Let's Play A2MT: The Fixed Edition! - 77g FINAL - We Will Rock You [B-Side]
Re: Let's Play A2MT: The Fixed Edition! - Ep38 - A Long Long Castle [Into the Sky Castle!]
Wow, so there was a boss at the end of Onwards to Moscow in the past? I had completely forgotten - I'll look back at raocow's video to see what Serac was like to fight.
I think the Tails_155 landmasses work pretty well here for this castle level. Yet another thwomp level (with a brand new type of thwomp too!)
Ep38 - A Long Long Castle
Voting options (now accurate!):
A.D.D. - limepie20
Forest Fever - TwoHeadedYoshi
Mad Science Laboratory - JVyrn
P.Key's Mansion - 7TC7
Sky Castle West - Pheonix
Super Vehicle 00c Onwards to Moscow- Terry van Feleday
Wrathful Romp - fieryblaze
I think the Tails_155 landmasses work pretty well here for this castle level. Yet another thwomp level (with a brand new type of thwomp too!)
Ep38 - A Long Long Castle
Voting options (now accurate!):
A.D.D. - limepie20
Forest Fever - TwoHeadedYoshi
Mad Science Laboratory - JVyrn
P.Key's Mansion - 7TC7
Sky Castle West - Pheonix
Super Vehicle 00c Onwards to Moscow- Terry van Feleday
Wrathful Romp - fieryblaze
Re: Let's Play A2MT: The Fixed Edition! - Ep38 - A Long Long Castle [Into the Sky Castle!]
Well, "boss" if you could call it one XD The graphic used for the boss was a placeholder by Terry but the community created Serac during raocow's episode and added her to the lore and as a result she was redesigned by the A2XT team to be used there. Also, don't worry Franky's 1 other level in A2MT isn't as relentless Also my vote goes to A.D.D.QubicTom wrote:Wow, so there was a boss at the end of Onwards to Moscow in the past? I had completely forgotten - I'll look back at raocow's video to see what Serac was like to fight.
Re: Let's Play A2MT: The Fixed Edition! - Ep39 - Ritalin Lime Pie [A.D.D.]
The unanimous winner of the vote was A.D.D. by limepie20!
Ep39 - Ritalin Lime Pie
Voting options:
Block Fort - 7TC7
Forest Fever - TwoHeadedYoshi
I Need a P - Septentrion Pleiades
Mad Science Laboratory - JVyrn
P.Key's Mansion - 7TC7
Sky Castle West - Pheonix
Wrathful Romp - fieryblaze
Ep39 - Ritalin Lime Pie
Voting options:
Block Fort - 7TC7
Forest Fever - TwoHeadedYoshi
I Need a P - Septentrion Pleiades
Mad Science Laboratory - JVyrn
P.Key's Mansion - 7TC7
Sky Castle West - Pheonix
Wrathful Romp - fieryblaze
Re: Let's Play A2MT: The Fixed Edition! - Ep39 - Ritalin Lime Pie [A.D.D.]
Pretty good episode! Voting for Mad Science Laboratory :) Tryin' to push ya closer to a switch palace
EDIT: Also if I remember correctly A2XT EP.2 is using A2MT's default big boo for that episode.
EDIT: Also if I remember correctly A2XT EP.2 is using A2MT's default big boo for that episode.
Re: Let's Play A2MT: The Fixed Edition! - Ep39 - Ritalin Lime Pie [A.D.D.]
Well, I guess I'm going to be replacing that graphic on my copy then. >.>Tobi555 wrote: EDIT: Also if I remember correctly A2XT EP.2 is using A2MT's default big boo for that episode.
Re: Let's Play A2MT: The Fixed Edition! - Ep39 - Ritalin Lime Pie [A.D.D.]
Oooh, so is that what I unlocked today? Which on in the credits list is it? :)Tobi555 wrote:Pretty good episode! Voting for Mad Science Laboratory :) Tryin' to push ya closer to a switch palace
This has got nothing on my old lab, I'm telling you
Ep40 - Mad Science Gone Too Far
Voting options:
Block Fort - 7TC7
Forest Fever - TwoHeadedYoshi
I Need a P - Septentrion Pleiades
P.Key's Mansion - 7TC7
Sky Castle West - Pheonix
Wrathful Romp - fieryblaze
?????? - ?????? <- possibly a switch palace
Re: Let's Play A2MT: The Fixed Edition! - Ep39 - Ritalin Lime Pie [A.D.D.]
Every switch palace has no name on purpose and is designated by a castle tile. The reason for that and why I can't tell you which one of the sections is by who, is because you get to decide which palace section you do That's how this game set it up to be specially that way. The sections are listed at the bottom of the credits list. You have to play through one to understand what I mean :) Voting for the Switch Palace even though Sky world isn't done yet XD The first section your in for that palace is the Rainbow Star section by Lv27MarkerMMan but the next section is up to you when you get there.QubicTom wrote: Oooh, so is that what I unlocked today? Which on in the credits list is it? :)
Re: Let's Play A2MT: The Fixed Edition! - Ep39 - Ritalin Lime Pie [A.D.D.]
According to the credit list there are 8 switch palace sections. Is it possible to visit all 8 in one playthrough? Or will I have to place a save state to visit them all?Tobi555 wrote:The first section you're in for that palace is the Rainbow Star section by Lv27MarkerMMan but the next section is up to you when you get there.
Re: Let's Play A2MT: The Fixed Edition! - Ep39 - Ritalin Lime Pie [A.D.D.]
You'll play all 8 normally don't worry it's required, no need to place savestates C: Any more explaining will probs confuse you. You'll see what I mean when you go through itQubicTom wrote:According to the credit list there are 8 switch palace sections. Is it possible to visit all 8 in one playthrough? Or will I have to place a save state to visit them all?Tobi555 wrote:The first section you're in for that palace is the Rainbow Star section by Lv27MarkerMMan but the next section is up to you when you get there.
- raocow
- the death of the incredible huge
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Re: Let's Play A2MT: The Fixed Edition! - Ep40 - Mad Science Gone Too Far [Mad Science Laboratory]
you should probably still name them 'switch palace' or something
like just having a nameless spot makes it look unintentional and unfinished,
Haha, actually, you should name all four of them that way then?
Nameless
Undefined
Deliberately Blank Level Name
?
so you keep the 'namelessness' but it doesn't feel as awkward.
like just having a nameless spot makes it look unintentional and unfinished,
Haha, actually, you should name all four of them that way then?
Nameless
Undefined
Deliberately Blank Level Name
?
so you keep the 'namelessness' but it doesn't feel as awkward.
the chillaxest of dragons
Re: Let's Play A2MT: The Fixed Edition! - Ep40 - Mad Science Gone Too Far [Mad Science Laboratory]
If you're going to play a switch palace next, let me post my completely subjective ordering of the usefulness of them:
That being said, I vote for Block Fort.
That being said, I vote for Block Fort.
this is getting laundromatic
Re: Let's Play A2MT: The Fixed Edition! - Ep40 - Mad Science Gone Too Far [Mad Science Laboratory]
The switch palaces are obviously supposed to be some of the hardest level's considering your entire game is centered around finding them. I'm kinda curious how your run through them wentRyrir wrote:If you're going to play a switch palace next, let me post my completely subjective ordering of the usefulness of them:
That being said, I vote for Block Fort.
If anything they'd just be called "Switch Palace" for each one I'm not to clever with namesraocow wrote:stuff
- raocow
- the death of the incredible huge
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Re: Let's Play A2MT: The Fixed Edition! - Ep40 - Mad Science Gone Too Far [Mad Science Laboratory]
I mean honestly yeah even just 'switch palace' would be an improvement
the chillaxest of dragons
Re: Let's Play A2MT: The Fixed Edition! - Ep40 - Mad Science Gone Too Far [Mad Science Laboratory]
So are Switch Palaces end game difficulty, or am I just having an even worse than normal play session of A2MT? The episode I recorded today is going to be scrapped it was so bad.
Re: Let's Play A2MT: The Fixed Edition! - Ep40 - Mad Science Gone Too Far [Mad Science Laboratory]
They are pretty much hardest levels in A2MT.QubicTom wrote:So are Switch Palaces end game difficulty, or am I just having an even worse than normal play session of A2MT? The episode I recorded today is going to be scrapped it was so bad.
- raocow
- the death of the incredible huge
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Re: Let's Play A2MT: The Fixed Edition! - Ep40 - Mad Science Gone Too Far [Mad Science Laboratory]
yeah uhm. like, they are 'the' endgame basically. Harder than JUMP's endgame.
the chillaxest of dragons
Re: Let's Play A2MT: The Fixed Edition! - Ep40 - Mad Science Gone Too Far [Mad Science Laboratory]
These levels are indeed endgame difficulty since they're at the end of the 4 path's.
Re: Let's Play A2MT: The Fixed Edition! - Ep40 - Mad Science Gone Too Far [Mad Science Laboratory]
raocow wrote:yeah uhm. like, they are 'the' endgame basically. Harder than JUMP's endgame.
Maybe I chose the easiest ones first by mistake - they weren't too bad! The rooms had a difficulty similar to something from Shattered Dreams, maybe. The recording time of each half was similar to that of a normal level for me.GlitchMr wrote:They are pretty much hardest levels in A2MT.
That makes sense. So I should expect on in each Outer Circle then, obviously.Tobi555 wrote:These levels are indeed endgame difficulty since they're at the end of the 4 path's.
Forget puzzles or a bonus room, Switch Palaces in A2MT are works of art.
Ep41 - Mondrian Masterpiece and Plasma Chucks
Re: Let's Play A2MT: The Fixed Edition! - Ep40 - Mad Science Gone Too Far [Mad Science Laboratory]
Exactly, another thing to note is that the blocks don't spread out of the palaces in this game because how SMW handles level tiles is that an event is tied to the tile so if the level tile has the blue block event but you end up getting the red switch in the level the overworld will still activate the event associated with that tile which would be the blue block event. So we disabled the OW events for the block scattering animations as a result :) Great Job on the first switch palace Tom! Don't forget to re-enter a level since you can't re-enter switch palace levels (since players could abuse that and get all the palaces from 1 level) I vote to clean up Sky world starting with Sky Castle WestQubicTom wrote: That makes sense. So I should expect on in each Outer Circle then, obviously.
Re: Let's Play A2MT: The Fixed Edition! - Ep40 - Mad Science Gone Too Far [Mad Science Laboratory]
I could indeed re-enter the Switch Palace! But I didn't cheat and get the other ones, I promise! :DTobi555 wrote:you can't re-enter switch palace levels (since players could abuse that and get all the palaces from 1 level) I vote to clean up Sky world starting with Sky Castle West
In the credit list, the author's name is listed as "Pheonix", which is misspelled. Is that correct? In any case, a neat little level!
Ep42 - Coupon Castle to the West
Re: Let's Play A2MT: The Fixed Edition! - Ep40 - Mad Science Gone Too Far [Mad Science Laboratory]
What? 0.o That's not possible all the switch palaces are set to not let you re-enter after being beaten. Weird, I'll look into it.QubicTom wrote:I could indeed re-enter the Switch Palace! But I didn't cheat and get the other ones, I promise! :DTobi555 wrote:you can't re-enter switch palace levels (since players could abuse that and get all the palaces from 1 level) I vote to clean up Sky world starting with Sky Castle West
In the credit list, the author's name is listed as "Pheonix", which is misspelled. Is that correct? In any case, a neat little level!
Ep42 - Coupon Castle to the West
EDIT: Soooo, after looking through the overworld in LM it still shows it's set to "No entry when beaten" so I have no idea how that happened to you.
EDIT2: If you could, please try to enter Deja Vu in beach world and let me know if the yellow blocks are there for you :)
Re: Let's Play A2MT: The Fixed Edition! - Ep40 - Mad Science Gone Too Far [Mad Science Laboratory]
I can confirm that the Yellow Switch block in Deja Vu is active :) This issue could have happened due to changing up between versions. I've been carrying over the .srm from one version to the next, and then swapping saves when changing emulator too. Maybe something was set wrong in one version that has propagated? Or maybe I have no idea what I'm talking about Anyway, I promise not to abuse this switch palace glitch!Tobi555 wrote:What? 0.o That's not possible all the switch palaces are set to not let you re-enter after being beaten. Weird, I'll look into it.
EDIT: Soooo, after looking through the overworld in LM it still shows it's set to "No entry when beaten" so I have no idea how that happened to you.
EDIT2: If you could, please try to enter Deja Vu in beach world and let me know if the yellow blocks are there for you :)
And now for a level that's much too long and much too demanding. Each half is so long I had to split them into their own videos.
Ep43a - Candy Cane Spike Tunnels and Milk
Re: Let's Play A2MT: The Fixed Edition! - Ep40 - Mad Science Gone Too Far [Mad Science Laboratory]
Oh your right I totally forgot about that, some overworld stuff doesn't carry over for new versions mid save file, new overworld path's and level tile settings are some of them. That's one of them since for 1.6 I believe I forgot to make them un-enterable upon completion unfortunately oh well thank's for not abusing the switch palace Version 1.9.1 should be out today for a few bug fixes and labeling switch palace's. :)QubicTom wrote: I can confirm that the Yellow Switch block in Deja Vu is active :) This issue could have happened due to changing up between versions. I've been carrying over the .srm from one version to the next, and then swapping saves when changing emulator too. Maybe something was set wrong in one version that has propagated? Or maybe I have no idea what I'm talking about Anyway, I promise not to abuse this switch palace glitch!
And now for a level that's much too long and much too demanding. Each half is so long I had to split them into their own videos.
Ep43a - Candy Cane Spike Tunnels and Milk