- What about Ron magic?
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Context-free Supper Mario Broth Roulette! NOTE: Potential Jumpscare warning!
- Reach for the top
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<3Alice wrote:Well if I had spoken it out loud that's about how I would've said it so you're not wrong, lol.ZephyrBurst wrote:I laughed. Maybe it just feels like a deadpan delivery, which is humorous to me.
I'll just leave that less than three there to be misconstrued by others.
In the end, the only real changes that needed to be made to this area were visual changes to help the player process the ocean of hitboxes.
- Goofy Night Sparrow
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Also I forgot how neat some of these rooms are. They get trickier but not in the same vein as the CWF.
I didn't think about that kind of thing with Hex, but it makes sense. He's dangerous due to a lack of morals, not really from true strength. Hell, the most dangerous thing he's done personally is block out Jeremy and manipulate things in areas he was already hugely familiar with. If we fought him away from his home turf, I bet all his skills wouldn't save him.Le Neveu de Rameau wrote:*clip*
Final Fantasy XIV: Shadowbringers (Shadows brought, time for postgame)
Final Fantasy V: Four Job Fiesta (Pure Chaos, no restrictions, Interdimensional Rift, let's do this)
Bloodstained: Ritual of the Night (Hard mode is in fact hard)
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The healer does repair itself, but at a rate much slower than healing another bot. The standard procedure is to attack a bot, prompting the healer to attach to it at a short distance, and then attack the healer. But you're correct that the healer can only heal one at a time, which helped your strategy of doing more overall damage to outdo the healer.
Apparently the spikes on the mace balls don't hurt you, despite the outline covering them. Only the mace balls themselves hurt you.
Okay, that one is funny. I'll make it up to you though.Ignoritus wrote:I'm honestly kind of disappointed in you Zephyr. You missed the perfect opportunity on the way back for the Spider Drone to just fall back down from the sky and continue fighting you like nothing happened.
The room to the left is the map I have the most trouble with of nearly all the maps in the game for some reason. Insanity in both directions.
If I'm not mistaken, the next boss was changed since I last played it so it probably will be less frustrating than what most of us are thinking.
Also, I just realized I'm totally going to hate going through the Displaced Construction Site in my Nightmare mode playthrough. No extra hearts, no damage reduction skills and no Normal and Trap damage reduction equips? Dear god....
I'm slightly surprised at how well raocow handled that encounter. Though he's been handling Chaos relatively well due to either intentionally or accidentally figuring out that fighting them is all about prioritizing. (Though healers should typically go first.)jaxter0987 wrote:The close quarters double Rocketeer + Healer encounter was among the hardest encounters for me. I could never get into a rhythm where I could hit both of them at the same time.
It had some tweaks that ultimately results in it being slightly 'nerfed' but an exploit was also fixed. That and the first part of it has scan info.jaxter0987 wrote:If I'm not mistaken, the next boss was changed since I last played it so it probably will be less frustrating than what most of us are thinking.
This lp sure is pretty long wow.
The boss is neat since there's a lot of tricks to figure out. Most of its actual attacks aren't that bad, it's all a matter of figuring out what to do when. Once you've got that down, you just have to learn how to survive the super attack.
Now on to the Subconscious Filter, which I'm still trying to figure out why it doesn't look like Super Mario Bros 2 (or would that have just been too obvious?).
Is this the basis for the last Nightmare Gate?
Eh, I'd sayNegativeZeroZ wrote:Next time, another self-contained detour distracting from the trilogy's renowned difficulty. It's the last of its kind, I'm afraid. The rest of the game is an uphill battle from here. This next area is nice though. It's also symbolic and means stuff. I wonder if Mr. Aocow will catch on.
the final Nightmare Gate is the last self contained detour. And its on the easier end of Nightmare Gates too.That said, I'm actually really looking forward to it when raocow gets there.
- Le Neveu de Rameau
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So I suppose my question is--where does the Not-Quite-Evil-One's sprite come from? I remember reading that Faxandu was supposedly a spinoff of the Dragon Slayer series (which I know very little about), but I could never find an explanation of precisely how. Do other beings called Shadow Eura which sort-of-but-not-entirely resemble the Evil One appear in other games in the series? Can any dragon assassins and/or bursts of westerly wind clear up this mystery?
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