VLDC9 - vanilla level design contest 9
Re: VLDC9 - viral lines deep conglomerations 9
Please Hold the Line was really good. The rails were expertly placed so that when the player jumps on the brown platforms they will always have a chance to get back, and the blue rails give a chance to telegraph all the obstacles before you are zoomed through them.
Underground Theatre seemed like it was aiming for a certain sort of "flow" that lolyoshi and worldpeace usually achieve (and so did Please Hold the Line for that matter), but it fell short of the mark. I agree heartily with everything Koopster said about the level.
Underground Theatre seemed like it was aiming for a certain sort of "flow" that lolyoshi and worldpeace usually achieve (and so did Please Hold the Line for that matter), but it fell short of the mark. I agree heartily with everything Koopster said about the level.
Re: VLDC9 - viral lines deep conglomerations 9
Is that the intended method? Because it seemed to be the obvious method of obtaining it to me and I was quite confused that raocow kept trying to overcomplicate it.ft029 wrote:1. The first dragon coin is possible to get if you are fast and get on the angel block from the right side. Then, you can get back on the eater chain and jump to safety. raocow isn't alone in misunderstanding this obstacle.
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Re: VLDC9 - viral lines deep conglomerations 9
S'wait, that portal level was allegedly super difficult? Wut
"oh no my best friend was replaced by a evil demon shadow monster"
"argh i am the evil shadow monster demon shadow"
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Re: VLDC9 - viral lines deep conglomerations 9
No, the level Nimono was talking about was "Matterhorn" I believeAUS wrote:S'wait, that portal level was allegedly super difficult? Wut
Interestingly enough, the idea of a portal-themed SMW level goes back to yoshicookiezeus, who made a level like that back in 2009.
this is getting laundromatic
Re: VLDC9 - viral lines deep conglomerations 9
32nd: ALL HAIL MEGAMOLE by Gamma V
14th: APERTURE LABORATORY by GbreezeSunset
I was 100% Aperture Lab would at least be in the best world, but welp
14th: APERTURE LABORATORY by GbreezeSunset
I was 100% Aperture Lab would at least be in the best world, but welp
Re: VLDC9 - viral lines deep conglomerations 9
Correct, it was Matterhorn. Why would anyone think it was the portal level when I gave it 10/10 in aesthetics, and I'm the one that fudged a score? :pRyrir wrote:No, the level Nimono was talking about was "Matterhorn" I believeAUS wrote:S'wait, that portal level was allegedly super difficult? Wut
BY THE WAY, I LOVED THE PORTAL LEVEL. That Moon, though... you had to use the block duplication glitch to get it. From there, I have NO idea what to do.
Re: VLDC9 - viral lines deep conglomerations 9
In a way, that's authentic to Portal. You have to use glitches to get a cak-- moon.
Re: VLDC9 - viral lines deep conglomerations 9
Oh man, Aperture Labs should have made best world easy. It's a shame ninja boy's score kept it back.
Re: VLDC9 - voguish laboratories dogmatic caves 9
I think gbreeze did a good job making it clear what you had to do to get the moon. Even if you have no technical knowledge of glitches like me, there should still be an instinct to make a coin factory by duping the multiple coin block that just happens to be next to a wall. Then, just jump on the note blocks randomly and somehow Mario can fall through because of interaction block shenanigans.
Ninja boy thought gbreeze used drawn graphics and thus gave it a low aesthetics score. This makes absolutely no sense to me. If you think the graphics are wrong, just open YY-CHR and check. Or, judge it normally and put "possible disqualification?" next to the score just in case. But ninja boy did something completely different and idiotic. Sigh.
Gbreezesunset's old kaizo levels are kind of unimpressive to me, but this level is very good!
Ninja boy thought gbreeze used drawn graphics and thus gave it a low aesthetics score. This makes absolutely no sense to me. If you think the graphics are wrong, just open YY-CHR and check. Or, judge it normally and put "possible disqualification?" next to the score just in case. But ninja boy did something completely different and idiotic. Sigh.
Gbreezesunset's old kaizo levels are kind of unimpressive to me, but this level is very good!
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Re: VLDC9 - voguish laboratories dogmatic caves 9
You could also just ask the level author how they made it.ft029 wrote:If you think the graphics are wrong, just open YY-CHR and check. Or, judge it normally and put "possible disqualification?" next to the score just in case.
Re: VLDC9 - voguish laboratories dogmatic caves 9
Love them 10 year old Internet jokes.
Re: VLDC9 - voguish laboratories dogmatic caves 9
Ometeotl wrote:Love them 10 year old Internet jokes.
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
Re: VLDC9 - voguish laboratories dogmatic caves 9
Grounder for Worst Post 2017
Re: VLDC9 - voguish laboratories dogmatic caves 9
I agree with Eternity's comments on All Hail Mega Mole (less so his rating). The level looked nice, but didn't stand out in terms of gameplay IMO.
The Portal level was pretty great. Everything was cohesive and creatively used. I haven't played Portal either though.
The Portal level was pretty great. Everything was cohesive and creatively used. I haven't played Portal either though.
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Re: VLDC9 - voguish laboratories dogmatic caves 9
That girl in the last panel is totally giving a look that says "I am going to brutally murder all of these sons of bitches". Look at the way she clenches her teeth, she is just as infuriated by old tired jokes as the rest of us, only instead it's turned her homicidal.
also woodman what are you doing graffiting at the end of Aperture Laboratory
also woodman what are you doing graffiting at the end of Aperture Laboratory
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Re: VLDC9 - voguish laboratories dogmatic caves 9
excited for the best map ever tomorrow (imo)
sure hope raocow decides to do a music montage for it, because man
sure hope raocow decides to do a music montage for it, because man
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Re: VLDC9 - voguish laboratories dogmatic caves 9
Well, those are some nice levels over these 2 days.
All Hail Megamole is pretty simple gameplay wise, but also pretty solid. Mega Moles don't feature too much in full-length levels without being difficult, so this is a nice breather, especially with all of those nice mole statues. Good work.
Aperture Laboratory... is simply amazing. It should have got best world, but didn't... The platforms, the flowing water, and the glitch exhibitions... this felt exactly like a derelict laboratory, and it fits perfectly with the level. In addition, the music choice is very solid. Great job!
Delibutus Caverns does some incredibly nice graphics, though the gameplay is simply a nice standard level. And that's just fine. This level doesn't do too much wrong at all, besides being brief for some people's tastes. Nice work, even though you were penalized...
Archaic Architecture is the pure opposite of the last level, being incredibly long, but very nonstandard as well. It also has less custom graphics. Visiting the same standard area is a very good idea, and it's done well. The pipes can get a bit confusing, though, and the timer still kills you, which is not ideal... The main flaw of this level is that it's a bit too long. Still, I like this one more out of the two we had today. Good work, even though you were also penalized.
All Hail Megamole is pretty simple gameplay wise, but also pretty solid. Mega Moles don't feature too much in full-length levels without being difficult, so this is a nice breather, especially with all of those nice mole statues. Good work.
Aperture Laboratory... is simply amazing. It should have got best world, but didn't... The platforms, the flowing water, and the glitch exhibitions... this felt exactly like a derelict laboratory, and it fits perfectly with the level. In addition, the music choice is very solid. Great job!
Delibutus Caverns does some incredibly nice graphics, though the gameplay is simply a nice standard level. And that's just fine. This level doesn't do too much wrong at all, besides being brief for some people's tastes. Nice work, even though you were penalized...
Archaic Architecture is the pure opposite of the last level, being incredibly long, but very nonstandard as well. It also has less custom graphics. Visiting the same standard area is a very good idea, and it's done well. The pipes can get a bit confusing, though, and the timer still kills you, which is not ideal... The main flaw of this level is that it's a bit too long. Still, I like this one more out of the two we had today. Good work, even though you were also penalized.
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Re: VLDC9 - voguish laboratories dogmatic caves 9
man that james rowe guy really hates smwc doesn't he lol
For some reason, the music in Ruberjig's level today makes me feel like it could ONLY fit Ruberjig. I don't know why! XD I wish his level was more coherent with that shaft outside going back and forth between rooms where you build bridges or break blocks unnecessarily, or suddenly layer 2!!! I imagine he would've been far closer to best world if he'd stuck to one general idea and built upon that :(
For some reason, the music in Ruberjig's level today makes me feel like it could ONLY fit Ruberjig. I don't know why! XD I wish his level was more coherent with that shaft outside going back and forth between rooms where you build bridges or break blocks unnecessarily, or suddenly layer 2!!! I imagine he would've been far closer to best world if he'd stuck to one general idea and built upon that :(
Re: VLDC9 - vintage lamps decorated chutes 9
74th: DELIBUTUS CAVERNS by MaiK
PENALTY REASONING: -6 points for using the first day of the extension
68th: ARCHAIC ARCHITECTURE by Ruberjig
PENALTY REASONING: -2 points for leaking his name on the title screen of his entry plus -6 for using one day of the extension (I didn't know it had this much wow)
I remember MaiK mostly for the time he spammed his hack's download button on SMWC
I like Ruber's level quite a bit, but yeah the second half is stronger. I'm a fan of non-linear levels like this, even though it is essentially a linear level.
Also I really need to grab an .spc of the song in his level, it's really good :o (but fun fact, the submission ROM also included some wacky sound effects from his hack)
I guess the next world can be sorta called "endgame". The hardest (and arguably most annoying) levels are in there
PENALTY REASONING: -6 points for using the first day of the extension
68th: ARCHAIC ARCHITECTURE by Ruberjig
PENALTY REASONING: -2 points for leaking his name on the title screen of his entry plus -6 for using one day of the extension (I didn't know it had this much wow)
I remember MaiK mostly for the time he spammed his hack's download button on SMWC
I like Ruber's level quite a bit, but yeah the second half is stronger. I'm a fan of non-linear levels like this, even though it is essentially a linear level.
Also I really need to grab an .spc of the song in his level, it's really good :o (but fun fact, the submission ROM also included some wacky sound effects from his hack)
I guess the next world can be sorta called "endgame". The hardest (and arguably most annoying) levels are in there
Re: VLDC9 - vintage lamps decorated chutes 9
I don't understand why anyone has a hard time avoiding plastering their name in their semi-anonymous contest.
Like, did y'all not read the whole set of rules?
It's not much of a penalty dished out, but still, is screaming "I AM THE ONE WHO MADE THIS" really that irresistible?
Like, did y'all not read the whole set of rules?
It's not much of a penalty dished out, but still, is screaming "I AM THE ONE WHO MADE THIS" really that irresistible?
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
Re: VLDC9 - vintage lamps decorated chutes 9
to be fair, penalty for doing it was STUPID. i think i was the only judge that kept saying that lolGrounder wrote:I don't understand why anyone has a hard time avoiding plastering their name in their semi-anonymous contest.
Like, did y'all not read the whole set of rules?
It's not much of a penalty dished out, but still, is screaming "I AM THE ONE WHO MADE THIS" really that irresistible?
Re: VLDC9 - vintage lamps decorated chutes 9
It's not stupid though. Why have a rule at all when there's no repercussions for breaking it?Nimono wrote:to be fair, penalty for doing it was STUPID. i think i was the only judge that kept saying that lol
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Re: VLDC9 - vintage lamps decorated chutes 9
Someone please explain this to me because my understanding of this rule makes it sound incredibly stupid.
If your level submission, which only the judges will see (and I guess anyone else who wants to play an individual level submission if they're public), has your name in the title screen, you get penalized? Is that really what the rule was? I really hope I'm misunderstanding because that's an incredibly absurd/arbitrary rule.
If your level submission, which only the judges will see (and I guess anyone else who wants to play an individual level submission if they're public), has your name in the title screen, you get penalized? Is that really what the rule was? I really hope I'm misunderstanding because that's an incredibly absurd/arbitrary rule.
Re: VLDC9 - vintage lamps decorated chutes 9
People believed that the judges were giving high score by author name alone.Ashan wrote:Someone please explain this to me because my understanding of this rule makes it sound incredibly stupid.
If your level submission, which only the judges will see (and I guess anyone else who wants to play an individual level submission if they're public), has your name in the title screen, you get penalized? Is that really what the rule was? I really hope I'm misunderstanding because that's an incredibly absurd/arbitrary rule.
And so that happened.
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
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Re: VLDC9 - vintage lamps decorated chutes 9
Oh, so submissions were anonymous?Grounder wrote:People believed that the judges were giving high score by author name alone.Ashan wrote:Someone please explain this to me because my understanding of this rule makes it sound incredibly stupid.
If your level submission, which only the judges will see (and I guess anyone else who wants to play an individual level submission if they're public), has your name in the title screen, you get penalized? Is that really what the rule was? I really hope I'm misunderstanding because that's an incredibly absurd/arbitrary rule.
And so that happened.
That's an important detail. I'm fine with the rule if that's the case.