Page 47 of 47

Re: MaGL 3 results: moral of the story: laziness always prevails

Posted: 12 Dec 2016, 13:21
by FrozenQuills
GlitchMr wrote:I think Forest Chasm by Kirby Comment had a second exit that broke in raocow's emulator (it requires ZSNES).
Up to raocow if he wants to get ZSNES set up do that one too I guess, though I was more looking at levels where raocow missed the secret exit completely.

And I found the part in pyro's judging videos where she shows it off, but it's not video friendly:
https://youtu.be/MXngRaxuvz8?t=1h3m32s

Re: MaGL 3 results: moral of the story: laziness always prevails

Posted: 12 Dec 2016, 13:23
by SAJewers
someone have a video of the actual solution?

Re: MaGL 3 results: moral of the story: laziness always prevails

Posted: 12 Dec 2016, 15:53
by Alice
MaxMaxMaxVidya wrote:raocow did my secret exit wrong... while it worked (poor design on my end, that rooms supposed to be un winnable) its not the actual solution, its to do with bringing the P switch back into the previous room, and some other stuff, theres a bit more puzzle after that, and like a proper victory area


sorry about uh... that i guess
I don't think you really need to apologize too much for raocow managing to so hilariously break your secret exit. A normal person would actually start questioning whether that room's a red herring or not rather than continuing to try the same thing over and over with slight variations until one miraculously works.

Re: MaGL 3 results: moral of the story: laziness always prevails

Posted: 12 Dec 2016, 15:58
by nathanisbored
Bringing a silver p through a pipe turns it blue. Double grabbing with a silver p through a pipe may or may not turn it blue depending on sprite slots. If you open the key block before opening the silver p switch block, then double grabbing the key with the silver p would have made it blue in the next room. If you hit the key block first, it will stay silver. When double grabbing through a pipe, whichever sprite is in the lower slot resets its properties in the next room, the other one retains its misc table values.

I'm assuming that's not intended though

Re: MaGL 3 results: moral of the story: laziness always prevails

Posted: 12 Dec 2016, 16:33
by nothobz
Image

Re: MaGL 3 results: moral of the story: laziness always prevails

Posted: 12 Dec 2016, 18:06
by Ivy
nothobz wrote:Image
haha, what the—Holy. That is... Amazeballs. the sex number, 69? how wacky!

Re: MaGL 3 results: moral of the story: laziness always prevails

Posted: 12 Dec 2016, 20:48
by snoruntpyro
Wait, the three second room was supposed to be impossible?!?!?!

Re: MaGL 3 results: moral of the story: laziness always prevails

Posted: 12 Dec 2016, 22:18
by RedMageSusie
Pyro wrote:Wait, the three second room was supposed to be impossible?!?!?!
Oh man! That's our raocow! *canned laughter*

Re: MaGL 3 results: moral of the story: laziness always prevails

Posted: 12 Dec 2016, 22:42
by King of GETs
nothobz wrote:Image
I thought I was the only one who noticed that. Another numerical thing is that today's video was uploaded to YouTube on 12/12.
FrozenQuills wrote:And I found the part in pyro's judging videos
Oh wow, I didn't even know that was a thing.

After watching the part where my level is shown, the comments are fair. I didn't put blue blocks during the main part of the level since floating up with a blue block is slower than just swimming up (which was part of the puzzle on the part from the blue p-switch to the right door since if you just float up with the block, you are much less likely to make the door in time). I put the blue blocks in for the secret exit path since most of that was a whole bunch of nothing down a horizontal path.

I'm looking forward to raocow's Vanilla Contest playthrough (even though I didn't participate) and whenever CC12 comes out eventually (of which my level was made before this contest's level so it's somehow even worse than my MaGL level in terms of difficulty).

Does anyone know when the next MaGL X contest will get started? I remember hearing late last year it would probably start in January or February 2017.

Re: MaGL 3 results: moral of the story: laziness always prevails

Posted: 12 Dec 2016, 22:53
by snoruntpyro
King of GETs wrote: whenever CC12 comes out eventually
the cc12 episode is cancelled lol

But yeah! This was a super fun lp to watch, and I'm really glad I was able to judge, even if I was basically a complete failure :p. Here's to another MaGL! that's not maglx3 because holy shit that contest is gonna be a nightmare

Re: MaGL 3 results: moral of the story: laziness always prevails

Posted: 12 Dec 2016, 23:08
by Divemissile
one of the times raocow constantly banging his head against a single solution that doesn't work actually ended working in his favor, huh

also i just realized what the music in the cirno level is oops

Re: MaGL 3 results: moral of the story: laziness always prevails

Posted: 14 Dec 2016, 06:42
by ano0maly
@nathanisbored
That explains what happened in Max's level.

I think that in future contests the entrants should state how many exits their levels contain, so the judges can refer to the information. If not before starting the level if that's a spoiler, perhaps after playing the level once and the judges are checking to see if they saw the level as intended.

Re: MaGL 3 results: moral of the story: laziness always prevails

Posted: 17 Dec 2016, 09:17
by MECHDRAGON777
Pyro wrote:
King of GETs wrote: whenever CC12 comes out eventually
the cc12 episode is cancelled lol

But yeah! This was a super fun lp to watch, and I'm really glad I was able to judge, even if I was basically a complete failure :p. Here's to another MaGL! that's not maglx3 because holy shit that contest is gonna be a nightmare
I hope the CC12 episode is not cancelled. Also, how would MaGLXIII be a nightmare? (Hope I can host or judge it)

Re: MaGL 3 results: moral of the story: laziness always prevails

Posted: 25 Dec 2016, 09:27
by King of GETs
MECHDRAGON777 wrote:
Pyro wrote:
King of GETs wrote: whenever CC12 comes out eventually
the cc12 episode is cancelled lol

But yeah! This was a super fun lp to watch, and I'm really glad I was able to judge, even if I was basically a complete failure :p. Here's to another MaGL! that's not maglx3 because holy shit that contest is gonna be a nightmare
I hope the CC12 episode is not cancelled. Also, how would MaGLXIII be a nightmare? (Hope I can host or judge it)
The first episode of MaGL X2 was on July 1st, 2015.

The last was on December 16th, 2015.

If MaGL X2 took 5½ months for raocow to LP, one can only imagine how long MaGL X3 will take.

Re: MaGL 3 results: moral of the story: laziness always prevails

Posted: 28 Dec 2016, 04:19
by Sebby19
If I'm elected to run MaGL X3, I have an idea to curb that.

Re: MaGL 3 results: daddy issues

Posted: 29 Dec 2016, 04:44
by Leet
what the hell does that mean
Ometeotl is referring to the Horikawa and Quill judge favorite from maglx2, which was basically a nothing town-like level with a e s t h e t i c and a bunch of npcs giving D E E P L O R E and P H I L O S O P H Y
sorry this is two pages late but how the hell did you guys possibly get "too serious" out of that level??? or out of philosophy, actually. any philosophy/intellectualism/art after world war one ceased to be serious and became inherently self-aware. of course most people associate these fields with like, sophostocaphacles or whatever. but time and time again the g.a.m.e.r.s. apply pretension where there is none, and then get angry at what they've put on it???

it's embarrassing