(shouting)

SMWCX - Credits

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
strongbadman
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Re: SMWCX - Emerald Hill Zone

Post by strongbadman »

I'm at world 7 so far, and maybe I haven't been paying enough attention but I haven't seen any good life farms thus far. And it's getting to the point where I'd really appreciate one.
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Leet
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Re: SMWCX - Emerald Hill Zone

Post by Leet »

strongbadman wrote:I'm at world 7 so far, and maybe I haven't been paying enough attention but I haven't seen any good life farms thus far. And it's getting to the point where I'd really appreciate one.
I feel this so hard. Going back to the title screen all the time is so annoying ;_;

A powerup or two in the hub would be nice too
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
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Imaynotbehere4long
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Re: SMWCX - Green Greens

Post by Imaynotbehere4long »

Horikawa Otane wrote:(I'll also send him a patch that'll fix it just in case)
Oh, awesome! You finally made a fix for that! Could you send it to me, too?

By the way, does your patch also fix the issue where large graphics cause SMBX to freeze momentarily, then skip frames? That's also a Lua-specific issue.
heycallmeZe wrote:Is that boss music the boss music from Dream Team?
Yes, that song is from Dream Team.
My SMBX portfolio:
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(includes a Sonic 3D Blast styled level.)

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Leet
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Re: SMWCX - Green Greens

Post by Leet »

Imaynotbehere4long wrote:By the way, does your patch also fix the issue where large graphics cause SMBX to freeze momentarily, then skip frames? That's also a Lua-specific issue.
Not in my experience! For me, that always happened in vanilla SMBX, but installing the latest version of lunalua fixed that.
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
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Grounder
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Re: SMWCX - Donut Plains

Post by Grounder »

i made the current title theme under the assumption that all the worlds were mono-themed

let's see how long i can keep it up!
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Stink Terios
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Re: SMWCX - Donut Plains

Post by Stink Terios »

By the way, what are the optimization tricks you can do with SMBX again? I started playing this and it performs several times worse than my old, not powerful at all computer did. And I'm pretty sure I had SHENANIGANS done to my previous SMBX installation to stop stutter city.

i5-4460/GTX750TI 1GB if it matters.
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SAJewers
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Re: SMWCX - Donut Plains

Post by SAJewers »

Stink Terios wrote:By the way, what are the optimization tricks you can do with SMBX again? I started playing this and it performs several times worse than my old, not powerful at all computer did. And I'm pretty sure I had SHENANIGANS done to my previous SMBX installation to stop stutter city.

i5-4460/GTX750TI 1GB if it matters.
using the new 2.0 beta, or the old 1.3?
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alleightbits
START PLAY!
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Re: SMWCX - Donut Plains

Post by alleightbits »

In this episode, raocow theorizes about the preceding events to a completely different video game, and a finger slip causes him to redo part of a level.
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Stink Terios
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Re: SMWCX - Donut Plains

Post by Stink Terios »

SAJewers wrote:
Stink Terios wrote:By the way, what are the optimization tricks you can do with SMBX again? I started playing this and it performs several times worse than my old, not powerful at all computer did. And I'm pretty sure I had SHENANIGANS done to my previous SMBX installation to stop stutter city.

i5-4460/GTX750TI 1GB if it matters.
using the new 2.0 beta, or the old 1.3?
1.3, as recommended.
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Imaynotbehere4long
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Re: SMWCX - Green Greens

Post by Imaynotbehere4long »

Leet wrote:
Imaynotbehere4long wrote:By the way, does your patch also fix the issue where large graphics cause SMBX to freeze momentarily, then skip frames? That's also a Lua-specific issue.
Not in my experience! For me, that always happened in vanilla SMBX, but installing the latest version of lunalua fixed that.
Really? Just to make sure we're on the same page, you're referring to graphics as large as the ones at the end of SMWCX (~16000 pixels), right? And it only happens when they spawn; the rest of the game runs smoothly. And by "skip frames," I don't mean that the frame-rate drops or that it freezes, then runs really quickly; I mean it jumps forward by the amount of time it stayed frozen, so you can't just pause the game when it happens to let SMBX run its course.

EDIT:
TaviTurnip wrote:
Horikawa Otane wrote:FYI this isn't vanilla. It uses LunaDLL Autocode.
RUINED naw I'm kidding, but my sentiment mostly stands :P
Don't worry about that too much; the only LunaDLL codes used are:
- Three levels have a LunaDLL power-up and mount filter (other levels have vanilla power-up and mount filters).
- The credits hide the hub.

In other words, nothing that really affects game-play.
My SMBX portfolio:
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(includes a Sonic 3D Blast styled level.)

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Leet
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Re: SMWCX - Donut Plains

Post by Leet »

Oh, I guess I missed part of that; what I meant was without Lua that just happens to me randomly, not because of graphics; in fact, it was because of sound usually. But the frame-skipping phenomenon was the same as how you described.
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
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The Doctor
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Re: SMWCX - Donut Plains

Post by The Doctor »

I'm running SMBX 2.0. My powerups don't get filtered after beating a level. *shrugs*
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Le Neveu de Rameau
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Re: SMWCX - Donut Plains

Post by Le Neveu de Rameau »

I once read a book where an insufferable dude who derisively refers to everyone as either a hippy or a Nazi fills his pockets up with yogurt for the sole purpose of annoying someone else who thinks he's taking too much yogurt. He subsequently forgets about said yogurt and it starts to leak inside of his pockets, so he lights his jacket on fire in the middle of the airport then runs away.
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Lejes
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Re: SMWCX - Green Greens

Post by Lejes »

Leet wrote:
Imaynotbehere4long wrote:By the way, does your patch also fix the issue where large graphics cause SMBX to freeze momentarily, then skip frames? That's also a Lua-specific issue.
Not in my experience! For me, that always happened in vanilla SMBX, but installing the latest version of lunalua fixed that.
I tried playing SMWCX in an SMBX 2.0 beta, but it actually performed worse than vanilla SMBX. The only download I could find was from 5 months ago, though. Has there been more optimization work since then? I also looked for the latest Luna Lua download on Wohlstand's site, but it seems like it can't be downloaded.
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Grounder
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Re: SMWCX - Donkey Kong Island

Post by Grounder »

tomorrow: lava lotus apocalypse?!
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Sebby19
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Re: SMWCX - Donkey Kong Island

Post by Sebby19 »

You should remain as Peach until you are forced to change again.
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Grounder
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Re: SMWCX - Donkey Kong Island

Post by Grounder »

Sebby19 wrote:You should remain as Peach until you are forced to change again.
waifu confirmed
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Ometeotl
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Re: SMWCX - Donkey Kong Island

Post by Ometeotl »

This sure does exist, I guess.
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Stink Terios
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Re: SMWCX - Donut Plains

Post by Stink Terios »

Horikawa Otane wrote: Use the 2.0 beta. You should be fine with the endgame bug with that video card. It has numerous framerate optimisations, stabilisations, bug fixes, and game optimisations to make it run substantially better.
I'll try it. Is the powerup filtering glitch already fixed?

e: Doesn't matter, everything is running fine now. Thanks!
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Stink Terios
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Re: SMWCX - Donkey Kong Island

Post by Stink Terios »

Yeah, I forgot about that detail. But I'm glad that for once SMBX isn't stutter city.
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Katazuki
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Re: SMWCX - Donkey Kong Island

Post by Katazuki »

I can't wait for Flight Simulator 2020.
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Who has the most?
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Grounder
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Re: SMWCX - Angel Island Zone

Post by Grounder »

plz get harder soon game
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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TaviTurnip
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Re: SMWCX - Angel Island Zone

Post by TaviTurnip »

Going to read the judge comments kind of made me laugh hard. I feel the same way in a sorta different way, like, there's almost no encouragement or inclination to use non-Mario characters ever unless the game makes you, which tends to happen in all SMBx compilation thingies, so I always hope that raocow stays as Luigi/whoever when he leaves a level as them. That is one thing I sorely miss about having MaGL hype around; we got different characters every day.
I regularly stream on Twitch! with other members of the talkhaus. Come watch Monday, Tuesday and Friday at 2PM for blind playthroughs and Pokémon and Touhou and stuff. Come hang out with us!
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Leet
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Re: SMWCX - Angel Island Zone

Post by Leet »

You didn't miss anything, raocow. I'll tell you if you miss a casino level, but I think that won't be a problem. Anyway, I think there's only 5 or 6 in the game?

By the way, they just released a 1.01 patch.
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
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Stink Terios
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Re: SMWCX - Angel Island Zone

Post by Stink Terios »

TaviTurnip wrote:Going to read the judge comments kind of made me laugh hard. I feel the same way in a sorta different way, like, there's almost no encouragement or inclination to use non-Mario characters ever unless the game makes you, which tends to happen in all SMBx compilation thingies, so I always hope that raocow stays as Luigi/whoever when he leaves a level as them. That is one thing I sorely miss about having MaGL hype around; we got different characters every day.
Actually I prefer what this game does. Gives you the freedom to choose whichever character you prefer.
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