Wings of Vi - Not Myougi's Castle
- Ivy
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Re: Wings of Vi - They are More Like Giant Cherries
- alleightbits
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Re: Wings of Vi - They are More Like Giant Cherries
- Leet
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Re: Wings of Vi - They are More Like Giant Cherries
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
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Re: Wings of Vi - They are More Like Giant Cherries
Also OH MAN THE CHERRY. I too am disappointed about the not-flying-up-to-kill-you aspect.
I choose not to spoil here what has already been spoiled. Why it's in a spoiler I'll never know.
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Re: Wings of Vi - They are More Like Giant Cherries
I love that actually. There's so many options for vertical movement with that combination.Pikabread wrote:Getting this ability feels weird due to the fact you now have basically two jump charges… plus the flutter
Course, I'm easily swayed by detail in movement control. I grew up with Crash Team Racing and Jet Moto after all
Re: Wings of Vi - Heaven Yeah We're a Little Demon Girl
It's possible I misread and I don't feel like going back and looking for the post but I'm fairly sure he was talking about 100%ing it.Parama wrote:Err, I thought he said it was 25-30 to just complete and an extra 10 or so for completionists? :T
Re: Wings of Vi - They are More Like Giant Cherries
- Piter Lauchy
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Re: Wings of Vi - They are More Like Giant Cherries
I think he just liked the demon tail more. Nothing more, nothing less.Tenlade wrote:An angel girl with demon tail, skeletons wings, and bug attenne, whatever. But a ponytail? Man that's clearly taking it too far.
- anonymousbl00dlust
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Re: Wings of Vi - They are More Like Giant Cherries
okay, how the hell do you dodge terravine's insta-kill attack? is the only way to use the minecart? what happens if you run out?
alex2 wrote:It's all a matter of taste.
- Nathan the Talkmaus
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Re: Wings of Vi - They are More Like Giant Cherries
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Re: Wings of Vi - They are More Like Giant Cherries
anonymousbl00dlust wrote:okay, how the hell do you dodge terravine's insta-kill attack? is the only way to use the minecart? what happens if you run out?
I'm almost positive that's just a DPS race. Kill him before he gets four lasers off. I have no idea how possible that is in Demon mode, but it's not super impossible in Mortal. Alternatively, you can play Angel mode and tank it, since it only does half your health there.
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Re: Wings of Vi - They are More Like Giant Cherries
strongbadman wrote:anonymousbl00dlust wrote:okay, how the hell do you dodge terravine's insta-kill attack? is the only way to use the minecart? what happens if you run out?
I'm almost positive that's just a DPS race. Kill him before he gets four lasers off. I have no idea how possible that is in Demon mode, but it's not super impossible in Mortal. Alternatively, you can play Angel mode and tank it, since it only does half your health there.
If you know what you're doing you don't even need all three minecarts. Greed helps, if you know what I'm talking about.
Re: Wings of Vi - Sky Yeah We're a Little Skeleton Girl
Definitely a valid complaint. Once you figure out what parts are solid/deadly it's not so bad but until then it's like "eugh... eugh...??"Leet wrote:ugh im having trouble parsing where you can and cannot go. like i totally thought those were two conveyers that you had to go between but one was just a reflection and you had to go below it but i thought you could go on top of it and
I am honestly curious, given I was just watching some speedrunning of the game and they said the reason the speedrunners generally play Mortal instead of Demon is that there really isn't much changed at all, it just takes longer.Jesuiscontent wrote:I could go full-on Sebby19 mode and list differences between normal and hard for enemies and bosses if that interests someone
- WhattayaBrian
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Re: Wings of Vi - They are More Like Giant Cherries
I am worried. Wings of Vi is a very, very hard game, even on Mortal difficulty. The game gives you no way to change the difficulty down once you started, so if you at some point in the future desire an Angel save with all of your progress, I can make that happen relatively quickly. I really just want to avoid another Valdis Story.
Anyway--yes, the game has definite problems with visual distinction early on. It's very difficult to tell what's foreground and what's background. These issues, as well as many others, get more infrequent as time goes on, making it seem very much like Solgryn was figuring out the the strengths and weaknesses of his own design in real time. The latter half of the game feels much more solid than the former.
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- The Doctor
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Re: Wings of Vi - They are More Like Giant Cherries
You do remember raocow 100% clearing Super Meat Boy, right? raocow is great at games. raocow enjoys hard games. He'll be fine.WhattayaBrian wrote:raocow,
I am worried. Wings of Vi is a very, very hard game, even on Mortal difficulty. The game gives you no way to change the difficulty down once you started, so if you at some point in the future desire an Angel save with all of your progress, I can make that happen relatively quickly. I really just want to avoid another Valdis Story.
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Re: Wings of Vi - They are More Like Giant Cherries
The thing about Vi is that it's a different kind of difficulty. Angrl Girl has a few more movementnoptions, and part of the difficulty is sussing out in what order to use them at a given time.The Doctor wrote:You do remember raocow 100% clearing Super Meat Boy, right? raocow is great at games. raocow enjoys hard games. He'll be fine.WhattayaBrian wrote:raocow,
I am worried. Wings of Vi is a very, very hard game, even on Mortal difficulty. The game gives you no way to change the difficulty down once you started, so if you at some point in the future desire an Angel save with all of your progress, I can make that happen relatively quickly. I really just want to avoid another Valdis Story.
Plus, tne bosses get incredibly tough, and bosses tend to be raocow's bane.
Re: Wings of Vi - They are More Like Giant Cherries
- Willhart
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Re: Wings of Vi - They are More Like Giant Cherries
There was grass to the sides of that waterfall similar to the platforms the player was standing on. That waterfall might have been placed there to make that jump intentionally more unclear though, and it was definitely unfair for the first time players.Ometeotl wrote:There is no way any rational person should be expected to know that you can stand on that stupid waterfall.
I also think the player could have probably used slide to go under those projectiles near the end.
- Blivsey
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Re: Wings of Vi - They are More Like Giant Cherries
that was a joke, but i'm not actually trying to be passive-aggressive with it this time, i legit think this is a great feature
Also rao's doing exactly what I would do: immediately forgetting that he has a movement ability perfect for the section he had trouble with.
Re: Wings of Vi - They are More Like Giant Cherries
This was a common occurrence in Nitroid. On several occasions he would completely forget he had wall-walk boots and spend several minutes trying to figure out how to reach something before remembering he had them. Often times this occurrence would happen not too long after he'd already used them too.Blivsey wrote:Also rao's doing exactly what I would do: immediately forgetting that he has a movement ability perfect for the section he had trouble with.
- WhattayaBrian
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Re: Wings of Vi - They are More Like Giant Cherries
That's why it's an offer, not a suggestion.The Doctor wrote:You do remember raocow 100% clearing Super Meat Boy, right? raocow is great at games. raocow enjoys hard games. He'll be fine.
I'm so glad you got the bunny, raocow. I didn't find him until much, much later. He has remained my constant companion ever since.
The lightning area is supposed to be the area that forces you to learn how to air stall, a critical skill for later.
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- Willhart
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Re: Wings of Vi - They are More Like Giant Cherries
- Piter Lauchy
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