VIP 2 Revival; TRENTE-QUATRE: FINAL; the segment with infinity
- alleightbits
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Re: VIP 2 Revival; DIX-SEPT: the segment with the impossible architecture
Whoops, missed a thing.
no sumo bros: That's a gimmick.
hop, hop: Neat. That jump did look tricky.
there it is: Uh....okay, then.
back to world 1: Huh?
not not roy's ....what was that?
no sumo bros: That's a gimmick.
hop, hop: Neat. That jump did look tricky.
there it is: Uh....okay, then.
back to world 1: Huh?
not not roy's ....what was that?

- Mata Hari
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Re: VIP 2 Revival; DIX-SEPT: the segment with the impossible architecture
'The game didn't jump'
- Mata Hari
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Re: VIP 2 Revival; DIX-SEPT: the segment with the impossible architecture
Banned for tortoise gore
- raocow
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Re: VIP 2 Revival; DIX-SEPT: the segment with the impossible architecture
woah so the shell IS bones!
wow!
wow!
the chillaxest of dragons





Re: VIP 2 Revival; DIX-SEPT: the segment with the impossible architecture
Is it just me or did raocow's fireball glitch out at one point. It looked like it bounced once then just started going straight right. I think it was around the time he accidentally killed the disco shell.
Re: VIP 2 Revival; DIX-SEPT: the segment with the impossible architecture
What was up with that third exit that you pass over on your way to the first one in the Yellow Shell level?
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!



I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!



- Zephyr_DragonLord
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Re: VIP 2 Revival; DIX-HUIT: the segment with blocktown turtles
A little late this time, but I suppose that's fine for now. It helped me find the title!
I don't really have much to say about the levels this time. They were just kind of there. Like those Cat Charlies.
I don't really have much to say about the levels this time. They were just kind of there. Like those Cat Charlies.
I am prone to almost everything... except spontaneous violence.
Any questions, concerns, or aspirations you have with me can go to the PM box... Now here's a quote:
(It was about time)
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raocow wrote:I know there is a population on Earth. They like to populate. I like to gesticulate. We're friends!

(It was about time)
- alleightbits
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Re: VIP 2 Revival; DIX-HUIT: the segment with blocktown turtles
pinkish sky: Meh.
disco time: Good ol' Mr. Disco Shell...
disco time: Good ol' Mr. Disco Shell...

- jayScribble
- FEEL THE FORCE
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Re: VIP 2 Revival; DIX-HUIT: the segment with blocktown turtles
As with raocow's old video (with the bad translation level title) of the level, it was actually just two exits and nothing more complicated than that.

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- Mata Hari
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Re: VIP 2 Revival; DIX-HUIT: the segment with blocktown turtles
This game's preponderance of bizarre overcomplicated exits has caused raocow to overcomplicate the simple exits!
Re: VIP 2 Revival; DIX-HUIT: the segment with blocktown turtles
I love that Nullpo level. For what it is, it's pretty chill and pleasant.
- Zephyr_DragonLord
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Re: VIP 2 Revival; DIX-NEUF: the segment with the invisible general jerk
When you're faced with a few very obtuse exits, you expect the rest of the complex levels to follow suit. ...Obviously, the creators of VIP are too complex thinkers for that, so this is what you get. Nullpo world was pretty cool for a level idea, and it was pulled off well!dr_kraid wrote:This game's preponderance of bizarre overcomplicated exits has caused raocow to overcomplicate the simple exits!
Also, Nobunaga wasn't nice there, as he simply made all that firepower for one really happy man? What gives, general guy?! (also, it was a mean level)
....I'd like to point out that confused cow existed for all of 15 seconds in this video's canon.
I am prone to almost everything... except spontaneous violence.
Any questions, concerns, or aspirations you have with me can go to the PM box... Now here's a quote:
(It was about time)
Any questions, concerns, or aspirations you have with me can go to the PM box... Now here's a quote:
raocow wrote:I know there is a population on Earth. They like to populate. I like to gesticulate. We're friends!

(It was about time)
- alleightbits
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Re: VIP 2 Revival; DIX-NEUF: the segment with the invisible general jerk
a story level: I don't understand this.
warps: What? What? Huh?
warps: What? What? Huh?

- Sniggerb0bble
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Re: VIP 2 Revival; DIX-NEUF: the segment with the invisible general jerk
There's something about the construction of today's first level that amuses me and I can't quite put it into words. 'Childlike discovery and experimentation' perhaps? It's a very raw nature you get from the VIPs sometimes where weird stuff just kinda happens, yet it tends not to be too invasive either.
Re: VIP 2 Revival; DIX-NEUF: the segment with the invisible general jerk
got a classic amounts of "died right at the end" in this.
- Mata Hari
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Re: VIP 2 Revival; VINGT: the segment with the frozen grass
This is another Mario Maker problem where the author knows exactly how to handle their own stage so they add some more bullshit on top. Such as bullet generators and ice physics.
Neither of which actually exist in MM, but the principle is the same damn it
Neither of which actually exist in MM, but the principle is the same damn it
- alleightbits
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Re: VIP 2 Revival; VINGT: the segment with the frozen grass
perfect math class: ....what was that?
Do Bob-ombs normally flip over when jumped on?
Do Bob-ombs normally flip over when jumped on?

- Zephyr_DragonLord
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Re: VIP 2 Revival; VINGT: the segment with the frozen grass
Amen. I think we're getting more of that tomorrow, by the looks of it.dr_kraid wrote:This is another Mario Maker problem where the author knows exactly how to handle their own stage so they add some more bullshit on top. Such as bullet generators and ice physics.
Neither of which actually exist in MM, but the principle is the same damn it
That ending section looked very unfun, too. Not my cup of tea....
I am prone to almost everything... except spontaneous violence.
Any questions, concerns, or aspirations you have with me can go to the PM box... Now here's a quote:
(It was about time)
Any questions, concerns, or aspirations you have with me can go to the PM box... Now here's a quote:
raocow wrote:I know there is a population on Earth. They like to populate. I like to gesticulate. We're friends!

(It was about time)
- Zephyr_DragonLord
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Re: VIP 2 Revival; VINGT ET UN: the segment with the problematic horse
Oh boy, that last level sure was a level.
Also, grunts grunt when they are exerted. That's likely why there were named as such; they didn't want to be there!
...Mirrors are kind of unnecessary in the grand scheme of Mario....
Also, grunts grunt when they are exerted. That's likely why there were named as such; they didn't want to be there!
...Mirrors are kind of unnecessary in the grand scheme of Mario....
I am prone to almost everything... except spontaneous violence.
Any questions, concerns, or aspirations you have with me can go to the PM box... Now here's a quote:
(It was about time)
Any questions, concerns, or aspirations you have with me can go to the PM box... Now here's a quote:
raocow wrote:I know there is a population on Earth. They like to populate. I like to gesticulate. We're friends!

(It was about time)
- Mata Hari
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Re: VIP 2 Revival; VINGT ET UN: the segment with the problematic horse
Mirror controls? Not that bad! *fumbles around for a million takes* Not that bad!
Also what was the point of the powerup filter in the swimming level
Also what was the point of the powerup filter in the swimming level
Re: VIP 2 Revival; VINGT ET UN: the segment with the problematic horse
First filter any potential power-ups in box (force them to drop through damage), then the active power-up through the pipe I would think.dr_kraid wrote:Also what was the point of the powerup filter in the swimming level
fart.
- Mata Hari
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Re: VIP 2 Revival; VINGT ET UN: the segment with the problematic horse
You're misunderstanding the question, I'm asking 'how was the level improved by preventing you from using outside powerups'Duker wrote:First filter any potential power-ups in box (force them to drop through damage), then the active power-up through the pipe I would think.
Re: VIP 2 Revival; VINGT ET UN: the segment with the problematic horse
I was legitimately expecting the flying Yoshi level to lead directly to the Star Warp.
Ah well, it gives World 5 another episode, I guess.
Ah well, it gives World 5 another episode, I guess.
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!



I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!



Re: VIP 2 Revival; VINGT ET UN: the segment with the problematic horse
And hey, the Brutal Mario references have started already. That mirror fortress is a lot like a very similar one in Brutal Mario, especially in terms of aesthetics.
Seems like the design's better though. So they took the idea from Brutal Mario, but likely got someone other than carol to actually make the level.
Seems like the design's better though. So they took the idea from Brutal Mario, but likely got someone other than carol to actually make the level.
Gaming Reinvented, coming soon!
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Official Japanese SMW hack expert and die hard Mario fan.

Wario Forums, The one and only forum for Wario Land and WarioWare fans!
Official Japanese SMW hack expert and die hard Mario fan.





