-FROZENQUILLS-
FUN: 7/30
DIFFICULTY: 2/5
CREATIVITY: 6/10
AESTHETICS: 7/10 (4/5 GFX + 3/5 MUS)
FUNCTIONALITY: 5/5
TOTAL: 27/60
COMMENTS:
This level was bizarre.
I thought it was doing a cape level right by using some
interesting obstacles (turn block bridges) and coin guides,
but then it abandoned that entirely once the level stopped
giving you money. Without the coin guides it felt like luck
if I got past the flying blocks, hammer bro, chuck, koopas,
and bullets until the midpoint. There was simply too little time
to react.
Then it abandoned the cape entirely and went through this neat
section where you have to land on the triangle blocks which was
really weird but cool? Then it has this pretty typical
p-balloon section and a p-switch run to the end.
Yeah, it really feels like the creator threw a whole ton of
different ideas at the wall of good level design but only like
1 or 2 them stuck. That's the best way to put it.
TLDR:
+ Had some interesting ideas if extremely fleeting
- Bizarrely unfocused
OTHER:
it went from interesting design to spam and floating munchers in
like 5 seconds and i was like ?????????????????
-PYRO-
Fun: 4/30
Difficulty: 4/5
Creativity: 2/10
Aesthetics: 5/10
Functionality: 5/5
Total: 20/60
Comment: It's a bad level. First half is utter garbage, it's just random stuff thrown everywhere and an idea for a level that just does NOT work. The cape flight is waaay too weird to work around obstacles with. Second half is slighty better I guess but it's just over way faster, still is just a mess of level design, and it just kinda happens, and the wall triangles are kinda finicky to work around. It overall just makes for a bleeeh experience.
-KOOPSTER-
FUN: 16/30
DIFFICULTY: 3/5
CREATIVITY: 6/10
AESTHETICS: 6/10
FUNCTIONALITY: 5/5
TOTAL SCORE: 36/60
The third flight is a bit unfair. Otherwise, this is really not bad for a flight level @ first half. The second half implemented a different kind of "flight" (the balloon) which I actually found interesting. Not even sure if that was intentional lol. Sorta rompy, short and over the place otherwise, but still quite enjoyable!
-S.N.N.-
FUN: 15/30
DIFFICULTY: 2/5
CREATIVITY: 5/10
AESTHETICS: 4/10
FUNCTIONALITY: 3/5
TOTAL: 29/60
COMMENTS: Wasn't a fan of this one. I feel like it pulled some inspiration from that one ASMT flying level, but after about 2 flights you took away the coin guides and it became a guessing game, which made the flight right before the midpoint unfair. The second half just didn't do it for me either - it felt entirely different from the first half, and trying to control the player on the floating purple triangles was rather obnoxious. I liked a few of your set-ups, but ultimately it just wasn't that fun.