(shouting)

Let's Play Mega Man Project Zero! IT'S OVER!

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Heavy Sigh
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Let's Play Mega Man Project Zero! IT'S OVER!

Post by Heavy Sigh »

I apologize for the unthinkable delay in fangame production, health issues or not.

In penance, I shall bring you this powerful gem, to answer the question of "What happened between 20xx and 21xx?"

To quote the inimitable Mega Man Wiki:

"Mega Man Project Zero is a fan-made game created by Zigma using Game Maker 7. The game became available on YoYo Games July 16, 2011.

According to the game's programmer, this project started out as a simple hobbie and the current release is in fact the third "start from scratch". The first two versions (the second one is also available at YoYo Games by the name "Megaman V2.0") were only for testing and learning purposes and, although playable, they lack story and are buggy.

The game features 8-bit style graphics, characters and midi remixes from the first Mega Man to Mega Man 9, but it has new level layouts and story. Unlike the 9th and 10th Capcom releases, in this game Mega Man keeps most of his well known abilities, such as the slide, charge shot, Rush and Beat."

Even though the game still has a few bugs to be fixed, it is fully playable from start to end.

Keep the above sentence in mind as we progress through this 'gem'.

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Mega Man Project Zero #1: Artifacts of the Past
(Heavy Sigh, special recorder Shinryu, Combat Lobster, SnoruntPyro, mateo360 and Simply Simon)
Last edited by Heavy Sigh 7 years ago, edited 13 times in total.
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Heavy Sigh
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Re: Mega Man Project Zero: An Artifact of The Past

Post by Heavy Sigh »

I didn't Ice Physics in the air were even possible, but by golly this game won't let that stop it!

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Mega Man Project Zero #2: Frosty Physics
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Re: Let's Play Mega Man Project Zero! Update #2 Up!

Post by 128-Up »

At least they know how image_angle and point_direction work.
If Mario has taught me anything, it's that most things rely on whether there's something good in a nearby box.
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Heavy Sigh
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Re: Let's Play Mega Man Project Zero! Update #2 Up!

Post by Heavy Sigh »

He seriously couldn't even get a good cave background?

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Mega Man Project Zero #3: Foliage.jpg
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Re: Let's Play Mega Man Project Zero! Update #2 Up!

Post by Heavy Sigh »

You know, I should say this was unexpected, but really, we all knew this was coming.

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Mega Man Project Zero #4: Floating Point Failure
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Re: Let's Play Mega Man Project Zero! Update #4 Up!

Post by Heavy Sigh »

I swear to god this LP is trying to kill me.

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Mega Man Project Zero #5: Mystifying MIDIS
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Re: Let's Play Mega Man Project Zero! Update #5 Up!

Post by InsaneIntentions1 »

Art are video games
That crazy voice dude
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Zephyr_DragonLord
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Re: Let's Play Mega Man Project Zero! Update #5 Up!

Post by Zephyr_DragonLord »

This game... this freaking game is making me question what the creator was thinking with weapon design. Good job having two weapons do the same thing, and are both useless.

Also, Commando Bomb is not a terrible weapon. You just have to be good enough to use it well. I am not.

Watch the next robot master also have a weapon that just fires forward. (And a terrible MIDI, but that's a given)
I am prone to almost everything... except spontaneous violence.
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Re: Let's Play Mega Man Project Zero! Update #5 Up!

Post by Heavy Sigh »

Zephyr_DragonLord wrote:This game... this freaking game is making me question what the creator was thinking with weapon design. Good job having two weapons do the same thing, and are both useless.

Also, Commando Bomb is not a terrible weapon. You just have to be good enough to use it well. I am not.

Watch the next robot master also have a weapon that just fires forward. (And a terrible MIDI, but that's a given)
No playing ahead.
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Re: Let's Play Mega Man Project Zero! Update #5 Up!

Post by Zephyr_DragonLord »

Okay. I'm just blindly betting at this point. Which I will cease instantly.

I wonder if one of these bad Mega Man fan games runs in 900 fps for some reason...
I am prone to almost everything... except spontaneous violence.
Any questions, concerns, or aspirations you have with me can go to the PM box... Now here's a quote:
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Re: Let's Play Mega Man Project Zero! Update #5 Up!

Post by Heavy Sigh »

My god, it's full of dragonsDINOSAURS.

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Mega Man Project Zero #6: Conspicuous Copies
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Re: Let's Play Mega Man Project Zero! Update #5 Up!

Post by Heavy Sigh »

Zephyr_DragonLord wrote:Okay. I'm just blindly betting at this point. Which I will cease instantly.

I wonder if one of these bad Mega Man fan games runs in 900 fps for some reason...
Oh no keep betting. I want to see how much you get right.

But as for your other question, that was Mega Man X Next, and I already played that one. (seen here)
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Re: Let's Play Mega Man Project Zero! Update #6 Up!

Post by Grounder »


Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Heavy Sigh
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Re: Let's Play Mega Man Project Zero! Update #7 Up!

Post by Heavy Sigh »

That is the most budget Diamond Joe I've ever seen.

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Mega Man Project Zero #7: Turrible Textures
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Re: Let's Play Mega Man Project Zero! Update #8 Up!

Post by Heavy Sigh »

What do you get when you combine fast-falling physics with crazy gravity gimmicks! The only stage with a modicum of effort put into it, of course!

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Mega Man Project Zero #8: Ghastly Gravity
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Re: Let's Play Mega Man Project Zero! Update #8 Up!

Post by Grounder »

Heavy Sigh wrote:What do you get when you combine fast-falling physics with crazy gravity gimmicks! The only stage with a modicum of effort put into it, of course!

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Mega Man Project Zero #8: Ghastly Gravity
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image source?
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

ImageImageImage
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Heavy Sigh
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Re: Let's Play Mega Man Project Zero! Update #8 Up!

Post by Heavy Sigh »

Every time I think this game can't surprise me anymore, it does.

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Mega Man Project Zero #9: Busted Balls
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Re: Let's Play Mega Man Project Zero! Update #10 Up!

Post by Heavy Sigh »

Every Day I'm Suffering~

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Mega Man Project Zero #10: Forced Weapons
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Re: Let's Play Mega Man Project Zero! Update #10 Up!

Post by Zephyr_DragonLord »

I have a feeling that this isn't the worst boss. I also bet that there's going to be inexplicable Ninja Gaiden setups 2 stages from now.

Ah, Mecha Birdo wasn't that bad to beat. (In Mario 2 advance) Clawgrip and Wart himself were far worse.

Paper Megaman might be crazy enough to actually work... (I like how Sticker Star was mentioned unironically as a superior game to this one, and that it's true...)
I am prone to almost everything... except spontaneous violence.
Any questions, concerns, or aspirations you have with me can go to the PM box... Now here's a quote:
raocow wrote:I know there is a population on Earth. They like to populate. I like to gesticulate. We're friends!
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Re: Let's Play Mega Man Project Zero! Update #11 Up!

Post by Heavy Sigh »

And we're off to the first stage of Wily Castle!

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Mega Man Project Zero #11: Clueless Colours
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Re: Let's Play Mega Man Project Zero! Update #11 Up!

Post by Grounder »

pretty sure the logic behinf the blue rocks and green mountains was because it was nighttime
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Heavy Sigh
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Re: Let's Play Mega Man Project Zero! Update #12 Up!

Post by Heavy Sigh »

Oh my god.

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Mega Man Project Zero #12: Invincible Rehashes
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Re: Let's Play Mega Man Project Zero! Update #13 Up!

Post by Heavy Sigh »

It's really these long drops that bring the design of this game into sharp relief. That design, of course, being composed of

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Mega Man Project Zero #13: Plentiful Pasting
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Re: Let's Play Mega Man Project Zero! Update #14 Up!

Post by Heavy Sigh »

Using the wHOLe back catalogue here folks.

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Mega Man Project Zero #14: Gauntlet Grievances
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