VLDC9 - vanilla level design contest 9
Re: VLDC9 - volcanic lifts depreciating clouts 9
since you asked, raocow:
The reason I gave OOPS! a perfect score is because I assumed incorrectly that the penalty would be so large that any score I gave would be instantly counteracted to a flat 0 overall, so I thought "man, i really enjoyed every other part of the level, lol why not give it a perfect in aesthetics, too, it's not like it'll matter in the end~"
In hindsight, terrible, terrible logic. But oh well, what's done is done. Also, I stand by my creativity and design scores for that level- I genuinely thought it was creative and well-designed. Just not a very good level aesthetically. It didn't deserve any higher than 2, to be honest. Still really fun to play. The gimmick's amazing!
actually on second thought i don't stand by my design score so much. BY THE WAY FUN FACT: The entire gimmick of the level is that above the screen is a digging charlie. Yeah. One singular enemy causes all that trouble. Also fun fact: You can kill it at the beginning of the level if you're fast enough with that third ? Block. Makes the whole level BOOOOOOOORIIIIIIIIIIIIIING.
EDIT:
ALSO, I AM MALE :<
The reason I gave OOPS! a perfect score is because I assumed incorrectly that the penalty would be so large that any score I gave would be instantly counteracted to a flat 0 overall, so I thought "man, i really enjoyed every other part of the level, lol why not give it a perfect in aesthetics, too, it's not like it'll matter in the end~"
In hindsight, terrible, terrible logic. But oh well, what's done is done. Also, I stand by my creativity and design scores for that level- I genuinely thought it was creative and well-designed. Just not a very good level aesthetically. It didn't deserve any higher than 2, to be honest. Still really fun to play. The gimmick's amazing!
actually on second thought i don't stand by my design score so much. BY THE WAY FUN FACT: The entire gimmick of the level is that above the screen is a digging charlie. Yeah. One singular enemy causes all that trouble. Also fun fact: You can kill it at the beginning of the level if you're fast enough with that third ? Block. Makes the whole level BOOOOOOOORIIIIIIIIIIIIIING.
EDIT:
ALSO, I AM MALE :<
Re: VLDC9 - volcanic lifts depreciating clouts 9
I can only assume that, aside from Eternity, the judges are all wizards who managed to avoid dying at all on this level, because even dying once on OOPS! completely tanked my opinion of the level. I hate autoscroll in general, but slow, vertical autoscroll with impossible-to-predict enemies is even worse. And the gameplay is so monotonous - there isn't any variation in the setups you encounter in the level, it's just rocks and rocks and rocks and more rocks. Awful.
Re: VLDC9 - volcanic lifts depreciating clouts 9
I actually died a bunch too... to summarize I'm not sure what I was thinking when I scored it ¯\_(ツ)_/¯
I just didn't feel as worn out as you'd expect, idk
I just didn't feel as worn out as you'd expect, idk
Re: VLDC9 - volcanic lifts depreciating clouts 9
Nope, I died to it a lot! I just really loved the level after I learned that the entire gimmick was produced by a single sprite, the diggin' charlie10204307 wrote:I can only assume that, aside from Eternity, the judges are all wizards who managed to avoid dying at all on this level, because even dying once on OOPS! completely tanked my opinion of the level. I hate autoscroll in general, but slow, vertical autoscroll with impossible-to-predict enemies is even worse. And the gameplay is so monotonous - there isn't any variation in the setups you encounter in the level, it's just rocks and rocks and rocks and more rocks. Awful.
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Re: VLDC9 - volcanic lifts depreciating clouts 9
Hahahaha... that's awesome. I love when the whole design of a level can just be broken that easily.Nimono wrote:
actually on second thought i don't stand by my design score so much. BY THE WAY FUN FACT: The entire gimmick of the level is that above the screen is a digging charlie. Yeah. One singular enemy causes all that trouble. Also fun fact: You can kill it at the beginning of the level if you're fast enough with that third ? Block. Makes the whole level BOOOOOOOORIIIIIIIIIIIIIING.
But yeah, I figured that's why you gave the level such a score. It ended up not mattering much at all. Also, sorry again for the gender confusion. I'm surprised that it doesn't happen more with me...
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Re: VLDC9 - volcanic lifts depreciating clouts 9
I gave up on OOPS and just used savestates. If you are being unfair, long AND boring at the same time, then you don't deserve my attention.
Re: VLDC9 - volcanic lifts depreciating clouts 9
Everyone keeps saying OOPS! was incredibly unfair, but like... it seemed like at least decently fair if you just stay near the lava, which is a nifty design idea imo.
I don't know, maybe I'm wrong.
I totally totally agree on the whole "slow" issue though. That's a right hassle.
I don't know, maybe I'm wrong.
I totally totally agree on the whole "slow" issue though. That's a right hassle.
コンコン
Re: VLDC9 - volcanic lifts depreciating clouts 9
play the level yourself, Reb. raocow got insanely lucky.
My level is probably tomorrow, and I will say right now that it is also unfair. Cave town is a thing.
My level is probably tomorrow, and I will say right now that it is also unfair. Cave town is a thing.
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Re: VLDC9 - volcanic lifts depreciating clouts 9
Reaction based levels can be a blast to play, but only if you have all the information you need to parse an obstacle. In ft's level there are quite a few situations where you didn't know what's going on until it's too late, which leads to a lot of learning by dying.
I still think it's a cool level though, the ideas behind the obstacles are creative and fun, and with a bit of reworking it easily could have been one of the top levels in the contest for me
I guess what I'm trying to say is that it lacks clarity
(I'll also defend the podobo jump - When they're patched like that it's pretty much the exact same thing as a bullet jump, plus it's literally right after the midpoint)
(Also, DAE Undertale??)
I still think it's a cool level though, the ideas behind the obstacles are creative and fun, and with a bit of reworking it easily could have been one of the top levels in the contest for me
I guess what I'm trying to say is that it lacks clarity
(I'll also defend the podobo jump - When they're patched like that it's pretty much the exact same thing as a bullet jump, plus it's literally right after the midpoint)
(Also, DAE Undertale??)
Last edited by Ryrir 7 years ago, edited 3 times in total.
this is getting laundromatic
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Re: VLDC9 - volcanic lifts depreciating clouts 9
it's not undertale music it's Halloween Hack music that migrated to Homestuck and then Undertale
probably if Toby Fox uses it again it'll get mistaken as being from that new thing too
probably if Toby Fox uses it again it'll get mistaken as being from that new thing too
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
Re: VLDC9 - volcanic lifts depreciating clouts 9
15th: PLEASEHOLD THE LINE by Luks
42nd: UNDERGROUND THEATRE by ft029
I guess my comment for both levels says everything I would have to say.
The level that should've won imo (and incidentally my highest score) is defs tomorrow so hype! Look forward to ninja boy's commentary for it :V
42nd: UNDERGROUND THEATRE by ft029
I guess my comment for both levels says everything I would have to say.
The level that should've won imo (and incidentally my highest score) is defs tomorrow so hype! Look forward to ninja boy's commentary for it :V
Re: VLDC9 - volcanic lifts depreciating clouts 9
As far as levels that you have to slowly chip away at go, I liked Underground Theatre. It feels really nice to play once you nail the movements. But yeah, that's still a very niche thing to like and I don't blame anyone for hating it. Same goes for __________
is there an integer overflow when you become 256 years old
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Re: VLDC9 - viral lines deep conglomerations 9
UNDERGROUND THEATRE honestly feels like it was designed to be played with rewinds.
"oh no my best friend was replaced by a evil demon shadow monster"
"argh i am the evil shadow monster demon shadow"
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Re: VLDC9 - volcanic lifts depreciating clouts 9
Considering the level is outright referencing Undertale (blue stop signs) I think it's a fair mistake.Leet wrote:it's not undertale music it's Halloween Hack music that migrated to Homestuck and then Undertale
probably if Toby Fox uses it again it'll get mistaken as being from that new thing too
As for that second level, was that made by the same person who made the "lol sorry no reset doors because reasons" level that raocow played during MAGL3 (I think it was that)? Or did there seriously just so happen to be two people who decided that a single joke about not putting in reset doors/pipes was more worthwhile than a decent gameplay experience?
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Re: VLDC9 - viral lines deep conglomerations 9
Pleasehold the line is a really nice level... this is a good reaction level, and there's a good variety of setups here, too. Undertale is nice when it's fitting. It fits here, obviously. Nice work.
Underground Theatre is also cool, but is less solid design philosophy wise... I don't think I would have enjoyed myself either. Some of the block eating setups are really cool, but they are also incredibly precise to the point where some of them become trial and error. With a bit of polish and fixing, this level can become amazing. But for now, we are staring at a flawed version. Not to say that I wouldn't play it willingly... because I would. That first Dragon Coin is incredibly dumb, though.
Underground Theatre is also cool, but is less solid design philosophy wise... I don't think I would have enjoyed myself either. Some of the block eating setups are really cool, but they are also incredibly precise to the point where some of them become trial and error. With a bit of polish and fixing, this level can become amazing. But for now, we are staring at a flawed version. Not to say that I wouldn't play it willingly... because I would. That first Dragon Coin is incredibly dumb, though.
I am prone to almost everything... except spontaneous violence.
Any questions, concerns, or aspirations you have with me can go to the PM box... Now here's a quote:
(It was about time)
Any questions, concerns, or aspirations you have with me can go to the PM box... Now here's a quote:
raocow wrote:I know there is a population on Earth. They like to populate. I like to gesticulate. We're friends!
(It was about time)
Re: VLDC9 - volcanic lifts depreciating clouts 9
Lazy_ wrote:As far as levels that you have to slowly chip away at go, I liked Underground Theatre. It feels really nice to play once you nail the movements. But yeah, that's still a very niche thing to like and I don't blame anyone for hating it. Same goes for __________
Matterhorn
was great imo, and so was Underground Theatre. But that's just because I'm also ok with slowly learning a level, as long as the difficulty is consistent and fair. But if it is something like a lakitu that's so high up I can't possibly predict where the spinies will fall, then I'm out. (*cough*Sky at The Weird
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Re: VLDC9 - volcanic lifts depreciating clouts 9
Underground Theatre was made by the 3rd place winner of MaGL3. His VLDC9 entry is really trial and errory, but ft has improved a lot since then lol (and I think all of these levels are around a year old now).Mochtroidprime wrote: As for that second level, was that made by the same person who made the "lol sorry no reset doors because reasons" level that raocow played during MAGL3 (I think it was that)? Or did there seriously just so happen to be two people who decided that a single joke about not putting in reset doors/pipes was more worthwhile than a decent gameplay experience?
Pleasehold the line is a really neat level btw.
avatar by crayonchewer!
Re: VLDC9 - viral lines deep conglomerations 9
ft029, that level was wonderful! It looks like one of those levels that are really satisfying to beat. It was a lot of fun to watch being played, too, more so than many of the other levels in this contest thus far. Resets would have been nice, but it wasn't that long. Good job!
Re: VLDC9 - viral lines deep conglomerations 9
I like how that rail platforming level is trying to replicate the platforming section of Undertale's final boss battle. It's a pretty clever adaptation.
Re: VLDC9 - viral lines deep conglomerations 9
PleaseHold the Line is janky, fun, and interesting.
Some fun facts about my level:
1. The first dragon coin is possible to get if you are fast and get on the angel block from the right side. Then, you can get back on the eater chain and jump to safety. raocow isn't alone in misunderstanding this obstacle.
2. No one knew that dragon coins would be saved on midpoint or exit. I used the 1-up checkpoints right next to the dragon coins, so if you got the dragon coins in the first half, they would show up if you die in the midpoint room. However, they were removed because of the midpoint save patch thing.
3. I only seriously hacked kaizo before, and that was my first normal level in ages. "normal". ""normal"".
4. Koopster's score on the text has my level at a 37, but it's a 40 now. The level was possibly more fun on the second time around.
5. This was one of the last levels judged, hence the high score from ninja *rewinds after a stiff breeze* boy.
Overall, it's a poorly designed level that expects the player to be a psychic. Replaying it is satisfying, though--it's kind of a self-indulgent level as raocow would say. I made the level for myself.
Some fun facts about my level:
1. The first dragon coin is possible to get if you are fast and get on the angel block from the right side. Then, you can get back on the eater chain and jump to safety. raocow isn't alone in misunderstanding this obstacle.
2. No one knew that dragon coins would be saved on midpoint or exit. I used the 1-up checkpoints right next to the dragon coins, so if you got the dragon coins in the first half, they would show up if you die in the midpoint room. However, they were removed because of the midpoint save patch thing.
3. I only seriously hacked kaizo before, and that was my first normal level in ages. "normal". ""normal"".
4. Koopster's score on the text has my level at a 37, but it's a 40 now. The level was possibly more fun on the second time around.
5. This was one of the last levels judged, hence the high score from ninja *rewinds after a stiff breeze* boy.
Overall, it's a poorly designed level that expects the player to be a psychic. Replaying it is satisfying, though--it's kind of a self-indulgent level as raocow would say. I made the level for myself.
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Re: VLDC9 - volcanic lifts depreciating clouts 9
no fucker that was me :/Mochtroidprime wrote:Considering the level is outright referencing Undertale (blue stop signs) I think it's a fair mistake.Leet wrote:it's not undertale music it's Halloween Hack music that migrated to Homestuck and then Undertale
probably if Toby Fox uses it again it'll get mistaken as being from that new thing too
As for that second level, was that made by the same person who made the "lol sorry no reset doors because reasons" level that raocow played during MAGL3 (I think it was that)? Or did there seriously just so happen to be two people who decided that a single joke about not putting in reset doors/pipes was more worthwhile than a decent gameplay experience?
and i was actually waiting to see if people on here seriously were going to think that this level, too, put the joke in OVER the option of adding resets, and yes, here we are. yall, the joke was obviously added in response to there not going to be any resets, to lampshade it. the alternative to the joke wouldn't be resets, it would be no joke, and that's true in both this level and mine... this isn't that hard to understand
so, this is another example where if the joke just wasn't there, nobody would give a heck... even though the gameplay problem is the same!! hate the gameplay, not the joke...
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
Re: VLDC9 - volcanic lifts depreciating clouts 9
One; yes they totally would, are you crazy?Leet wrote:so, this is another example where if the joke just wasn't there, nobody would give a heck... even though the gameplay problem is the same!! hate the gameplay, not the joke...
Two; "HAHA I COULD HAVE PUT SOMETHING USEFUL TO YOUR GAME EXPERIENCE HERE BUT I DIDN'T" is a shitty joke.
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
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Re: VLDC9 - volcanic lifts depreciating clouts 9
yes im a crazy stupid idiot retardGrounder wrote:One; yes they totally would, are you crazy?Leet wrote:so, this is another example where if the joke just wasn't there, nobody would give a heck... even though the gameplay problem is the same!! hate the gameplay, not the joke...
Two; "HAHA I COULD HAVE PUT SOMETHING USEFUL TO YOUR GAME EXPERIENCE HERE BUT I DIDN'T" is a shitty joke.
what i mean is, obviously, nobody would think that the joke supersedes the gameplay... because there wouldn't be a joke to point at as a "cause", it would just be assumed to be an oversight
you could say that if the designer REALIZES the oversight they should just fix it, which is probably true, but if it's not going to be fixed at all i don't mind a dumb joke instead. i found raocow's bafflement at there being an explanation at all to be pretty funny in this level haha
main point is: don't blame joke for oversight, because process of development obviously doesn't go in that order
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
Re: VLDC9 - viral lines deep conglomerations 9
There was one moment of genius near the beginning when the same angel block was used twice in different ways.
That was it.
That was it.
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Re: VLDC9 - viral lines deep conglomerations 9
as for what i think i think the level is really cool and really respect its 'self-indulgent' nature in ft's words, since i'm a big supporter of the right to make that kind of level. would i enjoy playing it? probably not, but that's why i didn't play vldc9. some things just aren't for me but they're still rad for who they're for, whoever that may be.
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.