I think it would have been better if instead of having it so things would be completely black between colors it would have a short interval where two colors are active. So instead of red->black->blue->black->yellow->black it'd go something more like red->red/blue->blue->blue/yellow->yellow->yellow/red. Just that one change would probably help quite a bit.AUS wrote:Gonna have to disagree with you. Two colors is a bit boring. With three colors, there's so much possibility--like making one color strictly for guides, like how I thought it was going to be from the beginning.
It's not that three colors is a bad idea, yeah?
It's just that this level is incredibly poorly designed, in such a way that it doesn't work with its own gimmick.
VLDC9 - vanilla level design contest 9
Re: VLDC9 - vertiginous latticework donning creatures 9
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Re: VLDC9 - vertiginous latticework donning creatures 9
This is exactly my sentiments. The short pause between colors adds up to the point it becomes KILLER and just screws up the flow of the level so much. I'd also like to mention that this level really needed to use balance its colors out better. There's a lot of instances where big chunks of level just use one/two colors, so you have even more time having to wait for those specific colors.Alice wrote: I think it would have been better if instead of having it so things would be completely black between colors it would have a short interval where two colors are active. So instead of red->black->blue->black->yellow->black it'd go something more like red->red/blue->blue->blue/yellow->yellow->yellow/red. Just that one change would probably help quite a bit.
Also that last section was pretty much blind garbage like wow haha
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Re: VLDC9 - vast lookouts descriptive checkers 9
just for the record: my score this time for Triangle Dimension was not a fudging of scores like in Matterhorn. I genuinely didn't like the level, genuinely didn't think it was creative (at the time), genuinely didn't think it looked very good. today, I'd give it more in creativity, yeah, but everything else.... egh, I really don't like that secret exit path. It REALLY brings down the whole level. Interesting ideas, but the execution, in my opinion, was HORRIBLE.
Neon Castle, on the other hand, while not PERFECT, was alright
Neon Castle, on the other hand, while not PERFECT, was alright
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Re: VLDC9 - vertices localized discos constructed 9
Honestly the secret exit is probably the best use of special auto scroll I've seen. It's legit hard and fast paced unlike other levels that use it
looking at you stadium of plants
Re: VLDC9 - vertices localized discos constructed 9
71st: TRIANGLE DIMENSION by yoshifanatic
52nd: NEON CASTLE by Pseudogon
We may or may not have thought out the ending of the abstract world to be that thank you room
As some comments pointed out, you misinterpreted that part with the piranha, you didn't have to jump from rope to rope!
Also while some placements are disappointing I don't think a lot of levels in the best world don't deserve to be there, except for two or three imo
52nd: NEON CASTLE by Pseudogon
We may or may not have thought out the ending of the abstract world to be that thank you room
As some comments pointed out, you misinterpreted that part with the piranha, you didn't have to jump from rope to rope!
Also while some placements are disappointing I don't think a lot of levels in the best world don't deserve to be there, except for two or three imo
Re: VLDC9 - vertices localized discos constructed 9
Oh right, they both use the same auto scrolling. I literally just noticed. But yeah, the one in that level is so freaking boring in comparison.Pyro wrote:Honestly the secret exit is probably the best use of special auto scroll I've seen. It's legit hard and fast paced unlike other levels that use itlooking at you stadium of plants
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Re: VLDC9 - vertices localized discos constructed 9
If anyone wonders how are the triangle ? blocks vanilla, they are just on layer 2 behind triangles that have the same color as the background, other than that I want to see raocow's reaction to the best world map.
Also disable layer 3 on the Star Warp, it's totally GRAND.
Also disable layer 3 on the Star Warp, it's totally GRAND.
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Re: VLDC9 - vertices localized discos constructed 9
That's extremely neat.Super Maks 64 wrote:If anyone wonders how are the triangle ? blocks vanilla, they are just on layer 2 behind triangles that have the same color as the background
Also pretty observant of the level creator to put in an exit for presumably every screen in the secret exit route that leads back to the midpoint, instead of stranding you in level 0 if you accidentally enter the door
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Re: VLDC9 - vertices localized discos constructed 9
Yeah I agree with Koopster on the best world - except for two levels that realllllyy shouldn't be there (not that they're bad, they're just eh), the rest of them are pretty awesome.
Unfortunately, one of those two is.. well..
Unfortunately, one of those two is.. well..
Re: VLDC9 - vertices localized discos constructed 9
Kinda a bit of a weird choice though when instead they could have just put the door at the end of the section and not had to worry about it.Ivy wrote:Also pretty observant of the level creator to put in an exit for presumably every screen in the secret exit route that leads back to the midpoint, instead of stranding you in level 0 if you accidentally enter the door
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Re: VLDC9 - vertices localized discos constructed 9
I kinda like the promise of the door hanging over you during the whole autoscroll. The fact you can accidentally enter it while on a rope though...
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Re: VLDC9 - vertices localized discos constructed 9
Alice wrote: Kinda a bit of a weird choice though when instead they could have just put the door at the end of the section and not had to worry about it.
I like it too, it adds some sort of tangible goal even though you know the level has to end at some point.BobisOnlyBob wrote:I kinda like the promise of the door hanging over you during the whole autoscroll. The fact you can accidentally enter it while on a rope though...
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Re: VLDC9 - vertices localized discos constructed 9
raocow is probably like 1 of 300 people to accidentally enter that door
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Re: VLDC9 - vertices localized discos constructed 9
I entered it in a different place (I think) once, but intentionally. I was trying to beat the level earlier and got kicked right back to the start :(
Re: VLDC9 - vertices localized discos constructed 9
Should have lead to a secret bonus room in those two instances where you can enter it early.
Or just have it be a skip to the end, really.
Or just have it be a skip to the end, really.
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Re: VLDC9 - vertices localized discos constructed 9
If it was a skip to the end, people would assume it's a mistake.
The best solution is just to keep people from being able to go in the door to begin with.
The best solution is just to keep people from being able to go in the door to begin with.
Re: VLDC9 - vertices localized discos constructed 9
Yeah, I had the same thought process as Koopster with the door. I saw at one point that it was on ground fairly early on, and was like "oh yo, can I beat the level earl- oh. oh no."
I guess that's our fault though, haha. I kinda liked that to be honest.
Also, 4/10 on aesthetics is pretty low, I think Mr. Nimono. I get why you felt that way, and respect it, but man oh man, there were so many neat things done with what it set out to do. Like, wow. I think it was maybe too busy at times, but it sure was well crafted.
I guess that's our fault though, haha. I kinda liked that to be honest.
Also, 4/10 on aesthetics is pretty low, I think Mr. Nimono. I get why you felt that way, and respect it, but man oh man, there were so many neat things done with what it set out to do. Like, wow. I think it was maybe too busy at times, but it sure was well crafted.
コンコン
Re: VLDC9 - vertices localized discos constructed 9
Triangular Dimension was alright, but it felt a bit awkward to play since the entire level was made out of slopes. I also really didn't like the aesthetics, and the pallet was god awful, but I thought the design was at least decent. It didn't commit anywhere near as many crimes as Flash Black and Sky at the Weird.
You might be disappointed with Best World like I was. I didn't think the levels were bad maybe aside from 1 level, but I can think of several levels that should have been in the Best World instead of what actually ended up there. I was still amazed by at least 3 levels in that world, with SNN's level being one of them. It got sadly robbed by ninja boy though :(
You might be disappointed with Best World like I was. I didn't think the levels were bad maybe aside from 1 level, but I can think of several levels that should have been in the Best World instead of what actually ended up there. I was still amazed by at least 3 levels in that world, with SNN's level being one of them. It got sadly robbed by ninja boy though :(
Re: VLDC9 - vertices localized discos constructed 9
I appreciate the comment. I would be hypocritical to make a statement about his score on my level (given that I tend to defend subjectivity as much as I can), but I will confess that it did hurt a little seeing it at first.zagesaw wrote:I was still amazed by at least 3 levels in that world, with SNN's level being one of them. It got sadly robbed by ninja boy though :(
My personal favorite level in the best world is the third place entry, and I'm a firm believer that it should have won. I'm looking forward to seeing raocow play it and others' reactions to it - it's quite the spectacle.
Re: VLDC9 - vertices localized discos constructed 9
third place should've won & a certain level about ice should've been higher tbh.
stadium of plants is eh and the winning level is eh tbh
edit: snn should've been worst world
stadium of plants is eh and the winning level is eh tbh
edit: snn should've been worst world
Re: VLDC9 - vertices localized discos constructed 9
I agree that third place should have won. Interestingly though, if you took ninja boy's scores out of the average it's the only level in the top 10 that keeps its placement!
It's okay you can say itS.N.N. wrote:Unfortunately, one of those two is.. well..
Re: VLDC9 - vertices localized discos constructed 9
TRS wrote:I agree that third place should have won. Interestingly though, if you took ninja boy's scores out of the average it's the only level in the top 10 that keeps its placement!
It's okay you can say itS.N.N. wrote:Unfortunately, one of those two is.. well..
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
Re: VLDC9 - vertices localized discos constructed 9
Triangle Dimension had one of those concepts that is simple but at the same time allows for both interesting gameplay and look. There was something a little... off... about the platforming, but I can't put my finger on exactly what. The obstacles toe the edge of readability. I wasn't sure whether to blame myself or the level author whenever I misread something. I think somebody quicker to figure out the obstacles would have a field day with it. Still, the autoscroller was fast paced, fun, and had creative obstacles that wouldn't really work elsewhere. I will say that bringing the Yoshi to that point was pretty annoying though. I don't mind the slopes. I find that if I don't panic, they aren't a huge issue.
Neon Castle would fit straight into being the castle of an earlygame world. It's straightforward castle mechanics, but solid overall.
Neon Castle would fit straight into being the castle of an earlygame world. It's straightforward castle mechanics, but solid overall.
Re: VLDC9 - vertices localized discos constructed 9
Gotta say, I wish I didn't know that the scores were all wonky, because I think I would be VERY excited to see what 8 levels were better than Ice Cutting Site.
Like, man. What a great combination of difficulty and fairness. I can't wait until I get to this level for myself, even if I know it'll take me plenty of tries with my skill.
I can not believe that this is a level that's gimmick is "make the normally blind jumps fair and not actually blind." It's incredible, and works so well.
Like, man. What a great combination of difficulty and fairness. I can't wait until I get to this level for myself, even if I know it'll take me plenty of tries with my skill.
I can not believe that this is a level that's gimmick is "make the normally blind jumps fair and not actually blind." It's incredible, and works so well.
コンコン
Re: VLDC9 - vitreous locomotives diffracted cosmos 9
Honestly I don't think Stellar Garden was all that stellar and deserving of best world placement. It's a good level with great aesthetics,but it's just a generic safe level. It doesn't really do anything wrong, but nothing amazing either while other levels in the contest deserved it more. for a level design contest a blandly designed level shouldn't be in the best world, even if the aesthetics looks really good. I definitely agree with Koopster's score more than the other judges for this level.
Ice Cutting Site was amazing on the other hand and deserved Top 3. While not as amazing as his winning level in VLDC8, it's still presents creative gimmicks I haven't seen before, along with great level design and balanced difficulty. Using the clear blocks to show what is happening below is pretty clever. The level also was generous with powerups to support the demanding difficulty. The aesthetics were vanilla but still pleasing on the eyes too.
Tomorrow we have a level that has been ranked 60 placements higher than it should have been. The only level I actually disliked playing in this world.
Ice Cutting Site was amazing on the other hand and deserved Top 3. While not as amazing as his winning level in VLDC8, it's still presents creative gimmicks I haven't seen before, along with great level design and balanced difficulty. Using the clear blocks to show what is happening below is pretty clever. The level also was generous with powerups to support the demanding difficulty. The aesthetics were vanilla but still pleasing on the eyes too.
Tomorrow we have a level that has been ranked 60 placements higher than it should have been. The only level I actually disliked playing in this world.