DT3 - raocow and the game that ended
- raocow
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Re: DT3 - raocow blows up a lot of robots
wow.
so nightmare gate 8th, huh. it's something.
It won't air until tomorrow evening but.
it's something.
so nightmare gate 8th, huh. it's something.
It won't air until tomorrow evening but.
it's something.
the chillaxest of dragons
Re: DT3 - raocow blows up a lot of robots
The last nightmare gate is by far the most nightmarish. It really does give new meaning to the moniker.
On another note, I don't remember the flashback about Jeremy's fighting game competition from Robin's LP. I went back and watched that episode, and it looks like it's really not there (or I'm just looking in the wrong spot), so either that was added later or a glitch prevented it from loading (the Warmaster did glitch out during the chase sequence right before that, so maybe it had something to do with that).
On another note, I don't remember the flashback about Jeremy's fighting game competition from Robin's LP. I went back and watched that episode, and it looks like it's really not there (or I'm just looking in the wrong spot), so either that was added later or a glitch prevented it from loading (the Warmaster did glitch out during the chase sequence right before that, so maybe it had something to do with that).
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Re: DT3 - raocow blows up a lot of robots
I did! Though I can't remember when that happened, it was quite some time ago though and it wasn't noted in the public patch notes. I believe at release, they had 28 power which was later reduced to 20.gamercal wrote:Man, I swear those breaks in reality did like 27 damage to me when I went through this are. Did you nerf them to allow for one more "mistake" Zephyr?
- Lostsoldier20
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Re: DT3 - raocow blows up a lot of robots
Oh. Well. I was expecting you'd end up doing Magical Castle before backtracking to Nightmare H. You're a bit closer to one of the special episode 0 bosses than I thought then...raocow wrote:wow.
so nightmare gate 8th, huh. it's something.
It won't air until tomorrow evening but.
it's something.
Also for those wondering how long until raocow beats the game, Post-Nightmare H video:
I'd estimate around 20 videos left on the higher end. Progress may end up being faster/slower than this though, but I attempted to make room for error when it comes to raocow stopping for flavor reasons, or just tough rooms.
My breakdown for those interested:
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Re: DT3 - raocow blows up a lot of robots
Iunno, I'm quite liking the darker more serious tone the game's taking, the silly jokiness is great too but even most comedy TV shows and the like have the odd super serious or emotionally charged episode.
- Le Neveu de Rameau
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Re: DT3 - raocow blows up a lot of robots
Jeez, the ASMT forest theme sound weird sped up.
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- The Living Travesty
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Re: DT3 - raocow blows up a lot of robots
I've seen a lot of comparisons to other less than stellar attempts at a tonal shift, but no suggestions on how Zephyr could have done it better, so forgive me if my takeaway from that is something along the lines of "uwaah, the game is different now!" How is 60-70 hours of setup sudden and uncalled for? Jak 2 did a complete tone reversal in the opening cutscene. The opening cutscene, and people let them get away with it, because the game was fun. Well, fair enough if you think the tonal shift comes with a difficulty spike that ruins the game for you, but I find the comparisons to "Newgrounds gore" ridiculous. The character deaths are done tastefully and for the same reason DT's story does anything, to move the player from Point A to Point B. Or in this case, Point ZX to ZY, but that's another argument entirely.
The Nightmare Gate... it's not fun. It just isn't. Whether this is its strength, or a fault of the game, depends on what you look for in games. If you want escapism, you want fun 100% of the time. If you think games can be more than just a waste of time, maybe you'll see it differently.
I'll say more about it when the video goes up, instead of writing in spoiler tags this time.
The Nightmare Gate... it's not fun. It just isn't. Whether this is its strength, or a fault of the game, depends on what you look for in games. If you want escapism, you want fun 100% of the time. If you think games can be more than just a waste of time, maybe you'll see it differently.
I'll say more about it when the video goes up, instead of writing in spoiler tags this time.
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Re: DT3 - raocow blows up a lot of robots
For those who have beaten the game: anybody else notice that the ring thingies surrounding Bubblun and friends
were later reused as Swap Deterrents? I found it neat that the game mechanic that goes with those was subtly foreshadowed by the cutscene here - in that they go right through Jeremy's Water Shield barrier.
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Re: DT3 - raocow blows up a lot of robots
As the only one to make a reference to Newgrounds in this thread I feel the need to clarify that I wasn't reminded of Newgrounds because of gore (which there aren't any in this case), but by the presentation of Kirby's death. It brought to mind those dumb animations that I remembered there being a lot of on that site back in the day, where random characters get killed for no particular reason. Not saying that there wasn't a reason in this case, I just found the scene unintentionally funny.NegativeZeroZ wrote:...comparisons to "Newgrounds gore"...
"We need to go save Kirby!"
"Oh there's Kirby!"
*Kirby's unceremoniously stabbed by floating knife, dies instantly*
"...crap."
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- Dark Hunter
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Re: DT3 - raocow and the darker and edgier story
If it isn't insensitive of me to ask: why? That Gate always seemed kind of tangential to the main game to me, plotwise, so I've always wondered why it was included, what purpose it serves.ano0maly wrote: Also [Nightmare Gate H] is... important to ZephyrBurst.
Or should we have this discussion after the Gate has actually aired on Youtube?
- jaxter0987
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Re: DT3 - raocow blows up a lot of robots
Dang it raocow, you just had to take the most roundabout way to get to the Magical Castle... after uncorking a shortcut from the Highlands.... And you didn't even check the heart requirement of the Nightmare Gate before ending the video, which could have caused even more hype from those viewers that haven't played the game.
Why do you do this raocow...?
(Rhetorical question, in case it wasn't clear)
Without quoting NZZ's post again...
Completely unrelated but I wanted to comment on it considering whats coming up in the Nightmare Gate. One of Mikkofier's animated Avatars is Uboa. I have a completely irrational fear of Uboa...
Why do you do this raocow...?
(Rhetorical question, in case it wasn't clear)
I'm looking forward to your response. I'm firmly seated on the latter. I think Anime, Manga, or any medium of entertainment really, can be more than just a waste of time. Sure, there are those "nonsense" entertainment that exists purely for the viewer to be entertained, but there's definitely more than just that.NegativeZeroZ wrote:The Nightmare Gate... it's not fun. It just isn't. Whether this is its strength, or a fault of the game, depends on what you look for in games. If you want escapism, you want fun 100% of the time. If you think games can be more than just a waste of time, maybe you'll see it differently.
I'll say more about it when the video goes up, instead of writing in spoiler tags this time.
Without quoting NZZ's post again...
I posted that preemptively because I KNEW there were people that didn't like the tone shift but where are the people claiming that its sudden? I guess I don't pay attention to youtube comments or something, since I usually watch the videos as soon as they're up.jaxter0987 wrote:It wasn't sudden either... Things started taking darker turns when we found out what was REALLY happening to the classic video game heroes through X's revelation. Yes there were still happy go lucky times and a small break of nonsense in Gate 6 but afterwards, everything was heading south for good.
Seems to me its definitely something that should be discussed after the fact if even then. raocow already knows since he's already played it but the Nightmare Gate is a thing.Dark Hunter wrote:If it isn't insensitive of me to ask: why? That Gate always seemed kind of tangential to the main game to me, plotwise, so I've always wondered why it was included, what purpose it serves.ano0maly wrote:Also [Nightmare Gate H] is... important to ZephyrBurst.
Or should we have this discussion after the Gate has actually aired on Youtube?
Completely unrelated but I wanted to comment on it considering whats coming up in the Nightmare Gate. One of Mikkofier's animated Avatars is Uboa. I have a completely irrational fear of Uboa...
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- The Living Travesty
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Re: DT3 - raocow and the darker and edgier story
This has been debunked. Zephyr planned at one point to have a section in the game be "about" him in some way, but he decided against it.Dark Hunter wrote:If it isn't insensitive of me to ask: why?ano0maly wrote:Also [Nightmare Gate H] is... important to ZephyrBurst.
It may or may not be something Zephyr finds personally more "nightmarish" than most others, but it has nothing to do with his personal life.
It's not so much something people are saying openly as I saw an implied criticism. The more ungraceful "dark and edgy" turns are random and undeserved, and serve as pretty good indicators that a story is jumping the shark. When executed poorly, it's a cheap tactic to try and make your story memorable. You have to work for a dark turn, let it simmer, not just drop it in because "dark scene" is part of a memorable story paint-by-numbers. I think this game foreshadowed it for quite long enough, since people who have been paying attention picked up on it.jaxter0987 wrote:Without quoting NZZ's post again...I posted that preemptively because I KNEW there were people that didn't like the tone shift but where are the people claiming that its sudden? I guess I don't pay attention to youtube comments or something, since I usually watch the videos as soon as they're up.jaxter0987 wrote:It wasn't sudden either... Things started taking darker turns when we found out what was REALLY happening to the classic video game heroes through X's revelation. Yes there were still happy go lucky times and a small break of nonsense in Gate 6 but afterwards, everything was heading south for good.
- Stink Terios
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Re: DT3 - raocow blows up a lot of robots
As someone who believes games are more than just a waste of time, the final nightmare gate sure was an immense waste of time.
As for the tonal shift it was certainly gradual. Hell, it started in DT2. But I kept playing through the game I kept getting less and less compelled by the story, and then the Nightmare Gate. Oof.
Games can certainly be dark and serious while being engaging, but when DT3 is trying to be serious AT BEST it makes me groan. At worst... well, I'm yet to get started.
As for the tonal shift it was certainly gradual. Hell, it started in DT2. But I kept playing through the game I kept getting less and less compelled by the story, and then the Nightmare Gate. Oof.
Games can certainly be dark and serious while being engaging, but when DT3 is trying to be serious AT BEST it makes me groan. At worst... well, I'm yet to get started.
Re: DT3 - raocow blows up a lot of robots
I wanted to wait until tomorrow but I gotta speak up here because I feel that my hand is getting forced.Stink Terios wrote:As someone who believes games are more than just a waste of time, the final nightmare gate sure was an immense waste of time.
- ZephyrBurst
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Re: DT3 - raocow blows up a lot of robots
For those that haven't played the game, the bit below is about the upcoming nightmare gate, so skip it till tomorrow if you don't want any spoilers.
People not liking it for any reason is fine. It's understandable too. It's quite a departure from what DT does, even in these last few chapters.
People not liking it for any reason is fine. It's understandable too. It's quite a departure from what DT does, even in these last few chapters.
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Re: DT3 - raocow blows up a lot of robots
Confirmed, The Master was a Red Arremer all along :1
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Re: DT3 - raocow blows up a lot of robots
Brick Joke level: maximum.
Anyways, I'm really cool with how the plot has turned. I don't think it's too sudden at all, and I think it's something DT actually does incredibly well: manipulating the players emotions in a way that integrates with gameplay. It genuinely gives a sense of urgency and outrage, and further hypes eventually fighting and defeating the antagonists.
Anyways, I'm really cool with how the plot has turned. I don't think it's too sudden at all, and I think it's something DT actually does incredibly well: manipulating the players emotions in a way that integrates with gameplay. It genuinely gives a sense of urgency and outrage, and further hypes eventually fighting and defeating the antagonists.
- ZephyrBurst
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Re: DT3 - raocow blows up a lot of robots
The falling Spider Drone was added about 2 days ago due to your comment, Ignoritus.
Re: DT3 - raocow blows up a lot of robots
I am proud to have contributed to a fantastically overstretched brick joke.ZephyrBurst wrote:The falling Spider Drone was added about 2 days ago due to your comment, Ignoritus.
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Re: DT3 - raocow blows up a lot of robots
I am greatly enjoying this game's plot, because it's basically a sprite comic in playable form. Admit it: back in the day, there were a whole lot of us who read Bob and George, or 8-Bit Theater , or some other cheesy sprite comic whose original characters became melodramatic at some point. It has been a long time since I could take any of those seriously, but this game hits me right in that nostalgia point. Every day I find myself looking forward to another video to see where it goes.
occasional watcher of the lets plays
Re: DT3 - raocow blows up a lot of robots
I'm actually really enjoying the plot right now. This might sound a bit dickish towards the earlier story, but it's nice to have things being an immediate threat, rather than some vague nebulous "if we don't do this, BAD THING will happen" that never actually feels like a pressing issue that impacts the world in a meaningful way. It's doing the whole "incorporating plot into the gameplay" thing really well, giving the player a sense of real anxiety when it wants just by messing with what they're used to.
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Re: DT3 - raocow blows up a lot of robots
ok.Stink Terios wrote:[Yeah BUT, the story still sucks.]
Me me me me! =Dmaou shoujo wrote:Admit it: back in the day, there were a whole lot of us who read Bob and George
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Re: DT3 - raocow blows up a lot of robots
ano0maly wrote:I wanted to wait until tomorrow but I gotta speak up here because I feel that my hand is getting forced.Stink Terios wrote:As someone who believes games are more than just a waste of time, the final nightmare gate sure was an immense waste of time.
Re: DT3 - raocow blows up a lot of robots
Completely disagree with you.Stink Terios wrote:
- Lostsoldier20
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Re: DT3 - raocow blows up a lot of robots
And so now it has been seen. I expect a floor of posts to compile into a giant wall of text of different opinions, so here's mine.
Zephyr is really good with moments of fear. I mentioned before about the moment where the Warship gets activated. We see just how screwed we are at the moment, and we're sent into a "game over disabled" area. For a moment, I was afraid, until I realized there was no real danger. But for just a moment, it got me.
Nightmare H, the literal nightmare, got me for a moment too. The lack of music, the slow movement and removal of all abilities, and the silence of everything else too. Even before meeting "mother," I was afraid what the next door would hold. I immediately started hiding in ever single spot available, because I didn't know what was going to pop out. I was afraid. And then the notes make it worse. The atmosphere is choking, and we have Claire's own words of fear. When we finally hear that "Claire, are you there?" clip, I had chills.
For that moment up until the reveal. I had fear. But just like the moment in the snow base, it's a one time trick. I remained a bit scared until I got back into Claire's room again. Then the gameplay pattern started looping, and fear turned into mere impatience. If I could immediately leave my safe spot after she passed and would chase me, I would, just to go faster. That's the other big problem is; the gameplay isn't that good. Maybe it's the limitations of 2D, but it just doesn't feel fun. But maybe that's the intention. The situation isn't fun. Claire isn't hiding because it is fun, so neither should you. Either way, it just isn't that fun.
So yeah. I love the idea, love the atmosphere, and love the backstory creation. It just gets old to play fast, and is not made for second playthroughs.
Also, I'd like to say, I find it great raocow failed the "hold right to win" section. A bit of levity for a very dark episode. That aside, I'd like to read his extended thoughts on this, if he can even articulate it. I've had months to think the gate through. I don't blame him if he can't put it into words.
Zephyr is really good with moments of fear. I mentioned before about the moment where the Warship gets activated. We see just how screwed we are at the moment, and we're sent into a "game over disabled" area. For a moment, I was afraid, until I realized there was no real danger. But for just a moment, it got me.
Nightmare H, the literal nightmare, got me for a moment too. The lack of music, the slow movement and removal of all abilities, and the silence of everything else too. Even before meeting "mother," I was afraid what the next door would hold. I immediately started hiding in ever single spot available, because I didn't know what was going to pop out. I was afraid. And then the notes make it worse. The atmosphere is choking, and we have Claire's own words of fear. When we finally hear that "Claire, are you there?" clip, I had chills.
For that moment up until the reveal. I had fear. But just like the moment in the snow base, it's a one time trick. I remained a bit scared until I got back into Claire's room again. Then the gameplay pattern started looping, and fear turned into mere impatience. If I could immediately leave my safe spot after she passed and would chase me, I would, just to go faster. That's the other big problem is; the gameplay isn't that good. Maybe it's the limitations of 2D, but it just doesn't feel fun. But maybe that's the intention. The situation isn't fun. Claire isn't hiding because it is fun, so neither should you. Either way, it just isn't that fun.
So yeah. I love the idea, love the atmosphere, and love the backstory creation. It just gets old to play fast, and is not made for second playthroughs.
Also, I'd like to say, I find it great raocow failed the "hold right to win" section. A bit of levity for a very dark episode. That aside, I'd like to read his extended thoughts on this, if he can even articulate it. I've had months to think the gate through. I don't blame him if he can't put it into words.
I'm an idiot who likes vidya games.
And also maybe makes bad decisions based on those vidya games.
And also maybe makes bad decisions based on those vidya games.