MaGL 3 results: moral of the story: laziness always prevails
Re: MaGL 3 results: suicide pact
Manky Bridge was a yellow level on a bridge, and... and... uhh no excuse
Mosts Awards:
- morsel/morceau
- Posts: 401
- Joined: 14 years ago
- Location: exotic horse island
Re: MaGL 3 results: suicide pact
You can actually make a a kaizo trap happen at the end.
dont wanna jihad no more
- Le Neveu de Rameau
- I'm a hoobsie roller; I got robots in my life
- Posts: 994
- Joined: 8 years ago
- First name: Rameau's Nephew
- Location: Gettin' gibbly with the business
Re: MaGL 3 results: suicide pact
This level has a certain simple elegance to it. Although it largely uses vanilla elements, it assembles them in a way that feels very fresh and creative. While there is a teensy bit of learn (exactly what the gimmick of each section is about) by (probably) dying, it's so near the beginning of each section, and thus so non-punishing, that I really can't hold it against the level. What's more, while the level uses its gimmick in all manner of creative combinations, it doesn't feel the need to drag things out--it's on the shorter side, but not in such a way as to feel unsatisfying--nor does it succumb to the temptation to indulge in completely goo-goo-nuts implementations of its gimmick towards the end. It's reasonably challenging, but an encouraging way that keeps you engaged and motivated to meet its challenges, and generally makes you feel good for completing it.
I had no idea that secret exit existed, though. Viewing it here, it's the element I'm perhaps least sure of, as it mostly abandons the "use the key to advance" (aside from the obvious application of advancing through the keyhole) theme which tightly weaves together the rest of the level, and it feels like it takes control away from the player in a way that also seems at odd with the rest of of the level's modus operandi. Definitely an approach I'd never seen before, though, I'll say that.
Finally, despite the simple æsthetic, I'd like to make a shout-out to the music choice here. I feel like most designers would have gone with a peppy athletic theme here, but this particular song gives the level a decidedly different, floatier atmosphere, almost like a dance, which makes the level feel even more intriguing and distinctive. I'm a big atmosphere freak myself, and it's amazing how little touches like this can drastically affect the impression a level makes on the player. Well done, ft.
I had no idea that secret exit existed, though. Viewing it here, it's the element I'm perhaps least sure of, as it mostly abandons the "use the key to advance" (aside from the obvious application of advancing through the keyhole) theme which tightly weaves together the rest of the level, and it feels like it takes control away from the player in a way that also seems at odd with the rest of of the level's modus operandi. Definitely an approach I'd never seen before, though, I'll say that.
Finally, despite the simple æsthetic, I'd like to make a shout-out to the music choice here. I feel like most designers would have gone with a peppy athletic theme here, but this particular song gives the level a decidedly different, floatier atmosphere, almost like a dance, which makes the level feel even more intriguing and distinctive. I'm a big atmosphere freak myself, and it's amazing how little touches like this can drastically affect the impression a level makes on the player. Well done, ft.
- ACesspoolofHatred
- What vision is this? What happens to the world?!
- Posts: 162
- Joined: 12 years ago
Re: MaGL 3 results: suicide pact
disparate reactions to levels in the past week:
a guy - An accurate depiction of Someguy's mood at this level:
Claytotem2 - Oh man, live scribbles! Vastly better than my own abominable doodles of reckoning [shame]
nothobz - And so we see a nice relaxing medium between the forced poverty of Super Mario World Ascetism and the wanton ruinous capitalism of New Super Mario Bros 2
morsel/morceau - Oh man, Portrait of Ruin tunes with Mario Galaxy 2 gimmick. Also that mushroom trap at the end was deliciously evil, I must tip my hat at something so devious and diabolical.
a guy - An accurate depiction of Someguy's mood at this level:
Claytotem2 - Oh man, live scribbles! Vastly better than my own abominable doodles of reckoning [shame]
nothobz - And so we see a nice relaxing medium between the forced poverty of Super Mario World Ascetism and the wanton ruinous capitalism of New Super Mario Bros 2
morsel/morceau - Oh man, Portrait of Ruin tunes with Mario Galaxy 2 gimmick. Also that mushroom trap at the end was deliciously evil, I must tip my hat at something so devious and diabolical.
I have no social media presence, my only purpose here is to dismay and terrify you all, and I hope to continue to do so - Me, on one of Duvi0's Drawful streams
Y'know, Cesspool, that is, like, honestly... That was what I expected from you, and y'know what? That's my favorite thing that anyone does, specifically. Cesspool I adore you. - Duvi0 that same stream
- Crow
- famous knife crow thumbnail responsibility holder
- Posts: 3413
- Joined: 10 years ago
- First name: Crow
- Pronouns: she/they/it
- Location: chaos garden
Re: MaGL 3 results: suicide pact
i hope laziness prevails
i've honestly never played a video game in my life
Re: MaGL 3 results: suicide pact
ft029 was the only level I played before results started coming up (well except my own of course) and yeah it is pretty neat but oh boy who would have thought my only pick would reach 3rd place lol.
Due to the yellow dot I did not really bother looking for a secret exit though :/
Due to the yellow dot I did not really bother looking for a secret exit though :/
I comment more on youtube under a different name: Kunstkritik
Re: MaGL 3 results: suicide pact
i guess we're gonna know who the winner of magl3 is tomorrow. been a long road.
ft's level was interesting. i think his cldc level is a lot cooler tho.
ft's level was interesting. i think his cldc level is a lot cooler tho.
- Zephyr_DragonLord
- The dragon awakens...!
- Posts: 1047
- Joined: 8 years ago
- First name: Zach
- Location: Somewhere between dreams and dormancy
Re: MaGL 3 results: suicide pact
ft's level looks really solid, and pretty creative, too. It makes me want to figure out Layer 2, and then mess around with it for a fun result.
Also, the key gag is hilarious. (there being nothing up beyond there is also silly, on a meta level)
Also, the key gag is hilarious. (there being nothing up beyond there is also silly, on a meta level)
I am prone to almost everything... except spontaneous violence.
Any questions, concerns, or aspirations you have with me can go to the PM box... Now here's a quote:
(It was about time)
Any questions, concerns, or aspirations you have with me can go to the PM box... Now here's a quote:
raocow wrote:I know there is a population on Earth. They like to populate. I like to gesticulate. We're friends!
(It was about time)
Re: MaGL 3 results: suicide pact
JUDGES' COMMENTS AND SCORES FOR 3rd PLACE:
3rd: ft029
So, any predictions on the winner?
3rd: ft029
So, any predictions on the winner?
- Voltgloss
- Ask, and you shall be given. Think, and you shall find.
- Posts: 1147
- Joined: 10 years ago
- Pronouns: he/him/his
- Location: exploring the world, now with friends
Re: MaGL 3 results: janked up magl party
S.N.N., were you aware of the secret exit (you don't mention it in your comments where the other judges did)? If not, would it have changed your evaluation any?
Re: MaGL 3 results: janked up magl party
i think Rameau('s Nephew) is gonna win, but only because of the narrative it would provide. Beginning and ending the top 5 with a romp with 3 puzzley-type gimmick-centric shenanigans in the middle is more aesthetically pleasing than having to separate those gimmicks.
(plus being that other romp leaves me obligated to root for my spiritual successor).
But if Lazy wins I'll still be happy. As the one level I played (besides idol's ;)) it almost entirely rewired the way i thought about level design in a mario hack. Which seems like quite a feat. Plus it was fun as heck, etcetcetc
(plus being that other romp leaves me obligated to root for my spiritual successor).
But if Lazy wins I'll still be happy. As the one level I played (besides idol's ;)) it almost entirely rewired the way i thought about level design in a mario hack. Which seems like quite a feat. Plus it was fun as heck, etcetcetc
Re: MaGL 3 results: suicide pact
I must admit that I didn't realize most of the atmosphere stuff when designing this. I was just trying to think of a few very creative ideas and making each obstacle fair. As for the music, I was playing Banzai Mario World the other day and found the music in Starlight Switches especially pleasant, and I just thought it was perfect for this level.Le Neveu de Rameau wrote:*really deep feedback*
Yeah. So it is possible to make nice vanilla levels, :D
Mosts Awards:
Re: MaGL 3 results: janked up magl party
I was, yes. I got the secret exit before the normal exit when I played it so I think I focused more on writing about the regular path, but it did in fact influence my score (the creativity portion). It's a really cool idea.Voltgloss wrote:S.N.N., were you aware of the secret exit (you don't mention it in your comments where the other judges did)? If not, would it have changed your evaluation any?
- Divemissile
- Posts: 269
- Joined: 9 years ago
Re: MaGL 3 results: janked up magl party
oh boy, i'm excited to see the top two. these levels are getting increasingly cooler and excellently designed-er. i think i might just take a peak at them myself cause i'm so excited
Re: MaGL 3 results: janked up magl party
ft's level was a blast!!!!!!!!!!!!!!!!!
So yeah, it seems like we have two really different levels for top 2, don't we?
So yeah, it seems like we have two really different levels for top 2, don't we?
- FrozenQuills
- hehe haha 2024
- Posts: 843
- Joined: 9 years ago
- Location: my skull
Re: MaGL 3 results: janked up magl party
I remember posting a while back that I really like levels that have flavor as a supplement to good gameplay/creativity.
Le Neveu de Rameau's was definitely that level, hahah. I really loved how the gimmick slowly evolves over the course of the level.
Congrats on 2nd!
Le Neveu de Rameau's was definitely that level, hahah. I really loved how the gimmick slowly evolves over the course of the level.
Congrats on 2nd!
avatar by crayonchewer!
- Mandew
- d'yo
- Posts: 529
- Joined: 14 years ago
- First name: Marc
- Pronouns: a person
- Location: canada
- https://fishingseasontraversal.talkhaus.com/
Re: MaGL 3 results: janked up magl party
I WANT TO TAKE THIS OPPORTUNITY TO CONGRATULATE RAMEAU'S NEPHEW
I am sure Rameau would be proud :D
I am sure Rameau would be proud :D
video games
- Divemissile
- Posts: 269
- Joined: 9 years ago
Re: MaGL 3 results: janked up magl party
holy shit i love this level so much aaaaaaa
the atmosphere is so cool, the graphics are great, and i love the gimmick. it's a shame it didn't get 1st, i kinda don't like the 1st place level as much.
also tower of heaven music A++
the atmosphere is so cool, the graphics are great, and i love the gimmick. it's a shame it didn't get 1st, i kinda don't like the 1st place level as much.
also tower of heaven music A++
Re: MaGL 3 results: janked up magl party
Congratulations, RAMEAU'S NEPHEW.
You won 67th place from the end, which is really good.
Now, I wonder who won. Oh well, I guess I will see tomorrow.
You won 67th place from the end, which is really good.
Now, I wonder who won. Oh well, I guess I will see tomorrow.
- Mata Hari
- Posts: 2522
- Joined: 14 years ago
- https://matahari.talkhaus.com/
Re: MaGL 3 results: janked up magl party
SWEET MOTHER EARTH, SHE'S ALL GREEN AND LIVERY
Re: MaGL 3 results: janked up magl party
JUDGES' COMMENTS AND SCORES FOR 2nd PLACE:
2nd: Le Neveu de Rameau
you'll never guess the winner
2nd: Le Neveu de Rameau
you'll never guess the winner
Re: MaGL 3 results: daddy issues
I really liked this level and thought it would win. The vertical wrap is really cool and works way more smoothly than I would've expected, and the whole level is designed really well around it. Usuaully when people try to make levels with vertical wrap there's a lot of just falling and avoiding projectiles and stuff but this was really tastefully done imo. There were a lot of neat setups, and the line guide stuff in the upper path is really fun. I love me some line guides.
I want to see a horizontal wrap with as much fluidity as this vertical one, but I think that has to do more with mario being unable to completely go off-screen horizontally or something? I'm not really sure how it works, I'm no ASM expert.
I want to see a horizontal wrap with as much fluidity as this vertical one, but I think that has to do more with mario being unable to completely go off-screen horizontally or something? I'm not really sure how it works, I'm no ASM expert.
Re: MaGL 3 results: daddy issues
So, this entry had an average score of 77.75 (57, 53, 146, 55).
I wonder how good the winner is then.
I wonder how good the winner is then.
- raocow
- the death of the incredible huge
- Posts: 4078
- Joined: 15 years ago
- Location: maybe the Wizards are the most complex, and the sales guys are up their daily
- https://raocow.talkhaus.com/
Re: MaGL 3 results: daddy issues
by the way, does anyone know all the early levels I missed their secret exits? If I'm gonna be doing a cleanup, it'd be useful to know what it is I'm missing, haha.
the chillaxest of dragons
Re: MaGL 3 results: daddy issues
If you want to do a cleanup, start with your computer desk.