S.N.N. wrote:
(fun fact: this level would have gotten first place if ninja boy's scores were removed from every level. Makes me cry a little inside, even if I feel that a couple of others are more deserving, ie tomorrow's. Someone should post the contest's results with this scores removed if they haven't already, the list is floating around somewhere. The top ten looks quite a bit different.)
I was actually going to request this very thing, but was too slow on the uptake. But for now... *ninja boy chiding intensifies* ...I am also interested in his thought process. As in, him sharing it with us here.
Levels. They're good.
Fortified Cavern is a very well thought out level. It has dynamic difficulty based on the switch blocks pressed, and a bunch of cool applications of Layer 2. He tends to be real solid in these, so good job.
Cutting in Line is really cool in premise, and in execution... but is very stiff difficulty wise. This is fine, as the puzzles more than make up for it. The one right after the midpoint is quite tricky, though. Good job, Lui37...
Turn Block Treeway wouldn't seem so special on paper, but here we are. It's a real solid level... based around turn blocks, of all things. And you know what? They're used incredibly. The one gripe I have is the ending sections, which are real difficult out of nowhere, which leads to quite a surprise... Overall, the ideas shown here are really good, though. Good work, Magiluigi.
...Wow, poor SNN. This concept absolutely does work, and it's been proven to multiple times. Mass Extinction is probably my favorite level so far. And of course, it ends up killing all of the Yoshis. (you monster) It really uses the elements of each color of Yoshi very well... though I think the blue section is weaker than the others, but is still solid. You did very well here. Getting stuck is a little bit of a thing, but this is still incredibly good.