MaGL 3 results: moral of the story: laziness always prevails
- Stink Terios
- Posts: 577
- Joined: 12 years ago
Re: MaGL 3 results: question 6: what is willhart's favorite fruit?
ABSOLUTE SPINMAN is an incredible level name.
- morsel/morceau
- Posts: 401
- Joined: 14 years ago
- Location: exotic horse island
Re: MaGL 3 results: question 6: what is willhart's favorite fruit?
The ball's his sausage and the saws is his ballage.
dont wanna jihad no more
- BurntTenda
- defeat four ducks
- Posts: 562
- Joined: 8 years ago
- Pronouns: she/they
- Location: Indoors~, Indoors~
Re: MaGL 3 results: question 6: what is willhart's favorite fruit?
Oh my.leod wrote:
Something goes here sometime.
Oh yeah, I have a Youtube channel
Oh yeah, I have a Youtube channel
Re: MaGL 3 results: question 6: what is willhart's favorite fruit?
As expected from the sublime leod. Expertly captured.leod wrote:
-
- Posts: 23
- Joined: 8 years ago
Re: MaGL 3 results: question 6: what is willhart's favorite fruit?
Ah man, this level was so cool! My first idea was to do a spin jump gauntlet level but I ended up not being able to
Re: MaGL 3 results: question 6: what is willhart's favorite fruit?
I already posted a super long youtube comment, but to summarize my thoughts:
I'm super happy with the response my level got, I never expected it to be so well received.
More than getting a high score I was aiming for a level people could enjoy while still being super hard, and it seems it delivered for the most part.
But most of all, I wanted raocow to like it.
So yeah, seeing the guy who I've been watching play stupid videogames for many years, say something as simple as "I'm enjoying myself" with something I made, somehow fills me with joy and makes me feel like I already won.
That may sound kind of cheesy and exaggerated coming from a 35th place, but it is how I genuinely feel!
The saws though, I hate how you go through them and that I wasn't able to make it 100% functional in time. Oh well (I think a level made by morsel/morceau in JUMP had some kind of string of chainsaws, those would've been cool to have, but I remembered when the contest had already ended, derp)
Anyways This whole experience was really fun and I hope I can do more things in the future!
(That wasn't much of a summary was it?)
I'm super happy with the response my level got, I never expected it to be so well received.
More than getting a high score I was aiming for a level people could enjoy while still being super hard, and it seems it delivered for the most part.
But most of all, I wanted raocow to like it.
So yeah, seeing the guy who I've been watching play stupid videogames for many years, say something as simple as "I'm enjoying myself" with something I made, somehow fills me with joy and makes me feel like I already won.
That may sound kind of cheesy and exaggerated coming from a 35th place, but it is how I genuinely feel!
The saws though, I hate how you go through them and that I wasn't able to make it 100% functional in time. Oh well (I think a level made by morsel/morceau in JUMP had some kind of string of chainsaws, those would've been cool to have, but I remembered when the contest had already ended, derp)
Anyways This whole experience was really fun and I hope I can do more things in the future!
(That wasn't much of a summary was it?)
Re: MaGL 3 results: question 6: what is willhart's favorite fruit?
th thing about the level that i really liked was that it was hard but in a way where you can get used to it and watch yourself (in this case raocow) slowly getting better at it. the bg in the first section was a little confusing to follow but other than that
- snoruntpyro
- cutest girl 2023
- Posts: 884
- Joined: 9 years ago
- Pronouns: she/her
- Contact:
Re: MaGL 3 results: now viewable at 7500rpm
This level was probably the most tragic level in the contest for me because it's incredibly well designed and MOSTLY super fun...but then that first half just keeps going, and going, and going. I couldn't beat this level without savestates because it was just waaay too hard. I WANT to love it but I just couldn't because I had so much trouble with it and some stuff felt really luck based especially the beach koopa part...
EDIT: Also, for anyone curious, I played this level directly before I played Ryrir's. That maaay have affected my mood while playing Ryrir's.
EDIT: Also, for anyone curious, I played this level directly before I played Ryrir's. That maaay have affected my mood while playing Ryrir's.
Last edited by snoruntpyro 7 years ago, edited 1 time in total.
- nathanisbored
- Posts: 236
- Joined: 15 years ago
Re: MaGL 3 results: now viewable at 7500rpm
So raocow sorta mentioned this in the video, but switching from low-bouncing to high-bouncing on saws has an arbitrary amount of delay, depending on where you are in your low-bounce (which you can't tell with human reflexes, so it's basically just a guess). You have to anticipate your high bounce happening anywhere within about a 33 frame window after holding jump, and adjust accordingly if it's slightly later or earlier than you expected.
Re: MaGL 3 results: now viewable at 7500rpm
The only reason I kept the koopa part was because it "feels good", at least when it works. But yeah, it would be a lot better if the koopas didn't move around or something. I thought it was functional enough, but enough isn't 100%Pyro wrote:This level was probably the most tragic level in the contest for me because it's incredibly well designed and MOSTLY super fun...but then that first half just keeps going, and going, and going. I couldn't beat this level without savestates because it was just waaay too hard. I WANT to love it but I just couldn't because I had so much trouble with it and some stuff felt really luck based especially the beach koopa part...
The first half being long is something that I didn't notice until now that I watched raocow playing it, I learned how hard it is to judge a level's length when you are the one making it. Definitely something I'll keep in mind for the next time.
- Ashan
- The world has become a place
- Posts: 2825
- Joined: 14 years ago
- Location: Canada
- https://ashan.talkhaus.com/
-
- Up in the Tower floating above Gensokyo lies the true me in reverse.
- Posts: 450
- Joined: 9 years ago
- Pronouns: he/him/his
- Location: Antarctica
- Contact:
Re: MaGL 3 results: now viewable at 7500rpm
Today's level was great. That means that the remaining 34 are in the top half. (I am guessing part 18 or 20 will be a judge level.
Re: MaGL 3 results: now viewable at 7500rpm
I would give this level at least a 27/30 for fun! The only real nitpicks I have are the hothead part (the part with the spikes is a bit precise, but at least it's easy to learn), the poor background choice, going through the saws (only happened once to me, but I was constantly scared of it), and the poor position of the koopas.
One thing this level does super well is give you satisfaction. Every magikoopa spell / sprite is placed in such a way that if you do something simple such as holding right, you will almost certainly land correctly. And it still feels awesome every time. The only sprite position that was incorrect was the red koopas, which moved around constantly and were dependent on whether the player went on the RNG fish early or late. Also, they can sometimes fall from their spike, and things go wrong. On my playthrough, the first time I got past all those red koopas, I was so happy with all my 1-ups that I momentum'd into the pit lol.
That trap is absolutely hilarious, too.
Man, I am super excited for the next 34 levels! (well I already played almost all of them but still lol)
One thing this level does super well is give you satisfaction. Every magikoopa spell / sprite is placed in such a way that if you do something simple such as holding right, you will almost certainly land correctly. And it still feels awesome every time. The only sprite position that was incorrect was the red koopas, which moved around constantly and were dependent on whether the player went on the RNG fish early or late. Also, they can sometimes fall from their spike, and things go wrong. On my playthrough, the first time I got past all those red koopas, I was so happy with all my 1-ups that I momentum'd into the pit lol.
That trap is absolutely hilarious, too.
Man, I am super excited for the next 34 levels! (well I already played almost all of them but still lol)
Mosts Awards:
Re: MaGL 3 results: now viewable at 7500rpm
Is there anything to see if you DO manage to fireball jump?
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
Re: MaGL 3 results: now viewable at 7500rpm
JUDGES' SCORES AND COMMENTS FOR 35th PLACE:
35th: Kowkarot
35th: Kowkarot
- snoruntpyro
- cutest girl 2023
- Posts: 884
- Joined: 9 years ago
- Pronouns: she/her
- Contact:
Re: MaGL 3 results: now viewable at 7500rpm
As you might be able to tell, I was expecting people to rate this much lower in fun and I was harsher with fun score in general :/. That's really the main reason why my scores are so low.The reason why the fun score is so high
Remaining People
Re: MaGL 3 results: now viewable at 7500rpm
You get a moon...it might not be much, but it's like the only prize-type-thing that exists in SMW, so yeah.Grounder wrote:Is there anything to see if you DO manage to fireball jump?
Re: MaGL 3 results: now viewable at 7500rpm
i'm not really following this logic. Did you really only give this level the score you gave it because you gave those other two levels a lower score? i figured the idea of judging was to judge something for its own merits, not compare it to othersThe reason why the fun score is so high is because even though I didn't really have much fun in it, I still had more fun than something like King of GETs or Lespna01.
unless that was just an unrelated factoid or frame of reference or something
- snoruntpyro
- cutest girl 2023
- Posts: 884
- Joined: 9 years ago
- Pronouns: she/her
- Contact:
Re: MaGL 3 results: now viewable at 7500rpm
The latter. Honestly I don't even remember why I bothered to mention that in the comment? It was kinda irrelevant.
-
- Up in the Tower floating above Gensokyo lies the true me in reverse.
- Posts: 450
- Joined: 9 years ago
- Pronouns: he/him/his
- Location: Antarctica
- Contact:
Re: MaGL 3 results: now viewable at 7500rpm
Okay, so you found the levels not as fun. Still curious how I am still in. Also, Can not wait to watch your review videos. To bad raocow did not enter the contest..Pyro wrote:As you might be able to tell, I was expecting people to rate this much lower in fun and I was harsher with fun score in general :/. That's really the main reason why my scores are so low.The reason why the fun score is so high
Remaining People
- Divemissile
- Posts: 269
- Joined: 9 years ago
Re: MaGL 3 results: the most friendly death chamber
actually, the super mario world 64 i'm talking about has nothing to do with mario 64. a full playthrough of it can be found here: https://www.youtube.com/watch?v=A-jhSjft_lM . it's actually one of a few strange and difficult genesis mario bootlegsZephyr_DragonLord wrote:I'm just responding to this to say that it would most definitely not be an angrycow playthrough until Rainbow Ride, which would be enough, based on that Star Road LP.Divemissile wrote:raocow should totally lp super mario world 64, though it'd probably be an angrycow playthough
Re: MaGL 3 results: now viewable at 7500rpm
Absolute Spinman.
Much of the level has tight design, in that the objects fall in place mostly predictably so that you can tell how they will be aligned, and focus mainly on execution. In this case that's a good thing; you don't want the objects to vary wildly each attempt. But the koopa parts in the first half still felt problematic, with the two small sparks not always close enough to allow alternating between them.
best moments
Much of the level has tight design, in that the objects fall in place mostly predictably so that you can tell how they will be aligned, and focus mainly on execution. In this case that's a good thing; you don't want the objects to vary wildly each attempt. But the koopa parts in the first half still felt problematic, with the two small sparks not always close enough to allow alternating between them.
best moments
- jayScribble
- FEEL THE FORCE
- Posts: 434
- Joined: 11 years ago
- Pronouns: it, they, that
- Location: Over there
Re: MaGL 3 results: now viewable at 7500rpm
The music in 34th place is "N's Castle" from Pokemon Black and White, and since that's a Gen 5 game and knowing raocow, he would have not have heard it from these games directly, only from custom levels in SMW and SMBX.
Have a 3DS friend code and PM me if you added me: 1289-8788-1766
Three important threads for me:
- TaviTurnip
- Reach for the top
- Abministrator
- Posts: 1077
- Joined: 14 years ago
- First name: Rena
- Location: Winter
Re: MaGL 3 results: the most friendly death chamber
Man I just said in this thread that SMW64 is a well known bootleg and then you pull this :( Also Zygl, you owe me a Celebi for today's video. Or do I owe you one??Divemissile wrote:actually, the super mario world 64 i'm talking about has nothing to do with mario 64. a full playthrough of it can be found here: https://www.youtube.com/watch?v=A-jhSjft_lM . it's actually one of a few strange and difficult genesis mario bootlegsZephyr_DragonLord wrote:I'm just responding to this to say that it would most definitely not be an angrycow playthrough until Rainbow Ride, which would be enough, based on that Star Road LP.Divemissile wrote:raocow should totally lp super mario world 64, though it'd probably be an angrycow playthough
Funny thing about the last section with the blue shell. The way I did it was much easier (bouncing left off the triangle area to stop the shell AND get the key) than Zygl's intended method, and I think raocow found some deflating, arcane third method that I would not want to touch. Also I'm glad that the YouTube comments seem to be neutral-to-favorable right now, because this level was super fun to me as someone who hadn't played SMW properly in a bjillion years. It's honestly a really short level and energetic-cow would have enjoyed the puzzle aspect more than take-two raocow.
I regularly stream on Twitch! with other members of the talkhaus. Come watch Monday, Tuesday and Friday at 2PM for blind playthroughs and Pokémon and Touhou and stuff. Come hang out with us!