Let's Play Mega Man Project Zero! IT'S OVER!
- Heavy Sigh
- Posts: 818
- Joined: 11 years ago
Let's Play Mega Man Project Zero! IT'S OVER!
I apologize for the unthinkable delay in fangame production, health issues or not.
In penance, I shall bring you this powerful gem, to answer the question of "What happened between 20xx and 21xx?"
To quote the inimitable Mega Man Wiki:
"Mega Man Project Zero is a fan-made game created by Zigma using Game Maker 7. The game became available on YoYo Games July 16, 2011.
According to the game's programmer, this project started out as a simple hobbie and the current release is in fact the third "start from scratch". The first two versions (the second one is also available at YoYo Games by the name "Megaman V2.0") were only for testing and learning purposes and, although playable, they lack story and are buggy.
The game features 8-bit style graphics, characters and midi remixes from the first Mega Man to Mega Man 9, but it has new level layouts and story. Unlike the 9th and 10th Capcom releases, in this game Mega Man keeps most of his well known abilities, such as the slide, charge shot, Rush and Beat."
Even though the game still has a few bugs to be fixed, it is fully playable from start to end.
Keep the above sentence in mind as we progress through this 'gem'.
Mega Man Project Zero #1: Artifacts of the Past (Heavy Sigh, special recorder Shinryu, Combat Lobster, SnoruntPyro, mateo360 and Simply Simon)
In penance, I shall bring you this powerful gem, to answer the question of "What happened between 20xx and 21xx?"
To quote the inimitable Mega Man Wiki:
"Mega Man Project Zero is a fan-made game created by Zigma using Game Maker 7. The game became available on YoYo Games July 16, 2011.
According to the game's programmer, this project started out as a simple hobbie and the current release is in fact the third "start from scratch". The first two versions (the second one is also available at YoYo Games by the name "Megaman V2.0") were only for testing and learning purposes and, although playable, they lack story and are buggy.
The game features 8-bit style graphics, characters and midi remixes from the first Mega Man to Mega Man 9, but it has new level layouts and story. Unlike the 9th and 10th Capcom releases, in this game Mega Man keeps most of his well known abilities, such as the slide, charge shot, Rush and Beat."
Even though the game still has a few bugs to be fixed, it is fully playable from start to end.
Keep the above sentence in mind as we progress through this 'gem'.
Mega Man Project Zero #1: Artifacts of the Past (Heavy Sigh, special recorder Shinryu, Combat Lobster, SnoruntPyro, mateo360 and Simply Simon)
Last edited by Heavy Sigh 7 years ago, edited 13 times in total.
- Heavy Sigh
- Posts: 818
- Joined: 11 years ago
Re: Mega Man Project Zero: An Artifact of The Past
I didn't Ice Physics in the air were even possible, but by golly this game won't let that stop it!
Mega Man Project Zero #2: Frosty Physics (Heavy Sigh, special video recorder Shinryu, Combat Lobster, SnoruntPyro, mateo360 and Simply Simon)
Mega Man Project Zero #2: Frosty Physics (Heavy Sigh, special video recorder Shinryu, Combat Lobster, SnoruntPyro, mateo360 and Simply Simon)
- 128-Up
- Captain Aiwana
- Posts: 239
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- Pronouns: he/him/his
- Location: In a ? Block somewhere, being anxious
Re: Let's Play Mega Man Project Zero! Update #2 Up!
At least they know how image_angle and point_direction work.
If Mario has taught me anything, it's that most things rely on whether there's something good in a nearby box.
Note: If something in the above post is done incorrectly, tell the poster as softly as possible, please.
128-Up's IWBTG Fangame Clear List
If you're wondering what on earth 'aiwana' is, click me!
<-- Click it!
Pokémon is hard.
Note: If something in the above post is done incorrectly, tell the poster as softly as possible, please.
128-Up's IWBTG Fangame Clear List
If you're wondering what on earth 'aiwana' is, click me!
<-- Click it!
Pokémon is hard.
- Heavy Sigh
- Posts: 818
- Joined: 11 years ago
Re: Let's Play Mega Man Project Zero! Update #2 Up!
He seriously couldn't even get a good cave background?
Mega Man Project Zero #3: Foliage.jpg (Heavy Sigh, special video recorder Shinryu, Combat Lobster, SnoruntPyro, and mateo360)
Mega Man Project Zero #3: Foliage.jpg (Heavy Sigh, special video recorder Shinryu, Combat Lobster, SnoruntPyro, and mateo360)
- Heavy Sigh
- Posts: 818
- Joined: 11 years ago
Re: Let's Play Mega Man Project Zero! Update #2 Up!
You know, I should say this was unexpected, but really, we all knew this was coming.
Mega Man Project Zero #4: Floating Point Failure (Heavy Sigh, special video recorder Shinryu, Combat Lobster, SnoruntPyro, and mateo360)
Mega Man Project Zero #4: Floating Point Failure (Heavy Sigh, special video recorder Shinryu, Combat Lobster, SnoruntPyro, and mateo360)
- Heavy Sigh
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- Joined: 11 years ago
Re: Let's Play Mega Man Project Zero! Update #4 Up!
I swear to god this LP is trying to kill me.
Mega Man Project Zero #5: Mystifying MIDIS (Heavy Sigh, special video recorder Shinryu, SnoruntPyro, and mateo360)
Mega Man Project Zero #5: Mystifying MIDIS (Heavy Sigh, special video recorder Shinryu, SnoruntPyro, and mateo360)
- Divemissile
- Posts: 269
- Joined: 9 years ago
Re: Let's Play Mega Man Project Zero! Update #5 Up!
video games are art
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- Skeleton
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- Contact:
- Zephyr_DragonLord
- The dragon awakens...!
- Posts: 1047
- Joined: 8 years ago
- First name: Zach
- Location: Somewhere between dreams and dormancy
Re: Let's Play Mega Man Project Zero! Update #5 Up!
This game... this freaking game is making me question what the creator was thinking with weapon design. Good job having two weapons do the same thing, and are both useless.
Also, Commando Bomb is not a terrible weapon. You just have to be good enough to use it well. I am not.
Watch the next robot master also have a weapon that just fires forward. (And a terrible MIDI, but that's a given)
Also, Commando Bomb is not a terrible weapon. You just have to be good enough to use it well. I am not.
Watch the next robot master also have a weapon that just fires forward. (And a terrible MIDI, but that's a given)
I am prone to almost everything... except spontaneous violence.
Any questions, concerns, or aspirations you have with me can go to the PM box... Now here's a quote:
(It was about time)
Any questions, concerns, or aspirations you have with me can go to the PM box... Now here's a quote:
raocow wrote:I know there is a population on Earth. They like to populate. I like to gesticulate. We're friends!
(It was about time)
- Heavy Sigh
- Posts: 818
- Joined: 11 years ago
Re: Let's Play Mega Man Project Zero! Update #5 Up!
No playing ahead.Zephyr_DragonLord wrote:This game... this freaking game is making me question what the creator was thinking with weapon design. Good job having two weapons do the same thing, and are both useless.
Also, Commando Bomb is not a terrible weapon. You just have to be good enough to use it well. I am not.
Watch the next robot master also have a weapon that just fires forward. (And a terrible MIDI, but that's a given)
- Zephyr_DragonLord
- The dragon awakens...!
- Posts: 1047
- Joined: 8 years ago
- First name: Zach
- Location: Somewhere between dreams and dormancy
Re: Let's Play Mega Man Project Zero! Update #5 Up!
Okay. I'm just blindly betting at this point. Which I will cease instantly.
I wonder if one of these bad Mega Man fan games runs in 900 fps for some reason...
I wonder if one of these bad Mega Man fan games runs in 900 fps for some reason...
I am prone to almost everything... except spontaneous violence.
Any questions, concerns, or aspirations you have with me can go to the PM box... Now here's a quote:
(It was about time)
Any questions, concerns, or aspirations you have with me can go to the PM box... Now here's a quote:
raocow wrote:I know there is a population on Earth. They like to populate. I like to gesticulate. We're friends!
(It was about time)
- Heavy Sigh
- Posts: 818
- Joined: 11 years ago
Re: Let's Play Mega Man Project Zero! Update #5 Up!
My god, it's full of dragonsDINOSAURS.
Mega Man Project Zero #6: Conspicuous Copies (Heavy Sigh, Shinryu, Simply Simon and Combat Lobster)
Mega Man Project Zero #6: Conspicuous Copies (Heavy Sigh, Shinryu, Simply Simon and Combat Lobster)
- Heavy Sigh
- Posts: 818
- Joined: 11 years ago
Re: Let's Play Mega Man Project Zero! Update #5 Up!
Oh no keep betting. I want to see how much you get right.Zephyr_DragonLord wrote:Okay. I'm just blindly betting at this point. Which I will cease instantly.
I wonder if one of these bad Mega Man fan games runs in 900 fps for some reason...
But as for your other question, that was Mega Man X Next, and I already played that one. (seen here)
Re: Let's Play Mega Man Project Zero! Update #6 Up!
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
- Heavy Sigh
- Posts: 818
- Joined: 11 years ago
Re: Let's Play Mega Man Project Zero! Update #7 Up!
That is the most budget Diamond Joe I've ever seen.
Mega Man Project Zero #7: Turrible Textures (Heavy Sigh, special video recorder Shinryu, Simply Simon, and mateo360)
Mega Man Project Zero #7: Turrible Textures (Heavy Sigh, special video recorder Shinryu, Simply Simon, and mateo360)
- Heavy Sigh
- Posts: 818
- Joined: 11 years ago
Re: Let's Play Mega Man Project Zero! Update #8 Up!
What do you get when you combine fast-falling physics with crazy gravity gimmicks! The only stage with a modicum of effort put into it, of course!
Mega Man Project Zero #8: Ghastly Gravity (Heavy Sigh, mateo360, special video recorder Shinryu, and Combat Lobster)
Mega Man Project Zero #8: Ghastly Gravity (Heavy Sigh, mateo360, special video recorder Shinryu, and Combat Lobster)
Re: Let's Play Mega Man Project Zero! Update #8 Up!
image source?Heavy Sigh wrote:What do you get when you combine fast-falling physics with crazy gravity gimmicks! The only stage with a modicum of effort put into it, of course!
Mega Man Project Zero #8: Ghastly Gravity (Heavy Sigh, mateo360, special video recorder Shinryu, and Combat Lobster)
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
- Heavy Sigh
- Posts: 818
- Joined: 11 years ago
Re: Let's Play Mega Man Project Zero! Update #8 Up!
Every time I think this game can't surprise me anymore, it does.
Mega Man Project Zero #9: Busted Balls (Heavy Sigh, SnoruntPyro, special video recorder Shinryu, and Simply Simon)
Mega Man Project Zero #9: Busted Balls (Heavy Sigh, SnoruntPyro, special video recorder Shinryu, and Simply Simon)
- Heavy Sigh
- Posts: 818
- Joined: 11 years ago
Re: Let's Play Mega Man Project Zero! Update #10 Up!
Every Day I'm Suffering~
Mega Man Project Zero #10: Forced Weapons (Heavy Sigh, Simply Simon, special video recorder Shinryu, and SnoruntPyro)
Mega Man Project Zero #10: Forced Weapons (Heavy Sigh, Simply Simon, special video recorder Shinryu, and SnoruntPyro)
- Zephyr_DragonLord
- The dragon awakens...!
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- First name: Zach
- Location: Somewhere between dreams and dormancy
Re: Let's Play Mega Man Project Zero! Update #10 Up!
I have a feeling that this isn't the worst boss. I also bet that there's going to be inexplicable Ninja Gaiden setups 2 stages from now.
Ah, Mecha Birdo wasn't that bad to beat. (In Mario 2 advance) Clawgrip and Wart himself were far worse.
Paper Megaman might be crazy enough to actually work... (I like how Sticker Star was mentioned unironically as a superior game to this one, and that it's true...)
Ah, Mecha Birdo wasn't that bad to beat. (In Mario 2 advance) Clawgrip and Wart himself were far worse.
Paper Megaman might be crazy enough to actually work... (I like how Sticker Star was mentioned unironically as a superior game to this one, and that it's true...)
I am prone to almost everything... except spontaneous violence.
Any questions, concerns, or aspirations you have with me can go to the PM box... Now here's a quote:
(It was about time)
Any questions, concerns, or aspirations you have with me can go to the PM box... Now here's a quote:
raocow wrote:I know there is a population on Earth. They like to populate. I like to gesticulate. We're friends!
(It was about time)
- Heavy Sigh
- Posts: 818
- Joined: 11 years ago
Re: Let's Play Mega Man Project Zero! Update #11 Up!
And we're off to the first stage of Wily Castle!
Mega Man Project Zero #11: Clueless Colours (Heavy Sigh, Simply Simon, special video recorder Shinryu, and SnoruntPyro)
Mega Man Project Zero #11: Clueless Colours (Heavy Sigh, Simply Simon, special video recorder Shinryu, and SnoruntPyro)
Re: Let's Play Mega Man Project Zero! Update #11 Up!
pretty sure the logic behinf the blue rocks and green mountains was because it was nighttime
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
- Heavy Sigh
- Posts: 818
- Joined: 11 years ago
Re: Let's Play Mega Man Project Zero! Update #12 Up!
Oh my god.
Mega Man Project Zero #12: Invincible Rehashes (Heavy Sigh, Simply Simon, special video recorder Shinryu, and Combat Lobster)
Mega Man Project Zero #12: Invincible Rehashes (Heavy Sigh, Simply Simon, special video recorder Shinryu, and Combat Lobster)
- Heavy Sigh
- Posts: 818
- Joined: 11 years ago
Re: Let's Play Mega Man Project Zero! Update #13 Up!
It's really these long drops that bring the design of this game into sharp relief. That design, of course, being composed of
Mega Man Project Zero #13: Plentiful Pasting (Heavy Sigh, special video recorder Shinryu, Combat Lobster, and Simply Simon)
Mega Man Project Zero #13: Plentiful Pasting (Heavy Sigh, special video recorder Shinryu, Combat Lobster, and Simply Simon)
- Heavy Sigh
- Posts: 818
- Joined: 11 years ago
Re: Let's Play Mega Man Project Zero! Update #14 Up!
Using the wHOLe back catalogue here folks.
Mega Man Project Zero #14: Gauntlet Grievances (Heavy Sigh, Simply Simon, special video recorder Shinryu, and Combat Lobster)
Mega Man Project Zero #14: Gauntlet Grievances (Heavy Sigh, Simply Simon, special video recorder Shinryu, and Combat Lobster)