!" Athletic (nori)
  • Storage (nori)
18 - charina bottae
  • The Forest of the Baby Yoshies (stens)
19 - nidi mapila
  • Voltic Tower (sui)
  • SUPER ASPE WORLD (waai, kona, kokorochan, SIG, nori, 33953YoShI, asutoro)
20 - bitis peringueyi
  • PHANTOM OF MIRROR (ping)
21 - dusty hognose
  • Now Mario, Disappear! (momonga)
  • Good Thing You Didn't Press It! (nori)
22 - marbled cat-eye
  • The ??? Computer (asutoro)
  • ⊂二二二「Garigari-Kun」(kokorochan)
Last edited by Ryrir on 29 Mar 2017, 13:23, edited 53 times in total.
this is getting laundromatic

User avatar
idol
god's gonna come to my house and kill me
Posts: 100
Joined: 7 months ago
First name: charlotte
Pronouns: she/her

Re: Super ASPE Mario - All Stars Prequel Edition

Postby idol » 3 weeks ago

my boy leomon comes through
must b love on tha brain
[avi source]

User avatar
Ryrir
Posts: 347
Joined: 3 years ago
Pronouns: he/him/his
Location: Switzerland

Re: Super ASPE Mario - All Stars Piquant Edition

Postby Ryrir » 3 weeks ago

And so it begins! I really like this hack, even though it can be pretty frustrating at times. You're probably right that it's not really like the VIPs and more in the style of yeah! or :P :P :P or something

1-2 is an obvious Anikiti level. Kind of funny how their design is so distinctive that you can recognize it pretty well even in a collab hack like this.
I believe the reason why there are so many yellow switch blocks in the level is because you're encouraged to go on the dragon coin hunt after you got the yellow switch. It's probably something like "if you want an easier time with it you can come back later, but if you want it now you'll have to work for it" which is a pretty legit design decision I think.

Friendly reminder that there's a life farm in 1-1! It works exactly like in VIP2,

you throw a shell in the two tile gap between pipe and wall at the first water pond



Tomorrow might go either really, really well or really, really badly! Good times!

also bush vipers are pretty rad
this is getting laundromatic

User avatar
Super Maks 64
Opinions everywhere man
Posts: 39
Joined: 1 month ago
Pronouns: he/him/his
Location: Poland

Re: Super ASPE Mario - All Stars Piquant Edition

Postby Super Maks 64 » 3 weeks ago

So did the first level just summarize 4 worlds and the second one is world 5?

This hack looks like it prefers custom graphics that really clash with everything else.

Do the Yoshi Coins do anything? If they do, then I really question using vanilla Yoshi Coins that don't save at a checkpoint (pretty sure something similar to Yoshi Coins/Star Coins existed in 2014).

Second level was fine until the second part. I don't know why people would ever use vanilla 'fishing fish guy', this hack doesn't try to feel vanilla so why couldn't it use a custom sprite that acts better?

Well let's see how other levels will look.

Also what's with japanese hackers not disabling fading and not knowing the background tiles can use different palettes than 0 and 1 so the status bar looks normal (this really makes it feel like VIP though)?
Tag <div> was not opened.

User avatar
morsel/morceau
Posts: 239
Joined: 7 years ago
Location: exotic horse island

Re: Super ASPE Mario - All Stars Piquant Edition

Postby morsel/morceau » 3 weeks ago

I'm surprised raocow didn't recognize the author of Super Marina World nor Anikiti in this first video. Mostly the authors will be more obscure from now.

I enjoyed this hack quite a bit when I played it. I did not try to collect the dragon coins, so I have no idea how annoying it will be (looking forward to seeing exactly how annoying). There are a very few iffy levels, one of which I remember is tomorrow's ghost house!
dont wanna jihad no more

User avatar
Stink Terios
Posts: 226
Joined: 5 years ago

Re: Super ASPE Mario - All Stars Piquant Edition

Postby Stink Terios » 3 weeks ago

What's up with the game freezing for a second when you die?

User avatar
raocow
the death of the incredible huge
Posts: 1579
Joined: 7 years ago
Location: maybe the Wizards are the most complex, and the sales guys are up their daily

Re: Super ASPE Mario - All Stars Piquant Edition

Postby raocow » 3 weeks ago

no idea! it does that while I'm playing. it also freezes just before getting the goal at the end
the chillaxest of dragonsImage
Image
Image
Image
ImageImage

User avatar
Super Maks 64
Opinions everywhere man
Posts: 39
Joined: 1 month ago
Pronouns: he/him/his
Location: Poland

Re: Super ASPE Mario - All Stars Piquant Edition

Postby Super Maks 64 » 3 weeks ago

It probably has something to do with loading music. When I used Addmusic K there was a pause between each music change in the Bowser fight, so I suppose it's something similar.
Tag <div> was not opened.

User avatar
Lockirby2
Posts: 113
Joined: 1 year ago
Location: Ontario, Canada
Contact:

Re: Super ASPE Mario - All Stars Piquant Edition

Postby Lockirby2 » 3 weeks ago

This is definitely feeling like VIP so far. I laughed pretty hard when raocow got trapped below the Big Boo and then glitch deathed into the wall for good measure. I probably won't play through this one because I'm already following along with Tom's A2MT LP.

User avatar
ft029
m/m wannabe
Posts: 314
Joined: 10 months ago
Location: U.S.

Re: Super ASPE Mario - All Stars Piquant Edition

Postby ft029 » 3 weeks ago

good difficulty curve... oh boy.
Mosts Awards:
Image
Image

User avatar
Divemissile
Posts: 213
Joined: 2 years ago

Re: Super ASPE Mario - All Stars Piquant Edition

Postby Divemissile » 3 weeks ago

hoping this hack gets a bit better later on, this wasn't an amazing start. the first level wasn't offensive aside from the odd ground tileset but the second one was an enormous jump in difficulty, which seems odd considering this was a collab. anikiti must have been really dead set on that being the second level

also i knew the second level was made by anikiti as soon as i saw the smb3 inspired tileset

User avatar
Horikawa Otane
The MaGL Goddess
Posts: 1412
Joined: 4 years ago
First name: Servalan
Location: The Last of the Babylon Stations

Re: Super ASPE Mario - All Stars Palaeography Edition

Postby Horikawa Otane » 2 weeks ago

Level name translation has been pretty good so far. If someone is willing to inject the alphabet graphics required (and that two-line level name asm patch), I'm willing to translate all the text in the game.

The reason I HATE translating Mario ROM hacks is because of those two steps, so if someone is willing to get me a ROM where I can just go in and type the translation in Lunar Magic, I can do it super quickly.
Image
Watch my Butt on the YouTubes
raocow wrote:Dang it Oyster this level is not called Peregrine Penguin and the Soft Bon-Bon, it clearly says Ghost House with a Ghost in It!

User avatar
Ryrir
Posts: 347
Joined: 3 years ago
Pronouns: he/him/his
Location: Switzerland

Re: Super ASPE Mario - All Stars Palaeography Edition

Postby Ryrir » 2 weeks ago

And raocow beat the rest of the harder world one stages with not too much trouble. That went pretty well actually! The rest of world one should be easier than what you've played today.

The reason morsel and I warned you about the ghost house is because the effects of the books are completely randomized every time you reenter the level. I still believe that it's actually a pretty neat gimmick, because it leaves it up to the player whether or not to engage with a book. It becomes problematic when you actually require a specific effect for an exit though - there are only five books that are close enough to the secret exit to get there on time, so once you've checked all five of these books and they didn't have it you're forced to restart. It all depends on the RNG so you can get it first try or be stuck on this level for 15min trying to get the stupid p-switch effect.
I can see why the author would choose to hide the secret exit this way, because it forces the player to actually engage with the gimmick instead of rushing past the books and never reading any of them. I still believe the execution is pretty flawed though, because five books are just too few (I believe there are nine different effects that you can get, so your chance of getting the secret exit is just over one in two). If there were just a few more books in the area around the path to the secret exit it would be a lot more reasonable.
The effect that raocow thought didn't do anything gave him five coins. If you get the shrink effect while you're already small, you lose a life instead. I don't know what happens if you get it when you only have one life left though...

The area behind the goal in "this stage" just has more coins and a moon, so raocow didn't miss anything too important.
this is getting laundromatic

User avatar
Zephyr_DragonLord
Is pretty bad at making SMW levels
Posts: 828
Joined: 1 year ago
First name: Zach
Location: A place where lies roam free...

Re: Super ASPE Mario - All Stars Palaeography Edition

Postby Zephyr_DragonLord » 2 weeks ago

I'm fine with the secret exit chance being just over a one in two shot. Those are pretty good odds. (also, I noticed there were no repeating effects, so the chances might be even higher...)

Anyways, I'm really liking this ROMhack so far. It's pretty much got everything I look for in a platformer; action, a sense of uniqueness, and so far, you always know which path moves you forward. And no power-up starvation, either. Basically a fun time for all.
I am prone to almost everything... except spontaneous violence.
Any questions, concerns, or aspirations you have with me can go to the PM box... Now here's a quote:
raocow wrote:I know there is a population on Earth. They like to populate. I like to gesticulate. We're friends!
Image
(It was about time)

User avatar
Voltgloss
>GET LAMP
Posts: 378
Joined: 3 years ago
Location: West of House

Re: Super ASPE Mario - All Stars Palaeography Edition

Postby Voltgloss » 2 weeks ago

With 5 books and 9 effects, assuming effects can repeat, the chance of getting 1 specific effect in those 5 books is 100% minus the chance that all 5 books don't give you the effect you need. That's 1 - (8/9)^5, or 44.51%.

With 5 books and 9 effects, where effects can't repeat, the chance of getting 1 specific effect in those 5 books is, again, 100% minus the chance that all 5 books don't give you the effect you need. But this time it's a better chance because there are fewer possible "losing" permutations, as books can't repeat. Comes out to 1 - ((8/9)*(7/8)*(6/7)*(5/6)*(4/5)), or 55.56%.

hanayamata
Posts: 18
Joined: 2 weeks ago

Re: Super ASPE Mario - All Stars Palaeography Edition

Postby hanayamata » 2 weeks ago

Hi, I worked on this hack (only stages and a little overworld). I use a different name here.
I will put the stage authors, and maybe information:

Lakeshore Trail - made by kona

This stage was made early on and was designed to be the first stage.



The Valley Where the Ghosts Reside - made by Anikiti

At the end of the project we lacked easy world 1 levels, so this was supposed to be made for that cause, but there were confusions and it was designed as a mid-game level. The overworld was made before this stage was completed, so we ended up putting it there anyways. It might be misplaced...



Book House - made by asutoro

Yes, Mario read a dirty book.



This Stage - made by waai

Underneath the end of level is just more coins, I think, nothing special



If this is interesting I will continue.
Stink Terios wrote:What's up with the game freezing for a second when you die?
Because of addmusic.
Super Maks 64 wrote:Do the Yoshi Coins do anything?
Maybe there is a secret if you get all...

User avatar
Ryrir
Posts: 347
Joined: 3 years ago
Pronouns: he/him/his
Location: Switzerland

Re: Super ASPE Mario - All Stars Palaeography Edition

Postby Ryrir » 2 weeks ago

hanayamata wrote:If this is interesting I will continue.
If you have the time, please do!
Reading developer commentary is always super interesting! Thank you for stopping by
this is getting laundromatic

User avatar
raocow
the death of the incredible huge
Posts: 1579
Joined: 7 years ago
Location: maybe the Wizards are the most complex, and the sales guys are up their daily

Re: Super ASPE Mario - All Stars Palaeography Edition

Postby raocow » 2 weeks ago

oh wow, thank you so much about this, please do continue !
the chillaxest of dragonsImage
Image
Image
Image
ImageImage

User avatar
Sebby19
Posts: 941
Joined: 7 years ago
Location: Winnipeg, Manitoba

Re: Super ASPE Mario - All Stars Palaeography Edition

Postby Sebby19 » 2 weeks ago

Cool! What brought you here?
ImageImage
-Banned in Antarctica
Sebby19 wrote:If your life depends on throwing up, switch to the keyboard

Nao
Posts: 23
Joined: 1 year ago

Re: Super ASPE Mario - All Stars Punctuality Edition

Postby Nao » 2 weeks ago

Interesting to see who made the levels.
I wonder if these hackers have made hacks of their own? kona made Super Marina World, Anikiti made the Luigi's Adventure series etc, but the other two? From asutoro I could only find https://www.youtube.com/watch?v=3WmCk9k9DXc , and I couldn't find anything that waai made.

User avatar
Ryrir
Posts: 347
Joined: 3 years ago
Pronouns: he/him/his
Location: Switzerland

Re: Super ASPE Mario - All Stars Punctuality Edition

Postby Ryrir » 2 weeks ago

Switch blocks are weird in this game. There are basically two different types of them: One with a white exclamation mark, and the ones with a black exclamation mark.

The standard ones with a white exclamation mark always give you an item. The yellow and the green blocks give you the standard mushroom/feather, but the red one gives you a fireflower and the blue one a poison mushroom as well.

Switch blocks with a black exclamation mark act like a solid cement block, no matter which color they are.

There's no way to tell whether an outline is going to be filled in with a regular switchblock or a "black exclamation mark" one when you hit a switch palace.

On top of that, there are also the "reversed" switchblocks that raocow was talking about in today's video: Both regular switch blocks and black exclamation mark switch blocks that are solid even though you haven't hit their switch yet will turn back into outlines once you've actually pressed their switch.

It sounds pretty complicated now, but when you're playing the hack it starts to make more sense as you go along. It's actually a pretty well thought out system.

I guess the "Akarin!" level today tried to serve as an introduction to these different types of switch blocks, but since raocow just kind of breezed through it was all kind of lost on him haha

You could have gotten the secret exit even without flying by bouncing on the bonzai bills.
this is getting laundromatic

User avatar
Grounder
Posts: 1510
Joined: 2 years ago

Re: Super ASPE Mario - All Stars Punctuality Edition

Postby Grounder » 2 weeks ago

Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

hanayamata
Posts: 18
Joined: 2 weeks ago

Re: Super ASPE Mario - All Stars Punctuality Edition

Postby hanayamata » 2 weeks ago

EXPRESS by momonga

I think the graphics are a personal touch by the author



Boing Boing Sweets! by kona

I think these graphics are very good, they are made by kona. Originally the ending of this stage was Yoshi flying with a blue shell, but it was a bit too difficult



Akarin! by waai

This stage was also made because we needed more easy world 1 stages, especially with secret exit. It was made to introduce the switch blocks


User avatar
Voltgloss
>GET LAMP
Posts: 378
Joined: 3 years ago
Location: West of House

Re: Super ASPE Mario - All Stars Punctuality Edition

Postby Voltgloss » 2 weeks ago

Is it possible in this hack to revisit a switch palace to "un-press" its switch after it's been pressed?

User avatar
raocow
the death of the incredible huge
Posts: 1579
Joined: 7 years ago
Location: maybe the Wizards are the most complex, and the sales guys are up their daily

Re: Super ASPE Mario - All Stars Punctuality Edition

Postby raocow » 2 weeks ago

oh man there's a bunch of japanese comments in the comments!
the chillaxest of dragonsImage
Image
Image
Image
ImageImage


Return to “let's play”

Who is online

Users browsing this forum: ano0maly, Baidu [Spider] and 3 guests

cron