Page 3 of 3

Re: Let's Play Super Mario 64: Last Impact

Posted: 14 Feb 2017, 17:33
by RedMageSusie
Basically, I have a side job being assistant stage manager for an opera/concert company here (Not talented enough to sing a lead :p). So the last few weeks I've been busy at rehearsal for Suor Angelina. The dress rehearsal was really stressful because our tech was having problems. The actual show was last weekend went really well imo.

Don't have any other major shows coming up for a while. More time recording I suppose haha

Re: Let's Play Super Mario 64: Last Impact

Posted: 15 Feb 2017, 15:11
by BurntTenda
That sounds pretty neat. Assistant stage manager is pretty important. I think.

And yay tech problems.

Re: Let's Play Super Mario 64: Last Impact

Posted: 20 Feb 2017, 16:52
by RedMageSusie
Yeah, it's important enough that the show can't run without me. ...Well, at least not as easily >_>

Anyways, have an update!

Part 28: Amusement Park

Re: Let's Play Super Mario 64: Last Impact

Posted: 22 Feb 2017, 15:29
by BurntTenda
Finally I caught up.

Luna Park was super nice, actually. Other than eyeless Yoshi merry-go-round.
Why do people use 2D sprites in a 3D engine, especially for enemies?
Especially in an engine that wouldn't support such a thing. Those sewers, man.
Not good.

That slide and the pinball machine both looked very not fun.

Re: Let's Play Super Mario 64: Last Impact

Posted: 22 Feb 2017, 16:13
by RedMageSusie
Despite very obvious flaws, I enjoyed the casino level. The problem with the slide and the pinball was that they both felt incredibly luck based (especially pinball). I appreciate Kaze trying to be original, but sometimes it's best to scrap an idea when it doesn't work.

Re: Let's Play Super Mario 64: Last Impact

Posted: 22 Feb 2017, 16:50
by BurntTenda
Yeah, other than a few unfortunate happenings in the Casino level,
it definitely is one of my favorites.
Especially the music.

Re: Let's Play Super Mario 64: Last Impact

Posted: 07 Mar 2017, 03:20
by RedMageSusie
Sorry, it's been a while. I've been tied up with a lot of things lately.

Part 29: Nightmares

Re: Let's Play Super Mario 64: Last Impact

Posted: 19 Mar 2017, 19:27
by RedMageSusie
omg an update

Part 30: Haywire

Re: Let's Play Super Mario 64: Last Impact

Posted: 01 Apr 2017, 02:22
by RedMageSusie
I hope you like failure reels...

Part 31: Short Circuit

Re: Let's Play Super Mario 64: Last Impact

Posted: 07 Apr 2017, 03:08
by RedMageSusie

Re: Let's Play Super Mario 64: Last Impact

Posted: 14 Apr 2017, 15:49
by RedMageSusie
One questionable idea here, but overall, this wasn't too bad

Part 33: Float On

Re: Let's Play Super Mario 64: Last Impact

Posted: 19 Apr 2017, 00:11
by RedMageSusie
I'm so confused.

Part 34: Simon Says

Re: Let's Play Super Mario 64: Last Impact

Posted: 21 Apr 2017, 01:30
by RedMageSusie

Re: Let's Play Super Mario 64: Last Impact

Posted: 21 Apr 2017, 07:02
by BurntTenda
How did that plant star work

Also, that rainshade effect was... certainly something.

Re: Let's Play Super Mario 64: Last Impact

Posted: 21 Apr 2017, 14:25
by RedMageSusie
I'm pretty sure the plant star was a copy/Simon Says type star but it still felt kinda random on when it would work

Re: Let's Play Super Mario 64: Last Impact

Posted: 21 Apr 2017, 18:06
by BurntTenda
Well, it was clearly a Simon Says type thing, but it looked super weird and strange.

Re: Let's Play Super Mario 64: Last Impact

Posted: 03 May 2017, 01:25
by RedMageSusie
We take a break from Roll Chan to get back to another game

Part 36: I'm an Idiot

Re: Let's Play Super Mario 64: Last Impact

Posted: 11 Jun 2017, 18:41
by RedMageSusie
Finally edited the last part!

Part 37: Ganon's Castle

Re: Let's Play Super Mario 64: Last Impact

Posted: 14 Jul 2017, 02:18
by RedMageSusie

Re: Let's Play Super Mario 64: Last Impact

Posted: 14 Jul 2017, 03:44
by BurntTenda
The final boss's second phase looked pretty neat. Although I feel that it's weird that the game ended with just his semi-perfect form.
At least we got Super Super Mario.
And it kinda just ended, really.