smw centralirc.cat.biomario fan games galaxy

firefox related css updates (bbcode/shoutbox) - ctrl-f5 if they're still jacked up for you

Psychonauts - Tabletop Party of Split Personality

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
Dark_Paratroopa
Posts: 33
Joined: 4 years ago

Re: Psychonauts - Tabletop Party of Split Personality

Postby Dark_Paratroopa » 5 days ago

Raocow walking past all those purple clouds makes me crazy, he doesn't NEED money but money is still very useful, because it's required for dream fluffs and psi cores and the magnet badge still.


Also, to get the skull:
I think he has to telekineses rocks into the little geysers, and once the right one is plugged the skull comes out? Or something with telekineses at least.

User avatar
YelseyKing
Meow what are you looking at?
Posts: 741
Joined: 3 years ago
First name: Matt
Location: Oregon

Re: Psychonauts - Tabletop Party of Split Personality

Postby YelseyKing » 5 days ago

Dark_Paratroopa wrote: Also, to get the skull:
I think he has to telekineses rocks into the little geysers, and once the right one is plugged the skull comes out? Or something with telekineses at least.
Actually...
Just stand on the other geyser and use Shield.
Image
Ayjo and Meya are watching you. Be on your best behavior.

Moists:
Image

The (Talkhaus) Price is Right
Episode 6 is on!

User avatar
Ditocoaf
Haustone Tournament Finalist
Posts: 278
Joined: 5 years ago
Pronouns: he/him/his
Location: On the horizon of the brandscape

Re: Psychonauts - Tabletop Party of Split Personality

Postby Ditocoaf » 5 days ago

Alice wrote:
YelseyKing wrote: While only a few minutes earlier, fighting an epic battle with and throwing everything he has (except that obscure "examine" button) at an outhouse door.
I'm actually really curious how he has managed to consistently forget that button throughout this entire LP despite needing to use it fairly often.
What I've learned from watching this LP is that you actually don't need to press the "use" key nearly as often as I used to think. Lots of things that I thought you had to "use", you can punch-to-activate instead, and that's what raocow's been doing most of the time. It's apparently actually really rare that you need the "use" key to proceed.
To err and err and err again, but less and less and less.

went
Posts: 75
Joined: 6 years ago
Pronouns: he/him/his
Location: Madrid

Re: Psychonauts - Tabletop Party of Split Personality

Postby went » 4 days ago

Psst Mr. Cow, the Cruller you are looking for is not the one in the lab, but the one in the Wilderness, outside of Sasha's lab. Remember he has different personalities and all that stuff, so you have to talk to "Ranger" Cruller, not "Agent" Cruller.
"Touhou is wrong" - Horikawa Otane

User avatar
Dark Hunter
Posts: 191
Joined: 5 years ago
Location: New Mexico, USA

Re: Psychonauts - Tabletop Party of Split Personality

Postby Dark Hunter » 4 days ago

Oh thank god raocow is not going after all the figments! The rest of the collectibles are pretty manageable.

User avatar
SAJewers
A2XT Guy
Posts: 1839
Joined: 4 years ago
Location: Nova Scotia

Re: Psychonauts - Tabletop Party of Split Personality

Postby SAJewers » 4 days ago

What happens if you do happen to go for all the figments?
DO NOT PM ME ABOUT A SECOND MARIO BROS X. THING. I WILL NOT RESPOND TO PMs.
Image
Head over to the ASMBXT Forums and join the discssion, or submit levels!
Image
Image
Image

User avatar
YelseyKing
Meow what are you looking at?
Posts: 741
Joined: 3 years ago
First name: Matt
Location: Oregon

Re: Psychonauts - Tabletop Party of Split Personality

Postby YelseyKing » 4 days ago

SAJewers wrote: What happens if you do happen to go for all the figments?
You slowly go mad, as there are hundreds per stage, and in places like Milla's Dance Party, Black Velvetopia, and Waterloo World, blend in incredibly well with the backgrounds at times. And some of them *move*.

Collecting *all* the figments, along with basically every *other* collectable, gets you rank 101. Which is bragging rights and little else. You get power upgrades until rank 95, a bonus ending scene at rank 100. Is it worth it? Probably not, unless you're a completionist. I did it. I'd do it again. But I'm also... well, kind of crazy that way. So.
Image
Ayjo and Meya are watching you. Be on your best behavior.

Moists:
Image

The (Talkhaus) Price is Right
Episode 6 is on!

User avatar
Ditocoaf
Haustone Tournament Finalist
Posts: 278
Joined: 5 years ago
Pronouns: he/him/his
Location: On the horizon of the brandscape

Re: Psychonauts - Tabletop Party of Split Personality

Postby Ditocoaf » 4 days ago

SAJewers wrote: What happens if you do happen to go for all the figments?
You double your playtime.
To err and err and err again, but less and less and less.

User avatar
Parama
Posts: 299
Joined: 2 years ago

Re: Psychonauts - Tabletop Party of Split Personality

Postby Parama » 4 days ago

I mean it wouldn't be so bad if raocow had been more studious about picking up the ones he saw, but

I don't want him to go after them (or if he does do it off camera or something)
If I was suffering, I’d cut the ties that were never meant to bind.

User avatar
YelseyKing
Meow what are you looking at?
Posts: 741
Joined: 3 years ago
First name: Matt
Location: Oregon

Re: Psychonauts - Tabletop Party of Split Personality

Postby YelseyKing » 4 days ago

BTW, raocow. There's one more noteworthy thing to get in Waterloo World. It's not *essential*, but it's kind of nice. Check the rooftops.
Image
Ayjo and Meya are watching you. Be on your best behavior.

Moists:
Image

The (Talkhaus) Price is Right
Episode 6 is on!

User avatar
Grounder
Posts: 1495
Joined: 2 years ago

Re: Psychonauts - Tabletop Party of Split Personality

Postby Grounder » 3 days ago




Starts around 0:27...

And then jumps to something about spinach dip.
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

User avatar
Dark Hunter
Posts: 191
Joined: 5 years ago
Location: New Mexico, USA

Re: Psychonauts - Tabletop Party of Split Personality

Postby Dark Hunter » 3 days ago

So Milla's name is actually pronounced with the L's? I always thought it was "Mi-ya", like in the Spanish manner. "Mill-a" just sounds so... wrong.

User avatar
YelseyKing
Meow what are you looking at?
Posts: 741
Joined: 3 years ago
First name: Matt
Location: Oregon

Re: Psychonauts - Tabletop Party of Split Personality

Postby YelseyKing » 3 days ago

Dark Hunter wrote: So Milla's name is actually pronounced with the L's? I always thought it was "Mi-ya", like in the Spanish manner. "Mill-a" just sounds so... wrong.
It *is* pronounced the Spanish way. It's spoken aloud in earlier cutscenes.
Image
Ayjo and Meya are watching you. Be on your best behavior.

Moists:
Image

The (Talkhaus) Price is Right
Episode 6 is on!

User avatar
Parama
Posts: 299
Joined: 2 years ago

Re: Psychonauts - Tabletop Party of Split Personality

Postby Parama » 3 days ago

okay we found the one thing everyone was screaming at you to find, LP is over now gg
If I was suffering, I’d cut the ties that were never meant to bind.

User avatar
Tenlade
Posts: 419
Joined: 6 years ago
Location: USA

Re: Psychonauts - Tabletop Party of Split Personality

Postby Tenlade » 3 days ago

Parama wrote: okay we found the one thing everyone was screaming at you to find, LP is over now gg
Its almost silly in how dark that is. Like whats the most dark tragic backstory we could give a character? made even more dark because

she's psychic and could therefore sense the children's agony as they were burned alive calling for help.

Image

User avatar
kitikami
Posts: 217
Joined: 3 years ago

Re: Psychonauts - Tabletop Party of Split Personality

Postby kitikami » 3 days ago

I'm not a fan of that Milla nightmare room/vault. On top of being over-the-top dark and depressing, it's not really relevant to the game and comes completely out of nowhere, clashes pretty seriously with Milla's stage/character/other vault, and is dropped right in the middle of a game that plays fatal accidents for laughs. I guess they were going for the idea that Milla's carefree party-all-the-time nature is a coping device to suppress her trauma, but when that development is irrelevant and doesn't mesh well with the tone of the rest of the game, it just feels completely unnecessary.

User avatar
MoneyMan
Posts: 349
Joined: 6 years ago

Re: Psychonauts - Tabletop Party of Split Personality

Postby MoneyMan » 2 days ago

kitikami wrote: I'm not a fan of that Milla nightmare room/vault. On top of being over-the-top dark and depressing, it's not really relevant to the game and comes completely out of nowhere, clashes pretty seriously with Milla's stage/character/other vault, and is dropped right in the middle of a game that plays fatal accidents for laughs. I guess they were going for the idea that Milla's carefree party-all-the-time nature is a coping device to suppress her trauma, but when that development is irrelevant and doesn't mesh well with the tone of the rest of the game, it just feels completely unnecessary.
Apparently it was gonna play a bigger part of the game but was dropped late in development. Those two out of nowhere bosses in Milkman Conspiracy were made for it and were just stuck in because they didn't want to waste them.

User avatar
MonkeyShrapnel
Poke a Man
Posts: 135
Joined: 3 years ago
First name: Brian
Pronouns: he/him/his
Location: Canada Eh?
Contact:

Re: Psychonauts - Tabletop Party of Split Personality

Postby MonkeyShrapnel » 2 days ago

MoneyMan wrote:
kitikami wrote: I'm not a fan of that Milla nightmare room/vault. On top of being over-the-top dark and depressing, it's not really relevant to the game and comes completely out of nowhere, clashes pretty seriously with Milla's stage/character/other vault, and is dropped right in the middle of a game that plays fatal accidents for laughs. I guess they were going for the idea that Milla's carefree party-all-the-time nature is a coping device to suppress her trauma, but when that development is irrelevant and doesn't mesh well with the tone of the rest of the game, it just feels completely unnecessary.
Apparently it was gonna play a bigger part of the game but was dropped late in development. Those two out of nowhere bosses in Milkman Conspiracy were made for it and were just stuck in because they didn't want to waste them.
The ultimate evil for developers is time constraints.
Uh...Do I just sign here? What do you mean it should be obvious? There are people in this world...well...a whole lot of people that can't follow basic instructions!

Image

Image

My silly "Collab" Youtube channel https://www.youtube.com/user/Theguyswho ... s/featured
(That means I'm the only person using it nowadays.)

Image

User avatar
Dark Hunter
Posts: 191
Joined: 5 years ago
Location: New Mexico, USA

Re: Psychonauts - Tabletop Party of Split Personality

Postby Dark Hunter » 2 days ago

Except for Valve, who don't know what time constraints are.

But in their case the worst evil is their own lack of interest.

10204307
Posts: 102
Joined: 7 years ago

Re: Psychonauts - Tabletop Party of Split Personality

Postby 10204307 » 2 days ago

It would be less jarring if the other mindscapes also had hidden nightmare zones, I think. That'd actually be pretty cool, seeing what all the characters' worst fears/experiences are. And it'd be a better way of showing off Gloria's backstory than just dumping dull exposition on the player.

My main problem with it though is that Milla just doesn't shut up when you find it. It would've honestly been a lot creepier and more effective if she just didn't say anything at all when you found it.

User avatar
BobisOnlyBob
is Only BobisOnlyBob
Posts: 172
Joined: 4 years ago
First name: Bob (is Only Bob)
Location: COMPUTER SPACE

Re: Psychonauts - Tabletop Party of Split Personality

Postby BobisOnlyBob » 2 days ago

10204307 wrote: My main problem with it though is that Milla just doesn't shut up when you find it. It would've honestly been a lot creepier and more effective if she just didn't say anything at all when you found it.

My main problem with Psychonauts is that it just doesn't shut up when you do anything. It would've honestly been a lot better and more atmospheric if it just let its creative character designs and environments speak for themselves.
BOB is an acronym for BOB is Only BOB etc.

tirakai
Posts: 123
Joined: 3 years ago

Re: Psychonauts - Tabletop Party of Split Personality

Postby tirakai » 2 days ago

I'm glad raocow managed to find the puppy orphanage, I was worried he'd miss it due to his unwillingness to destroy things.

User avatar
YelseyKing
Meow what are you looking at?
Posts: 741
Joined: 3 years ago
First name: Matt
Location: Oregon

Re: Psychonauts - Tabletop Party of Split Personality

Postby YelseyKing » 2 days ago

tirakai wrote: I'm glad raocow managed to find the puppy orphanage, I was worried he'd miss it due to his unwillingness to destroy things.

He spoke too soon. It was just a mattress factory.
Image
Ayjo and Meya are watching you. Be on your best behavior.

Moists:
Image

The (Talkhaus) Price is Right
Episode 6 is on!

User avatar
Voltgloss
>GET LAMP
Posts: 375
Joined: 3 years ago
Location: West of House

Re: Psychonauts - Tabletop Party of Split Personality

Postby Voltgloss » 2 days ago

YelseyKing wrote:
tirakai wrote: I'm glad raocow managed to find the puppy orphanage, I was worried he'd miss it due to his unwillingness to destroy things.

He spoke too soon. It was just a mattress factory.
Who says those are mutually exclusive?

kurt91
Posts: 8
Joined: 1 month ago

Re: Psychonauts - Tabletop Party of Split Personality

Postby kurt91 » 2 days ago

10204307 wrote: My main problem with it though is that Milla just doesn't shut up when you find it. It would've honestly been a lot creepier and more effective if she just didn't say anything at all when you found it.
Would that kind of make sense in-story? If a child sees something potentially traumatizing, you do whatever you can to try and keep them calm. Considering it's going on within Milla's mindscape, there's not much more she can do besides keep talking to Raz and try to not let him focus on the traumatizing thing.

Speaking of which, does anybody know what Milla sees Raz as when you use Clairvoyance? I don't recall if you get a legit opportunity, but the developers actually give characters responses to things that you literally cannot do in-game, like the G-Men in the Milkman level having responses and voiced dialogue to the Confusion Grenades.


Return to “let's play”

Who is online

Users browsing this forum: No registered users and 1 guest

cron