VLDC9 - vanilla level design contest 9
Re: VLDC9 - vaudevilles lighting downstage craftsmanship 9
So like Coconut Ruins 3 was going to be my magnum opus VLDC thing. Originally, it was split up into two sections, with there being a midpoint/pipe where the current goal was. The section was going to be a vertical room section using P-Balloons and chucks, which I thought was going to be pretty cool. However, due to foolishness and time constraints (the deadline was iirc 2 days away and I was to be out of town when it was suppose to end) I had to scrap it. I honestly think I could've gotten in the mid 40s with this. The second section was like halfway through planning (I had half of the tiles placed randomly throughout the screen along with scattered ideas).
Another thing I found odd rewatching the gameplay was how Jack actually used the older version of the level I sent. I edited in a quick updated one like 6 hours later with the leaves fixed so Mario and other sprites would be in front of the leaves, instead of just being in front of the tree bark.
I understand how short the level was, and was on the edge on submitting it. It should've ended up at the worst world to be honest.
Another thing I found odd rewatching the gameplay was how Jack actually used the older version of the level I sent. I edited in a quick updated one like 6 hours later with the leaves fixed so Mario and other sprites would be in front of the leaves, instead of just being in front of the tree bark.
I understand how short the level was, and was on the edge on submitting it. It should've ended up at the worst world to be honest.
Re: VLDC9 - vaudevilles lighting downstage craftsmanship 9
I suppose it's time for generic warning time.
Longcow warning for second red level in mountain world. Feel free to do another level in mountain world, if you feel you don't have enough content for one video. Or just do it if you don't want to do videos out of order, but be prepared for stopping recording in middle of a level.
(not to be confused with angrycow, honestly that level is my favourite of mountain world, but it's extremely long, and may as well be two videos depending on how well you do it)
Longcow warning for second red level in mountain world. Feel free to do another level in mountain world, if you feel you don't have enough content for one video. Or just do it if you don't want to do videos out of order, but be prepared for stopping recording in middle of a level.
(not to be confused with angrycow, honestly that level is my favourite of mountain world, but it's extremely long, and may as well be two videos depending on how well you do it)
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Re: VLDC9 - verdure lacing diverging cordilleras 9
raocow you were all like "what are those spiny eggs" when there were rocks all over the place in the freakin' walls
Re: VLDC9 - verdure lacing diverging cordilleras 9
three levels and a fart today
a couple of those levels felt like a pallet swap of the other
a couple of those levels felt like a pallet swap of the other
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Re: VLDC9 - verdure lacing diverging cordilleras 9
I like it when levels provide light incentive to speedrun. I wish levels did that more often. On the other hand, I really wish I knew there were more than 5 Dragon Coins in The 100s Challenge before I spent five minutes bouncing off the Chuck to grab the first one.
Coconut Ruins 3 felt like an okay start to a level, but if it weren't for the previous comment in this thread I would have expected it to just be an average romp even if it was completed.
Sunset Vista had a lot of secrets and non-linearity scattered about.
I liked a lot of the obstacles and platforming in Mystic Ruins.
Coconut Ruins 3 felt like an okay start to a level, but if it weren't for the previous comment in this thread I would have expected it to just be an average romp even if it was completed.
Sunset Vista had a lot of secrets and non-linearity scattered about.
I liked a lot of the obstacles and platforming in Mystic Ruins.
Re: VLDC9 - verdure lacing diverging cordilleras 9
There's really not a lot to say about these next levels. I like the idea of 100 second challenge but your timer resets for each subscreen and the timer seems way too lenient this way. I'm sure this was due to the rules of the VLDC and not the design decision of the level though.
The other levels...yeah not much to say. Not bad, not amazing, just safe decent levels.
and yeah there is a level coming up later that can easily take a full video or even more, might wanna save the later red dot level for one video as others suggested. There's a lot more to say about that level when we get to it.
The other levels...yeah not much to say. Not bad, not amazing, just safe decent levels.
and yeah there is a level coming up later that can easily take a full video or even more, might wanna save the later red dot level for one video as others suggested. There's a lot more to say about that level when we get to it.
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Re: VLDC9 - verdure lacing diverging cordilleras 9
I'm honestly impressed that the 100 level got ranked so highly. At first glance it seems like pretty standard fare.
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Re: VLDC9 - verdure lacing diverging cordilleras 9
Pyro wrote:
YOU DIDN'T MAKE IT
(gonna third the warnings about the red level... especially since it's one that I didn't like at all)
Re: VLDC9 - verdure lacing diverging cordilleras 9
Yes, defs have the third-to-last level be its own thing. I think you can manage the three next levels in one video!
27th: THE 100s CHALLENGE by KDeee
85th: COCONUT RUINS 3 by Nin
46th: SUNSET VISTA by Renhoek
54th: MYSTIC RUINS by slakkmichael
Don't have much to say today lol, other than I'm glad to be back in my computer because posting four commentary boxes would've been absolute hell
27th: THE 100s CHALLENGE by KDeee
85th: COCONUT RUINS 3 by Nin
46th: SUNSET VISTA by Renhoek
54th: MYSTIC RUINS by slakkmichael
Don't have much to say today lol, other than I'm glad to be back in my computer because posting four commentary boxes would've been absolute hell
Re: VLDC9 - verdure lacing diverging cordilleras 9
Half-embedded blocks as an aesthetic choice need to die.
Re: VLDC9 - verdure lacing diverging cordilleras 9
*Cacophony of fart sounds of approval*TRS wrote:Half-embedded blocks as an aesthetic choice need to die.
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Re: VLDC9 - verdure lacing diverging cordilleras 9
Well, these levels were pretty easy to clear... too bad they aren't as easy to judge.
The 100s Challenge feels pretty nice. It's simple, but fast series of challenges that simply feel good to clear. Again, the Dragon Coins add a bit to this. Though the last one is just... there.
Coconut Ruins 3 is just tragic. Ends way too soon for its own good. Solid start, though.
Sunset Visa... THE GROUND RETURNS. But yes, it looks pretty nice. And plays pretty nice, too. Those switch blocks saw liberal use here, which is a nice contrast to never seeing them... which basically means the difficulty is highly variable. Dragon coins are a little confusingly placed, but this is otherwise good.
Mystic Ruins... nice Sonic reference at the end there. Gameplay's solid, too. Muncher wines are nicely implemented, momentum platforms are always neat.... good job with this.
The 100s Challenge feels pretty nice. It's simple, but fast series of challenges that simply feel good to clear. Again, the Dragon Coins add a bit to this. Though the last one is just... there.
Coconut Ruins 3 is just tragic. Ends way too soon for its own good. Solid start, though.
Sunset Visa... THE GROUND RETURNS. But yes, it looks pretty nice. And plays pretty nice, too. Those switch blocks saw liberal use here, which is a nice contrast to never seeing them... which basically means the difficulty is highly variable. Dragon coins are a little confusingly placed, but this is otherwise good.
Mystic Ruins... nice Sonic reference at the end there. Gameplay's solid, too. Muncher wines are nicely implemented, momentum platforms are always neat.... good job with this.
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Re: VLDC9 - verdure lacing diverging cordilleras 9
I don't even see how they can exist. I never got that good at lunar magicTRS wrote:Half-embedded blocks as an aesthetic choice need to die.
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Re: VLDC9 - verdure lacing diverging cordilleras 9
It's easy-peasy in the Map16 editor; you can choose whatever 8x8 graphics tiles you want a 16x16 block to consist of. just take the top two tiles of a question or concrete block, put use the top tiles of a piece of ground as the lower tiles, and Bob's your uncle.Ivy wrote:I don't even see how they can exist. I never got that good at lunar magicTRS wrote:Half-embedded blocks as an aesthetic choice need to die.
But yeah. The first time I saw these type of blocks, I seem to recall in being it in a sort of buried ruins environment, where it was clever and thematically appropriate. But now people seem to haphazardly throw them everywhere and anywhere, so they've long since lost their charm, and have all the originality and subtle good taste of a garden gnome.
Re: VLDC9 - verdure lacing diverging cordilleras 9
but what about the brown blocks sticking out in worldpeace's vldc7 level
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Re: VLDC9 - verdure lacing diverging cordilleras 9
The worst part is nobody bothers to just use one frame of the question block animation. I mean, it's half underground. How can it still rotate?
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Re: VLDC9 - verdure lacing diverging cordilleras 9
That poor Rex...
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Re: VLDC9 - valleys lugging desert caverns 9
Hilly Desert is really an alright level, but man those palette choices are really distracting. I think this is one of those cases where the judges were so put off by the palette to the point where the gameplay was affected by it, hence the really low placement.
Vanilla Secret 1.5 is as vanilla and SMW-y as it gets. Pretty nice overall imo.
And Aero Plains is probably the safest level in the contest. It has berries in the ground for reasons. Yeah.
The level right after though is probably the UNsafest level in the contest, so good luck to raocow in the next video.
Vanilla Secret 1.5 is as vanilla and SMW-y as it gets. Pretty nice overall imo.
And Aero Plains is probably the safest level in the contest. It has berries in the ground for reasons. Yeah.
The level right after though is probably the UNsafest level in the contest, so good luck to raocow in the next video.
avatar by crayonchewer!
Re: VLDC9 - valleys lugging desert caverns 9
Sure feels like the judges used a strong combo attack on Hilly Desert. It wasn't that bad.
Re: VLDC9 - valleys lugging desert caverns 9
rip jayscribble's avatar
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
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Re: VLDC9 - valleys lugging desert caverns 9
you guys where right about tomorrow's video being a one level deal, but the way y'all where speaking I was expecting some kind of hell monster, not something I had a blast with..!
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Re: VLDC9 - valleys lugging desert caverns 9
The level itself is actually super creative, but the reception has been very hit or miss for it. If you're not good at puzzles and/or figuring out some of the quirkier SMW tricks, then it can be hell.
I loved the normal exit personally, but struggled with the secret exit.
I loved the normal exit personally, but struggled with the secret exit.
Re: VLDC9 - valleys lugging desert caverns 9
To be fair, I only said the level is long, not angrycow :).
I loved this level (it's one of my favorites in this ROM hack), but it is really long.
I loved this level (it's one of my favorites in this ROM hack), but it is really long.
Re: VLDC9 - valleys lugging desert caverns 9
92nd: HILLY DESERT by LucasGamer3000
65th: VANILLA SECRET 1.5 by glitch4
44th: AERO PLAINS by Paperdomo101
Second time I have trouble what the levels in the video were lol. MOUNTAIN WORLD EVERYONE
I'm extremely excited for tomorrow's video. I agree with SNN about the level's reception.
65th: VANILLA SECRET 1.5 by glitch4
44th: AERO PLAINS by Paperdomo101
Second time I have trouble what the levels in the video were lol. MOUNTAIN WORLD EVERYONE
I'm extremely excited for tomorrow's video. I agree with SNN about the level's reception.