Wings of Vi - Not Myougi's Castle
Re: Wings of Vi - Not Myougi's Castle
"Leave" is not all that helpful of a hint for "minimize the window". If I were pretending to be Mr. Game Designer Man I probably would have gone with "Hide" or "Look away".
The enemies in that enemy gauntlet are all the same as from previous segments, so the player knows how they work by now - the terrain and spikes make them difficult to deal with without taking any damage though.
I assume it was designed on purpose to allow the centaur man to fall off the map; I'm sure Solgryn could have programmed him to jump or teleport back into his spawn location when falling off the map if he really wanted to.
The enemies in that enemy gauntlet are all the same as from previous segments, so the player knows how they work by now - the terrain and spikes make them difficult to deal with without taking any damage though.
I assume it was designed on purpose to allow the centaur man to fall off the map; I'm sure Solgryn could have programmed him to jump or teleport back into his spawn location when falling off the map if he really wanted to.
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Re: Wings of Vi - Not Myougi's Castle
I've been pretty critical of the regular enemies, but I have to say that gauntlet actually looked pretty reasonable by this game's standards. I mean, the room with librarian didn't even have any annoying secondary gimmicks. And you had solid ground available for most of it, with only one flying enemy.
That said, it did look a bit annoying to kill the stone-throwing demonesses. Probably would have been better if they were just obstacles rather than being used in kill rooms.
That said, it did look a bit annoying to kill the stone-throwing demonesses. Probably would have been better if they were just obstacles rather than being used in kill rooms.
Re: Wings of Vi - Not Myougi's Castle
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Re: Wings of Vi - Not Myougi's Castle
Umm, good job on getting to 1000 area deaths, I guess?
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Re: Wings of Vi - Not Myougi's Castle
raoocw, maybe you should take a break? Play your next patreon game or Undertale as your B side and then come back to this refreshed. You're at the endgame, but Wings of Vi still has another big difficulty spike to throw at you before this is over.
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Re: Wings of Vi - Not Myougi's Castle
raocow had the right idea before the clip was cut. Sloth is the single highest burst damage in the game. Depending on how good you are at mashing, you can time the strike and shoot at the same time, bursting up to 12 damage. With a lengthy cd, of course. It's useful in a few scenarios.
Not much else to say. raocow doesn't like the combat, and the final enemy gauntlet requires a lot of it in a row. The first screen can be made easier by Lusting the first stone thrower through the portal from relative safety.
I'm surprised, but happy, that raocow figured out the centaur exploit. Centaurs always jump to your last grounded position. However, if you have never touched the ground since you entered their aggro radius, it uses the position you were at when you entered, which normally results in them jumping to their death.
raocow, I want to set some expectations so you get less discouraged (potentially).
There are 3 bosses left in the game, and they are pretty much all that's left. There is a minor platforming segment between the first and the second, but it's reasonably forgiving and should not be a huge hassle. Try not to feel obligated that you need to beat any of them within a certain number of videos (I have no prediction on the first two, but there's no way you're beating the final boss in one video). Just focus on slowly getting better. Incremental growth.
They are the culmination of everything Wings of Vi wants to ask of its players.
Not much else to say. raocow doesn't like the combat, and the final enemy gauntlet requires a lot of it in a row. The first screen can be made easier by Lusting the first stone thrower through the portal from relative safety.
I'm surprised, but happy, that raocow figured out the centaur exploit. Centaurs always jump to your last grounded position. However, if you have never touched the ground since you entered their aggro radius, it uses the position you were at when you entered, which normally results in them jumping to their death.
raocow, I want to set some expectations so you get less discouraged (potentially).
There are 3 bosses left in the game, and they are pretty much all that's left. There is a minor platforming segment between the first and the second, but it's reasonably forgiving and should not be a huge hassle. Try not to feel obligated that you need to beat any of them within a certain number of videos (I have no prediction on the first two, but there's no way you're beating the final boss in one video). Just focus on slowly getting better. Incremental growth.
They are the culmination of everything Wings of Vi wants to ask of its players.
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Re: Wings of Vi - Not Myougi's Castle
So is raocow at the next boss? Or is there more platforming/enemies to get through first?



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Re: Wings of Vi - Not Myougi's Castle
He is at the next boss.
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Re: Wings of Vi - Not Myougi's Castle
figured at such, what with rubi being useful like right there
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Re: Wings of Vi - Not Myougi's Castle
Useful is such a strong word...raocow wrote:figured at such, what with rubi being useful like right there
Re: Wings of Vi - Not Myougi's Castle
I think I realized why this game has so much potential to be frustrating. Haven't played it myself but just from watching I'd say it seems like it does not feel rewarding at all. You beat one platforming challenge just to stand in front of the next one. At least with super difficult Metroidvania-esque games like Nitroid you have that one gadget to look forward to that opens up a path you've seen earlier and gives you some sort of accomplishment like you actually did something worthwhile. When you get a jump upgrade in Vi on the other hand you can't even see it as much of an actual power-up because all you gain from that new ability is an added degree of difficulty to all the challenges that come after it.
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Re: Wings of Vi - Not Myougi's Castle
Beating the boss or platforming section is more than reward enough.cayiika wrote:I think I realized why this game has so much potential to be frustrating. Haven't played it myself but just from watching I'd say it seems like it does not feel rewarding at all. You beat one platforming challenge just to stand in front of the next one. At least with super difficult Metroidvania-esque games like Nitroid you have that one gadget to look forward to that opens up a path you've seen earlier and gives you some sort of accomplishment like you actually did something worthwhile. When you get a jump upgrade in Vi on the other hand you can't even see it as much of an actual power-up because all you gain from that new ability is an added degree of difficulty to all the challenges that come after it.
Re: Wings of Vi - Not Myougi's Castle
Maybe if everything didn't look so same-y in one section. It's hard for me to pinpoint but I'm really not getting much of a sense of progression with this game. As I said though, I never actually played it, I'm sure it's different for the player.The Doctor wrote:Beating the boss or platforming section is more than reward enough.
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Re: Wings of Vi - Not Myougi's Castle
It looks like Azurel becomes invincible when the spinning aura around her turns red. When it's blue, you can shoot her, but that makes the aura enlarge; when it reaches max size it turns red and slowly shrinks, during which time she's invulnerable.
Also, might it be easier to escape the surrounding red flames in meatball mode? I.e., turn into a meatball and move in the exact direction that's "open" while pressing the attack button (while a meatball) once? Don't know if that works or not.
It does seem to me that the boss expects you to rely significantly on meatball mode to dodge attacks.
Also, might it be easier to escape the surrounding red flames in meatball mode? I.e., turn into a meatball and move in the exact direction that's "open" while pressing the attack button (while a meatball) once? Don't know if that works or not.
It does seem to me that the boss expects you to rely significantly on meatball mode to dodge attacks.



Re: Wings of Vi - Not Myougi's Castle
Wow, Dr. McKillyou was the villain all along?
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Re: Wings of Vi - Not Myougi's Castle
I think this might be one of the things raocow is missing. It could also help him to survive better with the sinking platforms, and save him from falling into the bottomless pit.Voltgloss wrote:Also, might it be easier to escape the surrounding red flames in meatball mode? I.e., turn into a meatball and move in the exact direction that's "open" while pressing the attack button (while a meatball) once? Don't know if that works or not.
It does seem to me that the boss expects you to rely significantly on meatball mode to dodge attacks.
Re: Wings of Vi - Not Myougi's Castle
Hahahaha, that outfit.
Re: Wings of Vi - Not Myougi's Castle
I see the developer is a fan of scanty and kneesocks.Ometeotl wrote:Hahahaha, that outfit.
Man, why are are everyone else's tweens, but this demon just gets a fancy really animated pair....of wings.
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Re: Wings of Vi - Not Myougi's Castle
Rubi continues to be the worst, even when she's not technically in the video.

Re: Wings of Vi - Not Myougi's Castle
The dev wanted to admire her other art assets.Tenlade wrote:I see the developer is a fan of scanty and kneesocks.Ometeotl wrote:Hahahaha, that outfit.
Man, why are are everyone else's tweens, but this demon just gets a fancy really animated pair....of wings.
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Re: Wings of Vi - Not Myougi's Castle
Damn it all, raocow.
You're given a flight mechanic and you refuse to fly.
That said, Azurel's the worst boss fight by far. She is the only one I would remove from the game. Black and blue projectiles against a black and blue background is horrible, and the fight just feels so disorganized and spammy, in a game that otherwise feels very precise.
But the good news is that it's a very fast fight, win or lose. You lose DPS by hitting her to her shield point, so try to space out your shots.
You're given a flight mechanic and you refuse to fly.
That said, Azurel's the worst boss fight by far. She is the only one I would remove from the game. Black and blue projectiles against a black and blue background is horrible, and the fight just feels so disorganized and spammy, in a game that otherwise feels very precise.
But the good news is that it's a very fast fight, win or lose. You lose DPS by hitting her to her shield point, so try to space out your shots.
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Re: Wings of Vi - Not Myougi's Castle
Wow, finally something that looks more attractive than the death spikes and the bunny companion.

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Re: Wings of Vi - Not Myougi's Castle
It looked like he was still damaging her though. Although that could be that stupid combo mechanic. I wasn't actually paying attention to whether the numbers were doing anything, just looking to see whether they were a non-zero amount.Voltgloss wrote:It looks like Azurel becomes invincible when the spinning aura around her turns red. When it's blue, you can shoot her, but that makes the aura enlarge; when it reaches max size it turns red and slowly shrinks, during which time she's invulnerable.
Also, might it be easier to escape the surrounding red flames in meatball mode? I.e., turn into a meatball and move in the exact direction that's "open" while pressing the attack button (while a meatball) once? Don't know if that works or not.
It does seem to me that the boss expects you to rely significantly on meatball mode to dodge attacks.





