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Re: Wings of Vi - Sky Yeah We're a Little Skeleton Girl
Posted: 21 Aug 2015, 15:45
by Ivy
WasabiJellyfish wrote:This game looks a lot like terraria in some places, like the tileset has that kind of overwhelming "Yep those sure are videogame graphics" effect. Also I get this weird Drawn to Life feeling from the actual character sprites? Like in a good way. Might just be me though haha.
reminds me more of soldexus than terraria tbh
Re: Wings of Vi - Sky Yeah We're a Little Skeleton Girl
Posted: 21 Aug 2015, 15:47
by raocow
wait t'ill you see more of grass land
Re: Wings of Vi - Sky Yeah We're a Little Skeleton Girl
Posted: 21 Aug 2015, 15:53
by Sebby19
At least Grassland looks nice.
And why are people still talking about Soldexus, its weird!
Re: Wings of Vi - Sky Yeah We're a Little Skeleton Girl
Posted: 21 Aug 2015, 16:00
by randoguy101
those look more like spider legs than skeletal wings but okay
and yeah I was getting more of a soldexus vibe from hellish heaven, maybe from the music more than anything, but the grasslands seem totally different it's incredible
Re: Wings of Vi - Sky Yeah We're a Little Skeleton Girl
Posted: 21 Aug 2015, 16:03
by Grounder
Sebby19 wrote:At least Grassland looks nice.
And why are people still talking about Soldexus, its weird!
It's kind of an easy target.
Re: Wings of Vi - Sky Yeah We're a Little Skeleton Girl
Posted: 21 Aug 2015, 16:17
by Wolfolotl
Voltgloss wrote:I wonder if we're going to see more Touhou-style "fit between this spread of slow-moving bullets" boss attacks like Pr'Grora fired during lobster mode. Vi's sprite seems rather large for that kind of challenge to be repeated - though I'm still unclear on how Vi's hitbox corresponds to her sprite.
it's gonna have to do a lot better at communicating where vi's hitbox is if it's gonna pull that off well. part of the reason touhou and bullet hells work is that you can tell where bullets have to hit you for you to die, which is not communicated very precisely in this game. where does vi get hit? all of her sprite, sans wings/tail? a small box over the center of her body? what counts and doesn't count as her hitbox? we can't tell, so it's a frustrating game of trial and error to try to squeeze in between a dense wave of bullets
personally I think the "HOLY SHIT A WALL OF BULLETS HEADING FAST AND TOWARDS ME BETTER NYOOM INTO THE GAP" bullet dodging, a la Junko, would work better in a game like this
Re: Wings of Vi - Sky Yeah We're a Little Skeleton Girl
Posted: 21 Aug 2015, 16:26
by Jesuiscontent
That part wasn't bullet hell though. It was more like a regular shmup where you have a full character hitbox
Re: Wings of Vi - Heaven Yeah We're a Little Demon Girl
Posted: 21 Aug 2015, 16:30
by Crow
Alice wrote:Parama wrote:
almost every game dev vastly overestimates the length of the game or underestimates the skill of players
here's the site you wanna use for judging game lengths:
http://howlongtobeat.com/game.php?id=23220
tho there's not a lot up for this game, but
The dev's estimate is 25-30 hours for a 100% run. The completionist entry there has an average of 27 hours which is right in the middle of the dev's estimate.
Err, I thought he said it was 25-30 to just complete and an extra 10 or so for completionists? :T
and i liked part 3 more than the first two videos, partly because it was new to me and partly because it looked better-designed as a whole, that was a really good boss fight, for one
Re: Wings of Vi - Sky Yeah We're a Little Skeleton Girl
Posted: 21 Aug 2015, 16:34
by Wolfolotl
true, true. but if that type of attack comes back but the bullet density increases I predict it'd be more frustrating than it could be, unless there's a feather that lets you see the exact dimensions of your hitbox or something
edit: in response to jesuis
Re: Wings of Vi - Sky Yeah We're a Little Skeleton Girl
Posted: 21 Aug 2015, 19:31
by Gyra Solune
raocow is making vi look increasingly like nue
I WONDER IF THIS IS A SIGN AS TO HIS CHARACTER PREFERENCES?!??!?
Re: Wings of Vi - Sky Yeah We're a Little Skeleton Girl
Posted: 21 Aug 2015, 19:47
by Leet
bullet hell is like the dark souls of being really quick to calling things it
Re: Wings of Vi - Sky Yeah We're a Little Skeleton Girl
Posted: 21 Aug 2015, 21:51
by Willhart
I'm pretty sure that everyone will now tell raocow what to do. It would have been nice if he figured out the way to go on his own though.
Re: Wings of Vi - Sky Yeah We're a Little Skeleton Girl
Posted: 21 Aug 2015, 21:55
by Telamon
Wait, are those humans male? Or female but not displaying cleavage? Either way, not what I have come to expect!
Honestly, though, I did genuinely enjoy the apple trap. Always remember where you came from!
Re: Wings of Vi - Sky Yeah We're a Little Skeleton Girl
Posted: 21 Aug 2015, 21:57
by Grounder
You can stand on top of the waterfall in Stormtown, Rao.
If you look closely, there's a patch of grass there!
Re: Wings of Vi - Sky Yeah We're a Little Skeleton Girl
Posted: 21 Aug 2015, 21:58
by Telamon
Willhart wrote:I'm pretty sure that everyone will now tell raocow what to do. It would have been nice if he figured out the way to go on his own though.
Well, it took 6 minutes after you said this before someone proved you right.
Re: Wings of Vi - Sky Yeah We're a Little Skeleton Girl
Posted: 21 Aug 2015, 22:02
by Grounder
Telamon wrote:Willhart wrote:I'm pretty sure that everyone will now tell raocow what to do. It would have been nice if he figured out the way to go on his own though.
Well, it took 6 minutes after you said this before someone proved you right.
Better than spending half a video trying to brute force through that section.

Re: Wings of Vi - Sky Yeah We're a Little Skeleton Girl
Posted: 21 Aug 2015, 22:10
by Leet
ugh im having trouble parsing where you can and cannot go. like i totally thought those were two conveyers that you had to go between but one was just a reflection and you had to go below it but i thought you could go on top of it and
i think id rather play soldexus! this game has cool character design and stuff, but the gameplay's so... i would feel like im missing something all the time basically
Re: Wings of Vi - Sky Yeah We're a Little Skeleton Girl
Posted: 21 Aug 2015, 22:21
by Jesuiscontent
Grounder wrote:Telamon wrote:Willhart wrote:I'm pretty sure that everyone will now tell raocow what to do. It would have been nice if he figured out the way to go on his own though.
Well, it took 6 minutes after you said this before someone proved you right.
Better than spending half a video trying to brute force through that section.

Yeah except what you said is false so you're actually doing the best thing to make him waste time I misread & I dumb
Read at your own risk below if you somehow can't figure out what to do tomorrow
@Leet : I'll admit the water reflection was pretty confusing to me too at first, but you quickly get used to it
Re: Wings of Vi - Sky Yeah We're a Little Skeleton Girl
Posted: 21 Aug 2015, 22:26
by Grounder
Except it's not, Jesuis?
It's not the whole solution, but it's part of it.
Re: Wings of Vi - Sky Yeah We're a Little Skeleton Girl
Posted: 21 Aug 2015, 22:29
by tirakai
Quick question, what is different about this game on Hard aside from the reduced checkpoints?
I almost always play on normal in games since hard is usually just giving enemies more health meaning you do the same thing as on normal, just for longer (I also end up massively underleveled 100% of the time meaning normal is just the right amount of challenge, even in stuff like pokemon and tales where people think it's impossible not to overlevel). This game seems like difficulties are a little bit more than just making things take longer.
Re: Wings of Vi - Sky Yeah We're a Little Skeleton Girl
Posted: 21 Aug 2015, 22:32
by Jesuiscontent
Grounder wrote:Except it's not, Jesuis?
It's not the whole solution, but it's part of it.
Re: Wings of Vi - Sky Yeah We're a Little Skeleton Girl
Posted: 21 Aug 2015, 22:36
by Willhart
tirakai wrote:Quick question, what is different about this game on Hard aside from the reduced checkpoints?
The bosses and enemies are stronger on hard mode and have more abilities.
Re: Wings of Vi - Sky Yeah We're a Little Skeleton Girl
Posted: 21 Aug 2015, 22:36
by Grounder
Jesuiscontent wrote:Grounder wrote:Except it's not, Jesuis?
It's not the whole solution, but it's part of it.
Re: Wings of Vi - Sky Yeah We're a Little Skeleton Girl
Posted: 21 Aug 2015, 22:41
by Jesuiscontent
tirakai wrote:Quick question, what is different about this game on Hard aside from the reduced checkpoints?
I almost always play on normal in games since hard is usually just giving enemies more health meaning you do the same thing as on normal, just for longer (I also end up massively underleveled 100% of the time meaning normal is just the right amount of challenge, even in stuff like pokemon and tales where people think it's impossible not to overlevel). This game seems like difficulties are a little bit more than just making things take longer.
There are quite a lot of differences. Enemies have about 50% more health, including bosses, but they also do more damage (the homing red enemies in the first area 3-shot you on hard). Bosses also get additional abilities and some of their other abilities are improved (faster, more projectiles, etc). Some regular obstacles are also changed (pn hard mode, the white cannon thing we saw in today's video has about twice the firerate of its normal mode counterpart)
I could go full-on Sebby19 mode and list differences between normal and hard for enemies and bosses if that interests someone
Grounder wrote:Jesuiscontent wrote:Grounder wrote:Except it's not, Jesuis?
It's not the whole solution, but it's part of it.
Re: Wings of Vi - They are More Like Giant Cherries
Posted: 21 Aug 2015, 22:53
by Sebby19
Well, first time I've been verbed.
I feel honoured.
I often break mechanics and details in videogames down to the smallest details. Soldexus was my first attempt to put that down to print. If Rao ever goes back and play's Ava's side, I would love to finish the guide, and clean up what I already put down.
If anyone has ever heard of that Wario Land 4 Analysis book, that would be me writing that, if I could actually write like a professional.
Grounder wrote:Sebby19 wrote:At least Grassland looks nice.
And why are people still talking about Soldexus, its weird!
It's kind of an easy target.
OH, just stab me in the heart, while you're at it. Ouch. I hope this doesn't become a regular thing.
As for Wings of Vi, I don't really have anything to say, other than the platforming looks really hard, right from the first area.