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PARADISE

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
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Heavy Sigh
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Re: PARADISE

Postby Heavy Sigh » 3 years ago

A peek from the past into America's future, all thanks to Toad Man.

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Megaman Paradise #14: I'm not Toad Man, I'm Governor Toad Man!
(Heavy Sigh, NGDBSS, SnoruntPyro, Shinryu and Combat Lobster)

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Heavy Sigh
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Re: PARADISE

Postby Heavy Sigh » 3 years ago

Seriously what the hell is this advanced Sniper Joe doing here.

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Megaman Paradise #15: Crash Bombs set to Flip!
(Heavy Sigh, NGDBSS, SnoruntPyro, Shinryu and Combat Lobster)

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Nathan the Talkmaus
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Re: PARADISE

Postby Nathan the Talkmaus » 3 years ago

It's funny that I almost thought you were serious with "Toad Man's fortress" and kept thinking "Wait, what, didn't they just beat Toad Man recently?"
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Heavy Sigh
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Re: PARADISE

Postby Heavy Sigh » 3 years ago

Well hello there Yoku Block! I didn't know you were coming over for Christmas!

Oh! And I see you brought your friend, Wind!

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Megaman Paradise #16: Wind + Vanishing Blocks = ???
(Heavy Sigh, NGDBSS, SnoruntPyro, Shinryu and Combat Lobster)

TiKi
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Re: PARADISE

Postby TiKi » 3 years ago

Heavy Sigh wrote:Well hello there Yoku Block! I didn't know you were coming over for Christmas!

Oh! And I see you brought your friend, Wind!

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Megaman Paradise #16: Wind + Vanishing Blocks = ???
(Heavy Sigh, NGDBSS, SnoruntPyro, Shinryu and Combat Lobster)
Ugh. This is where I had to stop in my playthrough. It was seemingly all fine and dandy to cheat me up some infinite health, but the magnet vacuum things might as well have had "NOPE" written on them. Once this series is finished I'm really curious to see how you did it.

Also, honest question: me finding artwork (I CROPPED A CRASHMAN COLLAGE JUST FOR YOU) wasn't actually gonna make you post these any more expedientally, were they? Just asking.

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Heavy Sigh
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Re: PARADISE

Postby Heavy Sigh » 3 years ago

TiKi wrote: Ugh. This is where I had to stop in my playthrough. It was seemingly all fine and dandy to cheat me up some infinite health, but the magnet vacuum things might as well have had "NOPE" written on them. Once this series is finished I'm really curious to see how you did it.

Also, honest question: me finding artwork (I CROPPED A CRASHMAN COLLAGE JUST FOR YOU) wasn't actually gonna make you post these any more expedientally, were they? Just asking.
Most of your artwork actually looked cool. Nothing about this game is cool.

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Heavy Sigh
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Re: PARADISE

Postby Heavy Sigh » 3 years ago

You know, I think this might be the first genuinely new concept I've seen from this game.

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Megaman Paradise #17: A Genuinely New Concept?
(Heavy Sigh, SnoruntPyro, and Shinryu)

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Nathan the Talkmaus
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Re: PARADISE

Postby Nathan the Talkmaus » 3 years ago

Haha, screw you Double! You were almost as dumb as Iris.
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Heavy Sigh
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Re: PARADISE

Postby Heavy Sigh » 3 years ago

What better way to ring in the new year than with a SPAAAAAAAAAAAACE LEVEL!

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Megaman Paradise #18: Bounce Space
(Heavy Sigh, SnoruntPyro, and Shinryu)

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Heavy Sigh
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Re: PARADISE

Postby Heavy Sigh » 3 years ago

I supose that's one way to make a shield boss threatening?

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Megaman Paradise #20: Skull Duck
(Heavy Sigh, NGDBSS, SnoruntPyro, Shinryu and Combat Lobster)

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Nathan the Talkmaus
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Re: PARADISE

Postby Nathan the Talkmaus » 3 years ago

Bubble Lead. It's always Bubble Lead.
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Winner of the Horikawa Blessing 2015

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Heavy Sigh
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Re: PARADISE

Postby Heavy Sigh » 3 years ago

Oh whoops, turned out I forgot to edit this video together! This lapse in judgement will not be repeated again for your GoodTime Family Entertainment!

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Megaman Paradise #19: DRAGON TIME
(Heavy Sigh, Shinryu, and SnoruntPyro)

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Nathan the Talkmaus
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Re: PARADISE

Postby Nathan the Talkmaus » 3 years ago

MECHDRAGON
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Heavy Sigh
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Re: PARADISE

Postby Heavy Sigh » 3 years ago

Fire bars were just what this game needed.

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Megaman Paradise #21: Pico Pico Experience
(Heavy Sigh, NGDBSS, SnoruntPyro, Shinryu and Combat Lobster)

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Heavy Sigh
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Re: PARADISE

Postby Heavy Sigh » 3 years ago

Mega Man 1 had a good boss rush right?

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Megaman Paradise #22: BEHOLD! COPY VISION!
(Heavy Sigh, Shinryu, and SnoruntPyro)

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Nathan the Talkmaus
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Re: PARADISE

Postby Nathan the Talkmaus » 3 years ago

The stupidity of the way the boss weaknesses work in this game is going out of its way to highlight itself now, just in case we didn't catch on by the third episode.
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Heavy Sigh
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Re: PARADISE

Postby Heavy Sigh » 3 years ago

I take it back, I want the Mega Man 1 design back now.

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Megaman Paradise #23: Life is Saucers
(Heavy Sigh, Shinryu, NGDBSS, Combat Lobster and SnoruntPyro)

TiKi
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Re: PARADISE

Postby TiKi » 3 years ago

(As an aside, I'm waiting until the final episode is posted to marathon this. So it's not like this is a reaponse to something specific.)

I feel kind of bad that MMP was so bad. It almost seems like it should have been a good game.
-An honestly good engine for what, 2005?
-25 levels
-Many weapons, with changed original behavior
-Multiple bots being weak to a weapon when it is usually logically called for
-Mega Man being in more domestic situations instead of an orange sewer and a green water filtration plant

Like, I almost get what it was trying to be. Mixahman just also really flew the coop on balance and fun (How do you just skip a RM giving a weapon?). I almost want to see a "MMP: Good Edition", but it's not quite worth it when there are other avenues that could be explored in general by fangames.

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Grounder
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Re: PARADISE

Postby Grounder » 3 years ago

TiKi wrote:-25 levels.
That's at least part of the problem, in my opinion.

Megaman has never really been known for having more than 16, and 12-13 is usually where they seem to end up, and there's a good reason why.
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Bean
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Re: PARADISE

Postby Bean » 3 years ago

They have to be entertaining and well thought out, though. I mean, I've thought about a Mega Man game that goes with themed worlds like Mario and Donkey Kong Country do as recently as when I saw and played Mega Man Unlimited. That game has two or three stages' worth of ideas in a single level, but it's too much packed in. In this case, the level design's not generally fun even if the ideas are sort of there. It's hard to make an entertaining Mega Man game sometimes.


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Grounder
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Re: PARADISE

Postby Grounder » 3 years ago

this is the boss that never ends

yes it goes on and on my friends
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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TiKi
Posts: 22
Joined: 6 years ago

Re: PARADISE

Postby TiKi » 3 years ago

You could post the final episode now... or show your approval of the final boss' waiting game by postponing it! Throw me a bone with this joke, I mean it is surely more surprising than the ending!


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Heavy Sigh
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Re: PARADISE

Postby Heavy Sigh » 3 years ago

IT'S OVER!

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Megaman Paradise #25: IT'S OVER
(Heavy Sigh, majormonotone, SnoruntPyro, Shinryu, and NGDBSS)

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Zephyr_DragonLord
The dragon awakens...!
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Location: Somewhere between dreams and dormancy

Re: PARADISE

Postby Zephyr_DragonLord » 3 years ago

Finally, you are free! I wasn't even out of Elementary school 11 years ago...
Time really does fly. But not this fangame!
I am prone to almost everything... except spontaneous violence.
Any questions, concerns, or aspirations you have with me can go to the PM box... Now here's a quote:
raocow wrote:I know there is a population on Earth. They like to populate. I like to gesticulate. We're friends!
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(It was about time)


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