Amusing side-note: During that very brief period in which you have Mr. Pokeylope, you can take him back to the camp and show him to the other kids. They all have a different response.
Also, I find it amusing that of the brains raocow didn't find, Bobby's was among them. Serves that jerk right.
Ayjo and Meya are watching you. Be on your best behavior.
So, we will not, in fact, be learning what on earth was Dr. Loboto's deal, then? In a game that revels in showing us everyone's motivations and deep-seated fears and desires of, a dentist-turned-cybernetic-surgeon, a career change possibly brought about by the conspicuous but unaddressed loss of his arm and replacement with a mechanical prosthesis, was not deemed a concept with exploring any deeper? All righty, then.
Le Neveu de Rameau wrote: ↑7 years ago
So, we will not, in fact, be learning what on earth was Dr. Loboto's deal, then? In a game that revels in showing us everyone's motivations and deep-seated fears and desires of, a dentist-turned-cybernetic-surgeon, a career change possibly brought about by the conspicuous but unaddressed loss of his arm and replacement with a mechanical prosthesis, was not deemed a concept with exploring any deeper? All righty, then.
Le Neveu de Rameau wrote: ↑7 years ago
So, we will not, in fact, be learning what on earth was Dr. Loboto's deal, then? In a game that revels in showing us everyone's motivations and deep-seated fears and desires of, a dentist-turned-cybernetic-surgeon, a career change possibly brought about by the conspicuous but unaddressed loss of his arm and replacement with a mechanical prosthesis, was not deemed a concept with exploring any deeper? All righty, then.
Blue wrote: ↑7 years ago
I wonder if he'll get the part that made me stop playing this game in the next video? I heard the PC version toned it down a lot.
The infamous last level was toned down plenty. By the time I played it (on the PC version) it was just another level. Also, the kind of difficult that it is, is the kind of difficult that raocow's good at.
He's fine plugging away retrying difficult mechanical problems, and that's basically what the Meat Circus is. It's clear what you're meant to do, it's just harsh at making you restart. So I think this is one of those things he'll breeze through and other people will be surprised.
After the point of no return, you can't go back and COLLECT more brains and cards. But the ones you did collect, are turned into ranks and health for free when you become a disembodied brain.
oh man, that cutscene/area transition break. Impressive going, raocow doesn't need the Magnet PSI badge, he has an intuitive knack for finding the weirdest glitches.
Grounder wrote: ↑7 years ago
Not thrilled with rao's whole "gotta give this an entire video" attitude cropping up again.
It always makes me feel like he's being lazy and is trying to hide it.
Oh well.
not lazyness, but genuine recording time issues.
Filming, then editing (though there isn't a lot of it in this series) and video processing all takes a finite amount of real-life time and sometimes I have less of it for various factors :(
raocow, I would appreciate if you used the bacon to discuss the enemies and other things in the meat circus with Ford at least once. You've been neglecting to do so through the proper game, and it contains some of the best dialogue, especially in the meat circus.
I keep legit forgetting that's a feature but it's... legit not something that's needed, haha. Like the enemies is by far one of the least threatening thing in this game