(shouting)

Psychonauts - end

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
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Ditocoaf
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Re: Psychonauts - Tabletop Party of Split Personality

Post by Ditocoaf »

raocow wrote: 7 years ago I keep legit forgetting that's a feature but it's... legit not something that's needed, haha. Like the enemies is by far one of the least threatening thing in this game
I think he's just saying the dialogue is funny even if you don't need the advice. (But it seems like the game already has more talking than you prefer.)
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Alice
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Re: Psychonauts - Tabletop Party of Split Personality

Post by Alice »

BobisOnlyBob wrote: 7 years agorude :x
Well you should clearly quit bullying people, lol.
raocow wrote: 7 years agonot lazyness, but genuine recording time issues.
Filming, then editing (though there isn't a lot of it in this series) and video processing all takes a finite amount of real-life time and sometimes I have less of it for various factors :(
I'm legitimately curious how now that LPing is literally your job you seem to be about as strapped for time as you were when you were actively working a full time job. You mention fairly often that you were out of time for a video.
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Re: Psychonauts - Tabletop Party of Split Personality

Post by Sebby19 »

Maybe it's that dang washing machine that derails the Patreon vids?
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Re: Psychonauts - Tabletop Party of Split Personality

Post by Dark_Paratroopa »

Ditocoaf wrote: 7 years ago
raocow wrote: 7 years ago I keep legit forgetting that's a feature but it's... legit not something that's needed, haha. Like the enemies is by far one of the least threatening thing in this game
I think he's just saying the dialogue is funny even if you don't need the advice. (But it seems like the game already has more talking than you prefer.)
Yeah, this. The dialogue for the enemies is pretty good. And Cruller's delivery is also pretty neat.


Also, fun trivia fact that's never really addressed in the game, but Razputin's last name is
Aquato
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Re: Psychonauts - Tabletop Party of Split Personality

Post by 10204307 »

raocow wrote: 7 years ago I keep legit forgetting that's a feature but it's... legit not something that's needed, haha. Like the enemies is by far one of the least threatening thing in this game
Yeah, something that's legit been bothering me about Psychonauts is that... there doesn't really seem to be much variety in terms of enemies? Like most of the levels only (or mostly only) have the censors for enemies, when there's soooo much potential for cool enemy designs when you're literally inside other people's minds!
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Re: Psychonauts - Flesh Carnival Schizophrenia

Post by tirakai »

I feel like the basic enemies are mostly just there because platformers are supposed to have enemies in them, like how all the bags, cobwebs etc are mostly just there because 3D platformers are supposed to have collectables. Platformers aren't exactly Tim Schafer's forte, quite a bit of this game comes across as him not really understanding the genre too well and just including things most of the big popular games of the time had.
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Re: Psychonauts - Flesh Carnival Schizophrenia

Post by YelseyKing »

All right. Chipmunked "mysterious ominous creepy ghost" amused me probably far more than it should have.
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Re: Psychonauts - Flesh Carnival Schizophrenia

Post by went »

The first two minutes are a perfect summary of why I love rao's videos.
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Re: Psychonauts - Flesh Carnival Schizophrenia

Post by Grounder »

Can Your Pet?
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Re: Psychonauts - Flesh Carnival Schizophrenia

Post by Dark Hunter »

I don't know what Double Fine were thinking with Oly's screeching complaints. I wanted to let the meat grinder bunny zombies murder him just to shut him up.

Good news is that the annoying part of the level is over... the rest of the level should play to raocow's strengths, and there's no more escort mission stupidity.
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Re: Psychonauts - Flesh Carnival Schizophrenia

Post by Blue »

The timed escort quest would be so much less grating if Oleander would just shut up.

Also, wow, checkpointing so generous it moves you ahead when you die. I can't say this with any conviction, but I think the timed escort quest part didn't HAVE checkpoints on the ps2 version.
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Re: Psychonauts - Flesh Carnival Schizophrenia

Post by kitikami »

Yeah, Oly's screeching was pretty obnoxious. It reminded me of baby Mario's wailing in Yoshi's Island, except instead of a punishment for getting hurt, it's just something he's constantly doing while you're trying to play the level. Sound design in general is not this game's strong point.

Is there anything after the meat circus? This area is a bit too unpleasant for me to watch, but if there's a finale afterward I'll keep an eye out for when raocow gets there.
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Re: Psychonauts - Flesh Carnival Schizophrenia

Post by Blue »

kitikami wrote: 7 years ago Yeah, Oly's screeching was pretty obnoxious. It reminded me of baby Mario's wailing in Yoshi's Island, except instead of a punishment for getting hurt, it's just something he's constantly doing while you're trying to play the level.
You know, I thought to myself the exact same thing.
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Re: Psychonauts - Flesh Carnival Schizophrenia

Post by Grounder »

kitikami wrote: 7 years ago Yeah, Oly's screeching was pretty obnoxious. It reminded me of baby Mario's wailing in Yoshi's Island, except instead of a punishment for getting hurt, it's just something he's constantly doing while you're trying to play the level. Sound design in general is not this game's strong point.

Is there anything after the meat circus? This area is a bit too unpleasant for me to watch, but if there's a finale afterward I'll keep an eye out for when raocow gets there.
Meat Circus is the final level.

I mean, there's a boss at the end of it, but I don't think that quite counts as something else.
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Re: Psychonauts - Flesh Carnival Schizophrenia

Post by Tenlade »

Man i remember when this game came out, Complaints about this part of the meat circus was all I'd hear about for a short while, and when i went to try it, the part i got stuck on was a completely different part that hasn't shown up yet. Kinda weird enemies still drop arrowheads when you can no longer spend them.

also small easter egg: one of the figments raocow picked up in this level was the doublefine logo.
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Re: Psychonauts - Flesh Carnival Schizophrenia

Post by Zummorr »

In regards to "how the meat circus was toned down." From what I can tell. It's mostly that falling to your death now only removes a little bit of health rather than completely costing a life.

However, I'd have to compare the two side-by side in order to make a good analysis. But I think the demon bunnies used to do more damage? I haven't played the original in forever, but I recall them doing like 4 brains of damage a hit? There might be other things too.
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Re: Psychonauts - Flesh Carnival Schizophrenia

Post by Crow »

congrats on skipping a cutscene and apparently not even noticing it, mr. the cao

i sure hope you, like. hit a checkpoint at the end of the video even though you didn't go through the door, because well if not uhh

you need to pick better places to end the video :P
i've honestly never played a video game in my life
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Re: Psychonauts - Flesh Carnival Schizophrenia

Post by Blue »

Parama wrote: 7 years ago congrats on skipping a cutscene and apparently not even noticing it, mr. the cao

i sure hope you, like. hit a checkpoint at the end of the video even though you didn't go through the door, because well if not uhh

you need to pick better places to end the video :P
And not just any cutscene, the cutscene that explains why you have to protect olly and why there's meat everywhere and who that giant looming figure in the memory vault was.
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Re: Psychonauts - Flesh Carnival Schizophrenia

Post by RedMageSusie »

The meat circus is bad and is a tragic finish to a pretty great game. There's one particular platforming segment coming up that is the worst obstacle in the game.
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Re: Psychonauts - Flesh Carnival Schizophrenia

Post by 10204307 »

And not just any cutscene, the cutscene that explains why you have to protect olly and why there's meat everywhere and who that giant looming figure in the memory vault was.
I dunno, I feel like that's something the player can figure out on their own. I mean, I've never seen that cutscene and I have a pretty good idea of what's happening.

Also jesus christ why did they make Olly's voice so annoying?
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Re: Psychonauts - Flesh Carnival Schizophrenia

Post by tirakai »

So raocow finally brings out the bacon to ask about the enemies but instead of choosing any of the current level's enemies at the top that people were specifically asking for he goes right to the bottom of the list and chooses the only option he's seen before (or at least he's seen pretty much the same advice about the bears in the normal dialogue).
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Re: Psychonauts - Flesh Carnival Schizophrenia

Post by Blue »

"So meatworld is a lot smaller than I thought it was going to be to be perfectly honest" -raocow, upon completing the first segment

raocow equipping the invulnerability ability and proceeding to try to dodge all attacks was pretty beautiful too.
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Re: Psychonauts - Flesh Carnival Schizophrenia

Post by Alice »

Blue wrote: 7 years agoraocow equipping the invulnerability ability and proceeding to try to dodge all attacks was pretty beautiful too.
Most notably after successfully using it to great effect once.
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Re: Psychonauts - Flesh Carnival Schizophrenia

Post by Blue »

Oh, man, those janky net jumps. THOSE were what got me to stop playing the ps2 version.

I mean, raocow makes them look frustrating and bad and awkward, and they are, but the ps2 version makes it so much worse. I sort of implied it earlier in the thread, but I wanna make it clear here: Camera, jump physics, and levitation abilities are tied to framerate. The higher framerate you have, the better they are, to the point you can fly infinitely with levitation when you start going above 60 FPS.

In the ps2 version, the entire meat circus suffers from massive framerate issues and slowdown. I remember getting maybe 10-20 FPS during those net jumps, but it was an inconsistent and randomly fluctuating framerate, meaning that the jump physics and controls and camera were changing constantly while I was trying to play.

And, since this wasn't the steam version, every single time you missed a jump and fell into the water, you lost a life, so the few times I successfully got past that mess, I ran out of lives and had to do the whole thing all over again.

This is why you tie physics to delta time and not framerate, kids!
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Re: Psychonauts - Flesh Carnival Schizophrenia

Post by 10204307 »

I'm with raocow on feeling like the opening section of the game was rushed. I personally was hoping that the game would be about exploring the mindscapes of your fellow campmates, and was a bit disappointed when that turned out to not be the case.
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