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Re: DT3 - raocow and overcoming Zeldaverse

Posted: 04 Feb 2016, 00:20
by Count Mohawk
Oh boy, it's Zelda time! I loved raocow's reaction of sheer horror to the overworld map. There are actually quite a lot of 'side areas' scattered around the various parts of the map, but I would recommend going north first, as the eastern palace is actually in the northeast.

I believe one such secret is located in the vicinity of said palace, actually...



Regarding numerical damage: While player damage does grow over the course of the game, it doesn't grow nearly as fast, or as much, as it did in DT1. You may remember that the damage figures in that game started around 100-200 and finished in the 350-600 range (or higher with cripples), whereas in DT3 melee damage rises from 100 to...

with all upgrades you fall just shy of 200

. (blacked that out just in case)

Re: DT3 - raocow and overcoming Marioverse

Posted: 04 Feb 2016, 00:50
by lordalexander74
There's still a grass tile you can't walk on just south and west of the mountain pass (which you can't pass until you clear the desert palace)

Image

Re: DT3 - raocow and overcoming Marioverse

Posted: 04 Feb 2016, 01:07
by Grounder
lordalexander74 wrote:things
Ah, you see, that's actually the top of a very high plateau that you cannot climb.

It simply looks the same because of the top-down view. :P

Re: DT3 - raocow and overcoming Marioverse

Posted: 04 Feb 2016, 01:24
by princezane
I noticed when he scanned the chicken it had taken damage ("Life Total: 49774/50000). Other than... the thing that happened... is it possible to get it to 0/does anything interesting happen?

Re: DT3 - raocow and overcoming Marioverse

Posted: 04 Feb 2016, 02:19
by Ozzy Ment
I think you could've jumped onto one of the roofs in town. It's the one just left of the fountain, probably less than 1.5x Jerry's height. It might've been possible to use it to get to other rooftops.

As whole this game looks really fun so far. I'd probably pick it up myself, but I don't have a particularly high tolerance for difficulty, so I don't think I'd make it very far.

Re: DT3 - raocow and overcoming Marioverse

Posted: 04 Feb 2016, 02:52
by Plutia
Ozzy Ment wrote:I think you could've jumped onto one of the roofs in town. It's the one just left of the fountain, probably less than 1.5x Jerry's height. It might've been possible to use it to get to other rooftops.

As whole this game looks really fun so far. I'd probably pick it up myself, but I don't have a particularly high tolerance for difficulty, so I don't think I'd make it very far.
you never know -- with both this and mibibli's quest i thought i wouldn't get very far either but here i am in gate 5

Re: DT3 - raocow and overcoming Zeldaverse

Posted: 04 Feb 2016, 03:29
by Count Mohawk
princezane wrote:I noticed when he scanned the chicken it had taken damage ("Life Total: 49774/50000). Other than... the thing that happened... is it possible to get it to 0/does anything interesting happen?
Yes. However, it's pretty much only possible to do so in the town, as all other screens with chickens do not have healing stations and it's pretty much required to camp them during "the thing that happens" in order to live long enough to do so. Also, even at maximum ability strength it will still take an obnoxiously long time to do the deed; I believe it took me 10 minutes.

Incidentally, I believe 50,000 is the highest HP count for any enemy that it is possible to kill. (In one of the later chapters there's

an invulnerable enemy with 1,000,000 HP; hence the "killable" tag.

) I wonder what the enemy with the next lowest HP count is?

Re: DT3 - raocow and overcoming Marioverse

Posted: 04 Feb 2016, 05:44
by Alice
I don't think I ever did find 100% of the items in this gate. I still had like one item I just couldn't find anywhere last I checked. My tip to raocow: Be thorough even on the world map if you want to find as many things as possible.

Re: DT3 - raocow and overcoming Marioverse

Posted: 04 Feb 2016, 06:17
by ZephyrBurst
Dragooner wrote:So uh...it's possible to pick up items in assist mode, if you stand on them and then force a game over and change to normal. That's nice. xD
WHY YOU CHEATING SO MUCH!?!?.!..?!?.!.?!?!.?..!.........? :P
Fixed btw.

There's quite a few map changes/updates that I've been holding onto for awhile based on the LPs further along. I think it's about to time deploy them soon. I almost forgot to add some birds though.

Re: DT3 - raocow and overcoming Marioverse

Posted: 04 Feb 2016, 07:13
by NegativeZeroZ
For the sake of science, as a beta tester I made sure it was possible for 100% purists to kill a Chicken without taking damage.

You're welcome.



The F3 trick for viewing longer header messages shouldn't matter as long as they're already being displayed at the bottom of the screen. If you're playing in the tiniest window possible to minimize file size, there's no need to change that.

As far as overworlds go, this one may be intimidating in size but its progression is pretty linear and easy to find. There really isn't a need for "SUBTLE HINTS!!" so I'd like to ask people to keep pretty much everything in spoiler tags. Including secret area locations... especially those.

Re: DT3 - raocow and overcoming Marioverse

Posted: 04 Feb 2016, 17:37
by Plutia
spoilerific
just finished gate 5 and nightmare gate F -- my unsurprised levels were off the charts at the boss. however, i was surprised that.. it only took me 6 minutes to beat him????? and most of those were because i didn't realize i needed to use charged shots. i think he was actually harder in fusion. so weird -- i think he could use with being at least somewhat harder.

Re: DT3 - raocow and overcoming Marioverse

Posted: 04 Feb 2016, 23:04
by SAJewers
In today's episode, raocow doesn't fully read all the text; misses text about charging arrows, then complains that he can't charge arrows.

Re: DT3 - raocow and overcoming Marioverse

Posted: 04 Feb 2016, 23:05
by raocow
I thought I tried that but I guess I didn't!

Re: DT3 - raocow and overcoming Marioverse

Posted: 04 Feb 2016, 23:09
by Slit08
Still well played. Just let me say this: Without spoiling anything but in my oppinion every single boss in gate 2 is a thing. Yeah, they all are pretty harrd, especially the next boss. Seriously the next boss is harder than the final Gate 2 boss. Just keep that in mind.

And yeah if all goes well, you can continue the video from the boss.
However if the video is very short, because the next boss comes sooner than expected (cause honestly in a lot of cases you simply cannot say when you'll encounter the next boss, sure you can say: "Oh there's a boss at the end of this dungeon, probably!" but you don't know how much more rooms are to this dungeon or to a certain sectioon) you can still try the boss and see if you can beat it in a reasonable amount of time. If not, there's no shame in quitting for the day and trying fresh on the next day.

Yeah, but the next boss... just... urgh.

Re: DT3 - raocow and overcoming Marioverse

Posted: 04 Feb 2016, 23:37
by Stink Terios
Helmethead is a real fun boss! Especially if you realize shooting the head in the opposite side of the room is super easy and consistent due to the arrow trajectory.

By the way @Slit:
You mean Dead Hand? Guy was a joke.
To be fair I backed out of the temple after getting bombs and was completely unaware I hadn't completed the Forest Temple until I reached Water Palace so I probably was a tennsy bit OP.


Also, the next temple used to be something else entirely in the Demo.

I vastly prefer the Demo version.

Re: DT3 - raocow and overcoming Marioverse

Posted: 05 Feb 2016, 01:48
by Grounder
I had way less trouble with the next boss than I had with Helmethead.

It helped that it was nerfed. :P

Re: DT3 - raocow and overcoming Marioverse

Posted: 05 Feb 2016, 03:43
by Imipolex G
Now I wonder if Zelda II would actually be enjoyable for me if I could play it as Jerry. Well, it would be easier, that's for sure.

Re: DT3 - raocow and overcoming Marioverse

Posted: 05 Feb 2016, 05:10
by NegativeZeroZ
Today's video went well. If it weren't for the video title and description I'd have assumed that my proposition worked out, but I guess raocow kinda wanted to stop playing at some point. Like I said, do what makes sense to you at the time; it doesn't have to be a consistent "system."

So this is where the game's development gets interesting, because not much actually changed in Chapters 1-3 aside from the addition of Kamek. Part of the reason Kamek was so good was because he was developed SUPER late and added in. Quite a few of the early game bosses also received complete revamps near the tail end of development, so their quality could catch up somewhat to the late game bosses.

Helmethead is one such boss and in the Demo 2.1 version he walked toward you and shot bullets... and that's all he did. He was a deliberate joke boss, whereas the one we have now is basically a tutorial (don't laugh guys, this is DT) meant to help you internalize the exact arc of your arrows, and give you practice hitting worst-case-scenario, tiny targets. The bullet walls are there to guide the height of your jumps, but they unfortunately result in an issue where if you let Helmethead walk too far from the center of the room... you get the idea. The trick is to jump over him as often as possible and not focus your fire too much on either the helmet or the mask (they are actually two different things you can scan).

The next dungeon you will most likely visit is completely different from the Demo 2.1 version (which is still in the game, just not accessible without debug mode). That dungeon was overall just a repeat of the same general structure of the first, only with bombs... uh, I mean

with bombs

. So it was axed except for a few specific maps we both agreed should stay.

Re: DT3 - raocow and overcoming Marioverse

Posted: 05 Feb 2016, 05:27
by ZephyrBurst
NegativeZeroZ wrote:The next dungeon you will most likely visit is completely different from the Demo 2.1 version (which is still in the game, just not accessible without debug mode). That dungeon was overall just a repeat of the same general structure of the first, only with bombs... uh, I mean

with bombs

. So it was axed except for a few specific maps we both agreed should stay.
That next dungeon (in demo version) was baaad. It was really just a repeat of the level raocow just played through, but with a weird 'watch the floor' thing. I know some people preferred the old one and I have very high suspicions on why, but I hated that level, probably the most of all the demo levels. You know how I got when I didn't like something. :P (It got bombed hard.)

Edit: I should read better. You said it was a repeat too. :P

Re: DT3 - raocow and overcoming Marioverse

Posted: 05 Feb 2016, 06:30
by Ometeotl
paraphrasing wrote:It's not like a modern Zelda boss where you use the dungeon item and then hammer the attack button
But that is what you were doing during this boss...

Re: DT3 - raocow and overcoming Marioverse

Posted: 05 Feb 2016, 08:00
by Alice
raocow you really should equip that piercing arrow accessory. It's far more useful than you seem to be thinking. It actually would have saved you a fair bit of trouble and effort on the earlier parts of Helmethead too since you'd be able to hit both helmets with each arrow.

Re: DT3 - raocow and overcoming Marioverse

Posted: 05 Feb 2016, 10:15
by Plutia
i put this as a youtube comment but you should totally put on the party hat
its somewhere in options that you can set one

anyways, more spoilerific stuff
how long does the stealth part of neo grime city last, i was kinda digging the challenging rooms beforehand but stealth is not my forte at all. i'll probably still get through it eventually.. just I really really dislike this sort of thing.

Re: DT3 - raocow and overcoming Marioverse

Posted: 05 Feb 2016, 12:49
by RobinLSL
Zephyr you should really fix the music for the Zelda overworld, this one is really bad, the accompaniment and the tune get desynced in the second half. :roll:

Also, raocow's videos make me rewatch mine as well. Hooray for self-views!

Re: DT3 - raocow and overcoming Marioverse

Posted: 05 Feb 2016, 13:37
by raocow
Ometeotl wrote:
paraphrasing wrote:It's not like a modern Zelda boss where you use the dungeon item and then hammer the attack button
But that is what you were doing during this boss...
but this was a lot more active about it!

I guess the difference is that in modern zelda games you hammer on the boss while it is inert, whereas in old zelda the bosses where almost always 'active' (with some exception I'm sure)

Re: DT3 - raocow and overcoming Marioverse

Posted: 05 Feb 2016, 13:39
by thenightsshadow
Dangit! So close to beating the next boss without taking a hit. I still don't know why I'm doing this challenge, consider I'm much worse at platforming than raocow is and I have poor hand-eye coordination.

[attachment=0]Almost.png[/attachment]]


Edit:
After 18 more attempts, many of which were 1-hit successes, I finally beat it. Time to move ahead of raocow before he catches up.