DT3 - raocow and the game that ended
- Validon98
- Echoing Birdsong
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Re: DT3 - raocow and the Power of Conch Collecting
Nightmare B doesn't look to be too bad other than like some crazy fire timing things, but compared to Nightmare A it's... well it's not that one Kaizo-edition koopa jumping screen, or the Yoshi's Island castle screens.
Also I love how raocow went to adjust the pitch of Mr. Unreal Guy and instead gave him an A on his loudness score.
Also I love how raocow went to adjust the pitch of Mr. Unreal Guy and instead gave him an A on his loudness score.
Because Touhou OCs can in fact exist, sounds fake I know.
I can't change my username but I go by Vali/Claire now (aka call me Vali or Claire at your leisure ^^).
I never update this currently playing section anymore, it's probably an RPG or something.
Strawberry Bose Partial Translations and Patches!
I can't change my username but I go by Vali/Claire now (aka call me Vali or Claire at your leisure ^^).
I never update this currently playing section anymore, it's probably an RPG or something.
Strawberry Bose Partial Translations and Patches!
- pholtos
- Loves adorable things.
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Re: DT3 - raocow and the Power of Conch Collecting
*squints* Is that...
Is there gonna be...
A Lost Vikings gate?
(The keyholes look like they came straight from the lost vikings)
Is there gonna be...
A Lost Vikings gate?
(The keyholes look like they came straight from the lost vikings)
Host and Organizer of the Rando Pokemon Tournaments. Completed: I, II, III, IV, V
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The 500 char limit is evil. :P
Dealer of the Pokermon Discord Tourneys.
I do LPs, check them out if you'd like.
Currently playing:
The 500 char limit is evil. :P
- ZephyrBurst
- A Bird Cat
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Re: DT3 - raocow and the Power of Conch Collecting
The key/keyholes are so from Lost Vikings. Those games are amazing.pholtos wrote:*squints* Is that...
Is there gonna be...
A Lost Vikings gate?
(The keyholes look like they came straight from the lost vikings)
- Le Neveu de Rameau
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Re: DT3 - raocow and the Power of Conch Collecting
Alright everyone, you can cool your jets. raocow has equipped the piercing arrow.
-Banned in Antarctica
Official raocow subscriber # 30,000Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
- Telamon
- TO PROTECT PENGUIN MACHINE MERGED THE TRAINING MAN.
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Re: DT3 - raocow and the Power of Conch Collecting
But he's still not playing OPTIMALLY!!!!!!Sebby19 wrote:Alright everyone, you can cool your jets. raocow has equipped the piercing arrow.
Re: DT3 - raocow and the Power of Conch Collecting
ya'll should get hype for this upcoming boss by the way
the room's title message may or may not be relevant :D
the room's title message may or may not be relevant :D
- Stink Terios
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Re: DT3 - raocow and the Power of Conch Collecting
Hahaha I just noticed how layered the header comment for the boss is. This is gonna be fun.
- ZephyrBurst
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Re: DT3 - raocow and the Power of Conch Collecting
The second sign in room 3 used to not exist, the origins of said second sign: https://www.youtube.com/watch?v=XUUhg1p ... e&t=17m22s
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- The Living Travesty
- Posts: 229
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Re: DT3 - raocow and the Power of Conch Collecting
Hey there cow-man cow the rao. For Nightmare Gates, you can tell which room is the boss by looking for the red exit portal.
Re: DT3 - raocow and the Power of Conch Collecting
He forgot to scan the flying tiles.
-Banned in Antarctica
Official raocow subscriber # 30,000Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
Re: DT3 - raocow and the Power of Conch Collecting
True or by the healing post.NegativeZeroZ wrote:Hey there cow-man cow the rao. For Nightmare Gates, you can tell which room is the boss by looking for the red exit portal.
[ img ]http://www.loadthegame.com/wp-content/u ... 4jun14.jpg[/ img ]
Night comes and with it terrible horrors.
The hunt begins!
Night comes and with it terrible horrors.
The hunt begins!
Re: DT3 - raocow and the Turny Switches
You have no idea how long i've been waiting for you to see that last phase
It got me pretty hard
It got me pretty hard
Re: DT3 - raocow and the Turny Switches
today raocow gets jumpscared kind of
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
Re: DT3 - raocow and the Turny Switches
Also raocow you should totally make use of the hats
the party one is my favorite
the party one is my favorite
- AuraLancer
- AKA Uncle Aura
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Re: DT3 - raocow and the Turny Switches
I was also waiting to see raocow's reaction to his old friend.
- ZephyrBurst
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Re: DT3 - raocow and the Turny Switches
The actual fight are just those first 3 phases. The last is exactly for that intention. In Link's Awakening, the Nightmare turns into Ganon, so I figured for this, any DT1 player would flip at seeing that thing show up again.
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Re: DT3 - raocow and the Turny Switches
Didn't the music also used to change at the last phase of this boss fight in the original demo? Why did you change it back?
Re: DT3 - raocow and the Turny Switches
Oh man what that sounds even betterCount Mohawk wrote:Didn't the music also used to change at the last phase of this boss fight in the original demo? Why did you change it back?
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Re: DT3 - raocow and the Devil's Avatar
Yeah, it used to switch toNekoishi wrote:Oh man what that sounds even betterCount Mohawk wrote:Didn't the music also used to change at the last phase of this boss fight in the original demo? Why did you change it back?
the battle music of the Shroud Lourde from DT1
. I had to look all the way back at footage from demo 2.1 to find that, though! Interestingly, his attack pattern was also different - instead of covering the sides of the screen with lasers, he would occasionally fire an asterisk-shaped array of lasers from his face, which made him slightly more challenging than he appears in raocow's video.-
- The Living Travesty
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Re: DT3 - raocow and the Turny Switches
The music never changed for that last phase; that was just the magic of video editing, courtesy of yours truly. The "starburst" pattern of lasers was also removed because no one really liked it; you kinda had to be in a good spot when the thing spawned, otherwise if the boss also happened to activate an aimed laser at the same time you would take unavoidable damage, which is unacceptable especially at the tail end of such a gauntlet boss. When I discovered a bug with it which involved pausing the game to avoid damage, it was finally simply removed.
I was personally in favor of putting in a "stealth" checkpoint that doesn't pop up with a notification, and making the final phase an actual challenge. But there was always the risk that the player would ragequit instead of trying again. This actually happened, too: Hadriex made it to the final phase, died before the "joke" could sink in, and ran away shouting "NOPE NOPE NOPE NOPE NOPE."
It's uh, slightly possible that the deceptive title of "Final Nightmare" is responsible for this.
The fact that this was not an episode zero is a good sign for the future. This was one of those "the game will physically not let you progress if you facetank" bosses that I was referring to. My only comment is that the piercing arrows definitely didn't help you out too much here; this was one of those Crossbow situations. But, an upside of the Golden Bow is that its capacity to hinder you is pretty small, so it's more generally applicable. If you ever need to swap equipment when a boss fight is in progress, you can leave via the Game Over menu.
I was personally in favor of putting in a "stealth" checkpoint that doesn't pop up with a notification, and making the final phase an actual challenge. But there was always the risk that the player would ragequit instead of trying again. This actually happened, too: Hadriex made it to the final phase, died before the "joke" could sink in, and ran away shouting "NOPE NOPE NOPE NOPE NOPE."
It's uh, slightly possible that the deceptive title of "Final Nightmare" is responsible for this.
The fact that this was not an episode zero is a good sign for the future. This was one of those "the game will physically not let you progress if you facetank" bosses that I was referring to. My only comment is that the piercing arrows definitely didn't help you out too much here; this was one of those Crossbow situations. But, an upside of the Golden Bow is that its capacity to hinder you is pretty small, so it's more generally applicable. If you ever need to swap equipment when a boss fight is in progress, you can leave via the Game Over menu.
- Dark Hunter
- Posts: 278
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Re: DT3 - raocow and the Turny Switches
And suddenly there is a Shroud Lord!
I think we were all there with you when you panicked at that, raocow.
Yes, Zephyr, I think that was the appropriate thing to do if you wanted an "oh, crap" reaction. I really like the idea of the old boss music coming on for the last phase though. Is that a thing that would be easy to implement?
I think we were all there with you when you panicked at that, raocow.
Yes, Zephyr, I think that was the appropriate thing to do if you wanted an "oh, crap" reaction. I really like the idea of the old boss music coming on for the last phase though. Is that a thing that would be easy to implement?
- WhattayaBrian
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Re: DT3 - raocow and the Turny Switches
I have talked with Zephyr about how dark the Final Nightmare room is before. I too could not see the shadow balls. The room is actually brighter than it used to be as a result, but it is still too dark. :(
If you read this post and thought "Wow, what a swell guy, I sure would like to hear his voice and also watch videogames?" then do I have a link for you.
Current Game: Distorted Travesty 3
Current Game: Distorted Travesty 3
- ZephyrBurst
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Re: DT3 - raocow and the Turny Switches
As easy as adding the line: playSound(argumentsGoHere);Dark Hunter wrote:I really like the idea of the old boss music coming on for the last phase though. Is that a thing that would be easy to implement?
Re: DT3 - raocow and the Turny Switches
Please do this it'll make the joke even betterZephyrBurst wrote:As easy as adding the line: playSound(argumentsGoHere);Dark Hunter wrote:I really like the idea of the old boss music coming on for the last phase though. Is that a thing that would be easy to implement?