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SMWCX - Credits

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Re: SMWCX - Green Greens

Postby Pikabread » 3 years ago

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Re: SMWCX - Green Greens

Postby S.N.N. » 3 years ago

I've played up until the end of world 3 now and the level design definitely stays strong. It also gets substantially less rompy later on, in the sense that we'll start seeing some more "interesting" gimmick choices and whatnot.

(this is like the only SMWC collab ever that I've had no part in at all, so I'm just as blind as everyone else as to what is coming up.)

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Re: SMWCX - Green Greens

Postby The Destroyer of Worlds » 3 years ago

Worthy of note that he's using a pre-release of SMBX 2.0 Beta 3. Hence the different player box icons.
raocow wrote:Dang it Oyster this level is not called Peregrine Penguin and the Soft Bon-Bon, it clearly says Ghost House with a Ghost in It!

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Re: SMWCX - Green Greens

Postby S.N.N. » 3 years ago

Horikawa Otane wrote:Worthy of note that he's using a pre-release of SMBX 2.0 Beta 3. Hence the different player box icons.
Oh, this reminds me. It says in the thread on SMWC that everything up to the finale will work fine on any newer SMBX versions, but because the collab is a bit older, you have to revert to SMBX 1.3 upon reaching the endgame. I don't know anything about SMBX's technical quirks, so I don't know why this is the case.

Something to note for later, at least.

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Re: SMWCX - Green Greens

Postby SAJewers » 3 years ago

I wouldn't know, but I'd be interested in knowing why.
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Re: SMWCX - Green Greens

Postby TaviTurnip » 3 years ago

1-1 hating after one video, really? Really? Image

But OH MY GOD I AM SO READY FOR SMUHBEX Image And probably-mostly vanilla SMBx no less. I'm totally excited for one last big game that has no lua influence in it, since I expect the future to be littered with 2.0 and stuff. This is gonna be nice to watch for me.
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Re: SMWCX - Green Greens

Postby The Destroyer of Worlds » 3 years ago

S.N.N. wrote:
Horikawa Otane wrote:Worthy of note that he's using a pre-release of SMBX 2.0 Beta 3. Hence the different player box icons.
Oh, this reminds me. It says in the thread on SMWC that everything up to the finale will work fine on any newer SMBX versions, but because the collab is a bit older, you have to revert to SMBX 1.3 upon reaching the endgame. I don't know anything about SMBX's technical quirks, so I don't know why this is the case.

Something to note for later, at least.
I'm almost 100% sure this is inaccurate. Anything vanilla SMBX will work fine with 2.0.

Unless they're doing weird things with blending ala Magnificent Waluigi. Could you ask them that?

edit: I'll also play the game through now I guess.
raocow wrote:Dang it Oyster this level is not called Peregrine Penguin and the Soft Bon-Bon, it clearly says Ghost House with a Ghost in It!

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Re: SMWCX - Green Greens

Postby The Destroyer of Worlds » 3 years ago

TaviTurnip wrote:1-1 hating after one video, really? Really? Image

But OH MY GOD I AM SO READY FOR SMUHBEX Image And probably-mostly vanilla SMBx no less. I'm totally excited for one last big game that has no lua influence in it, since I expect the future to be littered with 2.0 and stuff. This is gonna be nice to watch for me.
FYI this isn't vanilla. It uses LunaDLL Autocode.
raocow wrote:Dang it Oyster this level is not called Peregrine Penguin and the Soft Bon-Bon, it clearly says Ghost House with a Ghost in It!

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Re: SMWCX - Green Greens

Postby xfix » 3 years ago

Horikawa Otane wrote:I'm almost 100% sure this is inaccurate. Anything vanilla SMBX will work fine with 2.0.

Unless they're doing weird things with blending ala Magnificent Waluigi. Could you ask them that?

edit: I'll also play the game through now I guess.
New graphics renderer crashes when there are too many big graphics, apparently (graphics cards have less RAM, the assets are just huge). The level in question which crashes has 50MB of graphics, and they are .gifs. Old engine doesn't appear to have a problem with that.

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Re: SMWCX - Green Greens

Postby TaviTurnip » 3 years ago

Horikawa Otane wrote:FYI this isn't vanilla. It uses LunaDLL Autocode.
RUINED naw I'm kidding, but my sentiment mostly stands :P
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Re: SMWCX - Green Greens

Postby SAJewers » 3 years ago

era64 wrote:
Horikawa Otane wrote:I'm almost 100% sure this is inaccurate. Anything vanilla SMBX will work fine with 2.0.

Unless they're doing weird things with blending ala Magnificent Waluigi. Could you ask them that?

edit: I'll also play the game through now I guess.
New graphics renderer crashes when there are too many big graphics, apparently (graphics cards have less RAM, the assets are just huge). The level in question which crashes has 50MB of graphics, and they are .gifs. Old engine doesn't appear to have a problem with that.
Just found out what level it is

(postcredits.lvl)

, and can confirm, it does crash smbx.
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Re: SMWCX - Green Greens

Postby WestonSmith » 3 years ago

Hey, SMBX! Suddenly watching raocow again after... a year? It's been awhile anyways.

Might motivate me to return to the engine, time permitting.

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Re: SMWCX - Green Greens

Postby Leet » 3 years ago

Uh... I don't think you're supposed to lose your powerup when you return to the hub.

I don't remember that happening and I'm pretty sure I would have noticed.
Last edited by Leet on 20 Aug 2016, 17:21, edited 1 time in total.
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.

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Re: SMWCX - Green Greens

Postby The Destroyer of Worlds » 3 years ago

era64 wrote:
Horikawa Otane wrote:I'm almost 100% sure this is inaccurate. Anything vanilla SMBX will work fine with 2.0.

Unless they're doing weird things with blending ala Magnificent Waluigi. Could you ask them that?

edit: I'll also play the game through now I guess.
New graphics renderer crashes when there are too many big graphics, apparently (graphics cards have less RAM, the assets are just huge). The level in question which crashes has 50MB of graphics, and they are .gifs. Old engine doesn't appear to have a problem with that.
This will depend on your video card. raocow ought to be fine on his.

(I'll also send him a patch that'll fix it just in case)
raocow wrote:Dang it Oyster this level is not called Peregrine Penguin and the Soft Bon-Bon, it clearly says Ghost House with a Ghost in It!

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Re: SMWCX - Green Greens

Postby alleightbits » 3 years ago

This is a game in SMBX. Yeah, that's all I can say now.

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Re: SMWCX - Green Greens

Postby The Doctor » 3 years ago

Leet wrote:Uh... I don't think you're supposed to lose your powerup when you return to the hub.

I don't remember that happening and I'm pretty sure I would have noticed.
Yeah, I started playing the game today and I keep my powerups when I return to the hub.

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Re: SMWCX - Green Greens

Postby Pyro » 3 years ago

"some of the best level design out there"

That's fairly debatable, at least from what I've played :/. Minus a few levels that are really good.
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Re: SMWCX - Green Greens

Postby Willhart » 3 years ago

Horikawa Otane wrote:
era64 wrote:
Horikawa Otane wrote:I'm almost 100% sure this is inaccurate. Anything vanilla SMBX will work fine with 2.0.

Unless they're doing weird things with blending ala Magnificent Waluigi. Could you ask them that?

edit: I'll also play the game through now I guess.
New graphics renderer crashes when there are too many big graphics, apparently (graphics cards have less RAM, the assets are just huge). The level in question which crashes has 50MB of graphics, and they are .gifs. Old engine doesn't appear to have a problem with that.
This will depend on your video card. raocow ought to be fine on his.

(I'll also send him a patch that'll fix it just in case)
This also only should happen on png as far as I'm aware. Gifs can still scale really huge.

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Re: SMWCX - Green Greens

Postby FrozenQuills » 3 years ago

There are some smbx community members in this collab as well, so it's not purely smwcentral.
Also

a few levels in this collab seem to be taken from some previous contests which raocow may recognize..

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SMBX Tileset Compiler and Separator
The boss entry that made me eat a shoe.
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5th place counter: 5
(SMBX Forums CC11, SMBX Forums CC12, Endgame Madness Contest, SMWC Kaizo Contest 2016, SMWC 24hr Contest 2018)

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Re: SMWCX - Green Greens

Postby Leet » 3 years ago

Pyro wrote:"some of the best level design out there"

That's fairly debatable, at least from what I've played :/. Minus a few levels that are really good.
as you know, raocow has a tendency to report information non-exactly

he was trying to quote SAJewers in the request thread, who said that he wouldn't disagree if somebody said it was the best vanilla smbx game.

anyway, i don't know how far you are in the game but i've played almost everything and the level design is consistently solid at the least. it definitely gets better as you go along, and naturally so, as hard levels have to be more meticulously design than 'romps'

though, i prefer asmbxt for having more flavor and gimmicks, it stands out more
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.

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Re: SMWCX - Green Greens

Postby Pyro » 3 years ago

The Toad that says "Don't you hate it when you see the same paintings" etc. is referencing the fact that Colorful Moontains is actually reused from an existing SMBX episode with levels by the same guy called 2k15 Fall Calamity.
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Re: SMWCX - Emerald Hill Zone

Postby Grounder » 3 years ago


Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Re: SMWCX - Emerald Hill Zone

Postby alleightbits » 3 years ago

This episode, raocow is surprised to see himself. He also seduces a moon.

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Re: SMWCX - Emerald Hill Zone

Postby Sniggerb0bble » 3 years ago

I'm going to put my vote down for the Official Pronunciation of this game to be "smooks" instead of the current alphabet soup.

I'm intrigued to see where this goes; I wasn't aware of its existence so it's definitely piqued my curiosity. Whilst I would say romp-style levels aren't my thing, I do recognise the quality in what's been there thus far, but I'm more curious to see how things develop as we get further in.


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