Page 16 of 18

Re: SMWCX - Happy Fun Candy Time

Posted: 18 Sep 2016, 15:51
by BobisOnlyBob
Hoeloe wrote:"I can say it doesn't use Lua!"

Literally that's the only reason I can think for this to have been done.
The reason that comes to mind is so... people don't have to update past 1.3? So it's compatible with the 'canonical' SMBX, as opposed to the various LunaDLL/LunaLua forks or the upcoming radically different SMBX2.

Like, I'm still not sure that's a sufficient reason, but it's a slightly more valid reason.

Re: SMWCX - Happy Fun Candy Time

Posted: 18 Sep 2016, 16:03
by Hoeloe
BobisOnlyBob wrote:
Hoeloe wrote:"I can say it doesn't use Lua!"

Literally that's the only reason I can think for this to have been done.
The reason that comes to mind is so... people don't have to update past 1.3? So it's compatible with the 'canonical' SMBX, as opposed to the various LunaDLL/LunaLua forks or the upcoming radically different SMBX2.

Like, I'm still not sure that's a sufficient reason, but it's a slightly more valid reason.
Really, there are only two actively competing forks - SMBX2.0 and SMBX1.4.

1.4 is totally incompatible with 1.3 stuff anyway, and while 2.0 is a little behind currently, that won't be the case for long.

There's literally no reason not to update other than stubbornness.

Re: SMWCX - The Very Loooooong Cave

Posted: 18 Sep 2016, 17:07
by Leet
Alice wrote:
no, i'm just not having a debate right now. i don't really care about reading and writing long paragraphs about the percent chance for a reader to know about x touhou fact, or meticulously "using a lack of complaint as justification that criticism is invalid"

that's why i said what i said, because i don't give a shit about any of that. i was never here to debate, just say "hey, isn't this all a little overblown?" and really i don't get why you replied to me with some kind of Courtroom Takedown

re: calm down

Re: SMWCX - The Very Loooooong Cave

Posted: 18 Sep 2016, 17:25
by Alice
Leet wrote:no, i'm just not having a debate right now. i don't really care about reading and writing long paragraphs about the percent chance for a reader to know about x touhou fact, or meticulously "using a lack of complaint as justification that criticism is invalid"

that's why i said what i said, because i don't give a shit about any of that. i was never here to debate, just say "hey, isn't this all a little overblown?" and really i don't get why you replied to me with some kind of Courtroom Takedown
Bullshit. If you actually didn't care then you wouldn't have said anything to begin with.
re: calm down
I'm perfectly calm? Thoroughly wording what I say isn't an indicator I'm not calm or something.

Re: SMWCX - Happy Fun Candy Time

Posted: 18 Sep 2016, 17:32
by Leet
i profusely apologize for the heinous crime of Posting In The Thread, part of my manipulative deception to trick people into thinking i cared about something, or whatever

Re: SMWCX - Happy Fun Candy Time

Posted: 18 Sep 2016, 18:19
by raocow
haha, welp.

Re: SMWCX - Happy Fun Candy Time

Posted: 18 Sep 2016, 19:01
by SAJewers
Hoeloe wrote:
BobisOnlyBob wrote:
Hoeloe wrote:"I can say it doesn't use Lua!"

Literally that's the only reason I can think for this to have been done.
The reason that comes to mind is so... people don't have to update past 1.3? So it's compatible with the 'canonical' SMBX, as opposed to the various LunaDLL/LunaLua forks or the upcoming radically different SMBX2.

Like, I'm still not sure that's a sufficient reason, but it's a slightly more valid reason.
Really, there are only two actively competing forks - SMBX2.0 and SMBX1.4.

1.4 is totally incompatible with 1.3 stuff anyway, and while 2.0 is a little behind currently, that won't be the case for long.

There's literally no reason not to update other than stubbornness.
What about PGE Engine?

Re: SMWCX - Happy Fun Candy Time

Posted: 18 Sep 2016, 19:04
by Dragooner
I feel like this turned a little bit into bullying at one point.

Re: SMWCX - Happy Fun Candy Time

Posted: 18 Sep 2016, 19:14
by Sebby19
I nominate this moment for Most Hostile Community Backlash, when the talkhaus mosts come around next time.

Re: SMWCX - Happy Fun Candy Time

Posted: 18 Sep 2016, 19:41
by Ometeotl
Dragooner wrote:I feel like this turned a little bit into bullying at one point.
Criticism does not equate to bullying

Re: SMWCX - Happy Fun Candy Time

Posted: 18 Sep 2016, 21:01
by Sebby19
It's a fine line.

Re: SMWCX - Happy Fun Candy Time

Posted: 18 Sep 2016, 21:05
by Ometeotl
Only if you're a first grader.

Re: SMWCX - Happy Fun Candy Time

Posted: 18 Sep 2016, 21:11
by Leet
Ometeotl wrote:
Dragooner wrote:I feel like this turned a little bit into bullying at one point.
Criticism does not equate to bullying
There were a fair amount of people attacking the guy and even SMWC for some reason. Lots of assuming intentions and acting as if wanting to keep the ending a secret was arrogant instead of simply misguided

I mean, there was lots of normal criticism/discussion too, but the backlash was rather extreme for what's just a video game ending. (Of course, a lot of the worst stuff was in the youtube comments, which is to be expected...)

I feel pretty bad for the guy, but I'm also glad the LP will be complete.

Re: SMWCX - Happy Fun Candy Time

Posted: 18 Sep 2016, 21:21
by S.N.N.
Leet wrote:(Of course, a lot of the worst stuff was in the youtube comments, which is to be expected...)
I liked the "SMWC is known for shitting on Talkhaus projects" comment which a) isn't true at all, and b) has nothing to do with the "don't LP the finale" request.

Re: SMWCX - Happy Fun Candy Time

Posted: 18 Sep 2016, 23:09
by watho
Since we're all throwing in our Hot Takes™...

I would not be able to get to the finale of this game, I would not be able to beat the "normal" final level of this game. This game was from what I can tell stuck in development hell bouncing between new project leaders, and it's cool that it managed to come out but when the only people credited with testing the game is the people who designed the hardest levels of it you're going to end up with an alienating difficulty.

The reward for playing a game should be playing the game itself. When you say that the final cut-scene is a reward for playing the game you're inadvertently saying that the game itself is just a hurdle to overcome. Don't get me wrong, there are certainly games that benefit from going in "unspoiled" but a Mario colab project is never going to be one.

That said, you don't have to be so hostile, talkhaus.

Re: SMWCX - Happy Fun Candy Time

Posted: 19 Sep 2016, 00:36
by Zephyr_DragonLord
Well then, it seems that most of the drama has passed for now. I'm not really impacted or unhappy about the whole ending deal. (Though Horikawa's post did touch me quite a bit regarding that part)

What I'm sad about is the level itself.

Indeed, it is a proof of concept. But it is very apparent that it's super easy to die on, regardless of skill. Beyond that, the difficulty does not feel fresh and proper to me. The password system's time crunch really irks me, too. It's like reverse Super Meat Boy. And that's terrible. Though I'm not trying to drive a steak into you or anything; you tried your hardest, given the time and testing that was given to the level. Challenge makes games fun. But only if the player has power....

Eventually, it'll be me in his position, and I'll have to explain my choices. It's a real test of will......

Re: SMWCX - Happy Fun Candy Time

Posted: 19 Sep 2016, 01:03
by Imaynotbehere4long
Horikawa Otane wrote:What I would recommend doing for the short term is handling these cutscenes in LunaLua
The problem with that is that I have next to no Lua experience (recall my response to Hoeloe), and if I took the time to learn it enough to be able to recreate The Finale with Lua, it would no longer be short-term. This is why there isn't a Lua version already. Plus, all the damage control I've been doing (even before the "no spoilers" fiasco) has caused me to get behind in my real life work, so the only way that your suggestion could get done in the short term is if someone who already knows Lua volunteers to port the level.

Re: SMWCX - Happy Fun Candy Time

Posted: 19 Sep 2016, 01:04
by ano0maly
Alice wrote:ping
I don't understand why you and Leet are having an argument? The two of you agree that this request to withhold the final cutscene from the LP was a bad idea, as Leet made it clear here, a request that Imaynotbehere4long now decided to rescind.
raocow wrote:haha, welp.
I was going to say if you finished recording to the end of the game, please show the cutscene as an extra, but a third party already uploaded it, so...

Did you access it off-recording, at least?

Re: SMWCX - Happy Fun Candy Time

Posted: 19 Sep 2016, 01:24
by Alice
ano0maly wrote:I don't understand why you and Leet are having an argument? The two of you agree that this request to withhold the final cutscene from the LP was a bad idea, as Leet made it clear here, a request that Imaynotbehere4long now decided to rescind.
Mostly because of Leet trying to write this incident off using that Touhou thing as justification which is completely invalid for the reasons I've explained. (Also because Leet can't refrain from responding in sarcastic ways for no real reason or apparently even bothering reading what people are saying to her.)

Re: SMWCX - Happy Fun Candy Time

Posted: 19 Sep 2016, 03:15
by watho
Alice wrote: Mostly because of Leet trying to write this incident off using that Touhou thing as justification which is completely invalid for the reasons I've explained. (Also because Leet can't refrain from responding in sarcastic ways for no real reason or apparently even bothering reading what people are saying to her.)
Leet said that this was a thing that has happened before and then said that they didn't agree with the decision after which you made some needlessly antagonizing posts, hope this helps!

Re: SMWCX - Happy Fun Candy Time

Posted: 19 Sep 2016, 06:25
by Hoeloe
SAJewers wrote: What about PGE Engine?
PGE Engine is still incomplete, and is a long way from completion. It's not really at a point where using it for anything other than "testing PGE Engine" is worthwhile.

Re: SMWCX - Happy Fun Candy Time

Posted: 19 Sep 2016, 08:33
by Lejes
I'd also like to know how to do a scene like without an engine crashing series of image files.

Re: SMWCX - Happy Fun Candy Time

Posted: 19 Sep 2016, 08:51
by RobinLSL
Hoeloe wrote:
SAJewers wrote: What about PGE Engine?
PGE Engine is still incomplete, and is a long way from completion. It's not really at a point where using it for anything other than "testing PGE Engine" is worthwhile.
Something something PIN Number ATM Machine something something.

Re: SMWCX - Happy Fun Candy Time

Posted: 19 Sep 2016, 09:12
by watho
I hate it when I'm going to use the automatic ATM machine and I forget my personal PIN number.

Re: SMWCX - Happy Fun Candy Time

Posted: 19 Sep 2016, 11:55
by Mata Hari
Hey my internet was down what's going on