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DT3 - raocow and the game that ended

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Sebby19
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Re: DT3 - raocow constructs a mega... and another

Postby Sebby19 » 3 years ago

Only at least 16 more AP (plus whatever that Ocarina symbol takes) to fully max out your stats.
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Validon98
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Re: DT3 - raocow constructs a mega... and another

Postby Validon98 » 3 years ago

NegativeZeroZ wrote:You can just stay on the lowest grapple points on the longest chains all day long and they will never hit you.

That wasn't raocow's "luck," that was the intended method.
Even if that's the intended method, let's be completely honest: this room is pretty stupid. Like I cannot physically express words to describe how much I utterly despise this room and all it stands for. Granted, I have an intense hatred for the CHAOS Weapons Facility as a whole, but only because I have a probably unwarranted intense hatred for grappling controls in this game. Yes I know it's not as bad as I make it out to be. They're just that right amount of finicky to annoy me to no end, so just take my words with a grain of salt or something like that I guess?
Because Mystia's being a big ol' goofball.

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Final Fantasy XIV: Shadowbringers (Shadows brought, time for postgame)
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ano0maly
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Re: DT3 - raocow constructs a mega... and another

Postby ano0maly » 3 years ago

Regarding today's video.

Room K: the gridlines for the grinders are really hard to see. Maybe they should've been in a different color.

Room M: the rocketeers do come back each time, but the place stops being a mandatory kill room after you defeat them once (even if you don't make it to the next room in that attempt). But there's no indication to reflect this change, aside from the barriers not being there anymore. This would throw off players and make them think they have to redo the enemy encounter, like raocow thought today. Rocketeers do not deal contact damage, by the way.

The buster might not be the best option in this kind of a circumstance. The buster and the Strike Chain are mapped to the same action button, and if you charge the buster and then let go while holding Up, the charge is canceled and nothing happens.

Room O: there are two ways to do the room. 1: Run for your life, quickly clearing switches before the enemies and bullets catch up to you. 2: Get rid of enemies at the start, eliminate the air gunners until you feel ready to proceed, and fall back if necessary to do so.

The spawning air gunners can be an issue. It's annoying when you're in a hurry to get past the switches but the gunners show up between you and the switches, stopping your attacks from hitting those switches. WhattayaBrian brought up in his let's play thread that the the gunner should be generated at set places, based on either time or progress. I think that's a better idea than having them appear next to wherever the player happens to be.
Dark Hunter wrote:"WHY DIDN'T YOU GRAPPLE THERE!?"

Sums up my problem with this game's grappling mechanics. Way too unreliable.
Validon98 wrote:Like I cannot physically express words to describe how much I utterly despise this room and all it stands for. Granted, I have an intense hatred for the CHAOS Weapons Facility as a whole, but only because I have a probably unwarranted intense hatred for grappling controls in this game. Yes I know it's not as bad as I make it out to be. They're just that right amount of finicky to annoy me to no end, so just take my words with a grain of salt or something like that I guess?
I don't have an answer to this other than just bear with it and get good with the Strike Chain. I've said before, the Strike Chain and the grapple points are overall much more functional than they used to be. The Weapons Facility challenges would not be bearable with the grapple mechanics back then. I don't know if they can be made much better than this. Any more responsive than this, and they can start to work against the player. You've seen raocow today try to hook onto a grapple point, attach to a wrong one, and get pulled into spikes. Imagine that happening more regularly.

If you're referring to the controls rather than the sensitivity, I'm not sure if the Strike Chain can be made easier to use without reducing the firepower of the MMX set. In the past there were control schemes that used an action button just for the Strike Chain, but as a trade-off there wasn't a separate button for each weapon. That made using the chain straightforward but the weapons harder to use together.
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NegativeZeroZ
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Re: DT3 - raocow constructs a mega... and another

Postby NegativeZeroZ » 3 years ago

When is Copy Kitty getting on Steam anyway
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Re: DT3 - raocow constructs a mega... and another

Postby TaviTurnip » 3 years ago

raocow OH MY GOD Image Image Image

you hurt to watch sometimes, friendo

I liked that boss, though I think the missile attack is "that one dick move" of this fight. It looks like it could make things really frustrating in a lot of places. Also I'm glad I could recognize that as a Sonic design despite knowing nothing about Chaotix.
Don't bother fighting if you don't intend to win.

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Re: DT3 - raocow constructs a mega... and another

Postby SAJewers » 3 years ago

NegativeZeroZ wrote:When is Copy Kitty getting on Steam anyway
My understanding is when the next update goes live.
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Re: DT3 - raocow constructs a mega... and another

Postby Validon98 » 3 years ago

I think this boss was one of my favorite parts of the Weapons Facility. I mean, I don't like this place in general, mostly when it's doing the very silly grappling nonsense (the second room with the cross-shaped moving grapple thing just took me forever), but I dunno, this boss was kinda fun. Kinda sad I didn't do as much melee as raocow ended up doing, it's fairly effective and here I was thinking this boss was kind of a Claire-focused boss to make up for the prior Jerry-focused fights. But then again sometimes I don't consider swapping during boss fights. That boss being at like no HP and then raocow forgetting he could ranged attack was pretty cringe-y, though.

Also I didn't say much about the second boss. He wasn't as bad as the first boss of this place and the grappling is a bit more manageable, but it's still kinda frustrating.
SAJewers wrote:
NegativeZeroZ wrote:When is Copy Kitty getting on Steam anyway
My understanding is when the next update goes live.
Every time I'm reminded of that game I end up finding out it got like a billion content updates. Looking forward to see what's up with the newest update.
Because Mystia's being a big ol' goofball.

Currently Playing:
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Re: DT3 - raocow constructs a mega... and another

Postby SAJewers » 3 years ago

Check their Twitter account. there's Screenshots and GIFs.

https://twitter.com/AzureLazuline
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jaxter0987
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Re: DT3 - raocow constructs a mega... and another

Postby jaxter0987 » 3 years ago

More Strike Chain hatred I see. I can understand having issues with the controls. They're cumbersome when you have to accomplish multiple things at once. But the Strike Chain's functionality and sensitivity are absolutely fine.

I'd say more but I couldn't come up with a way to word my thoughts without sounding needlessly harsh so I'll leave it at that.

That aside, it still pains me when raocow refuses to spam all three guns of the Megaman set. It was pretty bad on Brain Machine, though he eventually understood the colored rings so I'll give him a pass for that. But during the Dual Bot fight, I hated how he practically only used Shotgun Ice, even when the meter ran out. Just raocow things I suppose.
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Ignoritus
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Re: DT3 - raocow blows up a lot of robots

Postby Ignoritus » 3 years ago

Alright, my money's on them using the Abomination to fight the Warship.

Because

A. What else has been established that's capable of combating it?
B. It's been foreshadowed that the Abomination isn't actually evil.
C. The plot relevance of the Abomination seems questionable now that Hexor has an alternative mega death weapon and doesn't want to end the world.

D. Most importantly, WHO DOESN'T WANT TO SEE THAT THING FIGHT A GIANT WARSHIP?
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Money
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Re: DT3 - raocow blows up a lot of robots

Postby Money » 3 years ago

so would all of your data really been wiped if you game overed to like, the saws or something in there?

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Validon98
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Re: DT3 - raocow blows up a lot of robots

Postby Validon98 » 3 years ago

Fairly certain there's no actual way to game over. Hell, if you save, at worst you can force quit the game and just rewatch the cutscene.

Otherwise, after the hell of the Weapons Facility, the Lava Cave's a nice cool down area (how ironic). Next time... we're going to be going places, probably one of my favorite areas in the game is coming up soon.
Because Mystia's being a big ol' goofball.

Currently Playing:
Final Fantasy XIV: Shadowbringers (Shadows brought, time for postgame)
Final Fantasy V: Four Job Fiesta (Pure Chaos, no restrictions, Interdimensional Rift, let's do this)
Bloodstained: Ritual of the Night (Hard mode is in fact hard)

Strawberry Bose Partial Translations and Patches!

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Le Neveu de Rameau
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Re: DT3 - raocow blows up a lot of robots

Postby Le Neveu de Rameau » 3 years ago

OH NO LOOK OUT IT'S A SHADOW BLARGG

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Dark Hunter
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Re: DT3 - raocow blows up a lot of robots

Postby Dark Hunter » 3 years ago

I really liked the Lava Caves.

I was kind of burnt-out after the Weapons Factory, and that was the perfect way to unwind. And Blargg was hilariously cartoony-looking compared to everything else, so that made me laugh. I think it also helps that I freaking love those pieces of music. Mario 64 really had some of the best, soundtrack-wise.

I agree with raocow, too, those little meta-areas like the Lower Lava Glitchy Cave are a lot of fun.

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Re: DT3 - raocow blows up a lot of robots

Postby ZephyrBurst » 3 years ago

Dark Hunter wrote:I really liked the Lava Caves.

I was kind of burnt-out after the Weapons Factory, and that was the perfect way to unwind. And Blargg was hilariously cartoony-looking compared to everything else, so that made me laugh. I think it also helps that I freaking love those pieces of music. Mario 64 really had some of the best, soundtrack-wise.
There's two reasons why the Lava Caves exist, and you laid it right out. The music is #2. :P I had to find a moment to use some variation on that theme.

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Re: DT3 - raocow blows up a lot of robots

Postby TaviTurnip » 3 years ago

Glitch zone town was actually really cool >_>
Don't bother fighting if you don't intend to win.

NegativeZeroZ
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Re: DT3 - raocow blows up a lot of robots

Postby NegativeZeroZ » 3 years ago

The saws deal 0 damage, and nothing else can hit you.
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Sebby19
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Re: DT3 - raocow blows up a lot of robots

Postby Sebby19 » 3 years ago

raocow! The shooty plants are weak to Claire's Holy Water! Pay attention!
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jaxter0987
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Re: DT3 - raocow blows up a lot of robots

Postby jaxter0987 » 3 years ago

Go south of the Woods of Genesis first raocow, then continue on your merry exploration.
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Validon98
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Re: DT3 - raocow blows up a lot of robots

Postby Validon98 » 3 years ago

The Highlands and Chapter 19 at last! I like this area. Not my favorite chapter 19 place though, that we'll be seeing in probably two or so episodes maybe?
Because Mystia's being a big ol' goofball.

Currently Playing:
Final Fantasy XIV: Shadowbringers (Shadows brought, time for postgame)
Final Fantasy V: Four Job Fiesta (Pure Chaos, no restrictions, Interdimensional Rift, let's do this)
Bloodstained: Ritual of the Night (Hard mode is in fact hard)

Strawberry Bose Partial Translations and Patches!

gamercal
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Re: DT3 - raocow blows up a lot of robots

Postby gamercal » 3 years ago

I legit did not know that you could grapple those Vine Eaters. I didn't pay enough attention to Chao's text! #TeamChao

NegativeZeroZ
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Re: DT3 - raocow blows up a lot of robots

Postby NegativeZeroZ » 3 years ago

raocow bought the Rail Gun, GG
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Dark Hunter
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Re: DT3 - raocow blows up a lot of robots

Postby Dark Hunter » 3 years ago

We told you you weren't done exploring the overworld yet, raocow!

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RobinLSL
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Re: DT3 - raocow blows up a lot of robots

Postby RobinLSL » 3 years ago

You sure found those items faster than I did T_T

gamercal
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Re: DT3 - raocow blows up a lot of robots

Postby gamercal » 3 years ago

Is the Rail Gun really that good? I read the description and all I could see was negatives from it... which is probably weird since I like the Energy Gem, but I think it's because of the recovery rate on the Missiles being so bad in comparison. I mean if you're gonna try to use it for DPS you get 8 shots at max before running dry, and that honestly just doesn't seem worth it to me. Plus Missiles are really thin, so it's hard to hit a lot of enemies with them consistently... someone please enlighten me, what am I missing here?


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