DT3 - raocow and the game that ended
Re: DT3 - raocow and the spike pit
That lava lotus room was a pain in the ass for me. I think other than the boss that room took me the longest to actually get through. Also it's a very good thing you got that fourth heart piece before reaching the boss. It may not seem like much but it's going to make a world of difference in the fight.
Re: DT3 - raocow and the spike pit
started playing this myself today
without a hint, rao is probably never gonna find the mushroom kingdom map, because goodness knows that it took me a while to find out how to get it
without a hint, rao is probably never gonna find the mushroom kingdom map, because goodness knows that it took me a while to find out how to get it
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
- ZephyrBurst
- A Bird Cat
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Re: DT3 - raocow and the spike pit
gamercal wrote: EDIT: Zephyr is it possible to make the game prompt you to save before returning to the Title Screen from the menu? Or at least have an "Are you sure?" dialogue box.
Yes to both!MoneyMan wrote:Petition to add "Jerry, let's get hairy" to the things that can appear when you switch to Jerry.
The first needed to be in since the beginning honestly. There needs to be a confirmation prompt for both reloading from previous save and returning to the title screen from both the game over menu (especially this one) and the pause menu. Nearly every Lets Play I've seen, the player has made a mistake regarding this.
Also, someone needs to draw hats.
Edit: I also like the idea of giving Unreal Guy a volume slider of his own. He could use some player-guided calming down if they want, cause yeah, he does get really excited. But you know, you are killing lots of stuff in great succession and that's his jam, ya know?
- WhattayaBrian
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Re: DT3 - raocow and the spike pit
:(ZephyrBurst wrote:The first needed to be in since the beginning honestly. There needs to be a confirmation prompt for both reloading from previous save and returning to the title screen from both the game over menu (especially this one) and the pause menu. Nearly every Lets Play I've seen, the player has made a mistake regarding this.
If you read this post and thought "Wow, what a swell guy, I sure would like to hear his voice and also watch videogames?" then do I have a link for you.
Current Game: Distorted Travesty 3
Current Game: Distorted Travesty 3
Re: DT3 - raocow and the spike pit
raocow, such a jerk.
ZephyrBurst wrote:...
Also, someone needs to draw hats.
...
Same person from Giantitp.com
(pronounced mem-nark)
(pronounced mem-nark)
- ZephyrBurst
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Re: DT3 - raocow and the spike pit
Hooooly hell... this is probably going to sound ranty, but I gotta vent after this one. Most (probably all) of this is opinion, so disagree with me as much as you want. I just need to get this out there!
Also, from a player standpoint what counts as a Normal damage source? Is that all Red numbers? I know Green is elemental and Yellow is explosion, but when looking at a piece of gear saying it'll reduce Normal damage taken I dunno what that does that Contact reduction doesn't already do. I don't want to waste my Internetz after all!
Also, from a player standpoint what counts as a Normal damage source? Is that all Red numbers? I know Green is elemental and Yellow is explosion, but when looking at a piece of gear saying it'll reduce Normal damage taken I dunno what that does that Contact reduction doesn't already do. I don't want to waste my Internetz after all!
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Re: DT3 - raocow and the spike pit
All contact damage is Normal-type damage (I think), but some projectiles also deal Normal damage. The two types of defense do stack, however!gamercal wrote:Also, from a player standpoint what counts as a Normal damage source? Is that all Red numbers? I know Green is elemental and Yellow is explosion, but when looking at a piece of gear saying it'll reduce Normal damage taken I dunno what that does that Contact reduction doesn't already do. I don't want to waste my Internetz after all!
Re: DT3 - raocow and the spike pit
And I think I've finally hit a wall.
Edit: Ending up sequence breaking for now, I think?
Edit: Ending up sequence breaking for now, I think?
Last edited by Grounder 8 years ago, edited 1 time in total.
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
Re: DT3 - raocow and the spike pit
so i dunno if this was mentioned earlier in the thread, but i can't run the game without incredible amounts of slowdown (like maybe 2-3 frames per second is what i'm getting right now)
i tried the things in the readme but they didn't change anything??
i tried the things in the readme but they didn't change anything??
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Re: DT3 - raocow and the spike pit
Ah, raocow has reached the first of the Nightmare Gates. These are basically shorter, more challenging versions of the Gates you find them next to. You could probably beat them in one, maybe two videos total. They are technically optional, buuuuut:
The reward for clearing this first Nightmare Gate is reasonably useful (
The reward for clearing this first Nightmare Gate is reasonably useful (
it's a Heart Piece
), so I would at least give it a try. But if you find them too challenging, there's no shame in coming back later with more hearts or better equipment. I personally waited to clear them until I reached the very last chapter, and to be honest I was glad I had waited that long.- LunarRainbowShyGuy
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Re: DT3 - raocow and the spike pit
So I noticed that during today's video raocow gets hit by a bullet bill while going down a pipe at around 11:28 in the video. That should probably be fixed because it seems pretty unfair. (It also brings back terrible memories of Metroid 1, where the same thing could (and often would) happen when going through doors.)
Anyway, I don't really have anything to say about the boss raocow just fought, but I do have stuff to say about the previous boss, Bowser. I like that this boss fight works the same as the fight in Super Mario Bros. 3, but then it changes things up with the switches when it looks like you're almost done.
Also, about the nightmare gates, if you stand in front of it you will see a recommended amount of hearts. If I recall correctly the recommended amount for this one is 5, so you could probably do it now. Though if you don't have the recommended amount for future ones, I wouldn't recommend doing it until you do (I had one less heart then the recommended amount when I did the first one and, while I did complete it eventually, I really wished I had waited until I had one more).
Anyway, I don't really have anything to say about the boss raocow just fought, but I do have stuff to say about the previous boss, Bowser. I like that this boss fight works the same as the fight in Super Mario Bros. 3, but then it changes things up with the switches when it looks like you're almost done.
Also, about the nightmare gates, if you stand in front of it you will see a recommended amount of hearts. If I recall correctly the recommended amount for this one is 5, so you could probably do it now. Though if you don't have the recommended amount for future ones, I wouldn't recommend doing it until you do (I had one less heart then the recommended amount when I did the first one and, while I did complete it eventually, I really wished I had waited until I had one more).
Re: DT3 - raocow and the spike pit
Do that Nightmare Gate, cowrao. It beckons you to compulsively do it right now.
- Zephyr_DragonLord
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Re: DT3 - raocow and the spike pit
...I would wait until you get another world done before you enter that red gate. It probably needs extra abilities to get everything there.... Plus, you can get the hang of having a huge character compared to everything else again.
Anthesma also could have worked for the boss encounter here. It's personal preference who's better, really...
Anthesma also could have worked for the boss encounter here. It's personal preference who's better, really...
I am prone to almost everything... except spontaneous violence.
Any questions, concerns, or aspirations you have with me can go to the PM box... Now here's a quote:
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raocow wrote:I know there is a population on Earth. They like to populate. I like to gesticulate. We're friends!
(It was about time)
Re: DT3 - raocow and revitalizing the tradition
@raocow:
For casually playing this game I would personally go for the nightmare gate after I'm done with the respective main gate, but for LP purposes I think you should wait on it, or maybe give it a try as a preview and then save it for later if it's not working out.
For that arrow quiver in 14:04, I'm not sure why the obstacle was designed so that you can get over the bullet bill cannon at the top of the screen. This game discourages obstacle design of that sort and generally doesn't allow you to go over the top boundary.
You can select the map in the pause menu, just like you can with other tabs. This will help you with item collecting.
@ZephyrBurst: Doesn't Jerry have three character switch lines already, while Claire has two? I think people should suggest more lines for Claire here in this thread.
Also: I can respond later to Grounder and gamercal about those parts in the game, but I would suggest maybe discussing in the game thread if you're at a place not related to raocow's progress, so that things don't get mixed up when people help with your own progress.
For casually playing this game I would personally go for the nightmare gate after I'm done with the respective main gate, but for LP purposes I think you should wait on it, or maybe give it a try as a preview and then save it for later if it's not working out.
You can teleport out of it if you want to leave, but if you quit midway, you'll have to start from the beginning when you come back.
For that arrow quiver in 14:04, I'm not sure why the obstacle was designed so that you can get over the bullet bill cannon at the top of the screen. This game discourages obstacle design of that sort and generally doesn't allow you to go over the top boundary.
There's another way to get up to the item using an ability from much later in the game.
You can select the map in the pause menu, just like you can with other tabs. This will help you with item collecting.
@ZephyrBurst: Doesn't Jerry have three character switch lines already, while Claire has two? I think people should suggest more lines for Claire here in this thread.
Huh, this still happens? I thought it was fixed.LunarRainbowShyGuy wrote:So I noticed that during today's video raocow gets hit by a bullet bill while going down a pipe at around 11:28 in the video. That should probably be fixed because it seems pretty unfair. (It also brings back terrible memories of Metroid 1, where the same thing could (and often would) happen when going through doors.)
I'm not sure what you're referring to...Grounder wrote:started playing this myself today
without a hint, rao is probably never gonna find the mushroom kingdom map, because goodness knows that it took me a while to find out how to get it
Zephyr_DragonLord wrote:...I would wait until you get another world done before you enter that red gate. It probably needs extra abilities to get everything there.... Plus, you can get the hang of having a huge character compared to everything else again.
You can't bring outside abilities to nightmare gates; the settings of this gate are locked to what you had in the main gate before you cleared it. But having better health and stats helps.
Also: I can respond later to Grounder and gamercal about those parts in the game, but I would suggest maybe discussing in the game thread if you're at a place not related to raocow's progress, so that things don't get mixed up when people help with your own progress.
Re: DT3 - raocow and the spike pit
You have the recommended amount of hearts. Do the NIghtmare Gate next. Shouldn't be too bad cuse other than in other SMW games you can save and restart at the start of each room.
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Night comes and with it terrible horrors.
The hunt begins!
Night comes and with it terrible horrors.
The hunt begins!
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Re: DT3 - raocow and the spike pit
There's no excuse for that still being in the game, I told Zephyr at least 4 times to fix it.LunarRainbowShyGuy wrote:So I noticed that during today's video raocow gets hit by a bullet bill while going down a pipe
Important Information about Nightmare Gates (for cows)
-When doing a Nightmare Gate, you are LOCKED to the ability set native to the corresponding Access Gate. This means ONLY Mario abilities will work inside Nightmare Gate A's maps. While you can build up a health buffer to make things easier, you will probably find yourself on the receiving end of some serious "fake difficulty syndrome" in the form of abilities that have long since been duct taped to your muscle memory being stripped away, and removing those late-game habits for a super-hard extra level will (probably) result in some ragecow.
-Again, Nightmare Gates are HARD. They make DT1's Extras look like fun little side maps. Nightmare Gates are typically twice as long as DT1's Extras (4 maps instead of 2) and handling them as typical postgame (doing all of them in a row at the end of the game) is going to get tiresome. I find that doing a Nightmare Gate right after the Access Gate works the best for pacing, for reasons that should become apparent as the game's difficulty curve reveals itself. After a Nightmare Gate, you deserve a break, not another (number redacted) of them.
-There is nothing to backtrack for in Nightmare Gates, and nothing you need that you don't have. A Low% run can beat Nightmare Gates.
Re: DT3 - raocow and the spike pit
nevermind all i had to do was restart the computer.
i'm in gate 2 now -- never actually played the source game, for it, haha.
i'm in gate 2 now -- never actually played the source game, for it, haha.
Re: DT3 - raocow and the spike pit
Lol. I'd give making an actual hat a try, but I am lazy.ZephyrBurst wrote:What did you do?memnarch wrote:...
https://gyazo.com/2fd38a7be7c60e34e7019b347eead900
Same person from Giantitp.com
(pronounced mem-nark)
(pronounced mem-nark)
- Zephyr_DragonLord
- The dragon awakens...!
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Re: DT3 - raocow and the spike pit
'...This is especially obnoxious because it can be fixed by simply giving pipe transitions invincibility frames.LunarRainbowShyGuy wrote:So I noticed that during today's video raocow gets hit by a bullet bill while going down a pipe at around 11:28 in the video. That should probably be fixed because it seems pretty unfair.
I forget that there's actually 3 people here in the talkhaus directly responsible of DT3's creation, not 2. I still stand behind my recommendation for the Nightmare Gate pacing.
I am prone to almost everything... except spontaneous violence.
Any questions, concerns, or aspirations you have with me can go to the PM box... Now here's a quote:
(It was about time)
Any questions, concerns, or aspirations you have with me can go to the PM box... Now here's a quote:
raocow wrote:I know there is a population on Earth. They like to populate. I like to gesticulate. We're friends!
(It was about time)
- ZephyrBurst
- A Bird Cat
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- Pronouns: He
- Location: Austin, TX
Re: DT3 - raocow and the spike pit
I noticed that when adding the new one yesterday. I welcome new lines to either characters though.ano0maly wrote:@ZephyrBurst: Doesn't Jerry have three character switch lines already, while Claire has two? I think people should suggest more lines for Claire here in this thread.
Yur face. <3NegativeZeroZ wrote:There's no excuse for that still being in the game, I told Zephyr at least 4 times to fix it.
For sure, and that's actually what it's doing yet it still hits the player in that instance only. I've looked at it 4 times (look above) and every time, it looks good and breaks itself again? Either way, I just added a line of code and I've not been able to reproduce the bug again so... winning? Maybe a bit late, but winning?Zephyr_DragonLord wrote:'...This is especially obnoxious because it can be fixed by simply giving pipe transitions invincibility frames.
Oh yeah, since I'm on a fixing spree again and also making some slight adjustments to a certain level. Now is one of the best times to throw requests at me.
Re: DT3 - raocow and the spike pit
Add voice acting.
-Banned in Antarctica
Official raocow subscriber # 30,000Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
Re: DT3 - raocow and the spike pit
nerf the boss i have/had trouble with
seriously
seriously
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
Re: DT3 - raocow and the spike pit
Please make the overall game easier!
[ img ]http://www.loadthegame.com/wp-content/u ... 4jun14.jpg[/ img ]
Night comes and with it terrible horrors.
The hunt begins!
Night comes and with it terrible horrors.
The hunt begins!
Re: DT3 - raocow and the spike pit
Make a mode where all enemies (including bosses) die in one hit, bottomless pits just launch you upward instead, and every damage source only deals 1 damage.Slit08 wrote:Please make the overall game easier!