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Let's Play Super Mario 64: Last Impact

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🦆 RedMageSusie
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Re: Let's Play Super Mario 64: Last Impact

Postby RedMageSusie » 5 months ago

Basically, I have a side job being assistant stage manager for an opera/concert company here (Not talented enough to sing a lead :p). So the last few weeks I've been busy at rehearsal for Suor Angelina. The dress rehearsal was really stressful because our tech was having problems. The actual show was last weekend went really well imo.

Don't have any other major shows coming up for a while. More time recording I suppose haha
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Re: Let's Play Super Mario 64: Last Impact

Postby BurntTenda » 5 months ago

That sounds pretty neat. Assistant stage manager is pretty important. I think.

And yay tech problems.
Something goes here sometime.

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Re: Let's Play Super Mario 64: Last Impact

Postby RedMageSusie » 5 months ago

Yeah, it's important enough that the show can't run without me. ...Well, at least not as easily >_>

Anyways, have an update!

Part 28: Amusement Park
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Re: Let's Play Super Mario 64: Last Impact

Postby BurntTenda » 5 months ago

Finally I caught up.

Luna Park was super nice, actually. Other than eyeless Yoshi merry-go-round.
Why do people use 2D sprites in a 3D engine, especially for enemies?
Especially in an engine that wouldn't support such a thing. Those sewers, man.
Not good.

That slide and the pinball machine both looked very not fun.
Something goes here sometime.

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Re: Let's Play Super Mario 64: Last Impact

Postby RedMageSusie » 5 months ago

Despite very obvious flaws, I enjoyed the casino level. The problem with the slide and the pinball was that they both felt incredibly luck based (especially pinball). I appreciate Kaze trying to be original, but sometimes it's best to scrap an idea when it doesn't work.
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Re: Let's Play Super Mario 64: Last Impact

Postby BurntTenda » 5 months ago

Yeah, other than a few unfortunate happenings in the Casino level,
it definitely is one of my favorites.
Especially the music.
Something goes here sometime.

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Re: Let's Play Super Mario 64: Last Impact

Postby RedMageSusie » 4 months ago

Sorry, it's been a while. I've been tied up with a lot of things lately.

Part 29: Nightmares
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Re: Let's Play Super Mario 64: Last Impact

Postby RedMageSusie » 4 months ago

omg an update

Part 30: Haywire
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Re: Let's Play Super Mario 64: Last Impact

Postby RedMageSusie » 3 months ago

I hope you like failure reels...

Part 31: Short Circuit
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Re: Let's Play Super Mario 64: Last Impact

Postby RedMageSusie » 3 months ago

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Re: Let's Play Super Mario 64: Last Impact

Postby RedMageSusie » 3 months ago

One questionable idea here, but overall, this wasn't too bad

Part 33: Float On
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Re: Let's Play Super Mario 64: Last Impact

Postby RedMageSusie » 3 months ago

I'm so confused.

Part 34: Simon Says
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Re: Let's Play Super Mario 64: Last Impact

Postby RedMageSusie » 3 months ago

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Re: Let's Play Super Mario 64: Last Impact

Postby BurntTenda » 3 months ago

How did that plant star work

Also, that rainshade effect was... certainly something.
Something goes here sometime.

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Re: Let's Play Super Mario 64: Last Impact

Postby RedMageSusie » 3 months ago

I'm pretty sure the plant star was a copy/Simon Says type star but it still felt kinda random on when it would work
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Re: Let's Play Super Mario 64: Last Impact

Postby BurntTenda » 3 months ago

Well, it was clearly a Simon Says type thing, but it looked super weird and strange.
Something goes here sometime.

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Re: Let's Play Super Mario 64: Last Impact

Postby RedMageSusie » 2 months ago

We take a break from Roll Chan to get back to another game

Part 36: I'm an Idiot
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Re: Let's Play Super Mario 64: Last Impact

Postby RedMageSusie » 1 month ago

Finally edited the last part!

Part 37: Ganon's Castle
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Re: Let's Play Super Mario 64: Last Impact

Postby RedMageSusie » 1 week ago

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Re: Let's Play Super Mario 64: Last Impact

Postby BurntTenda » 1 week ago

The final boss's second phase looked pretty neat. Although I feel that it's weird that the game ended with just his semi-perfect form.
At least we got Super Super Mario.
And it kinda just ended, really.
Something goes here sometime.


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