The Hooray: Nancy replaces Kood in A3XT
- Mata Hari
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The Hooray: Nancy replaces Kood in A3XT
First ep
Episode 2
THE GRAND FINALE
Interesting mix of gimmicks and... not gimmicks. The non-gimmicks are kind of Mario Maker-esque in my mind but the good way. The ones that people actually try to make fun to play.
I also don't understand the name of the romhack, but that's fine
Episode 2
THE GRAND FINALE
Interesting mix of gimmicks and... not gimmicks. The non-gimmicks are kind of Mario Maker-esque in my mind but the good way. The ones that people actually try to make fun to play.
I also don't understand the name of the romhack, but that's fine
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Re: The Hooray: Nancy is huge
Ometeotl wrote:By just 2 minutes.
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Re: The Hooray: Nancy is huge
These series of calm interludes are pretty nice...
The
I have to say that I didn't expect a sudden character change there. I don't see this hack becoming too difficult, due to it being sports season, and Mario being a sports prodigy. He sets everything on fire in sports! Including his enemies... which get shunted into electric fences. (Shunting people into electric fences is incredibly rude. No wonder Bowser wants to foil Mario/get his chance to do so himself...)
The
baseball bat
has the potential to make some of the largest romps seen yet, as seen in this video.I have to say that I didn't expect a sudden character change there. I don't see this hack becoming too difficult, due to it being sports season, and Mario being a sports prodigy. He sets everything on fire in sports! Including his enemies... which get shunted into electric fences. (Shunting people into electric fences is incredibly rude. No wonder Bowser wants to foil Mario/get his chance to do so himself...)
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Re: The Hooray: Nancy is huge
Music in Forest of Flight
Music in Rex Rock! Let's Go!
I didn't put it up anywhere, but the song in Baseball Yard is called something like "About Tofu Man...". I also composed that. I'm aware my own music isn't very good but at least I made the attempt!
On that note, I should give a heads-up way in advance that the last level has vanilla music.
I'm glad that rao is visibly enjoying playing the game and everyone visibly enjoys watching the play thus far!
Music in Rex Rock! Let's Go!
I didn't put it up anywhere, but the song in Baseball Yard is called something like "About Tofu Man...". I also composed that. I'm aware my own music isn't very good but at least I made the attempt!
On that note, I should give a heads-up way in advance that the last level has vanilla music.
I'm glad that rao is visibly enjoying playing the game and everyone visibly enjoys watching the play thus far!
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- alleightbits
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Re: The Hooray: Nancy is huge
whoa here's a romp thing
- Divemissile
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Re: The Hooray: Nancy is huge
hey ive played this one
based on my experience with this hack it's pretty easy, but still fun. though i really don't like how luigi is gameplay wise a worse character than mario because it should be the other way around
based on my experience with this hack it's pretty easy, but still fun. though i really don't like how luigi is gameplay wise a worse character than mario because it should be the other way around
Re: The Hooray: Nancy is huge
Man this hack is great, Nancy is great, the baseball bat is great. One interesting short hack after another.
- Willhart
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Re: The Hooray: Nancy is huge
I expect Yoshi to get a lot of fish from the ocean. Especially since the preferred fishing place seems to be far away.
Re: The Hooray: Nancy is huge
The ideas are pretty cool and look fun to play through, but most of the level design seems to be "go forward without any real obstacles in your way", which became kind of boring after a while.
It sort of feels like a "first hack" where you just kind of put some floors and random koopas everywhere and don't pay much attention to enemy placement and whatnot, but with a lot more advanced gimmicks and ASM trickery involved.
It's a nice romp for such a short hack, although I'm pretty sure this style of level design would get boring in the context of a larger project...
Maybe it's just because these were the introductory levels though, and it picks up in the next video or so
It sort of feels like a "first hack" where you just kind of put some floors and random koopas everywhere and don't pay much attention to enemy placement and whatnot, but with a lot more advanced gimmicks and ASM trickery involved.
It's a nice romp for such a short hack, although I'm pretty sure this style of level design would get boring in the context of a larger project...
Maybe it's just because these were the introductory levels though, and it picks up in the next video or so
this is getting laundromatic
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Re: The Hooray: Nancy is huge
Yoshi, if you don't want people randomly wandering into your house, you might want to consider investing in walls.
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Re: The Hooray: Nancy is huge
Man, that baseball bat is really neat. I could see Nancy-style flight making for a good temporary (P-Balloon-style) power-up, too.
- Mandew
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Re: The Hooray: Nancy is huge
I guess since the topic is brought up, I might as well explain the philosophy with these first few levels (and the hack in general).
Now, it might seem easy, and relatively to a lot of other things it indeed is. But I consider that far from being an actual problem - no matter how easy the game turns out, someone, somewhere will be challenged by it. And as it turns out, most of my friends who actually do play a lot of Mario games, while testing, did have their struggles even in the early levels.
Making it accessible was actually a goal of mine, and I feel that the game, while easy relatively to a lot of other romhacks, is still too difficult for that to be the case.
But either way, it being too easy or too difficult to the hands on the controller is entirely not a problem. In fact, I find that relying solely on challenge is a risky thing, as it's such a subjective variable on the part of the player. There's always someone who'll find the game too easy, and someone who'll find the game frustratingly difficult.
... So instead, I went with another kind of appeal, which while still being subjective, seemed more reliable to me.
The first tool in the kit is the surprises. Just the first level, where it gives you 3 flowers - I made sure to place them near the top of the screen, so the player is more likely to notice that there's something unusual about the item box. Then they'd be confused and wonder what the heck is up with it, until the next level gives more detail or they figure it out. That moment of confusion, I consider is a big part of the positive experience - it awakens that sort of curiosity in the player.
The second tool I used is just flat-out being open. Obstacles would preferrably not have an 'intended' way to go about them; just suggestions. I actually like that the player finds their own ways to go about things, especially if it's not intended - as long as it's fun. There's actually plenty of neat things that were found during testing - things that were unintentional, but I thought it was really cool so I kept it in. Even observing players' thought processes during testing made me think "hey, I could add this here" - for example, the P-switch-activated ? Blocks and the bonus room that lead to the first level's secret exit weren't there in version 1.0 at all (you had to fly up there from the left side). I just got the idea to do it from seeing someone trying it, and being disappointed that it wasn't a thing.
It's not absolutely foolproof, but that's just the way I go about these things.
Now, it might seem easy, and relatively to a lot of other things it indeed is. But I consider that far from being an actual problem - no matter how easy the game turns out, someone, somewhere will be challenged by it. And as it turns out, most of my friends who actually do play a lot of Mario games, while testing, did have their struggles even in the early levels.
Making it accessible was actually a goal of mine, and I feel that the game, while easy relatively to a lot of other romhacks, is still too difficult for that to be the case.
But either way, it being too easy or too difficult to the hands on the controller is entirely not a problem. In fact, I find that relying solely on challenge is a risky thing, as it's such a subjective variable on the part of the player. There's always someone who'll find the game too easy, and someone who'll find the game frustratingly difficult.
... So instead, I went with another kind of appeal, which while still being subjective, seemed more reliable to me.
The first tool in the kit is the surprises. Just the first level, where it gives you 3 flowers - I made sure to place them near the top of the screen, so the player is more likely to notice that there's something unusual about the item box. Then they'd be confused and wonder what the heck is up with it, until the next level gives more detail or they figure it out. That moment of confusion, I consider is a big part of the positive experience - it awakens that sort of curiosity in the player.
The second tool I used is just flat-out being open. Obstacles would preferrably not have an 'intended' way to go about them; just suggestions. I actually like that the player finds their own ways to go about things, especially if it's not intended - as long as it's fun. There's actually plenty of neat things that were found during testing - things that were unintentional, but I thought it was really cool so I kept it in. Even observing players' thought processes during testing made me think "hey, I could add this here" - for example, the P-switch-activated ? Blocks and the bonus room that lead to the first level's secret exit weren't there in version 1.0 at all (you had to fly up there from the left side). I just got the idea to do it from seeing someone trying it, and being disappointed that it wasn't a thing.
It's not absolutely foolproof, but that's just the way I go about these things.
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- Validon98
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Re: The Hooray: Nancy is huge
So this hack is hella rompy after JUMP, Hack 3, and CoC. I guess this time Mario's going on ANOTHER vacation to go fishing. There seems to be a lack of proper fishing though so I think Mario's screwed up his vacation plans again and that's why he'll shrug and let Luigi and Kood do something while he sleeps in come Drama Mistery 2.
...I might be going too far with the vacation jokes now.
...I might be going too far with the vacation jokes now.
Because Touhou OCs can in fact exist, sounds fake I know.
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I never update this currently playing section anymore, it's probably an RPG or something.
Strawberry Bose Partial Translations and Patches!
I can't change my username but I go by Vali/Claire now (aka call me Vali or Claire at your leisure ^^).
I never update this currently playing section anymore, it's probably an RPG or something.
Strawberry Bose Partial Translations and Patches!
Re: The Hooray: Nancy is huge
You should switch to Luigi and give him a chance. I thought that would be what you do when you replayed that one level.
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Re: The Hooray: Nancy is huge
So is the ASM stuff in this game all done by the author? Cause that stuff is pretty interesting, but the levels just really do not take advantage of the gimmicks. They're basically just hills and early game enemies.
Re: The Hooray: Nancy is huge
Yeah, that's my exact feeling so far. I think it's fair to say that the baseball level was supposed to be like this (i.e. walk right and smack the ever-living shit out of everything for fun), but the flight level really left a lot to be desired. I'm curious to see if the later levels are built around the gimmicks a bit more than these first couple.Ashan wrote:but the levels just really do not take advantage of the gimmicks. They're basically just hills and early game enemies.
- Kilgamayan
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Re: The Hooray: Nancy is huge!
The baseball bat is the most incredible SMW gimmick ever.
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Re: The Hooray: Nancy is huge!
Oh man, this. Played it on stream a few weeks back on Mandew's recommendation, and while it's not a technical masterpiece, it's a fun romp (which, even he admitted was the point). It'll probably only take rao another couple videos to finish, considering I streamed it start to finish in less than 45 minutes.
Also, there's a Drama Mystery 2??? I'm not even sure you can find the first one around anymore...
Also, there's a Drama Mystery 2??? I'm not even sure you can find the first one around anymore...
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Re: The Hooray: Luigi is the original character, not Nancy, Nancy is in every Mario game
This hack is really cute! I love these videos where raocow plays easier games
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Re: The Hooray: Luigi is the original character, not Nancy, Nancy is in every Mario game
Music in SINKING FEELING...
Original version of the song that is in RAINY REVELATIONS
GARBAGE(TM) LOL (yoshi paw)
Music in Muncher Tunnel is actually a port of Mario Kart DS' music, Yoshi Falls by Gamma V.
I hope you're having fun, rao! I realize now that this must be like, way below your league when it comes to difficulty. I hope that wasn't a hindrance to any experience.
Also thank you so much for taking the time to do the play the game make happen!
Original version of the song that is in RAINY REVELATIONS
GARBAGE(TM) LOL (yoshi paw)
Music in Muncher Tunnel is actually a port of Mario Kart DS' music, Yoshi Falls by Gamma V.
I hope you're having fun, rao! I realize now that this must be like, way below your league when it comes to difficulty. I hope that wasn't a hindrance to any experience.
Also thank you so much for taking the time to do the play the game make happen!
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Re: The Hooray: Luigi is the original character, not Nancy, Nancy is in every Mario game
This one isn't really doing much for me.
It seems... Aimless with it's gimmicks most of the time?
You can chalk that up to design philosophy all you want, but it's really not gelling with me.
It seems... Aimless with it's gimmicks most of the time?
You can chalk that up to design philosophy all you want, but it's really not gelling with me.
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
- Validon98
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Re: The Hooray: Luigi is the original character, not Nancy, Nancy is in every Mario game
I can see that, personally. It hasn't really been doing it for me either. I was thinking yesterday that maybe there's just going to be a difficulty curve, but after today I kinda think there isn't one. There's nothing wrong with this kind of difficulty but the whole hack does have this aimless feeling about it. I don't want to say certain parts didn't have thought put into them, but that's the feeling I get.Grounder wrote:This one isn't really doing much for me.
It seems... Aimless with it's gimmicks most of the time?
You can chalk that up to design philosophy all you want, but it's really not gelling with me.
I will say, at least it isn't Soldexus. I'd rather a game be aimless and easy than focused and kinda broken.
Because Touhou OCs can in fact exist, sounds fake I know.
I can't change my username but I go by Vali/Claire now (aka call me Vali or Claire at your leisure ^^).
I never update this currently playing section anymore, it's probably an RPG or something.
Strawberry Bose Partial Translations and Patches!
I can't change my username but I go by Vali/Claire now (aka call me Vali or Claire at your leisure ^^).
I never update this currently playing section anymore, it's probably an RPG or something.
Strawberry Bose Partial Translations and Patches!