So...Angeltown, which had previously appeared to be completely trashed, was actually able to be cleaned up within a few hours, and there don't appear to have been any casualties? I guess the demons weren't as violent as we thought, and the angels were the true monsters for massacring them as they did.
But yeah, this game...feels like a brightly-colored cardboard facade to me. There's a lot of things that look like they might be good upon a superficial glance, but a deeper look suggests the surface is basically all there is, and everything else is sort of shoddily done. And even the surface doesn't hold up when you look at it close up, having ultimately been as hastily thrown together as the rest of things.
This holds both visually, with the splashy graphics and environments, which look nice at first until you notice, for instance, the absent or sub-par animations, as well as the gameplay, where a potentially interesting idea is basically wasted by refusing to see things from the player's perspective. There seems to be an overall feeling of "toss everything out there at once, don't bother refining it; it'll work as is". The fact that the game also seems to be going for an epic feel, but is ultimately rather short, going directly from what feels like late-early-game to early-end-game without much of a middle to speak of makes the whole affair feel very rushed and underdeveloped. And the eye-rolling fact that the author apparently deemed it unnecessary to give the protagonist any sort of attacking animations at all, yet was careful to give every female character a heaving chest animation even while at rest makes you want to shout "Priorities, man!" This is perhaps a refrain which sing throughout the game
Honestly, I find this game off-putting in a lot of ways, not least of all æsthetically. Angels can admittedly be hard to do well--they've been a such a recurring kitsch element for centuries that it can be tricky not to call up those sort of I-don't-care-if-it-rains-or-freezes-as-long-as-I-have-my-plastic-Jesus associations that can make them hard to take seriously, especially if one wants to take advantage of some of the more traditional visual elements from medieval and Renaissance art. And this game really doesn't help this by giving all of the angels snow while skin on top of that. I know it's supposed to make them look ætherial, but it ultimately succeeds in making them look like porcelain grandma figurines. Highly sexualized porcelain grandma figurines. And that's just weird
Another thing that I think hurts this game, in addition to the already much discussed "not-respecting-the-player" element, is that the game also takes itself surprisingly seriously for what it is. Most games of the super-hard variety tend to have a certain wry playfulness to them to make up for the potential frustration--IWBTG has this, Meatboy has this, and so on, and so on. It's an important thing to have, as it reminds the player not to get too worked up--it's just a game, it doesn't take itself seriously, so why should you? But Vi's StarTropics-level jokes upon picking up a collectable aside, that seems to be largely missing here--the mood is generally fairly downbeat and depressing, with lots of both explicit and implied death and destruction (um, except for the end where everything's magically OK again). Which is a double problem, as the frankly goofy and cliché-filled plot would have worked perfectly fine with a stronger humor element, but as it stands, you're left wondering if you're honestly meant to take this seriously, which is sort of hard to do. All the more so with the aforementioned character design, which seems exaggerated enough to imply that it's deliberately a joke, yet seems in practice to be played completely straight. I often felt myself wondering what exactly the author was aiming for here in the first place, and what went wrong (Deadline? Creator's block? Loss of interest?). For what it's worth, I really
liked the fact that raocow felt the need to transform Vi into A the Safety Bee--it added a bit of that wryness that this game seems to have completely forgotten about. After a while, the default Vi comes to long just...wrong.
So yeah, I was not a fan of this game at all. It wasn't a whirlwind of horribility or anything, but rather just a sort of half-baked, corner-cutting patchwork of elements with a coating of garish paint over it which does not at all hold together, and ultimately just feels mildly depressing in a slowly draining sort of way, like a greeting card of a kitschy angel pinned to a corkboard, which has faded from exposed to the sun too long. And which someone then drew gigantic boobs on with a marker. Maybe a mustache, too. No, definitely no mustache, that would be too waggish for this game. In any event, I could have probably spared myself writing the above, as a much more succinct analysis of this game was already offered up far earlier in this thread:
Leet wrote:wings of vi, more like wings of PEE